0x0000PushFlow(Label_08F4);0x0005goto [EntryPoint];0x000FAll_ShowDownedBomb();0x001DDelay(this, 0.2f, LatentActionInfo{0x54, -1006193777, FName(ExecuteUbergraph_BP_DownedState), this});0x0053PopFlow();0x0054TriggerDownedBombDamage();0x005EServer_SpawnDBField();0x006CPopFlow();0x006DTemp_object_Variable = K2Node_CustomEvent_Loaded_3;0x0080K2Node_DynamicCast_AsParticle_System = Cast<ParticleSystem>(Temp_object_Variable);0x00A4K2Node_DynamicCast_bSuccess = Cast<71>(K2Node_DynamicCast_AsParticle_System);0x00C1if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x00CBCallFunc_K2_GetActorLocation_ReturnValue = Character.K2_GetActorLocation();0x00FDCallFunc_SpawnEmitterAtLocation_ReturnValue = SpawnEmitterAtLocation(this, K2Node_DynamicCast_AsParticle_System, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0, true);0x0142CallFunc_K2_GetActorLocation_ReturnValue = Character.K2_GetActorLocation();0x0174PlayWorldCameraShake(this, /Game/Character/Camera/CameraShakes/CameraShake_Generic_Explosions.CameraShake_Generic_Explosions_C, CallFunc_K2_GetActorLocation_ReturnValue, 800f, 2000f, 1f, false);0x01A1PopFlow();0x01A2Label_01A2:0x01A2K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnLoaded_369215DE4E9E3D75961755AB344B6937);0x01B9LoadAsset(this, SoftObject("/Game/Audio/SFX/Characters/Perks/SeeYouInHell_Charge_Cue.SeeYouInHell_Charge_Cue"), K2Node_CreateDelegate_OutputDelegate_1, LatentActionInfo{-1, -95123416, FName(ExecuteUbergraph_BP_DownedState), this});0x0246PopFlow();0x0247Label_0247:0x0247K2Node_CreateDelegate_OutputDelegate_3.Bind(this, OnLoaded_4C0CAFB9405C60A5642DA2A8AFDA785B);0x025ELoadAsset(this, SeeYouInHell_Particles, K2Node_CreateDelegate_OutputDelegate_3, LatentActionInfo{-1, -1596093662, FName(ExecuteUbergraph_BP_DownedState), this});0x02A1PopFlow();0x02A2Temp_object_Variable_1 = K2Node_CustomEvent_Loaded_2;0x02B5K2Node_DynamicCast_AsSound_Cue = Cast<SoundCue>(Temp_object_Variable_1);0x02D9K2Node_DynamicCast_bSuccess_1 = Cast<71>(K2Node_DynamicCast_AsSound_Cue);0x02F6if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0300CallFunc_K2_GetActorLocation_ReturnValue = Character.K2_GetActorLocation();0x0332CallFunc_SpawnSoundAtLocation_ReturnValue = SpawnSoundAtLocation(this, K2Node_DynamicCast_AsSound_Cue, CallFunc_K2_GetActorLocation_ReturnValue, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, true);0x0378PopFlow();0x0379Label_0379:0x0379K2Node_CreateDelegate_OutputDelegate_2.Bind(this, OnLoaded_5277138148709B6872AFA8AE00BD1B01);0x0390LoadAsset(this, SoftObject("/Game/Audio/SFX/Characters/Perks/SeeYouInHell_Explosion_Cue.SeeYouInHell_Explosion_Cue"), K2Node_CreateDelegate_OutputDelegate_2, LatentActionInfo{-1, 1697995766, FName(ExecuteUbergraph_BP_DownedState), this});0x0423PopFlow();0x0424Temp_object_Variable_2 = K2Node_CustomEvent_Loaded_1;0x0437K2Node_DynamicCast_AsParticle_System_1 = Cast<ParticleSystem>(Temp_object_Variable_2);0x045BK2Node_DynamicCast_bSuccess_2 = Cast<71>(K2Node_DynamicCast_AsParticle_System_1);0x0478if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0482CallFunc_K2_GetActorLocation_ReturnValue_1 = Character.K2_GetActorLocation();0x04B4CallFunc_SpawnEmitterAtLocation_ReturnValue_1 = SpawnEmitterAtLocation(this, K2Node_DynamicCast_AsParticle_System_1, CallFunc_K2_GetActorLocation_ReturnValue_1, FRotator(0, 0, 0), FVector(1, 1, 1), true, 0, true);0x04F9PopFlow();0x04FALabel_04FA:0x04FAK2Node_CreateDelegate_OutputDelegate.Bind(this, OnLoaded_EE490F594C2547CD96CB63943EA06475);0x0511LoadAsset(this, SeeYOuInHell_Charge_Particles, K2Node_CreateDelegate_OutputDelegate, LatentActionInfo{-1, 82474650, FName(ExecuteUbergraph_BP_DownedState), this});0x0554PopFlow();0x0555Temp_object_Variable_3 = K2Node_CustomEvent_Loaded;0x0568K2Node_DynamicCast_AsSound_Cue_1 = Cast<SoundCue>(Temp_object_Variable_3);0x058CK2Node_DynamicCast_bSuccess_3 = Cast<71>(K2Node_DynamicCast_AsSound_Cue_1);0x05A9if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x05B3CallFunc_K2_GetActorLocation_ReturnValue_1 = Character.K2_GetActorLocation();0x05E5CallFunc_SpawnSoundAtLocation_ReturnValue_1 = SpawnSoundAtLocation(this, K2Node_DynamicCast_AsSound_Cue_1, CallFunc_K2_GetActorLocation_ReturnValue_1, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, true);0x062BPopFlow();0x062CLabel_062C:0x062Cgoto Label_01A2;0x0631CallFunc_GetGameInstanceSubsystem_ReturnValue = GetGameInstanceSubsystem(this, /Script/FSD.AsyncManager);0x064FCallFunc_GetGameInstanceSubsystem_ReturnValue.AsyncLoadSoftClass(SoftObject("/Game/GameElements/KPI/Perks/BP_SeeYouInHellField.BP_SeeYouInHellField_C"), 2, Temp_delegate_Variable, 255);0x06C7PopFlow();0x06C8All_ShowBombIntro();0x06D6Delay(this, 1.2f, LatentActionInfo{0xF, 1932500116, FName(ExecuteUbergraph_BP_DownedState), this});0x070CPopFlow();0x070DPushFlow(Label_0379);0x0712goto Label_0247;0x0717PushFlow(Label_062C);0x071Cgoto Label_04FA;0x0721CallFunc_LoadClassAsset_Blocking_ReturnValue = LoadClassAsset_Blocking(SoftObject("/Game/GameElements/KPI/Perks/BP_SeeYouInHellField.BP_SeeYouInHellField_C"));0x0780CallFunc_K2_GetActorLocation_ReturnValue_2 = Character.K2_GetActorLocation();0x07B2K2Node_ClassDynamicCast_AsActor = Cast<Actor>(CallFunc_LoadClassAsset_Blocking_ReturnValue);0x07D6K2Node_ClassDynamicCast_bSuccess = Cast<71>(K2Node_ClassDynamicCast_AsActor);0x07F3CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue_2, FRotator(0, 0, 0), FVector(1, 1, 1));0x0832CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue = BeginDeferredActorSpawnFromClass(this, K2Node_ClassDynamicCast_AsActor, CallFunc_MakeTransform_ReturnValue, 1, nullptr);0x085CCallFunc_K2_GetActorLocation_ReturnValue_2 = Character.K2_GetActorLocation();0x088ECallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_K2_GetActorLocation_ReturnValue_2, FRotator(0, 0, 0), FVector(1, 1, 1));0x08CDCallFunc_FinishSpawningActor_ReturnValue = FinishSpawningActor(CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, CallFunc_MakeTransform_ReturnValue);0x08F3PopFlow();0x08F4Label_08F4:0x08F4return;