| 0x10 | OnStartedUsingItem | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnStoppedUsingItem | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnFirePressed | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnFireReleased | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnGrenadePressed | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnPerkInitialized | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnInstantRevivePossibleEvent | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnGenericAnimNotify | FMulticastScriptDelegate | BlueprintCallable+4 flags | <delegate> |
| 0x08 | HeightenedSenseComponent | UHeightenedSenseComponent* | Transient+7 flags | nullptr |
| 0x10 | OnCollectedEverything | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnCollectedSchematic | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnCollectedSkin | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnCollectedDrink | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnCollectedVictoryPose | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnCollectedPickaxePart | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnCollectedVanityItem | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnCameraModeChanged | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnDownCameraTargetChanged | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnActionHoldProgress | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnThrowCarriableProgress | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnJumpPressed | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnJumpReleased | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnSecondaryFirePressed | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnSecondaryFireReleased | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnManualMiningBegin | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnManualMiningEnd | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnLaserPointerPressed | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnLaserPointerReleased | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnTerrainScannerPressed | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnTerrainScannerReleased | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnFlareThrown | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnUpdateMeshes | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnOpenChat | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnAcceptInvite | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnRejectInvite | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnIgnoreInvite | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnToggleMapTool | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnToggleScanTool | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnDepthChanged | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnCharacterStateChanged | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnCharacterDeathChange | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnDamagedEnemy | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnLaserPointerEvent | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnSecondaryLaserPointerEvent | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnSaluteEvent | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnPlayerShout | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnBoscoSalute | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x07C0 | 0x10 | padding / unreflected |
| 0x10 | OnRevivedEvent | FMulticastScriptDelegate | 5 flags | <delegate> |
| 0x10 | OnReviveCallEvent | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnRevivedOtherCharacter | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnHeadlightOnChanged | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnCallDonkey | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x20 | GameplayTags | FGameplayTagContainer | 3 flags | {GameplayTags=[], ParentTags=[]} |
| 0x08 | AttentionShoutOverride | UDialogDataAsset* | 5 flags | nullptr |
| 0x28 | JetBootsComponentSpawnable | TSoftClassPtr<UJetBootsMovementComponent> | 5 flags | <SoftClassProperty> |
| 0x28 | JetBootsComponentMK2Spawnable | TSoftClassPtr<UJetBootsMovementComponent> | 5 flags | <SoftClassProperty> |
| 0x08 | ZipLineStateComponent | UZipLineStateComponent* | Transient+7 flags | nullptr |
| 0x10 | EscapableGrabberEnemies | TArray<TSubclassOf<AActor>> | Transient+3 flags | [] |
| 0x10 | OnKilledGrabber | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x10 | OnPerkActivationTimerFinished | FMulticastScriptDelegate | 4 flags | <delegate> |
| 0x08 | BoundPerkActivationW | UPerkHUDActivationWidget* | 9 flags | nullptr |
| 0x04 | PerkActivationTimer | float | 6 flags | -1 |
| 0x08DC | 0x04 | padding / unreflected |
| 0x10 | OnCanEscapeGrabberChanged | FMulticastScriptDelegate | Protected+4 flags | <delegate> |
| 0x08 | GrabbedByClass | TSubclassOf<AActor> | TransientProtected+8 flags | nullptr |
| 0x10 | OnCoolDownProgress | FMulticastScriptDelegate | Protected+4 flags | <delegate> |
| 0x01 | bIsBeingBittenByCaveLeech | bool | TransientProtected+7 flags | false |
| 0x01 | bIsBeingBittenByPitJaw | bool | TransientProtected+7 flags | false |
| 0x090A | 0x06 | padding / unreflected |
| 0x08 | WidgetInteraction | UWidgetInteractionComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.WidgetInteraction |
| 0x10 | PlatformComponentClasses | TArray<FPlatformComponent> | Protected+3 flags | [] |
| 0x0928 | 0x14 | padding / unreflected |
| 0x18 | DownCameraSettings | FDownCameraSettings | Protected+3 flags | {Target=<0xffffffff>, TargetIndex=0, MinPitch=-45, MaxPitch… |
| 0x0954 | 0x14 | padding / unreflected |
| 0x10 | ActiveShieldGenerators | TArray<TWeakObjectPtr<AShieldGeneratorActor>> | TransientProtected+3 flags | [] |
| 0x0978 | 0x04 | padding / unreflected |
| 0x10 | SavegameID | FGuid | Protected+6 flags | {A=0, B=0, C=0, D=0} |
| 0x0C | EstimatedVelocity | FVector | Protected+7 flags | {X=0, Y=0, Z=0} |
| 0x0998 | 0x10 | padding / unreflected |
| 0x28 | FlareHeadlightButton | FHoldButton | Protected+2 flags | {HoldingText=<FText>, HoldStartTime=0.3, HoldDuration=0.5} |
| 0x28 | CycleItemButton | FHoldButton | Protected+2 flags | {HoldingText=<FText>, HoldStartTime=0.3, HoldDuration=0.5} |
| 0x09F8 | 0x08 | padding / unreflected |
| 0x28 | ToggleHUDButton | FHoldButton | Protected+2 flags | {HoldingText=<FText>, HoldStartTime=0.3, HoldDuration=0.5} |
| 0x04 | EquipLaserpointerHoldDuration | float | Protected+6 flags | 0.33 |
| 0x01 | IsPressingMovementInputKey | bool | NetTransient+6 flags | false |
| 0x0A2D | 0x1B | padding / unreflected |
| 0x08 | characterID | UPlayerCharacterID* | Protected+8 flags | nullptr |
| 0x28 | TutorialManagerType | TSoftClassPtr<ATutorialManager> | Protected+4 flags | <SoftClassProperty> |
| 0x28 | TutorialManagerSpacerig | TSoftClassPtr<ATutorialManager> | Protected+4 flags | <SoftClassProperty> |
| 0x08 | FPMesh | USkeletalMeshComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.FPMesh |
| 0x08 | FirstPersonCamera | UCameraComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.FirstPersonCamera |
| 0x08 | FirstPersonRoot | USceneComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.FPRoot |
| 0x08 | ActorTracking | UActorTrackingComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.ActorTracking |
| 0x08 | IntoxicationComponent | UCharacterIntoxicationComponent* | TransientProtected+9 flags | nullptr |
| 0x08 | MissionStatsCollector | UMissionStatsCollector* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.MissionStatsCollector |
| 0x08 | ThirdPersonSpringArm | USpringArmComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.ThirdPersonSpringArm |
| 0x08 | ThirdPersonCamera | UCameraComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.ThirdPersonCamera |
| 0x08 | ThirdPersonLight | UPointLightComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.ThirdPersonLight |
| 0x08 | FollowSpringArm | USpringArmComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.FollowSpringArm |
| 0x08 | FollowCamera | UCameraComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.FollowCamera |
| 0x08 | DownCamera | UCameraComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.DownCamera |
| 0x08 | CameraController | UCharacterCameraController* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.CameraController |
| 0x08 | HealthComponent | UPlayerHealthComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.Health |
| 0x08 | SightComponent | UCharacterSightComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.SightComponent |
| 0x08 | InventoryComponent | UInventoryComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.Inventory |
| 0x08 | UseComponentNew | UCharacterUseComponent* | Protected+9 flags | /Script/FSD.Default__PlayerCharacter.UseComponentNew |
| 0x08 | UsableComponent | USingleUsableComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.UsableComponent |
| 0x08 | OutlineComponent | UOutlineComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.OutlineComponent |
| 0x08 | RecoilComponent | UCharacterRecoilComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.RecoilComponent |
| 0x08 | StatusEffectsComponent | UStatusEffectsComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.StatusEffects |
| 0x08 | PawnStatsComponent | UPawnStatsComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.PawnStats |
| 0x08 | PawnAfflictionComponent | UPlayerAfflictionComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.PawnAfflictions |
| 0x08 | PlayerInfoComponent | UPlayerInfoComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.PlayerInfoComponent |
| 0x08 | AttackerPositioningComponent | UPlayerAttackPositionComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.AttackerPositioning |
| 0x08 | CommunicationComponent | UCommunicationComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.Communication |
| 0x08 | TemperatureComponent | UPlayerTemperatureComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.TemperatureComponent |
| 0x08 | InfectionComponent | UPlayerInfectionComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.InfectionComponent |
| 0x08 | ReactiveTerrainTracker | UPlayerReactiveTerrainTrackerComponent* | Protected+9 flags | /Script/FSD.Default__PlayerCharacter.TerrainTracker |
| 0x08 | TrackGrindUsableComponent | UInstantUsable* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.TrackGrindUsable |
| 0x04 | RunningSpeed | float | Protected+6 flags | 0 |
| 0x04 | RunBoost | float | Protected+6 flags | 0 |
| 0x04 | RunBoostChargeTime | float | Protected+6 flags | 0 |
| 0x0B9C | 0x04 | padding / unreflected |
| 0x08 | RunBoostActivationSound | USoundCue* | Protected+6 flags | nullptr |
| 0x08 | RunBoostParticles | UParticleSystem* | Protected+6 flags | nullptr |
| 0x0BB0 | 0x08 | padding / unreflected |
| 0x08 | RunBoostAffliction | UPawnAffliction* | Protected+6 flags | nullptr |
| 0x08 | HangingPhysicsAsset | UPhysicsAsset* | Protected+6 flags | nullptr |
| 0x04 | HangingSimulationBlend | float | Protected+6 flags | 1 |
| 0x0BCC | 0x08 | padding / unreflected |
| 0x01 | IsPlayableCharacter | bool | Protected+6 flags | true |
| 0x0BD5 | 0x03 | padding / unreflected |
| 0x08 | SprintSoundComponent | UAudioComponent* | TransientProtected+7 flags | nullptr |
| 0x08 | SpringSound | USoundCue* | Protected+6 flags | nullptr |
| 0x48 | AimSettings | FAnalogAimSettings | Protected+5 flags | {AimRate={X=90, Y=75}, SensitivityCurve=nullptr, LookAtStic… |
| 0x04 | DownedCameraMinPitch | float | Protected+8 flags | -75 |
| 0x04 | DownedCameraMaxPitch | float | Protected+8 flags | 0 |
| 0x04 | TurnToFaceScannerAngularSpeed | float | Protected+6 flags | 180 |
| 0x04 | Turn180Time | float | Protected+6 flags | 0.5 |
| 0x04 | CarryingMovementSpeedPenalty | float | Protected+8 flags | 0.5 |
| 0x04 | CarryingMaxFallVelocity | float | Protected+8 flags | 1200 |
| 0x04 | MaxThrowProgress | float | Protected+8 flags | 1 |
| 0x04 | MaxThrowHoldDuration | float | Protected+6 flags | 2 |
| 0x0C50 | 0x04 | padding / unreflected |
| 0x04 | CarryingThrowMinForce | float | Protected+6 flags | 100 |
| 0x04 | CarryingThrowMaxForce | float | Protected+6 flags | 600 |
| 0x04 | PlayerVelocityToThrowFactor | float | Protected+6 flags | 0 |
| 0x0C60 | 0x10 | padding / unreflected |
| 0x08 | CarryingThrowingStatusEffect | TSubclassOf<UStatusEffect> | Protected+7 flags | nullptr |
| 0x0C78 | 0x04 | padding / unreflected |
| 0x04 | ThrowCarriableProgress | float | TransientProtected+7 flags | 0 |
| 0x50 | CharacterStates | TMap<uint8, UCharacterStateComponent*> | TransientProtected+3 flags | <TMap> |
| 0x08 | TutorialManager | TWeakObjectPtr<ATutorialManager> | TransientProtected+6 flags | <0xffffffff> |
| 0x08 | ActiveCharacterState | UCharacterStateComponent* | NetTransient+9 flags | nullptr |
| 0x0CE0 | 0x03 | padding / unreflected |
| 0x01 | IsInDropPod | bool | TransientProtected+6 flags | false |
| 0x01 | IsInEscapePod | bool | TransientProtected+6 flags | false |
| 0x0CE5 | 0x03 | padding / unreflected |
| 0x04 | ButtonMemoryDuration | float | Protected+8 flags | 0.25 |
| 0x01 | IsRunning | bool | NetTransient+8 flags | false |
| 0x01 | CanDash | bool | Protected+6 flags | false |
| 0x0CEE | 0x06 | padding / unreflected |
| 0x04 | DashInputWindow | float | Protected+6 flags | 0.3 |
| 0x04 | DashFowardMovementMinRequirement | float | Protected+6 flags | 0.9 |
| 0x04 | DashRightMovementMaxRequirement | float | Protected+6 flags | 0.1 |
| 0x04 | DashControllerMinValueRequired | float | Protected+6 flags | 0.5 |
| 0x04 | DashCooldown | float | TransientProtected+6 flags | 1 |
| 0x08 | DashStatusEffect | TSubclassOf<UStatusEffect> | Protected+7 flags | nullptr |
| 0x04 | ForwardInput | float | TransientProtected+5 flags | 0 |
| 0x04 | RightInput | float | TransientProtected+5 flags | 0 |
| 0x04 | ControllerForwardInput | float | TransientProtected+5 flags | 0 |
| 0x04 | ControllerRightInput | float | TransientProtected+5 flags | 0 |
| 0x0D20 | 0x0C | padding / unreflected |
| 0x04 | StoppedRunningTime | float | TransientProtected+5 flags | -1 |
| 0x04 | ShoutPressedTime | float | TransientProtected+5 flags | -1 |
| 0x01 | bIsUsingItemPressed | bool | TransientProtected+5 flags | false |
| 0x01 | bIsUsingPressed | bool | TransientProtected+5 flags | false |
| 0x0D36 | 0x02 | padding / unreflected |
| 0x04 | UsingDelay | float | TransientProtected+5 flags | 0 |
| 0x01 | HeadLightOn | bool | NetTransient+9 flags | true |
| 0x01 | isUsing | bool | NetTransient+8 flags | false |
| 0x0D3E | 0x02 | padding / unreflected |
| 0x04 | JumpPressedTime | float | TransientProtected+7 flags | 0 |
| 0x01 | CanMove | bool | TransientProtected+6 flags | true |
| 0x01 | CanAim | bool | TransientProtected+6 flags | true |
| 0x01 | CanUseItem | bool | TransientProtected+6 flags | true |
| 0x01 | CanUseLaserpointer | bool | TransientProtected+6 flags | true |
| 0x01 | CanChangeItems | bool | TransientProtected+6 flags | true |
| 0x01 | CanMine | bool | TransientProtected+6 flags | true |
| 0x01 | CanSalute | bool | TransientProtected+6 flags | true |
| 0x01 | IsStandingDown | bool | NetTransient+8 flags | false |
| 0x0D4C | 0x01 | padding / unreflected |
| 0x01 | InDanceRange | bool | TransientProtected+6 flags | false |
| 0x01 | isDancing | bool | NetTransient+9 flags | false |
| 0x0D4F | 0x01 | padding / unreflected |
| 0x04 | DanceStartTime | float | TransientProtected+7 flags | 0 |
| 0x0D54 | 0x04 | padding / unreflected |
| 0x08 | HappyFeetAchievement | UFSDAchievement* | Protected+6 flags | nullptr |
| 0x04 | danceMove | int32 | NetTransient+7 flags | 0 |
| 0x01 | CameraMode | ECharacterCameraMode | TransientProtected+7 flags | FirstPerson |
| 0x01 | IsInCharacterSelectionWorld | bool | TransientProtected+7 flags | false |
| 0x01 | bShouldSpawnAnimEffects | bool | TransientProtected+5 flags | true |
| 0x0D67 | 0x01 | padding / unreflected |
| 0x04 | IdleTime | float | TransientProtected+7 flags | 0 |
| 0x0D6C | 0x04 | padding / unreflected |
| 0x08 | FPDrinkSalute | UAnimMontage* | Protected+6 flags | nullptr |
| 0x08 | TPDrinkSalute | UAnimMontage* | Protected+6 flags | nullptr |
| 0x08 | CurrentSaluteMontage | UAnimMontage* | TransientProtected+5 flags | nullptr |
| 0x0D88 | 0x08 | padding / unreflected |
| 0x10 | CachedMaterials | TArray<UMaterialInterface*> | TransientProtected+2 flags | [] |
| 0x01 | BlockTrackGrindOnLanded | bool | TransientProtected+5 flags | false |
| 0x0DA1 | 0x17 | padding / unreflected |
| 0x10 | SteamClassID | FString | Protected+6 flags | "" |
| 0x08 | RadarMaterialInstance | UMaterialInstanceDynamic* | TransientProtected+5 flags | nullptr |
| 0x04 | RadarMaterialAngleParameterIndex | int32 | TransientProtected+5 flags | 0 |
| 0x0C | LastUpdateVisibiltyPos | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} |
| 0x0C | SpawnLocation | FVector | TransientProtected+6 flags | {X=0, Y=0, Z=0} |
| 0x0DEC | 0x04 | padding / unreflected |
| 0x08 | FallbackPhysicalMaterial | UFSDPhysicalMaterial* | TransientProtected+5 flags | nullptr |
| 0x0DF8 | 0x01 | padding / unreflected |
| 0x01 | ClientReady | bool | TransientProtected+7 flags | false |
| 0x0DFA | 0x06 | padding / unreflected |
| 0x08 | NextCharacterState | UCharacterStateComponent* | TransientProtected+7 flags | nullptr |
| 0x0E08 | 0x08 | padding / unreflected |
| 0x01 | PlayerIsLeavingInDroppod | bool | NetTransient+7 flags | false |
| 0x0E11 | 0x0B | padding / unreflected |
| 0x01 | CanInstantRevive | bool | TransientProtected+6 flags | false |
| 0x0E1D | 0x01 | padding / unreflected |
| 0x01 | HasInitializedPerks | bool | TransientProtected+7 flags | false |
| 0x0E1F | 0x19 | padding / unreflected |
| 0x08 | CharacterVanity | UCharacterVanityComponent* | Protected+11 flags | /Script/FSD.Default__PlayerCharacter.CharacterVanity |
| 0x0E40 | 0x0C | padding / unreflected |
| 0x3C | CameraSpringSettings | FCameraSpringSettings | Protected+3 flags | {SpringEnabled=true, StepThreshold=5, SpringExtend={X=-100,… |