Zdexby TheHolyOneZ
5,372 classes
Class

UOBJ_1st_Facility_C

: UFacilityObjective : UObjective : UActorComponent : UObject
/Game/GameElements/Objectives/Facility/OBJ_1st_Facility.OBJ_1st_Facility_C 0x0300 (768 B) align 8 inherited 0x02F8 12 scripted vtable /Game/GameElements/Objectives/Facility/OBJ_1st_Facility
0x00x0300

Members 1

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
Inherited from UFacilityObjective 26
OffsetSizeNameTypeFlagsDefault
0x28generatorClassTSoftClassPtr<ARessuplyPod>6 flags<SoftClassProperty>
0x28GeneratorBeaconClassTSoftClassPtr<AActor>6 flags<SoftClassProperty>
0x04GeneratorCountint328 flags3
0x04ObjectivesStageint32NetTransient+7 flags0
0x10SubObjectivesTArray<FSubObjective>Protected+5 flags[]
0x10OnFirstEncounterDroneSpawned_DelegateFScriptDelegateProtected+4 flags<delegate>
0x10OnSecondEncounterDroneSpawned_DelegateFScriptDelegateProtected+4 flags<delegate>
0x02180x10padding / unreflected
0x10spawnedEnemiesTArray<APawn*>TransientProtected+2 flags[]
0x02380x08padding / unreflected
0x10TurretDescriptorsTArray<UEnemyDescriptor*>Protected+3 flags[]
0x10GeneratorRoomTurretDescriptorsTArray<UEnemyDescriptor*>Protected+3 flags[]
0x10EncounterEnemiesTArray<UEnemyDescriptor*>Protected+5 flags[]
0x04EncounterDifficultyfloatProtected+8 flags10
0x02740x04padding / unreflected
0x10DiversityFRandIntervalProtected+4 flags{Intervals=[]}
0x08TurretEncountersRangeFIRandRangeProtected+4 flags{Min=0, Max=0}
0x04MinimumTurretEncountersint32Protected+6 flags0
0x08TunnelTurretsRangeFIRandRangeProtected+4 flags{Min=0, Max=0}
0x029C0x04padding / unreflected
0x10SmallGeneratorsTArray<AActor*>TransientProtected+2 flags[]
0x08mainFacilityATetherStation*TransientProtected+7 flagsnullptr
0x10ShieldGeneratorRoomsTArray<int32>TransientProtected+2 flags[]
0x04MainFacilityRoomint32TransientProtected+6 flags-1
0x01HasRemovedMainShieldboolProtected+6 flagsfalse
0x02CD0x03padding / unreflected
0x10ShieldGeneratorsTArray<AActor*>TransientProtected+4 flags[]
0x08GoalResourceUResourceData*Protected+8 flagsnullptr
0x04AmountRequiredfloatProtected+8 flags1
0x04AmountCollectedfloatNetTransient+9 flags0
0x04GeneratorsActivatedint32NetTransient+9 flags0
Inherited from UObjective 16
OffsetSizeNameTypeFlagsDefault
0x10OnObjectiveUpdatedFMulticastScriptDelegate4 flags<delegate>
0x00C00x08padding / unreflected
0x08ObjectiveWidgetClassTSubclassOf<UObjectiveWidget>Protected+9 flagsnullptr
0x38MissionShoutsFMissionShoutsProtected+3 flags{AfterDropPodExit=nullptr, OnExitPodDescending=nullptr, OnE…
0x18MissionDescriptionFTextProtected+4 flags<FText>
0x04CompletionRewardInCreditsint32Protected+8 flags0
0x04CompletionRewardInXPint32Protected+8 flags0
0x01ScaleObjectiveToMissionboolProtected+8 flagstrue
0x01bHasReturnObjectiveboolProtected+8 flagsfalse
0x01RequiredReturnObjectiveCompletedboolTransientProtected+6 flagsfalse
0x01ShowObjectiveInHUDboolProtected+8 flagstrue
0x012C0x04padding / unreflected
0x08ObjectiveCompletedStatUMissionStat*Protected+8 flagsnullptr
0x28OptionalObjectiveWidgetClassTSoftClassPtr<UOptionalObjectiveWidget>Protected+6 flags<SoftClassProperty>
0x04IsPrimaryObjectiveint32NetTransient+9 flags-1
0x01bIsNeededForMissionCompletionboolNetTransient+8 flagsfalse
0x01650x03padding / unreflected
0x04MissionScalefloatTransientProtected+5 flags1
0x016C0x04padding / unreflected
0x10BannedInBiomesTArray<UBiome*>Protected+3 flags[]
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 12

SignatureFlagsNativeParams
FText GetObjectiveDescription(float missionLength)
Script3 statements · 88 bytes of bytecode
0x0000ReturnValue = NSLOCTEXT("BB3AFC014ED38CC45101379680680552", "", "Recover 1 Data Rack");0x004Dreturn ReturnValue;0x0057// end of script
EventPublic0x20
FText GetInMissionCounterText()
Script18 statements · 551 bytes of bytecode
0x0000CallFunc_GetCurrentObjective_ReturnValue = GetCurrentObjective();0x001CK2Node_MakeStruct_FormatArgumentData.ArgumentName = "Total";0x003EK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 0;0x005BK2Node_MakeStruct_FormatArgumentData.ArgumentValue = FText();0x0078K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = CallFunc_GetCurrentObjective_ReturnValue.Required;0x00A5K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x00C5K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x00E2K2Node_MakeStruct_FormatArgumentData_1.ArgumentName = "Current";0x0106K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueType = 0;0x0123K2Node_MakeStruct_FormatArgumentData_1.ArgumentValue = FText();0x0140K2Node_MakeStruct_FormatArgumentData_1.ArgumentValueInt = CallFunc_GetCurrentObjective_ReturnValue.Count;0x016DK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueFloat = 0f;0x018DK2Node_MakeStruct_FormatArgumentData_1.ArgumentValueGender = 0;0x01AAK2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData_1, K2Node_MakeStruct_FormatArgumentData};0x01C7CallFunc_Format_ReturnValue = Format(FText::AsCultureInvariant("{Current}/{Total}"), K2Node_MakeArray_Array);0x0201ReturnValue = CallFunc_Format_ReturnValue;0x021Creturn ReturnValue;0x0226// end of script
EventPublic0x18
FText GetInMissionText()
Script4 statements · 75 bytes of bytecode
0x0000CallFunc_GetCurrentObjective_ReturnValue = GetCurrentObjective();0x001CReturnValue = CallFunc_GetCurrentObjective_ReturnValue.ObjectiveText;0x0040return ReturnValue;0x004A// end of script
EventPublic0x18
int32 GetObjectiveAmount(float missionLength)
Script3 statements · 34 bytes of bytecode
0x0000ReturnValue = 1;0x0017return ReturnValue;0x0021// end of script
EventPublic0x08
bool IsObjectiveResource(UResourceData* InResource)
Script4 statements · 68 bytes of bytecode
0x0000CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(InResource, /Game/GameElements/Objectives/Facility/RES_FacilityCore.RES_FacilityCore);0x0026ReturnValue = CallFunc_EqualEqual_ObjectObject_ReturnValue;0x0039return ReturnValue;0x0043// end of script
EventPublic0x09
UTexture2D* GetInMissionCounterIcon()
Script4 statements · 50 bytes of bytecode
0x0000CallFunc_GetInMissionCounterIcon_ReturnValue = GetInMissionCounterIcon();0x0014ReturnValue = CallFunc_GetInMissionCounterIcon_ReturnValue;0x0027return ReturnValue;0x0031// end of script
EventPublic0x08
UTexture2D* GetObjectiveIcon()
Script3 statements · 30 bytes of bytecode
0x0000ReturnValue = /Game/UI/Art/Icons/Icons_Resources/New_Resource_Icons/Icon_Facility_DataRack.Icon_Facility_DataRack;0x0013return ReturnValue;0x001D// end of script
EventPublic0x08
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_OBJ_1st_Facility(94);0x000Freturn;0x0011// end of script
EventPublic0x00
void OnCoreDeposited()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_OBJ_1st_Facility(99);0x000Freturn;0x0011// end of script
EventPublic0x00
void Receive_AddEnemies(AProceduralSetup* Setup)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_setup = Setup;0x0012ExecuteUbergraph_OBJ_1st_Facility(568);0x0021return;0x0023// end of script
EventPublic0x08
void OnAllRequiredReturnObjectivesCompleted_Event_0()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_OBJ_1st_Facility(10);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_OBJ_1st_Facility(int32 EntryPoint)
Script53 statements · 1,435 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_GetFSDGameInstance_ReturnValue_1 = GetFSDGameInstance(this);0x001FCallFunc_GetFSDGameInstance_ReturnValue_1.Donkey.EnableButton();0x0059goto Label_0598;0x005Egoto Label_0598;0x0063CallFunc_GetFSDGameMode_ReturnValue_1 = GetFSDGameMode(this);0x0078CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetFSDGameMode_ReturnValue_1.ObjectivesManager);0x00ABif (!(CallFunc_IsValid_ReturnValue)) goto Label_011C;0x00B9CallFunc_GetFSDGameMode_ReturnValue_1 = GetFSDGameMode(this);0x00CECallFunc_AreRequiredSecondariesComplete_ReturnValue = CallFunc_GetFSDGameMode_ReturnValue_1.ObjectivesManager.AreRequiredSecondariesComplete();0x010Eif (!(CallFunc_AreRequiredSecondariesComplete_ReturnValue)) goto Label_0170;0x011CLabel_011C:0x011CCallFunc_GetFSDGameInstance_ReturnValue = GetFSDGameInstance(this);0x0131CallFunc_GetFSDGameInstance_ReturnValue.Donkey.EnableButton();0x016Bgoto Label_0598;0x0170Label_0170:0x0170K2Node_CreateDelegate_OutputDelegate.Bind(this, OnAllRequiredReturnObjectivesCompleted_Event_0);0x0187CallFunc_GetFSDGameMode_ReturnValue_2 = GetFSDGameMode(this);0x019CCallFunc_GetFSDGameMode_ReturnValue_2.ObjectivesManager.OnAllRequiredReturnObjectivesCompleted += K2Node_CreateDelegate_OutputDelegate;0x01DBCallFunc_GetFSDGameInstance_ReturnValue = GetFSDGameInstance(this);0x01F0CallFunc_GetFSDGameInstance_ReturnValue.Donkey.ShowButtonDelay = 0f;0x0233goto Label_0598;0x0238CallFunc_GetProceduralSetup_ReturnValue = GetProceduralSetup(this);0x024DCallFunc_GetMissionDNA_ReturnValue = CallFunc_GetProceduralSetup_ReturnValue.GetMissionDNA();0x0277K2Node_DynamicCast_AsDNA_Facility_DNA = Cast<DNA_Facility_DNA_C>(CallFunc_GetMissionDNA_ReturnValue);0x029BK2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsDNA_Facility_DNA);0x02B8if (!(K2Node_DynamicCast_bSuccess)) goto Label_0598;0x02C6K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(K2Node_DynamicCast_AsDNA_Facility_DNA.Complexity012, 0);0x02FEif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0401;0x030CK2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(K2Node_DynamicCast_AsDNA_Facility_DNA.Complexity012, 1);0x0344if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0398;0x0352K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(K2Node_DynamicCast_AsDNA_Facility_DNA.Complexity012, 2);0x038Aif (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_0398;0x0398Label_0398:0x0398CallFunc_GetFSDGameMode_ReturnValue = GetFSDGameMode(this);0x03ADCallFunc_GetEncounterManager_ReturnValue = CallFunc_GetFSDGameMode_ReturnValue.GetEncounterManager();0x03D7SpawnFacilityEncounters(K2Node_Event_setup, CallFunc_GetEncounterManager_ReturnValue, /Game/GameElements/Objectives/Facility/Positioning/FacilityTurretDrone_Positioning.FacilityTurretDrone_Positioning);0x03FCgoto Label_0598;0x0401Label_0401:0x0401CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(TunnelTurretsRange.Max, 1);0x0434CallFunc_Subtract_IntInt_ReturnValue_1 = Subtract_IntInt(TunnelTurretsRange.Min, 1);0x0467K2Node_MakeStruct_IRandRange.Min = CallFunc_Subtract_IntInt_ReturnValue_1;0x048BK2Node_MakeStruct_IRandRange.Max = CallFunc_Subtract_IntInt_ReturnValue;0x04AFTunnelTurretsRange = K2Node_MakeStruct_IRandRange;0x04CACallFunc_Subtract_IntInt_ReturnValue_2 = Subtract_IntInt(TurretEncountersRange.Max, 1);0x04FDCallFunc_Subtract_IntInt_ReturnValue_3 = Subtract_IntInt(TurretEncountersRange.Min, 2);0x0530K2Node_MakeStruct_IRandRange_1.Min = CallFunc_Subtract_IntInt_ReturnValue_3;0x0554K2Node_MakeStruct_IRandRange_1.Max = CallFunc_Subtract_IntInt_ReturnValue_2;0x0578TurretEncountersRange = K2Node_MakeStruct_IRandRange_1;0x0593goto Label_0398;0x0598Label_0598:0x0598return;0x059A// end of script
Final0x04