implements IGameplayTagAssetInterface
0x00x0368
Members 34
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0220 | 0x08 | padding / unreflected | |||
| 0x10 | EventTriggeredDelegate | FMulticastScriptDelegate | 3 flags | <delegate> | |
| 0x10 | EventFinishedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | StageCompleteDelegate | FMulticastScriptDelegate | 3 flags | <delegate> | |
| 0x10 | ProgressChangedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnProgressBarChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | TimeProgressChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | ObjectivesPerStageChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | StarterObjects | TArray<AEventStarterButton*> | Protected+2 flags | [] | |
| 0x01 | bGameEventSetup | bool | TransientProtected+5 flags | false | |
| 0x02A9 | 0x07 | padding / unreflected | |||
| 0x18 | EventName | FText | Protected+4 flags | <FText> | |
| 0x18 | ObjectiveText | FText | Protected+4 flags | <FText> | |
| 0x08 | AnalyticsName | FName | Protected+8 flags | None | |
| 0x20 | GameplayTags | FGameplayTagContainer | Protected+4 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x08 | StartEventObject | UChildActorComponent* | Protected+11 flags | /Script/FSD.Default__GameEvent.StartEventObject | |
| 0x08 | EventTriggeredShout | UDialogDataAsset* | Protected+8 flags | nullptr | |
| 0x08 | EventFinishedShout | UDialogDataAsset* | Protected+8 flags | nullptr | |
| 0x08 | EventFailedShout | UDialogDataAsset* | Protected+8 flags | nullptr | |
| 0x04 | EventTriggeredShoutDelay | float | Protected+8 flags | 0 | |
| 0x04 | EventFinishedShoutDelay | float | Protected+8 flags | 0 | |
| 0x04 | StageProgress | float | NetTransient+7 flags | 0 | |
| 0x04 | TimeLimit | float | Protected+7 flags | -1 | |
| 0x04 | DelayUITime | float | Protected+8 flags | 0 | |
| 0x033C | 0x04 | padding / unreflected | |||
| 0x04 | objectivesPerStage | int32 | NetRepNotify+9 flags | 10 | |
| 0x0344 | 0x04 | padding / unreflected | |||
| 0x01 | EventStartersActive | bool | NetTransient+7 flags | false | |
| 0x01 | StopScriptedWavesWhileActive | bool | Protected+8 flags | false | |
| 0x01 | StopNormalWavesWhileActive | bool | Protected+8 flags | false | |
| 0x01 | EventStarted | bool | NetTransient+7 flags | false | |
| 0x01 | FailedEvent | bool | NetTransient+7 flags | false | |
| 0x01 | ShowRemainingTimeOnHUD | bool | Protected+8 flags | false | |
| 0x01 | ShowScoreStatusOnHUD | bool | Protected+8 flags | false | |
| 0x01 | ShowProgressBar | bool | Protected+8 flags | false | |
| 0x04 | ProgressBarPct | float | Protected+8 flags | 0 | |
| 0x0354 | 0x01 | padding / unreflected | |||
| 0x01 | SkipEventStarters | bool | Protected+8 flags | false | |
| 0x0356 | 0x02 | padding / unreflected | |||
| 0x10 | EventParticipants | TArray<AActor*> | NetTransient+3 flags | [] | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 37
| Signature | Flags | Native | Params |
|---|---|---|---|
| void TrySetupGameEvent() | FinalNative+1 flags | 0x00 | |
| void TriggerEvent() | NativePublic | 0x00 | |
| void StartShout() | FinalNative+1 flags | 0x00 | |
| void StageObjectiveCompleted() | FinalNative+1 flags | 0x00 | |
| ARessuplyPod* SpawnEventPod(TSubclassOf<ARessuplyPod> podClass, const FVector& aSpawnLocation, int32 Delay) | FinalNative+1 flags | 0x20 | |
| AActor* SpawnEventActor(TSubclassOf<AActor> eventActorClass, FTransform& aSpawnLocation) | FinalNative+1 flags | 0x48 | |
| void SetStageProgress(float Progress) | FinalNative+1 flags | 0x04 | |
| void SetProgressBarPct(float InPct) | FinalNative+1 flags | 0x04 | |
| void SetObjectivesPerStage(int32 objectivesPerStage) | FinalNative+1 flags | 0x04 | |
| void RemoveParticipant(AActor* participant) | FinalNative+1 flags | 0x08 | |
| void OnStarterObjectUsed(AEventStarterButton* eventStarter) | FinalNative+1 flags | 0x08 | |
| void OnStageProgress(float Progress) | EventPublic | 0x04 | |
| void OnStageComplete(int32 Stage) | EventPublic | 0x04 | |
| void OnRep_StageProgress() | FinalNative+1 flags | 0x00 | |
| void OnRep_ObjectivesPerStage() | FinalNative+1 flags | 0x00 | |
| void OnRep_IsEventStartersActive() | FinalNative+1 flags | 0x00 | |
| void OnRep_FailedEvent() | FinalNative+1 flags | 0x00 | |
| void OnRep_EventStarted() | FinalNative+1 flags | 0x00 | |
| void OnRep_EventParticipants() | FinalNative+1 flags | 0x00 | |
| void OnEventTriggered() | EventPublic | 0x00 | |
| void OnEventFinished(bool eventSuccess) | EventPublic | 0x01 | |
| void OnEventBooted() | EventPublic | 0x00 | |
| bool IsEventCompleted() | FinalNative+1 flags | 0x01 | |
| bool IsEventActive() | FinalNative+1 flags | 0x01 | |
| float GetStageProgress() | FinalNative+1 flags | 0x04 | |
| bool GetShowTimeOnHUD() | FinalNative+1 flags | 0x01 | |
| bool GetShowScoreOnHUD() | FinalNative+1 flags | 0x01 | |
| bool GetShowProgressBar() | FinalNative+1 flags | 0x01 | |
| FText GetObjectiveText() | FinalNative+1 flags | 0x18 | |
| int32 GetObjectivesPerStage() | FinalNative+1 flags | 0x04 | |
| FText GetEventName() | FinalNative+1 flags | 0x18 | |
| bool GetEventFailed() | FinalNative+1 flags | 0x01 | |
| float GetDelayUITime() | FinalNative+1 flags | 0x04 | |
| void EndShout() | FinalNative+1 flags | 0x00 | |
| FTransform DebreePositionPoint(AProceduralSetup* Setup, const FVector& fromLocation, float MinDistance, float desiredDistance, UDebrisPositioning* DebrisPositioning, TSubclassOf<AActor> terrainPlacement, float maxPathLength) | FinalNative+1 flags | 0x70 | |
| void BootUpEvent() | FinalNative+1 flags | 0x00 | |
| void AddStageProgress(float progressToAdd) | FinalNative+1 flags | 0x04 |