Zdexby TheHolyOneZ
5,372 classes
Class

ABP_GunnerCharacter_C

: ABP_PlayerCharacter_C : APlayerCharacter : ACharacter : APawn : AActor : UObject
/Game/Character/BP_GunnerCharacter.BP_GunnerCharacter_C 0x1110 (4,368 B) align 16 inherited 0x1110 vtable /Game/Character/BP_GunnerCharacter
0x00x1110

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from ABP_PlayerCharacter_C 82
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Mesh_LampUStaticMeshComponent*7 flagsnullptr
0x08BP_InfectedStateUBP_InfectedState_C*7 flagsnullptr
0x08BeastMasterUsableUSingleUsableComponent*7 flagsnullptr
0x08BP_EnemyControlStateUBP_EnemyControlState_C*7 flagsnullptr
0x08FilmFaceLightUPointLightComponent*7 flagsnullptr
0x08BP_PushingStateUBP_PushingState_C*7 flagsnullptr
0x08BP_TrackMovementStateUBP_TrackMovementState_C*7 flagsnullptr
0x08SelfieSpringArmPointUBP_SelfiePoint_C*7 flagsnullptr
0x08SelfieSpringArmUSpringArmComponent*7 flagsnullptr
0x08Fixed_Selfie_PointsUSceneComponent*7 flagsnullptr
0x08SelfieCameraSetupUSceneComponent*7 flagsnullptr
0x08ShieldBoostUsableUShieldBoostUsable*7 flagsnullptr
0x08BP_AudioControlUBP_AudioControl_LowHealth_C*7 flagsnullptr
0x08BP_AttachedStateUBP_AttachedState_C*7 flagsnullptr
0x08BP_PilotingStateUBP_PilotingState_C*7 flagsnullptr
0x08BP_DeadStateUBP_DeadState_C*7 flagsnullptr
0x08BP_PhotographyStateUBP_PhotographyState_C*7 flagsnullptr
0x08BP_PassedOutUBP_PassedOut_C*7 flagsnullptr
0x08BP_IntoxicationComponentUBP_IntoxicationComponent_C*7 flagsnullptr
0x08BP_FrozenStateUBP_FrozenState_C*7 flagsnullptr
0x08ScannerArrowUStaticMeshComponent*7 flagsnullptr
0x08BP_GrabbedStateUBP_GrabbedState_C*7 flagsnullptr
0x08PointLightUPointLightComponent*7 flagsnullptr
0x08SpotLightUSpotLightComponent*7 flagsnullptr
0x08FP_PointLight_CloseShine_GroundUPointLightComponent*7 flagsnullptr
0x08ShoulderCamLocationUSceneComponent*7 flagsnullptr
0x08ShoulderCamArmUSpringArmComponent*7 flagsnullptr
0x08DebugPointLightUPointLightComponent*7 flagsnullptr
0x08BP_SelfiePoint6UBP_SelfiePoint_C*7 flagsnullptr
0x08BP_SelfiePoint5UBP_SelfiePoint_C*7 flagsnullptr
0x08BP_SelfiePoint4UBP_SelfiePoint_C*7 flagsnullptr
0x08BP_SelfiePoint3UBP_SelfiePoint_C*7 flagsnullptr
0x08BP_SelfiePoint2UBP_SelfiePoint_C*7 flagsnullptr
0x08BP_SelfiePoint1UBP_SelfiePoint_C*7 flagsnullptr
0x08BP_SelfiePointUBP_SelfiePoint_C*7 flagsnullptr
0x08BP_SelfiePoint8UBP_SelfiePoint_C*7 flagsnullptr
0x08DropShadowUStaticMeshComponent*7 flagsnullptr
0x08FragileDebrisCleanerCoreUFragileDebrisCleaner*7 flagsnullptr
0x08FragileDebrisCleanerFeetUFragileDebrisCleaner*7 flagsnullptr
0x08P_Ambient_DustUParticleSystemComponent*7 flagsnullptr
0x08BP_FlyingStateUBP_FlyingState_C*7 flagsnullptr
0x08TP_SpotLight_shadowUSpotLightComponent*7 flagsnullptr
0x08TP_SpotLightUSceneComponent*7 flagsnullptr
0x08FP_SpotLight_LightUSpotLightComponent*7 flagsnullptr
0x08FP_SpotLightUSceneComponent*7 flagsnullptr
0x08EmergencyLightUPointLightComponent*7 flagsnullptr
0x08FP_PointLight_CloseShineUPointLightComponent*7 flagsnullptr
0x08BP_NoMovementStateUBP_NoMovementState_C*7 flagsnullptr
0x08BP_ZipLineStateUBP_ZipLineState_C*7 flagsnullptr
0x08BP_UsingStateUBP_UsingState_C*7 flagsnullptr
0x08ShieldRegenAudioUAudioComponent*7 flagsnullptr
0x08radarPointURadarPointComponent*7 flagsnullptr
0x08BP_ParalyzedStateUBP_ParalyzedState_C*7 flagsnullptr
0x08PointLight_SpotCloseShineUPointLightComponent*7 flagsnullptr
0x08BP_DownedStateUBP_DownedState_C*7 flagsnullptr
0x08BP_FallingStateUBP_FallingState_C*7 flagsnullptr
0x08BP_WalkingStateUBP_WalkingState_C*7 flagsnullptr
0x08SM_LightConeUStaticMeshComponent*7 flagsnullptr
0x08Mesh_Lamp_rimUStaticMeshComponent*7 flagsnullptr
0x08UsableCollisionUSphereComponent*7 flagsnullptr
0x04Emergency_Timeline_Light_Intensity_49385F0B40EDFCE34D2340AC7114B889float4 flags0
0x01Emergency_Timeline__Direction_49385F0B40EDFCE34D2340AC7114B889uint84 flags0
0x107D0x03padding / unreflected
0x08Emergency TimelineUTimelineComponent*6 flagsnullptr
0x04ShieldRegenTimeline_Volume_007E924B43B618D88D08859A06A1CF61float4 flags0
0x04ShieldRegenTimeline_Pitch_007E924B43B618D88D08859A06A1CF61float4 flags0
0x01ShieldRegenTimeline__Direction_007E924B43B618D88D08859A06A1CF61uint84 flags0
0x10910x07padding / unreflected
0x08ShieldRegenTimelineUTimelineComponent*6 flagsnullptr
0x04ShieldRegenTimefloat7 flags0
0x04LastDamageTimefloat7 flags0
0x10FixedSelfiePointListTArray<UBP_SelfiePoint_C*>4 flags[]
0x08ActiveSelfiePointUBP_SelfiePoint_C*8 flagsnullptr
0x01WasHUDVisiblebool6 flagsfalse
0x10C10x07padding / unreflected
0x08PreDownReverbUReverbEffect*7 flagsnullptr
0x10MixerConfettiFScaledEffect4 flags{ParticleSystem=/Game/GameElements/Bar/P_Bar_SupporterDrink…
0x08InstantReviveParticlesUParticleSystem*7 flags/Game/GameElements/KPI/Perks/PerkFX/P_FieldMedic.P_FieldMed…
0x08InstantReviveCueUSoundBase*7 flags/Game/Audio/SFX/Characters/Perks/PerkFieldMedicInstantReviv…
0x01LeftShiftPressedbool6 flagsfalse
0x01LeftCtrPressedbool6 flagsfalse
0x10F20x06padding / unreflected
0x08SelfieZoomTimerFTimerHandle5 flags{Handle=0}
0x08SelfieMoveRightTimerFTimerHandle5 flags{Handle=0}
0x08SelfieMoveUpTimerFTimerHandle5 flags{Handle=0}
Inherited from APlayerCharacter 197
OffsetSizeNameTypeFlagsDefault
0x10OnStartedUsingItemFMulticastScriptDelegate4 flags<delegate>
0x10OnStoppedUsingItemFMulticastScriptDelegate4 flags<delegate>
0x10OnFirePressedFMulticastScriptDelegate4 flags<delegate>
0x10OnFireReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnGrenadePressedFMulticastScriptDelegate4 flags<delegate>
0x10OnPerkInitializedFMulticastScriptDelegate4 flags<delegate>
0x10OnInstantRevivePossibleEventFMulticastScriptDelegate4 flags<delegate>
0x10OnGenericAnimNotifyFMulticastScriptDelegateBlueprintCallable+4 flags<delegate>
0x08HeightenedSenseComponentUHeightenedSenseComponent*Transient+7 flagsnullptr
0x10OnCollectedEverythingFMulticastScriptDelegate4 flags<delegate>
0x10OnCollectedSchematicFMulticastScriptDelegate4 flags<delegate>
0x10OnCollectedSkinFMulticastScriptDelegate4 flags<delegate>
0x10OnCollectedDrinkFMulticastScriptDelegate4 flags<delegate>
0x10OnCollectedVictoryPoseFMulticastScriptDelegate4 flags<delegate>
0x10OnCollectedPickaxePartFMulticastScriptDelegate4 flags<delegate>
0x10OnCollectedVanityItemFMulticastScriptDelegate4 flags<delegate>
0x10OnCameraModeChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnDownCameraTargetChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnActionHoldProgressFMulticastScriptDelegate4 flags<delegate>
0x10OnThrowCarriableProgressFMulticastScriptDelegate4 flags<delegate>
0x10OnJumpPressedFMulticastScriptDelegate4 flags<delegate>
0x10OnJumpReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnSecondaryFirePressedFMulticastScriptDelegate4 flags<delegate>
0x10OnSecondaryFireReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnManualMiningBeginFMulticastScriptDelegate4 flags<delegate>
0x10OnManualMiningEndFMulticastScriptDelegate4 flags<delegate>
0x10OnLaserPointerPressedFMulticastScriptDelegate4 flags<delegate>
0x10OnLaserPointerReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnTerrainScannerPressedFMulticastScriptDelegate4 flags<delegate>
0x10OnTerrainScannerReleasedFMulticastScriptDelegate4 flags<delegate>
0x10OnFlareThrownFMulticastScriptDelegate4 flags<delegate>
0x10OnUpdateMeshesFMulticastScriptDelegate4 flags<delegate>
0x10OnOpenChatFMulticastScriptDelegate4 flags<delegate>
0x10OnAcceptInviteFMulticastScriptDelegate4 flags<delegate>
0x10OnRejectInviteFMulticastScriptDelegate4 flags<delegate>
0x10OnIgnoreInviteFMulticastScriptDelegate4 flags<delegate>
0x10OnToggleMapToolFMulticastScriptDelegate4 flags<delegate>
0x10OnToggleScanToolFMulticastScriptDelegate4 flags<delegate>
0x10OnDepthChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterStateChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterDeathChangeFMulticastScriptDelegate4 flags<delegate>
0x10OnDamagedEnemyFMulticastScriptDelegate4 flags<delegate>
0x10OnLaserPointerEventFMulticastScriptDelegate4 flags<delegate>
0x10OnSecondaryLaserPointerEventFMulticastScriptDelegate4 flags<delegate>
0x10OnSaluteEventFMulticastScriptDelegate4 flags<delegate>
0x10OnPlayerShoutFMulticastScriptDelegate4 flags<delegate>
0x10OnBoscoSaluteFMulticastScriptDelegate4 flags<delegate>
0x07C00x10padding / unreflected
0x10OnRevivedEventFMulticastScriptDelegate5 flags<delegate>
0x10OnReviveCallEventFMulticastScriptDelegate4 flags<delegate>
0x10OnRevivedOtherCharacterFMulticastScriptDelegate4 flags<delegate>
0x10OnHeadlightOnChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnCallDonkeyFMulticastScriptDelegate4 flags<delegate>
0x20GameplayTagsFGameplayTagContainer3 flags{GameplayTags=[], ParentTags=[]}
0x08AttentionShoutOverrideUDialogDataAsset*5 flagsnullptr
0x28JetBootsComponentSpawnableTSoftClassPtr<UJetBootsMovementComponent>5 flags<SoftClassProperty>
0x28JetBootsComponentMK2SpawnableTSoftClassPtr<UJetBootsMovementComponent>5 flags<SoftClassProperty>
0x08ZipLineStateComponentUZipLineStateComponent*Transient+7 flagsnullptr
0x10EscapableGrabberEnemiesTArray<TSubclassOf<AActor>>Transient+3 flags[]
0x10OnKilledGrabberFMulticastScriptDelegate4 flags<delegate>
0x10OnPerkActivationTimerFinishedFMulticastScriptDelegate4 flags<delegate>
0x08BoundPerkActivationWUPerkHUDActivationWidget*9 flagsnullptr
0x04PerkActivationTimerfloat6 flags-1
0x08DC0x04padding / unreflected
0x10OnCanEscapeGrabberChangedFMulticastScriptDelegateProtected+4 flags<delegate>
0x08GrabbedByClassTSubclassOf<AActor>TransientProtected+8 flagsnullptr
0x10OnCoolDownProgressFMulticastScriptDelegateProtected+4 flags<delegate>
0x01bIsBeingBittenByCaveLeechboolTransientProtected+7 flagsfalse
0x01bIsBeingBittenByPitJawboolTransientProtected+7 flagsfalse
0x090A0x06padding / unreflected
0x08WidgetInteractionUWidgetInteractionComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.WidgetInteraction
0x10PlatformComponentClassesTArray<FPlatformComponent>Protected+3 flags[]
0x09280x14padding / unreflected
0x18DownCameraSettingsFDownCameraSettingsProtected+3 flags{Target=<0xffffffff>, TargetIndex=0, MinPitch=-45, MaxPitch…
0x09540x14padding / unreflected
0x10ActiveShieldGeneratorsTArray<TWeakObjectPtr<AShieldGeneratorActor>>TransientProtected+3 flags[]
0x09780x04padding / unreflected
0x10SavegameIDFGuidProtected+6 flags{A=0, B=0, C=0, D=0}
0x0CEstimatedVelocityFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x09980x10padding / unreflected
0x28FlareHeadlightButtonFHoldButtonProtected+2 flags{HoldingText=<FText>, HoldStartTime=0.3, HoldDuration=0.5}
0x28CycleItemButtonFHoldButtonProtected+2 flags{HoldingText=<FText>, HoldStartTime=0.3, HoldDuration=0.5}
0x09F80x08padding / unreflected
0x28ToggleHUDButtonFHoldButtonProtected+2 flags{HoldingText=<FText>, HoldStartTime=0.3, HoldDuration=0.5}
0x04EquipLaserpointerHoldDurationfloatProtected+6 flags0.33
0x01IsPressingMovementInputKeyboolNetTransient+6 flagsfalse
0x0A2D0x1Bpadding / unreflected
0x08characterIDUPlayerCharacterID*Protected+8 flagsnullptr
0x28TutorialManagerTypeTSoftClassPtr<ATutorialManager>Protected+4 flags<SoftClassProperty>
0x28TutorialManagerSpacerigTSoftClassPtr<ATutorialManager>Protected+4 flags<SoftClassProperty>
0x08FPMeshUSkeletalMeshComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.FPMesh
0x08FirstPersonCameraUCameraComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.FirstPersonCamera
0x08FirstPersonRootUSceneComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.FPRoot
0x08ActorTrackingUActorTrackingComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.ActorTracking
0x08IntoxicationComponentUCharacterIntoxicationComponent*TransientProtected+9 flagsnullptr
0x08MissionStatsCollectorUMissionStatsCollector*Protected+11 flags/Script/FSD.Default__PlayerCharacter.MissionStatsCollector
0x08ThirdPersonSpringArmUSpringArmComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.ThirdPersonSpringArm
0x08ThirdPersonCameraUCameraComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.ThirdPersonCamera
0x08ThirdPersonLightUPointLightComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.ThirdPersonLight
0x08FollowSpringArmUSpringArmComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.FollowSpringArm
0x08FollowCameraUCameraComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.FollowCamera
0x08DownCameraUCameraComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.DownCamera
0x08CameraControllerUCharacterCameraController*Protected+11 flags/Script/FSD.Default__PlayerCharacter.CameraController
0x08HealthComponentUPlayerHealthComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.Health
0x08SightComponentUCharacterSightComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.SightComponent
0x08InventoryComponentUInventoryComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.Inventory
0x08UseComponentNewUCharacterUseComponent*Protected+9 flags/Script/FSD.Default__PlayerCharacter.UseComponentNew
0x08UsableComponentUSingleUsableComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.UsableComponent
0x08OutlineComponentUOutlineComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.OutlineComponent
0x08RecoilComponentUCharacterRecoilComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.RecoilComponent
0x08StatusEffectsComponentUStatusEffectsComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.StatusEffects
0x08PawnStatsComponentUPawnStatsComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.PawnStats
0x08PawnAfflictionComponentUPlayerAfflictionComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.PawnAfflictions
0x08PlayerInfoComponentUPlayerInfoComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.PlayerInfoComponent
0x08AttackerPositioningComponentUPlayerAttackPositionComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.AttackerPositioning
0x08CommunicationComponentUCommunicationComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.Communication
0x08TemperatureComponentUPlayerTemperatureComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.TemperatureComponent
0x08InfectionComponentUPlayerInfectionComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.InfectionComponent
0x08ReactiveTerrainTrackerUPlayerReactiveTerrainTrackerComponent*Protected+9 flags/Script/FSD.Default__PlayerCharacter.TerrainTracker
0x08TrackGrindUsableComponentUInstantUsable*Protected+11 flags/Script/FSD.Default__PlayerCharacter.TrackGrindUsable
0x04RunningSpeedfloatProtected+6 flags0
0x04RunBoostfloatProtected+6 flags0
0x04RunBoostChargeTimefloatProtected+6 flags0
0x0B9C0x04padding / unreflected
0x08RunBoostActivationSoundUSoundCue*Protected+6 flagsnullptr
0x08RunBoostParticlesUParticleSystem*Protected+6 flagsnullptr
0x0BB00x08padding / unreflected
0x08RunBoostAfflictionUPawnAffliction*Protected+6 flagsnullptr
0x08HangingPhysicsAssetUPhysicsAsset*Protected+6 flagsnullptr
0x04HangingSimulationBlendfloatProtected+6 flags1
0x0BCC0x08padding / unreflected
0x01IsPlayableCharacterboolProtected+6 flagstrue
0x0BD50x03padding / unreflected
0x08SprintSoundComponentUAudioComponent*TransientProtected+7 flagsnullptr
0x08SpringSoundUSoundCue*Protected+6 flagsnullptr
0x48AimSettingsFAnalogAimSettingsProtected+5 flags{AimRate={X=90, Y=75}, SensitivityCurve=nullptr, LookAtStic…
0x04DownedCameraMinPitchfloatProtected+8 flags-75
0x04DownedCameraMaxPitchfloatProtected+8 flags0
0x04TurnToFaceScannerAngularSpeedfloatProtected+6 flags180
0x04Turn180TimefloatProtected+6 flags0.5
0x04CarryingMovementSpeedPenaltyfloatProtected+8 flags0.5
0x04CarryingMaxFallVelocityfloatProtected+8 flags1200
0x04MaxThrowProgressfloatProtected+8 flags1
0x04MaxThrowHoldDurationfloatProtected+6 flags2
0x0C500x04padding / unreflected
0x04CarryingThrowMinForcefloatProtected+6 flags100
0x04CarryingThrowMaxForcefloatProtected+6 flags600
0x04PlayerVelocityToThrowFactorfloatProtected+6 flags0
0x0C600x10padding / unreflected
0x08CarryingThrowingStatusEffectTSubclassOf<UStatusEffect>Protected+7 flagsnullptr
0x0C780x04padding / unreflected
0x04ThrowCarriableProgressfloatTransientProtected+7 flags0
0x50CharacterStatesTMap<uint8, UCharacterStateComponent*>TransientProtected+3 flags<TMap>
0x08TutorialManagerTWeakObjectPtr<ATutorialManager>TransientProtected+6 flags<0xffffffff>
0x08ActiveCharacterStateUCharacterStateComponent*NetTransient+9 flagsnullptr
0x0CE00x03padding / unreflected
0x01IsInDropPodboolTransientProtected+6 flagsfalse
0x01IsInEscapePodboolTransientProtected+6 flagsfalse
0x0CE50x03padding / unreflected
0x04ButtonMemoryDurationfloatProtected+8 flags0.25
0x01IsRunningboolNetTransient+8 flagsfalse
0x01CanDashboolProtected+6 flagsfalse
0x0CEE0x06padding / unreflected
0x04DashInputWindowfloatProtected+6 flags0.3
0x04DashFowardMovementMinRequirementfloatProtected+6 flags0.9
0x04DashRightMovementMaxRequirementfloatProtected+6 flags0.1
0x04DashControllerMinValueRequiredfloatProtected+6 flags0.5
0x04DashCooldownfloatTransientProtected+6 flags1
0x08DashStatusEffectTSubclassOf<UStatusEffect>Protected+7 flagsnullptr
0x04ForwardInputfloatTransientProtected+5 flags0
0x04RightInputfloatTransientProtected+5 flags0
0x04ControllerForwardInputfloatTransientProtected+5 flags0
0x04ControllerRightInputfloatTransientProtected+5 flags0
0x0D200x0Cpadding / unreflected
0x04StoppedRunningTimefloatTransientProtected+5 flags-1
0x04ShoutPressedTimefloatTransientProtected+5 flags-1
0x01bIsUsingItemPressedboolTransientProtected+5 flagsfalse
0x01bIsUsingPressedboolTransientProtected+5 flagsfalse
0x0D360x02padding / unreflected
0x04UsingDelayfloatTransientProtected+5 flags0
0x01HeadLightOnboolNetTransient+9 flagstrue
0x01isUsingboolNetTransient+8 flagsfalse
0x0D3E0x02padding / unreflected
0x04JumpPressedTimefloatTransientProtected+7 flags0
0x01CanMoveboolTransientProtected+6 flagstrue
0x01CanAimboolTransientProtected+6 flagstrue
0x01CanUseItemboolTransientProtected+6 flagstrue
0x01CanUseLaserpointerboolTransientProtected+6 flagstrue
0x01CanChangeItemsboolTransientProtected+6 flagstrue
0x01CanMineboolTransientProtected+6 flagstrue
0x01CanSaluteboolTransientProtected+6 flagstrue
0x01IsStandingDownboolNetTransient+8 flagsfalse
0x0D4C0x01padding / unreflected
0x01InDanceRangeboolTransientProtected+6 flagsfalse
0x01isDancingboolNetTransient+9 flagsfalse
0x0D4F0x01padding / unreflected
0x04DanceStartTimefloatTransientProtected+7 flags0
0x0D540x04padding / unreflected
0x08HappyFeetAchievementUFSDAchievement*Protected+6 flagsnullptr
0x04danceMoveint32NetTransient+7 flags0
0x01CameraModeECharacterCameraModeTransientProtected+7 flagsFirstPerson
0x01IsInCharacterSelectionWorldboolTransientProtected+7 flagsfalse
0x01bShouldSpawnAnimEffectsboolTransientProtected+5 flagstrue
0x0D670x01padding / unreflected
0x04IdleTimefloatTransientProtected+7 flags0
0x0D6C0x04padding / unreflected
0x08FPDrinkSaluteUAnimMontage*Protected+6 flagsnullptr
0x08TPDrinkSaluteUAnimMontage*Protected+6 flagsnullptr
0x08CurrentSaluteMontageUAnimMontage*TransientProtected+5 flagsnullptr
0x0D880x08padding / unreflected
0x10CachedMaterialsTArray<UMaterialInterface*>TransientProtected+2 flags[]
0x01BlockTrackGrindOnLandedboolTransientProtected+5 flagsfalse
0x0DA10x17padding / unreflected
0x10SteamClassIDFStringProtected+6 flags""
0x08RadarMaterialInstanceUMaterialInstanceDynamic*TransientProtected+5 flagsnullptr
0x04RadarMaterialAngleParameterIndexint32TransientProtected+5 flags0
0x0CLastUpdateVisibiltyPosFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CSpawnLocationFVectorTransientProtected+6 flags{X=0, Y=0, Z=0}
0x0DEC0x04padding / unreflected
0x08FallbackPhysicalMaterialUFSDPhysicalMaterial*TransientProtected+5 flagsnullptr
0x0DF80x01padding / unreflected
0x01ClientReadyboolTransientProtected+7 flagsfalse
0x0DFA0x06padding / unreflected
0x08NextCharacterStateUCharacterStateComponent*TransientProtected+7 flagsnullptr
0x0E080x08padding / unreflected
0x01PlayerIsLeavingInDroppodboolNetTransient+7 flagsfalse
0x0E110x0Bpadding / unreflected
0x01CanInstantReviveboolTransientProtected+6 flagsfalse
0x0E1D0x01padding / unreflected
0x01HasInitializedPerksboolTransientProtected+7 flagsfalse
0x0E1F0x19padding / unreflected
0x08CharacterVanityUCharacterVanityComponent*Protected+11 flags/Script/FSD.Default__PlayerCharacter.CharacterVanity
0x0E400x0Cpadding / unreflected
0x3CCameraSpringSettingsFCameraSpringSettingsProtected+3 flags{SpringEnabled=true, StepThreshold=5, SpringExtend={X=-100,…
Inherited from ACharacter 38
OffsetSizeNameTypeFlagsDefault
0x08MeshUSkeletalMeshComponent*11 flags/Script/Engine.Default__Character.CharacterMesh0
0x08CharacterMovementUCharacterMovementComponent*11 flags/Script/Engine.Default__Character.CharMoveComp
0x08CapsuleComponentUCapsuleComponent*11 flags/Script/Engine.Default__Character.CollisionCylinder
0x30BasedMovementFBasedMovementInfoProtected+3 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x30ReplicatedBasedMovementFBasedMovementInfoNetRepNotify+4 flags{MovementBase=nullptr, BoneName=None, Location={}, Rotation…
0x04AnimRootMotionTranslationScalefloatNetProtected+5 flags1
0x0CBaseTranslationOffsetFVectorProtected+5 flags{X=0, Y=0, Z=0}
0x03080x08padding / unreflected
0x10BaseRotationOffsetFQuatProtected+3 flags{X=0, Y=0, Z=0, W=1}
0x04ReplicatedServerLastTransformUpdateTimeStampfloatNetProtected+5 flags0
0x04ReplayLastTransformUpdateTimeStampfloatNetRepNotify+6 flags0
0x01ReplicatedMovementModeuint8NetProtected+5 flags0
0x01bInBaseReplicationboolProtected+5 flagsfalse
0x032A0x02padding / unreflected
0x04CrouchedEyeHeightfloat7 flags32
0x01bIsCrouched : 1bit 0boolNetRepNotify+5 flagsfalse
0x01bProxyIsJumpForceApplied : 1bit 1boolNetTransient+3 flagsfalse
0x01bPressedJump : 1bit 2bool5 flagsfalse
0x01bClientUpdating : 1bit 3boolTransient+3 flagsfalse
0x01bClientWasFalling : 1bit 4boolTransient+3 flagsfalse
0x01bClientResimulateRootMotion : 1bit 5boolTransient+3 flagsfalse
0x01bClientResimulateRootMotionSources : 1bit 6boolTransient+3 flagsfalse
0x01bSimGravityDisabled : 1bit 7bool3 flagsfalse
0x01bClientCheckEncroachmentOnNetUpdate : 1bit 0boolTransient+3 flagstrue
0x01bServerMoveIgnoreRootMotion : 1bit 1boolTransient+3 flagsfalse
0x01bWasJumping : 1bit 2boolTransient+8 flagsfalse
0x03320x02padding / unreflected
0x04JumpKeyHoldTimefloatTransient+10 flags0
0x04JumpForceTimeRemainingfloatTransient+10 flags0
0x04ProxyJumpForceStartedTimefloatTransient+10 flags0
0x04JumpMaxHoldTimefloatNet+7 flags0
0x04JumpMaxCountint32Net+7 flags1
0x04JumpCurrentCountint3210 flags0
0x04JumpCurrentCountPreJumpint3210 flags0
0x03500x08padding / unreflected
0x10OnReachedJumpApexFMulticastScriptDelegate4 flags<delegate>
0x03680x10padding / unreflected
0x10MovementModeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x10OnCharacterMovementUpdatedFMulticastScriptDelegate4 flags<delegate>
0x38SavedRootMotionFRootMotionSourceGroupTransient+1 flags{bHasAdditiveSources=false, bHasOverrideSources=false, bHas…
0x40ClientRootMotionParamsFRootMotionMovementParamsTransient+2 flags{bHasRootMotion=false, BlendWeight=0, RootMotionTransform={…
0x10RootMotionRepMovesTArray<FSimulatedRootMotionReplicatedMove>Transient+3 flags[]
0x98RepRootMotionFRepRootMotionMontageNetRepNotify+2 flags{bIsActive=false, AnimMontage=nullptr, Position=0, Location…
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02290x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayeruint86 flags0
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02330x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02480x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02600x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 0

SignatureFlagsNativeParams
No reflected functions.