Zdexby TheHolyOneZ
5,372 classes
Class

AGameEvent

: AActor : UObject
/Script/FSD.GameEvent 0x0368 (872 B) align 8 inherited 0x0220 vtable /Script/FSD
0x00x0368

Members 34

OffsetSizeNameTypeFlagsDefault
0x02200x08padding / unreflected
0x10EventTriggeredDelegateFMulticastScriptDelegate3 flags<delegate>
0x10EventFinishedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10StageCompleteDelegateFMulticastScriptDelegate3 flags<delegate>
0x10ProgressChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnProgressBarChangedFMulticastScriptDelegate4 flags<delegate>
0x10TimeProgressChangedFMulticastScriptDelegate4 flags<delegate>
0x10ObjectivesPerStageChangedFMulticastScriptDelegate4 flags<delegate>
0x10StarterObjectsTArray<AEventStarterButton*>Protected+2 flags[]
0x01bGameEventSetupboolTransientProtected+5 flagsfalse
0x02A90x07padding / unreflected
0x18EventNameFTextProtected+4 flags<FText>
0x18ObjectiveTextFTextProtected+4 flags<FText>
0x08AnalyticsNameFNameProtected+8 flagsNone
0x20GameplayTagsFGameplayTagContainerProtected+4 flags{GameplayTags=[], ParentTags=[]}
0x08StartEventObjectUChildActorComponent*Protected+11 flags/Script/FSD.Default__GameEvent.StartEventObject
0x08EventTriggeredShoutUDialogDataAsset*Protected+8 flagsnullptr
0x08EventFinishedShoutUDialogDataAsset*Protected+8 flagsnullptr
0x08EventFailedShoutUDialogDataAsset*Protected+8 flagsnullptr
0x04EventTriggeredShoutDelayfloatProtected+8 flags0
0x04EventFinishedShoutDelayfloatProtected+8 flags0
0x04StageProgressfloatNetTransient+7 flags0
0x04TimeLimitfloatProtected+7 flags-1
0x04DelayUITimefloatProtected+8 flags0
0x033C0x04padding / unreflected
0x04objectivesPerStageint32NetRepNotify+9 flags10
0x03440x04padding / unreflected
0x01EventStartersActiveboolNetTransient+7 flagsfalse
0x01StopScriptedWavesWhileActiveboolProtected+8 flagsfalse
0x01StopNormalWavesWhileActiveboolProtected+8 flagsfalse
0x01EventStartedboolNetTransient+7 flagsfalse
0x01FailedEventboolNetTransient+7 flagsfalse
0x01ShowRemainingTimeOnHUDboolProtected+8 flagsfalse
0x01ShowScoreStatusOnHUDboolProtected+8 flagsfalse
0x01ShowProgressBarboolProtected+8 flagsfalse
0x04ProgressBarPctfloatProtected+8 flags0
0x03540x01padding / unreflected
0x01SkipEventStartersboolProtected+8 flagsfalse
0x03560x02padding / unreflected
0x10EventParticipantsTArray<AActor*>NetTransient+3 flags[]
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 37

SignatureFlagsNativeParams
void TrySetupGameEvent()FinalNative+1 flags0x00
void TriggerEvent()NativePublic0x00
void StartShout()FinalNative+1 flags0x00
void StageObjectiveCompleted()FinalNative+1 flags0x00
ARessuplyPod* SpawnEventPod(TSubclassOf<ARessuplyPod> podClass, const FVector& aSpawnLocation, int32 Delay)FinalNative+1 flags0x20
AActor* SpawnEventActor(TSubclassOf<AActor> eventActorClass, FTransform& aSpawnLocation)FinalNative+1 flags0x48
void SetStageProgress(float Progress)FinalNative+1 flags0x04
void SetProgressBarPct(float InPct)FinalNative+1 flags0x04
void SetObjectivesPerStage(int32 objectivesPerStage)FinalNative+1 flags0x04
void RemoveParticipant(AActor* participant)FinalNative+1 flags0x08
void OnStarterObjectUsed(AEventStarterButton* eventStarter)FinalNative+1 flags0x08
void OnStageProgress(float Progress)EventPublic0x04
void OnStageComplete(int32 Stage)EventPublic0x04
void OnRep_StageProgress()FinalNative+1 flags0x00
void OnRep_ObjectivesPerStage()FinalNative+1 flags0x00
void OnRep_IsEventStartersActive()FinalNative+1 flags0x00
void OnRep_FailedEvent()FinalNative+1 flags0x00
void OnRep_EventStarted()FinalNative+1 flags0x00
void OnRep_EventParticipants()FinalNative+1 flags0x00
void OnEventTriggered()EventPublic0x00
void OnEventFinished(bool eventSuccess)EventPublic0x01
void OnEventBooted()EventPublic0x00
bool IsEventCompleted()FinalNative+1 flags0x01
bool IsEventActive()FinalNative+1 flags0x01
float GetStageProgress()FinalNative+1 flags0x04
bool GetShowTimeOnHUD()FinalNative+1 flags0x01
bool GetShowScoreOnHUD()FinalNative+1 flags0x01
bool GetShowProgressBar()FinalNative+1 flags0x01
FText GetObjectiveText()FinalNative+1 flags0x18
int32 GetObjectivesPerStage()FinalNative+1 flags0x04
FText GetEventName()FinalNative+1 flags0x18
bool GetEventFailed()FinalNative+1 flags0x01
float GetDelayUITime()FinalNative+1 flags0x04
void EndShout()FinalNative+1 flags0x00
FTransform DebreePositionPoint(AProceduralSetup* Setup, const FVector& fromLocation, float MinDistance, float desiredDistance, UDebrisPositioning* DebrisPositioning, TSubclassOf<AActor> terrainPlacement, float maxPathLength)FinalNative+1 flags0x70
void BootUpEvent()FinalNative+1 flags0x00
void AddStageProgress(float progressToAdd)FinalNative+1 flags0x04

Subclasses 8

Used by 2

types with a member, parameter or interface of this type