Zdexby TheHolyOneZ
5,221 classes
/Script/ReadyOrNot.CustomizationWidget 0x0A10 (2,576 B) align 8 inherited 0x0418 vtable /Script/ReadyOrNot
0x00x0A10

Members 22

OffsetSizeNameTypeFlagsDefault
0x50CustomizationEquipEventsTMap<ECustomizationType, UFMODEvent*>Protected+3 flags<TMap>
0x10OnCustomizationPresetAppliedFMulticastScriptDelegate4 flags<delegate>
0x10OnAvailableCustomizationPresetsChangedFMulticastScriptDelegate4 flags<delegate>
0x08LoadoutManagerULoadoutManager*Transient+5 flagsnullptr
0x08ProfileUBaseProfile*Transient+5 flagsnullptr
0x04980x08padding / unreflected
0x2E8CurrentLoadoutFSavedLoadoutTransient+1 flags{Name="", PresetName="", ActiveLoadoutPreset=None, Primary=…
0x08PreviewCharacterAReadyOrNotCharacter*Transient+5 flagsnullptr
0x10CachedPrimaryWeaponsTArray<ULoadoutWeapon*>Transient+3 flags[]
0x10CachedSecondaryWeaponsTArray<ULoadoutWeapon*>Transient+3 flags[]
0x10CachedLongTacticalItemsTArray<ULoadoutEquipment*>Transient+3 flags[]
0x10CachedTacticalItemsTArray<ULoadoutEquipment*>Transient+3 flags[]
0x10CachedArmorItemsTArray<ULoadoutEquipment*>Transient+3 flags[]
0x10CachedHelmetItemsTArray<ULoadoutEquipment*>Transient+3 flags[]
0x140CurrentCustomizationFSavedCustomizationTransient+1 flags{PresetName="", Character=nullptr, Voice=nullptr, Helmet=nu…
0x10CachedCustomizationItemsTArray<ULoadoutCustomization*>Transient+3 flags[]
0x10CachedCustomizationFamiliesTArray<ULoadoutCustomization*>Transient+3 flags[]
0x50ItemToSkinsMapTMap<FName, FCompatibleItemsArray>Transient+1 flags<TMap>
0x50ItemToHelmetsMapTMap<FName, FCompatibleItemsArray>Transient+1 flags<TMap>
0x08CustomizationTargetPrimaryWeaponABaseItem*Transient+6 flagsnullptr
0x08CustomizationTargetSecondaryWeaponABaseItem*Transient+6 flagsnullptr
0x08CustomizationTargetArmorABaseItem*Transient+6 flagsnullptr
0x08CustomizationTargetHelmetABaseItem*Transient+6 flagsnullptr
Inherited from UCommonActivatableWidget 18
OffsetSizeNameTypeFlagsDefault
0x01bIsBackHandlerboolProtected+6 flagsfalse
0x01bIsBackActionDisplayedInActionBarboolProtected+6 flagsfalse
0x01bAutoActivateboolProtected+6 flagsfalse
0x01bSupportsActivationFocusboolProtected+6 flagstrue
0x01bIsModalboolProtected+6 flagsfalse
0x01bAutoRestoreFocusboolProtected+6 flagsfalse
0x01bOverrideActionDomainboolProtected+8 flagsfalse
0x02F70x01padding / unreflected
0x08InputMappingUInputMappingContext*Protected+6 flagsnullptr
0x04InputMappingPriorityint32Protected+6 flags0
0x03040x04padding / unreflected
0x28ActionDomainOverrideTSoftObjectPtr<UCommonInputActionDomain>Protected+6 flags<SoftObjectProperty>
0x10BP_OnWidgetActivatedFMulticastScriptDelegate4 flags<delegate>
0x10BP_OnWidgetDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x01bIsActivebool7 flagsfalse
0x03510x07padding / unreflected
0x10VisibilityBoundWidgetsTArray<TWeakObjectPtr<UCommonActivatableWidget>>Transient+5 flags[]
0x03680xA8padding / unreflected
0x01bSetVisibilityOnActivatedboolProtected+6 flagsfalse
0x01ActivatedVisibilityESlateVisibilityProtected+6 flagsSelfHitTestInvisible
0x01bSetVisibilityOnDeactivatedboolProtected+6 flagsfalse
0x01DeactivatedVisibilityESlateVisibilityProtected+6 flagsCollapsed
Inherited from UCommonUserWidget 2
OffsetSizeNameTypeFlagsDefault
0x01bDisplayInActionBarboolProtected+8 flagsfalse
0x01bConsumePointerInputbool8 flagsfalse
Inherited from UUserWidget 21
OffsetSizeNameTypeFlagsDefault
0x10ColorAndOpacityFLinearColor7 flags{R=1, G=1, B=1, A=1}
0x10ColorAndOpacityDelegateFScriptDelegate5 flags<delegate>
0x14ForegroundColorFSlateColor3 flags{SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor…
0x10ForegroundColorDelegateFScriptDelegate5 flags<delegate>
0x01D40x04padding / unreflected
0x10OnVisibilityChangedFMulticastScriptDelegate4 flags<delegate>
0x01E80x18padding / unreflected
0x10PaddingFMargin6 flags{Left=0, top=0, Right=0, bottom=0}
0x04Priorityint327 flags0
0x01bIsFocusable : 1bit 0bool5 flagsfalse
0x01bStopAction : 1bit 1bool5 flagsfalse
0x02150x03padding / unreflected
0x10ActiveSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x08AnimationTickManagerUUMGSequenceTickManager*Transient+5 flagsnullptr
0x10StoppedSequencePlayersTArray<UUMGSequencePlayer*>Transient+3 flags[]
0x10NamedSlotBindingsTArray<FNamedSlotBinding>3 flags[]
0x10ExtensionsTArray<UUserWidgetExtension*>5 flags[]
0x08WidgetTreeUWidgetTree*Transient+7 flagsnullptr
0x01bHasScriptImplementedTick : 1bit 0bool3 flagstrue
0x01bHasScriptImplementedPaint : 1bit 1bool3 flagstrue
0x02690x17padding / unreflected
0x01TickFrequencyEWidgetTickFrequency9 flagsAuto
0x02810x03padding / unreflected
0x10DesiredFocusWidgetFWidgetChild5 flags{WidgetName=None, WidgetPtr=nullptr}
0x02940x04padding / unreflected
0x08InputComponentUInputComponent*TransientProtected+8 flagsnullptr
0x10AnimationCallbacksTArray<FAnimationEventBinding>TransientProtected+4 flags[]
Inherited from UWidget 23
OffsetSizeNameTypeFlagsDefault
0x08SlotUPanelSlot*12 flagsnullptr
0x10bIsEnabledDelegateFScriptDelegate5 flags<delegate>
0x18ToolTipTextFText3 flags<FText>
0x10ToolTipTextDelegateFScriptDelegate5 flags<delegate>
0x08ToolTipWidgetUWidget*11 flagsnullptr
0x10ToolTipWidgetDelegateFScriptDelegate5 flags<delegate>
0x10VisibilityDelegateFScriptDelegate5 flags<delegate>
0x38RenderTransformFWidgetTransform4 flags{Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}…
0x10RenderTransformPivotFVector2D7 flags{X=0.5, Y=0.5}
0x01FlowDirectionPreferenceEFlowDirectionPreference7 flagsInherit
0x01bIsVariable : 1bit 0bool3 flagstrue
0x01bCreatedByConstructionScript : 1bit 1boolTransient+3 flagsfalse
0x01bIsEnabled : 1bit 2bool5 flagstrue
0x01bOverride_Cursor : 1bit 3bool4 flagsfalse
0x01bIsVolatile : 1bit 4boolProtected+6 flagsfalse
0x01CursorEMouseCursor8 flagsDefault
0x01ClippingEWidgetClipping7 flagsInherit
0x01VisibilityESlateVisibility7 flagsVisible
0x00E50x03padding / unreflected
0x04RenderOpacityfloat7 flags1
0x01PixelSnappingEWidgetPixelSnapping7 flagsInherit
0x00ED0x03padding / unreflected
0x08AccessibleWidgetDataUSlateAccessibleWidgetData*8 flagsnullptr
0x01000x58padding / unreflected
0x10NativeBindingsTArray<UPropertyBinding*>TransientProtected+3 flags[]

Functions 36

SignatureFlagsNativeParams
void SetSecondaryWeapon(ULoadoutWeapon* Item)FinalNative+1 flags0x08
void SetSecondaryAttachment(UWeaponAttachment* Attachment)FinalNative+1 flags0x08
void SetPrimaryWeapon(ULoadoutWeapon* Item)FinalNative+1 flags0x08
void SetPrimaryAttachment(UWeaponAttachment* Attachment)FinalNative+1 flags0x08
void SetLongTactical(ULoadoutEquipment* Item)FinalNative+1 flags0x08
void SetHelmet(ULoadoutEquipment* Item)FinalNative+1 flags0x08
void SetCustomizationItem(ULoadoutCustomization* Item)FinalNative+1 flags0x08
void SetArmor(ULoadoutEquipment* Item)FinalNative+1 flags0x08
void SetActiveSwatMember(const EEquippingSwat& InSwat)FinalNative+1 flags0x01
void SecondarySet(TSubclassOf<ABaseItem> Class)EventPublic0x08
void PrimarySet(TSubclassOf<ABaseItem> Class)EventPublic0x08
void PreviewCustomizationPreset(const FString& Name)FinalNative+1 flags0x10
void PreviewCustomizationItem(ULoadoutCustomization* Item)FinalNative+1 flags0x08
void OnLoadoutPresetApplied(const FString& Name, FSavedLoadout& Loadout)FinalNative+1 flags0x2F8
void OnCustomizationPresetApplied__DelegateSignature(const FString& Name)Public0x10
void OnCurrentCustomizationUpdated()EventProtected0x00
void OnAvailableCustomizationPresetsChanged__DelegateSignature()Public0x00
void HelmetSet(TSubclassOf<ABaseItem> Class)EventPublic0x08
TArray<ULoadoutEquipment*> GetTacticalItems()FinalNative+1 flags0x10
TArray<ULoadoutWeapon*> GetSecondaryWeapons()FinalNative+1 flags0x10
ULoadoutWeapon* GetSecondaryWeapon()FinalNative+1 flags0x08
TArray<ULoadoutWeapon*> GetPrimaryWeapons()FinalNative+1 flags0x10
ULoadoutWeapon* GetPrimaryWeapon()FinalNative+1 flags0x08
TArray<ULoadoutEquipment*> GetLongTacticalItems()FinalNative+1 flags0x10
ULoadoutEquipment* GetLongTactical()FinalNative+1 flags0x08
TArray<ULoadoutEquipment*> GetHelmetItems()FinalNative+1 flags0x10
ULoadoutEquipment* GetHelmet()FinalNative+1 flags0x08
ULoadoutCustomization* GetEquippedCustomizationItem(const ECustomizationType& Type)FinalNative+1 flags0x10
TArray<ULoadoutCustomization*> GetCustomizationItems(const ECustomizationType& Type, bool bFamiliesOnly)FinalNative+1 flags0x18
TArray<ULoadoutEquipment*> GetArmorItems()FinalNative+1 flags0x10
ULoadoutEquipment* GetArmor()FinalNative+1 flags0x08
EEquippingSwat GetActiveSwatMember()FinalNative+1 flags0x01
void ExitCustomization()FinalNative+1 flags0x00
void ClearCustomizationPreview()FinalNative+1 flags0x00
bool CanCustomizeType(const ECustomizationType& Type)FinalNative+1 flags0x02
void ArmorSet(TSubclassOf<ABaseItem> Class)EventPublic0x08