Zdexby TheHolyOneZ
5,372 classes
Class

ATreasureBox

: ATreasureContainer : AActor : UObject
/Script/FSD.TreasureBox 0x0308 (776 B) align 8 inherited 0x0290 vtable /Script/FSD
0x00x0308

Members 15

OffsetSizeNameTypeFlagsDefault
0x08repairableURepairableComponent*11 flags/Script/FSD.Default__TreasureBox.repairable
0x08RepairUsableURepairableUsable*11 flags/Script/FSD.Default__TreasureBox.RepairUsable
0x08HammeringUsableUSingleUsableComponent*11 flags/Script/FSD.Default__TreasureBox.HammeringUsable
0x08terrainPlacementUTerrainPlacementComponent*11 flags/Script/FSD.Default__TreasureBox.terrainPlacement
0x08MiddlePlaneUStaticMeshComponent*11 flags/Script/FSD.Default__TreasureBox.MiddlePlane
0x08BoxMeshUSkeletalMeshComponent*11 flags/Script/FSD.Default__TreasureBox.BoxMesh
0x10BatteriesTArray<AActor*>TransientProtected+2 flags[]
0x04CollectActivationDelayfloatProtected+8 flags5
0x02D40x04padding / unreflected
0x08OpenBoxAnimUAnimSequenceBase*Protected+8 flagsnullptr
0x04DelayToOpenAfterRepairfloatProtected+8 flags2
0x02E40x04padding / unreflected
0x08ResourceClassTSubclassOf<AActor>Protected+9 flagsnullptr
0x08boxRewarderUTreasureRewarder*TransientProtected+7 flagsnullptr
0x04HologramRotationSpeedfloatProtected+8 flags10
0x02FC0x04padding / unreflected
0x04ItemsInsertedint32NetTransient+6 flags0
0x03040x01padding / unreflected
0x01IsTreasureAvailableboolNetTransient+6 flagsfalse
0x03060x02unreflected bytes to end of ATreasureBox
Inherited from ATreasureContainer 8
OffsetSizeNameTypeFlagsDefault
0x08RootUSceneComponent*9 flags/Script/FSD.Default__TreasureContainer.Root
0x08CollectUsableUOncePerPlayerUsableComponent*11 flags/Script/FSD.Default__TreasureContainer.CollectUsable
0x02380x08padding / unreflected
0x08AquisitionSourceUItemAquisitionSource*Protected+6 flagsnullptr
0x10CollectorsTArray<APlayerCharacter*>NetTransient+4 flags[]
0x08LastJoinerAPlayerCharacter*NetTransient+7 flagsnullptr
0x10PossibleRewardersTArray<FTreasureWeight>Protected+3 flags[]
0x08TreasureRewarderUTreasureRewarder*TransientProtected+7 flagsnullptr
0x02780x12padding / unreflected
0x01PreventLatejoinersbool5 flagsfalse
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 10

SignatureFlagsNativeParams
void PlaceResources(AProceduralSetup* Setup, float Radius, UDebrisPositioning* DebrisPositioning, const TArray<FVector>& locationsToAvoid, UCurveFloat* AvoidCostCurve)FinalNative+1 flags0x30
void OnUsedEvent(APlayerCharacter* User, const EInputKeys& Key)FinalNative+1 flags0x09
void OnRepairedEvent(URepairableComponent* repaired)FinalNative+1 flags0x08
void OnHammerProgress(float Progress)FinalNative+1 flags0x04
void OnHammered(APlayerCharacter* User, const EInputKeys& Key)FinalNative+1 flags0x09
void OnFullyRepairedEvent(URepairableComponent* repaired)FinalNative+1 flags0x08
void OnAllResourcesCollectedEvent(URepairableComponent* repaired)FinalNative+1 flags0x08
void BP_OnCollectedTreasure(APlayerCharacter* collector)EventPublic0x08
void AfterRepairDelay()FinalNative+1 flags0x00
void ActivateCollection()FinalNative+1 flags0x00