Zdexby TheHolyOneZ
5,221 classes
Class

ULoadoutSlot_V2

: UCommonUserWidget : UUserWidget : UWidget : UVisual : UObject
/Script/ReadyOrNot.LoadoutSlot_V2 0x03A8 (936 B) align 8 inherited 0x02F0 vtable /Script/ReadyOrNot
0x00x03A8

Members 22

OffsetSizeNameTypeFlagsDefault
0x08BaseItemABaseItem*Protected+6 flagsnullptr
0x08BaseItemClassTSubclassOf<ABaseItem>Protected+6 flagsnullptr
0x08BaseWeaponABaseWeapon*Protected+6 flagsnullptr
0x08BaseArmorABaseArmour*Protected+6 flagsnullptr
0x08ArmorMaterialUArmourMaterial*Protected+6 flagsnullptr
0x08AmmunitionNameFNameProtected+7 flagsNone
0x08ItemImageUTexture2D*Protected+7 flagsnullptr
0x08EmptyImageUTexture2D*Protected+7 flagsnullptr
0x18ItemNameFTextProtected+3 flags<FText>
0x18ItemTypeFTextProtected+3 flags<FText>
0x18ItemSubtextFTextProtected+3 flags<FText>
0x04SlotCountint32Protected+7 flags0
0x01AttachmentTypeEWeaponAttachmentTypeProtected+6 flagsNull
0x037D0x03padding / unreflected
0x08AttachmentUWeaponAttachment*Protected+9 flagsnullptr
0x01MunitionTypeELoadoutMunitionSlotTypeProtected+6 flagsTacticalSlot
0x01bHoveredboolProtected+6 flagsfalse
0x01bPressedboolProtected+6 flagsfalse
0x01bUseGamepadboolProtected+6 flagsfalse
0x01bAttachmentboolProtected+7 flagsfalse
0x038D0x03padding / unreflected
0x08gsAReadyOrNotGameState*5 flagsnullptr
0x08LoadoutFunctionLibraryUReadyOrNotLoadoutManager*5 flagsnullptr
0x01bEquippedbool5 flagsfalse
0x03A10x07unreflected bytes to end of ULoadoutSlot_V2
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 21
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01D40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01E80x18padding / unreflected
0x10PaddingFMargin6 flags{Left=0, top=0, Right=0, bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x02150x03padding / unreflected
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02690x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02810x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x02940x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00ED0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x58padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 19

SignatureFlagsNativeParams
void UpdateSlotCount()FinalNative+1 flags0x00
void ShowSubtext(FText& Text, bool Show)EventProtected0x19
void SetVisualState(bool Hovered, bool Pressed, bool Equipped)EventProtected0x03
void SetTacticalMunition(const ELoadoutMunitionSlotType& Munition, ABaseItem* TacticalItem)FinalNative+1 flags0x10
void SetStyle(bool UseGamepad)EventProtected0x01
void SetItem(ABaseItem* Item)FinalNative+1 flags0x08
void SetEquipped(bool IsEquipped)FinalNative+1 flags0x01
void SetAttachment(UWeaponAttachment* WeaponAttachment)FinalNative+1 flags0x08
void SetArmorMaterial(UArmourMaterial* Item)EventProtected0x08
void SetAmmoMunition(const FName& AmmoName, bool Secondary)FinalNative+1 flags0x09
void RefreshItemImage()EventProtected0x00
void RefreshInfo()EventProtected0x00
void RefreshAttachmentImage()EventProtected0x00
void OnSlotsUpdated()EventProtected0x00
void OnEquipped()EventProtected0x00
void IncrementSlots()FinalNative+1 flags0x00
bool GetEquipped()FinalNative+1 flags0x01
TSubclassOf<UWeaponAttachment> GetAttachmentClass()FinalNative+1 flags0x08
void DecrementSlots()FinalNative+1 flags0x00