Class
UBP_FrozenState_C
: UFrozenStateComponent : UCharacterBreakOutState : UCharacterStateComponent : UActorComponent : UObject0x00x02B8
Members 1
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} |
Inherited from UFrozenStateComponent 7
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x28 | AudioFreeFromIce | TSoftObjectPtr<USoundBase> | Protected+4 flags | <SoftObjectProperty> | |
| 0x28 | IcePhysicalMaterial | TSoftObjectPtr<UFSDPhysicalMaterial> | Protected+4 flags | <SoftObjectProperty> | |
| 0x28 | DwarfFleshMaterial | TSoftObjectPtr<UFSDPhysicalMaterial> | Protected+4 flags | <SoftObjectProperty> | |
| 0x28 | AudioFreezeStart | TSoftObjectPtr<USoundBase> | Protected+4 flags | <SoftObjectProperty> | |
| 0x28 | AudioIceTap | TSoftObjectPtr<USoundBase> | Protected+4 flags | <SoftObjectProperty> | |
| 0x04 | SlowAnimationSpeed | float | Protected+6 flags | 2 | |
| 0x029C | 0x04 | padding / unreflected | |||
| 0x08 | DeFrostAmount | FRandRange | Protected+3 flags | {Min=5, Max=20} | |
Inherited from UCharacterBreakOutState 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnThawInputsUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnBreakOutInputSuccess | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnBreakOutInputFailed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0130 | 0x08 | padding / unreflected | |||
| 0x10 | DirectionSets | TArray<FInputDirectionSet> | Protected+3 flags | [] | |
| 0x0148 | 0x10 | padding / unreflected | |||
| 0x28 | SuccessSound | TSoftObjectPtr<USoundCue> | Protected+4 flags | <SoftObjectProperty> | |
| 0x28 | FailSound | TSoftObjectPtr<USoundCue> | Protected+4 flags | <SoftObjectProperty> | |
| 0x01A8 | 0x04 | padding / unreflected | |||
| 0x04 | ErrorGracePeriod | float | Protected+6 flags | 0 | |
| 0x01B0 | 0x04 | padding / unreflected | |||
| 0x04 | HoldToBreakTime | float | Protected+7 flags | 0.25 | |
| 0x01B8 | 0x04 | padding / unreflected | |||
| 0x04 | WrongInputPenaltyTime | float | Protected+6 flags | 0.25 | |
| 0x01C0 | 0x04 | padding / unreflected | |||
| 0x04 | InitialWaitPeriod | float | Protected+6 flags | 0.1 | |
| 0x01C8 | 0x04 | padding / unreflected | |||
| 0x01 | UseLegacy | bool | Protected+8 flags | true | |
| 0x01CD | 0x01 | padding / unreflected | |||
| 0x01 | ResetOnFail | bool | Protected+6 flags | false | |
Inherited from UCharacterStateComponent 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | StateId | uint8 | Protected+7 flags | 0 | |
| 0x00B9 | 0x07 | padding / unreflected | |||
| 0x08 | Character | APlayerCharacter* | TransientProtected+7 flags | nullptr | |
| 0x08 | EnterStateShout | UDialogDataAsset* | Protected+6 flags | nullptr | |
| 0x08 | ExitStateShout | UDialogDataAsset* | Protected+6 flags | nullptr | |
| 0x08 | AttentionShout | UDialogDataAsset* | Protected+6 flags | nullptr | |
| 0x08 | PlayerMovement | UPlayerMovementComponent* | Transient+7 flags | nullptr | |
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+6 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 5 | bool | 6 flags | false | |
| 0x008B | 0x01 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x008F | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FSimpleMemberReference> | 2 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void ReceiveStateEnter()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FrozenState(286);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ReceiveStateExit()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FrozenState(587);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ReceiveOnDefrosting()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_FrozenState(727);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_BP_FrozenState(int32 EntryPoint)Script44 statements · 909 bytes of bytecode0x0000PushFlow(Label_038A);0x0005goto [EntryPoint];0x000FTemp_bool_IsClosed_Variable = false;0x001ATemp_bool_Has_Been_Initd_Variable = true;0x0025PopFlow();0x0026Label_0026:0x0026PushFlow(Label_003A);0x002Bif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0105;0x0039PopFlow();0x003ALabel_003A:0x003Aif (!(Temp_bool_IsClosed_Variable)) goto Label_0049;0x0048PopFlow();0x0049Label_0049:0x0049Temp_bool_IsClosed_Variable = true;0x0054CallFunc_GetAudioIceTap_ReturnValue = GetAudioIceTap();0x0068CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0.75f, 2f);0x008E/Script/Engine.Default__GameplayStatics.PlaySound2D(this, CallFunc_GetAudioIceTap_ReturnValue, 1f, CallFunc_RandomFloatInRange_ReturnValue, 0f, nullptr, nullptr, true);0x00CEDelay(this, 0.25f, LatentActionInfo{0xF, -1386789757, FName(ExecuteUbergraph_BP_FrozenState), this});0x0104PopFlow();0x0105Label_0105:0x0105Temp_bool_Has_Been_Initd_Variable = true;0x0110if (!(false)) PopFlow();0x0112Temp_bool_IsClosed_Variable = true;0x011DPopFlow();0x011ECharacter.PawnAfflictionComponent.PushAffliction(/Game/GameElements/PawnAffliction/PAF_Frozen.PAF_Frozen, false);0x015ECallFunc_K2_GetRootComponent_ReturnValue = Character.K2_GetRootComponent();0x0188CallFunc_GetAudioFreezeStart_ReturnValue = GetAudioFreezeStart();0x019CCallFunc_SpawnSoundAttached_ReturnValue = SpawnSoundAttached(CallFunc_GetAudioFreezeStart_ReturnValue, CallFunc_K2_GetRootComponent_ReturnValue, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, 1f, 1f, 0f, nullptr, nullptr, true);0x01FECallFunc_IsLocallyControlled_ReturnValue = Character.IsLocallyControlled();0x022Cif (!(CallFunc_IsLocallyControlled_ReturnValue)) PopFlow();0x0236PushSoundMixModifier(this, /Game/Audio/SoundControl/SoundMixes/PSM_DuckOnFrozenStateBPTiming.PSM_DuckOnFrozenStateBPTiming);0x024APopFlow();0x024BCharacter.PawnAfflictionComponent.PopAffliction(/Game/GameElements/PawnAffliction/PAF_Frozen.PAF_Frozen);0x028ACallFunc_IsLocallyControlled_ReturnValue_1 = Character.IsLocallyControlled();0x02B8if (!(CallFunc_IsLocallyControlled_ReturnValue_1)) PopFlow();0x02C2PopSoundMixModifier(this, /Game/Audio/SoundControl/SoundMixes/PSM_DuckOnFrozenStateBPTiming.PSM_DuckOnFrozenStateBPTiming);0x02D6PopFlow();0x02D7/Game/Character/Rumble/LIB_RumbleFunctions.Default__LIB_RumbleFunctions_C.FSD Rumble At Actor(Character, /Game/WeaponsNTools/Rumble/Basic.Basic, false, 1f, 0f, true, this);0x031ACallFunc_GetPlayerController_ReturnValue = Character.GetPlayerController();0x0344CallFunc_GetPlayerController_ReturnValue.ClientStartCameraShake(/Game/Character/Camera/CameraShakes/CameraShake_BreakIce.CameraShake_BreakIce_C, 1f, 0, FRotator(0, 0, 0));0x0385goto Label_0026;0x038ALabel_038A:0x038Areturn;0x038C// end of script | Final | 0x04 |