Zdexby TheHolyOneZ
4,358 structs
Struct

FItemLookupTable

: FTableRowBase
/Script/ReadyOrNot.ItemLookupTable 0x06C0 (1,728 B) align 16 inherited 0x0008 /Script/ReadyOrNot
0x00x06C0

Members 164

OffsetSizeNameTypeFlags
0x18ItemNameFText3 flags
0x18ItemDescriptionFText3 flags
0x10LockedToDLCTArray<EGameVersionRestriction>4 flags
0x10ItemCategoriesTArray<EItemCategory>4 flags
0x01ItemClassEItemClass7 flags
0x01ItemTypeEItemType7 flags
0x005A0x06padding / unreflected
0x28BlueprintClassTSoftClassPtr<ABaseItem>6 flags
0x01bPistolGripbool7 flags
0x00890x07padding / unreflected
0x08ItemIconUTexture2D*7 flags
0x04ItemWeightfloat7 flags
0x04HolsterPlayRatefloat7 flags
0x04DrawPlayRatefloat7 flags
0x01bUseLowReadybool7 flags
0x00A50x03padding / unreflected
0x04LowReadyRangeSightsModifierfloat7 flags
0x04LowReadyPitchThresholdfloat7 flags
0x04MovementSpeedMultiplierfloat7 flags
0x04LeanOffsetfloat7 flags
0x04ADSZoomfloat7 flags
0x04ADSZoomInSpeedfloat7 flags
0x04ADSZoomOutSpeedfloat7 flags
0x00C40x04padding / unreflected
0x08ImpactEffectsTSubclassOf<AImpactEffect>7 flags
0x08RicochetEffectsTSubclassOf<AImpactEffect>7 flags
0x08RicochetParticleSystemUParticleSystem*7 flags
0x08ExitEffectsTSubclassOf<AImpactEffect>7 flags
0x04MagazineWeightFullfloat7 flags
0x04MagazineWeightEmptyfloat7 flags
0x01bADSCountsAsAbusebool7 flags
0x00F10x03padding / unreflected
0x04HesitationBoostMultiplierfloat7 flags
0x10FireModesTArray<EFireMode>4 flags
0x04BurstBulletCountfloat7 flags
0x010C0x04padding / unreflected
0x10AmmunitionTypesTArray<FName>4 flags
0x88DamageOverRangeFRuntimeFloatCurve3 flags
0x04Damagefloat7 flags
0x04DamageSeverityMultiplierfloat7 flags
0x04DamageSeverityChancefloat7 flags
0x04BleedoutDamageMultiplierfloat7 flags
0x04BleedoutDamageChancefloat7 flags
0x01BC0x04padding / unreflected
0x08DefaultDamageTypeTSubclassOf<UDamageType>7 flags
0x08ArmorPiercingDamageTypeTSubclassOf<UDamageType>7 flags
0x04MagazineCountDefaultfloat7 flags
0x04MagazineCountMinfloat7 flags
0x04MagazineCountMaxfloat7 flags
0x08MagazineLabelFName7 flags
0x04ProjectileMovementSpeedfloat7 flags
0x04PenetrationDistancefloat7 flags
0x01EC0x04padding / unreflected
0x08FakeBulletProjectileTSubclassOf<ABulletProjectile>7 flags
0x08BulletProjectileTSubclassOf<ABulletProjectile>7 flags
0x08ArmorPiercingBulletProjectileTSubclassOf<ABulletProjectile>7 flags
0x04MagazineSizeint327 flags
0x04FireRatefloat7 flags
0x04Rangefloat7 flags
0x04Accuracyfloat7 flags
0x04MinFireRateAIfloat7 flags
0x04MaxFireRateAIfloat7 flags
0x04BulletsFiredUntilFullyAccurateint327 flags
0x01bIgnoreAmmoTypeSpreadbool7 flags
0x02250x03padding / unreflected
0x18SpreadPatternFRotator6 flags
0x04SpreadReturnRatefloat7 flags
0x04ADSSpreadMultiplierfloat7 flags
0x10RecoilPatternTArray<FRotator>4 flags
0x04RecoilReturnRatefloat7 flags
0x04RecoilInterpSpeedfloat7 flags
0x04ADSRecoilMultiplierfloat7 flags
0x04LockIntegrityMinDamagefloat7 flags
0x04LockIntegrityMaxDamagefloat7 flags
0x04BulletDragfloat7 flags
0x01bHitScanbool7 flags
0x01bSpawnTracerbool7 flags
0x01bNoSpawnTracerForFiringPlayerbool7 flags
0x02730x01padding / unreflected
0x04SpawnProjectileCountint327 flags
0x04Wobblefloat7 flags
0x04InitialWobbleDelayfloat7 flags
0x08FireCameraShakeTSubclassOf<ULegacyCameraShake>7 flags
0x04FirstShotRecoilfloat7 flags
0x04FirstShotSpreadfloat7 flags
0x04FirstShotResetTimefloat7 flags
0x04RecoilReturnInterpSpeedfloat7 flags
0x04RecoilReturnPercentagefloat7 flags
0x04VelocitySpreadMultiplierfloat7 flags
0x04VelocityRecoilMultiplierfloat7 flags
0x04RecoilMultiplierPitchfloat7 flags
0x04RecoilMultiplierYawfloat7 flags
0x04RefireDelayfloat7 flags
0x10ItemStatsTArray<TSubclassOf<UWeaponWheel_ItemStat_Base>>5 flags
0x04AttachmentPointsint327 flags
0x01bAcceptsScopeAttachmentsbool7 flags
0x02C50x03padding / unreflected
0x10AvailableScopeAttachmentsTArray<TSubclassOf<UScopedWeaponAttachment>>6 flags
0x01bAcceptsMuzzleAttachmentsbool7 flags
0x02D90x07padding / unreflected
0x10AvailableMuzzleAttachmentsTArray<TSubclassOf<UWeaponAttachment>>6 flags
0x01bAcceptsUnderbarrelAttachmentsbool7 flags
0x02F10x07padding / unreflected
0x10AvailableUnderbarrelAttachmentsTArray<TSubclassOf<UWeaponAttachment>>6 flags
0x01bAcceptsOverbarrelAttachmentsbool7 flags
0x03090x07padding / unreflected
0x10AvailableOverbarrelAttachmentsTArray<TSubclassOf<UWeaponAttachment>>6 flags
0x01bAcceptsStockAttachmentsbool7 flags
0x03210x07padding / unreflected
0x10AvailableStockAttachmentsTArray<TSubclassOf<UWeaponAttachment>>6 flags
0x01bAcceptsGripAttachmentsbool7 flags
0x03390x07padding / unreflected
0x10AvailableGripAttachmentsTArray<TSubclassOf<UWeaponAttachment>>6 flags
0x01bAcceptsIlluminatorAttachmentsbool7 flags
0x03510x07padding / unreflected
0x10AvailableIlluminatorAttachmentsTArray<TSubclassOf<UWeaponAttachment>>6 flags
0x01bAcceptsAmmunitionAttachmentsbool7 flags
0x03690x07padding / unreflected
0x10AvailableAmmunitionAttachmentsTArray<TSubclassOf<UWeaponAttachment>>6 flags
0x01bCalculateProcRecoilbool7 flags
0x03810x03padding / unreflected
0x04RecoilDampStrengthfloat7 flags
0x04RecoilFireTimefloat7 flags
0x04RecoilFireStrengthfloat7 flags
0x04RecoilFireStrengthFirstfloat7 flags
0x04RecoilAngleStrengthfloat7 flags
0x04RecoilRandomnessfloat7 flags
0x04RecoilADSModfierfloat7 flags
0x04RecoilAngleADSModifierfloat7 flags
0x03A40x04padding / unreflected
0x18RecoilRotationBuildupFRotator6 flags
0x18RecoilPositionBuildupFVector7 flags
0x04RecoilBuildupADSMultiplierfloat7 flags
0x01RecoilHasBuildupbool7 flags
0x03DD0x03padding / unreflected
0x04RecoilBuildupDampStrengthfloat7 flags
0x04FreeAimLimitfloat7 flags
0x04FreeAimLimitADSfloat7 flags
0x04LazySpringStrengthfloat7 flags
0x04LazySpringStrengthADSfloat7 flags
0x04FPADSMotionWeightfloat7 flags
0x04FreeAimInterpSpeedfloat7 flags
0x04FreeAimInterpADSModifierfloat7 flags
0x04FreeAimInterpHipModifierfloat7 flags
0x04FreeAimSlowMoveModifierfloat7 flags
0x04FreeAimSlowMoveTolerancefloat7 flags
0x01bDisableMeshspaceMovementbool7 flags
0x040D0x03padding / unreflected
0x60MeshspaceTransform_DefaultFTransform6 flags
0x60MeshspaceTransform_AimingFTransform6 flags
0x60MeshspaceTransform_BackFTransform6 flags
0x18MovementSpeedScaleFVector7 flags
0x18MovementSpeedRotationScalePitchYawRollFRotator6 flags
0x04MeshSpaceAimInterpfloat7 flags
0x05640x0Cpadding / unreflected
0x60MeshspaceTransform_OnDrawFTransform6 flags
0x04OnDrawMeshspaceInterpfloat7 flags
0x05D40x0Cpadding / unreflected
0x60MeshspaceTransform_OnHolsterFTransform6 flags
0x04OnHolsterMeshspaceInterpfloat7 flags
0x04InertiaDragAimRotationfloat7 flags
0x04InertiaDragAimLocationfloat7 flags
0x04InertiaDragStrafeRotationfloat7 flags
0x04InertiaDragStrafeLocationfloat7 flags
0x08BodySocketFName7 flags
0x08HandsSocketFName7 flags
0x04CameraBobScaleHfloat7 flags
0x04CameraBobScaleVfloat7 flags
0x04CameraBobSpeedScaleHfloat7 flags
0x04CameraBobSpeedScaleVfloat7 flags
0x04CameraBobAmplitudeBaseSpeedfloat7 flags
0x04CameraBobIntensitySprintScalefloat7 flags
0x04CameraBobAmplitudeWalkScalefloat7 flags
0x04CameraBobAmplitudeSprintScalefloat7 flags
0x04WeaponBobScaleHfloat7 flags
0x04WeaponBobScaleVfloat7 flags
0x04WeaponBobScaleInjuredfloat7 flags
0x04WeaponBobSpeedScaleHfloat7 flags
0x04WeaponBobSpeedScaleVfloat7 flags
0x04WeaponBobSpeedScaleInjuredfloat7 flags
0x04WeaponBobCrouchModifierfloat7 flags
0x04WeaponBobADSModifierfloat7 flags
0x04WeaponBobRotPitchScalefloat7 flags
0x04WeaponBobRotRollScalefloat7 flags
0x04WeaponBobRotPitchSpeedfloat7 flags
0x04WeaponBobRotRollSpeedfloat7 flags
0x04WeaponBobRotCrouchModifierfloat7 flags
0x04WeaponBobRotADSModifierfloat7 flags
0x06BC0x04unreflected bytes to end of FItemLookupTable