Zdexby TheHolyOneZ
5,372 classes
Class

UFacilityObjective

: UObjective : UActorComponent : UObject
/Script/FSD.FacilityObjective 0x02F8 (760 B) align 8 inherited 0x0180 vtable /Script/FSD
0x00x02F8

Members 26

OffsetSizeNameTypeFlagsDefault
0x01800x10padding / unreflected
0x28generatorClassTSoftClassPtr<ARessuplyPod>6 flags<SoftClassProperty>
0x28GeneratorBeaconClassTSoftClassPtr<AActor>6 flags<SoftClassProperty>
0x04GeneratorCountint328 flags3
0x04ObjectivesStageint32NetTransient+7 flags0
0x10SubObjectivesTArray<FSubObjective>Protected+5 flags[]
0x10OnFirstEncounterDroneSpawned_DelegateFScriptDelegateProtected+4 flags<delegate>
0x10OnSecondEncounterDroneSpawned_DelegateFScriptDelegateProtected+4 flags<delegate>
0x02180x10padding / unreflected
0x10spawnedEnemiesTArray<APawn*>TransientProtected+2 flags[]
0x02380x08padding / unreflected
0x10TurretDescriptorsTArray<UEnemyDescriptor*>Protected+3 flags[]
0x10GeneratorRoomTurretDescriptorsTArray<UEnemyDescriptor*>Protected+3 flags[]
0x10EncounterEnemiesTArray<UEnemyDescriptor*>Protected+5 flags[]
0x04EncounterDifficultyfloatProtected+8 flags10
0x02740x04padding / unreflected
0x10DiversityFRandIntervalProtected+4 flags{Intervals=[]}
0x08TurretEncountersRangeFIRandRangeProtected+4 flags{Min=0, Max=0}
0x04MinimumTurretEncountersint32Protected+6 flags0
0x08TunnelTurretsRangeFIRandRangeProtected+4 flags{Min=0, Max=0}
0x029C0x04padding / unreflected
0x10SmallGeneratorsTArray<AActor*>TransientProtected+2 flags[]
0x08mainFacilityATetherStation*TransientProtected+7 flagsnullptr
0x10ShieldGeneratorRoomsTArray<int32>TransientProtected+2 flags[]
0x04MainFacilityRoomint32TransientProtected+6 flags-1
0x01HasRemovedMainShieldboolProtected+6 flagsfalse
0x02CD0x03padding / unreflected
0x10ShieldGeneratorsTArray<AActor*>TransientProtected+4 flags[]
0x08GoalResourceUResourceData*Protected+8 flagsnullptr
0x04AmountRequiredfloatProtected+8 flags1
0x04AmountCollectedfloatNetTransient+9 flags0
0x04GeneratorsActivatedint32NetTransient+9 flags0
0x02F40x04unreflected bytes to end of UFacilityObjective
Inherited from UObjective 16
OffsetSizeNameTypeFlagsDefault
0x10OnObjectiveUpdatedFMulticastScriptDelegate4 flags<delegate>
0x00C00x08padding / unreflected
0x08ObjectiveWidgetClassTSubclassOf<UObjectiveWidget>Protected+9 flagsnullptr
0x38MissionShoutsFMissionShoutsProtected+3 flags{AfterDropPodExit=nullptr, OnExitPodDescending=nullptr, OnE…
0x18MissionDescriptionFTextProtected+4 flags<FText>
0x04CompletionRewardInCreditsint32Protected+8 flags0
0x04CompletionRewardInXPint32Protected+8 flags0
0x01ScaleObjectiveToMissionboolProtected+8 flagstrue
0x01bHasReturnObjectiveboolProtected+8 flagsfalse
0x01RequiredReturnObjectiveCompletedboolTransientProtected+6 flagsfalse
0x01ShowObjectiveInHUDboolProtected+8 flagstrue
0x012C0x04padding / unreflected
0x08ObjectiveCompletedStatUMissionStat*Protected+8 flagsnullptr
0x28OptionalObjectiveWidgetClassTSoftClassPtr<UOptionalObjectiveWidget>Protected+6 flags<SoftClassProperty>
0x04IsPrimaryObjectiveint32NetTransient+9 flags-1
0x01bIsNeededForMissionCompletionboolNetTransient+8 flagsfalse
0x01650x03padding / unreflected
0x04MissionScalefloatTransientProtected+5 flags1
0x016C0x04padding / unreflected
0x10BannedInBiomesTArray<UBiome*>Protected+3 flags[]
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 27

SignatureFlagsNativeParams
void SpawnFacilityEncounters(AProceduralSetup* Setup, UEncounterManager* Encounters, UDebrisPositioning* Positioning)FinalNative+1 flags0x18
TArray<FTransform> SpawnEndBattleTurrets(int32 amountOfTurrets, AProceduralSetup* Setup, UDebrisPositioning* DebrisPositioning, TSubclassOf<AActor> terrainPlacement, const TArray<AActor*>& existingTurrets, const bool& success)FinalNative+1 flags0x48
void SetMainFacility(ATetherStation* mainFacility)FinalNative+1 flags0x08
void SetGeneratorRooms(const TArray<int32>& generatorRoomsIndicies)FinalNative+1 flags0x10
void SecondGeneratorEncounterSpawn(APawn* spawned)FinalNative+1 flags0x08
void Receive_AddEnemies(AProceduralSetup* Setup)EventPublic0x08
void ProgressCurrentObjective()FinalNative+1 flags0x00
AActor* PlaceObjectInRoom(AProceduralSetup* Setup, FRoomNode& RoomNode, UDebrisPositioning* Positioning, TSubclassOf<AActor> placementActor, const FRandomStream& RandomStream, bool checkImportantLocations)FinalNative+1 flags0x110
void OnResourceChanged(UCappedResource* Resource, float amount)FinalNative+1 flags0x0C
void OnRep_ObjectivesStage()FinalNative+1 flags0x00
void OnRep_GeneratorsActivated()FinalNative+1 flags0x00
void OnRep_AmountCollected()FinalNative+1 flags0x00
void OnCoreDeposited()EventPublic0x00
bool IsSubObjectiveComplete(int32 objectiveIndex)FinalNative+1 flags0x05
void InitGeneratorCount(int32 generators)FinalNative+1 flags0x04
FTransform GetTurretGoal(AProceduralSetup* Setup, const FVector& Origin, float idealRange, UDebrisPositioning* DebrisPositioning, TSubclassOf<AActor> terrainPlacement, const bool& success)FinalNative+1 flags0x60
TArray<AActor*> GetShieldGenerators()FinalNative+1 flags0x10
int32 GetShieldGeneratorCount()FinalNative+1 flags0x04
void GetObjectTransformInRoom(FTransform& Transform, AProceduralSetup* Setup, FRoomNode& RoomNode, UDebrisPositioning* Positioning, TSubclassOf<AActor> placementActor, const FRandomStream& RandomStream, bool checkImportantLocations)FinalNative+1 flags0x131
int32 GetFacilityRoomIndex()FinalNative+1 flags0x04
FVector GetFacilityLocation()FinalNative+1 flags0x0C
FSubObjective GetCurrentObjective()FinalNative+1 flags0x30
void GeneratorActivated()FinalNative+1 flags0x00
void FirstGeneratorEncounterSpawn(APawn* spawned)FinalNative+1 flags0x08
void DropOverCharger(AProceduralSetup* Setup, int32 roomIndex, const FVector& facilityLocation, float idealRange, float idealZDistance, UDebrisPositioning* DebrisPositioning, TSubclassOf<ARessuplyPod> generatorClass, bool AddImportantLocation)FinalNative+1 flags0x31
void ChangeObjective()FinalNative+1 flags0x00
void AddShieldGenerator(AActor* charger, int32 roomIndex)FinalNative+1 flags0x0C

Subclasses 1