Class
ULoadoutWidget
: UPremissionPlanning : UMenuWidget : UCommonActivatableWidget : UCommonUserWidget : UUserWidget : UWidget : UVisual : UObject0x00x0D40
Members 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | HUDWidgetClass | TSubclassOf<UUserWidget> | 5 flags | nullptr | |
| 0x08 | WLoadoutCharacterSelect | ULoadoutUnitSelectWidget* | 7 flags | nullptr | |
| 0x08 | WLoadoutOverview | ULoadoutOverviewWidget* | 7 flags | nullptr | |
| 0x08 | VerticalItemList | ULoadoutVerticalItemListWidget* | 7 flags | nullptr | |
| 0x08 | InfoPanel | ULoadoutInformationTableWidget* | 7 flags | nullptr | |
| 0x50 | CategoryCameraTags | TMap<EItemCategory, FName> | 2 flags | <TMap> | |
| 0x50 | CategoryPoses | TMap<EItemCategory, FName> | 2 flags | <TMap> | |
| 0x08 | PrimaryDrawAnim | FName | 6 flags | None | |
| 0x08 | SidearmDrawAnim | FName | 6 flags | None | |
| 0x08 | PrimaryHolsterAnim | FName | 6 flags | None | |
| 0x08 | SidearmHolsterAnim | FName | 6 flags | None | |
| 0x08 | WeaponHolsteredSound | UFMODEvent* | 6 flags | nullptr | |
| 0x0C70 | 0xD0 | unreflected bytes to end of ULoadoutWidget | |||
Inherited from UPremissionPlanning 30
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bIsWeaponCustomization | bool | 6 flags | false | |
| 0x01 | bOpenInQuartermaster | bool | 6 flags | false | |
| 0x01 | bIsCustomizingPrimary | bool | 6 flags | false | |
| 0x041B | 0x05 | padding / unreflected | |||
| 0x08 | CustomizeItemClass | TSubclassOf<ABaseItem> | 7 flags | nullptr | |
| 0x08 | gs | AReadyOrNotGameState* | 7 flags | nullptr | |
| 0x08 | PC | AReadyOrNotPlayerController* | 7 flags | nullptr | |
| 0x08 | ps | AReadyOrNotPlayerState* | 7 flags | nullptr | |
| 0x08 | PreMissionStreamedLevel | ULevelStreaming* | 5 flags | nullptr | |
| 0x08 | PreMissionStreamedLoadoutLevel | ULevelStreaming* | 5 flags | nullptr | |
| 0x0450 | 0x08 | padding / unreflected | |||
| 0x08 | PreviewPlayerState | AReadyOrNotPlayerState* | 5 flags | nullptr | |
| 0x0460 | 0x02 | padding / unreflected | |||
| 0x01 | EquippingSwatMember | EEquippingSwat | 7 flags | ES_None | |
| 0x0463 | 0x05 | padding / unreflected | |||
| 0x50 | LastSavedLoadout | TMap<EEquippingSwat, FSavedLoadout> | 1 flags | <TMap> | |
| 0x04B8 | 0x58 | padding / unreflected | |||
| 0x01 | bLoadedLoadout | bool | 7 flags | false | |
| 0x0511 | 0x07 | padding / unreflected | |||
| 0x2E8 | ActiveLoadout | FSavedLoadout | 2 flags | {Name="", PresetName="", ActiveLoadoutPreset=None, Primary=… | |
| 0x50 | LoadoutPresetMap | TMap<FName, FLoadoutPreset> | 2 flags | <TMap> | |
| 0x08 | EquippingPlayerState | AReadyOrNotPlayerState* | 6 flags | nullptr | |
| 0x50 | WeaponToWeaponPresetsMap | TMap<TSubclassOf<ABaseItem>, FSavedWeaponPreset> | 2 flags | <TMap> | |
| 0x50 | WeaponToAttachmentsMap | TMap<TSubclassOf<ABaseItem>, FSavedWeaponAttachmentData> | 2 flags | <TMap> | |
| 0x50 | WeaponClassToDefaultFireModeMap | TMap<TSubclassOf<ABaseWeapon>, EFireMode> | 2 flags | <TMap> | |
| 0x0948 | 0x04 | padding / unreflected | |||
| 0x08 | ActiveCameraTag | FName | 6 flags | None | |
| 0x0954 | 0x04 | padding / unreflected | |||
| 0x10 | OnRequestRefresh | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0968 | 0x08 | padding / unreflected | |||
| 0x28 | RedTeamClass | TSoftClassPtr<APlayerCharacter> | 4 flags | <SoftClassProperty> | |
| 0x28 | BlueTeamClass | TSoftClassPtr<APlayerCharacter> | 4 flags | <SoftClassProperty> | |
| 0x28 | VIPClass | TSoftClassPtr<APlayerCharacter> | 4 flags | <SoftClassProperty> | |
| 0x09E8 | 0x08 | padding / unreflected | |||
| 0x50 | PlayerStatePreviewMap | TMap<AReadyOrNotCharacter*, AReadyOrNotPlayerState*> | 2 flags | <TMap> | |
| 0x0A40 | 0xD8 | padding / unreflected | |||
| 0x50 | WorkBenchItemPtrMap | TMap<FName, ABaseItem*> | 4 flags | <TMap> | |
| 0x01 | LastSetItemType | EItemType | 7 flags | IT_None | |
| 0x01 | LastSetItemClass | EItemClass | 7 flags | IC_NoClass | |
| 0x0B6A | 0x06 | padding / unreflected | |||
| 0x08 | LastSetItemObjectClass | TSubclassOf<ABaseItem> | 7 flags | nullptr | |
| 0x0B78 | 0x01 | padding / unreflected | |||
| 0x01 | bCanUpdateWithUI | bool | 6 flags | true | |
Inherited from UCommonActivatableWidget 18
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bIsBackHandler | bool | Protected+6 flags | false | |
| 0x01 | bIsBackActionDisplayedInActionBar | bool | Protected+6 flags | false | |
| 0x01 | bAutoActivate | bool | Protected+6 flags | false | |
| 0x01 | bSupportsActivationFocus | bool | Protected+6 flags | true | |
| 0x01 | bIsModal | bool | Protected+6 flags | false | |
| 0x01 | bAutoRestoreFocus | bool | Protected+6 flags | false | |
| 0x01 | bOverrideActionDomain | bool | Protected+8 flags | false | |
| 0x02F7 | 0x01 | padding / unreflected | |||
| 0x08 | InputMapping | UInputMappingContext* | Protected+6 flags | nullptr | |
| 0x04 | InputMappingPriority | int32 | Protected+6 flags | 0 | |
| 0x0304 | 0x04 | padding / unreflected | |||
| 0x28 | ActionDomainOverride | TSoftObjectPtr<UCommonInputActionDomain> | Protected+6 flags | <SoftObjectProperty> | |
| 0x10 | BP_OnWidgetActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | BP_OnWidgetDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | bIsActive | bool | 7 flags | false | |
| 0x0351 | 0x07 | padding / unreflected | |||
| 0x10 | VisibilityBoundWidgets | TArray<TWeakObjectPtr<UCommonActivatableWidget>> | Transient+5 flags | [] | |
| 0x0368 | 0xA8 | padding / unreflected | |||
| 0x01 | bSetVisibilityOnActivated | bool | Protected+6 flags | false | |
| 0x01 | ActivatedVisibility | ESlateVisibility | Protected+6 flags | SelfHitTestInvisible | |
| 0x01 | bSetVisibilityOnDeactivated | bool | Protected+6 flags | false | |
| 0x01 | DeactivatedVisibility | ESlateVisibility | Protected+6 flags | Collapsed | |
Inherited from UCommonUserWidget 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bDisplayInActionBar | bool | Protected+8 flags | false | |
| 0x01 | bConsumePointerInput | bool | 8 flags | false |
Inherited from UUserWidget 21
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | ColorAndOpacity | FLinearColor | 7 flags | {R=1, G=1, B=1, A=1} | |
| 0x10 | ColorAndOpacityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x14 | ForegroundColor | FSlateColor | 3 flags | {SpecifiedColor={R=1, G=0, B=1, A=1}, ColorUseRule=UseColor… | |
| 0x10 | ForegroundColorDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x01D4 | 0x04 | padding / unreflected | |||
| 0x10 | OnVisibilityChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x18 | padding / unreflected | |||
| 0x10 | Padding | FMargin | 6 flags | {Left=0, top=0, Right=0, bottom=0} | |
| 0x04 | Priority | int32 | 7 flags | 0 | |
| 0x01 | bIsFocusable : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bStopAction : 1bit 1 | bool | 5 flags | false | |
| 0x0215 | 0x03 | padding / unreflected | |||
| 0x10 | ActiveSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+3 flags | [] | |
| 0x08 | AnimationTickManager | UUMGSequenceTickManager* | Transient+5 flags | nullptr | |
| 0x10 | StoppedSequencePlayers | TArray<UUMGSequencePlayer*> | Transient+3 flags | [] | |
| 0x10 | NamedSlotBindings | TArray<FNamedSlotBinding> | 3 flags | [] | |
| 0x10 | Extensions | TArray<UUserWidgetExtension*> | 5 flags | [] | |
| 0x08 | WidgetTree | UWidgetTree* | Transient+7 flags | nullptr | |
| 0x01 | bHasScriptImplementedTick : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bHasScriptImplementedPaint : 1bit 1 | bool | 3 flags | true | |
| 0x0269 | 0x17 | padding / unreflected | |||
| 0x01 | TickFrequency | EWidgetTickFrequency | 9 flags | Auto | |
| 0x0281 | 0x03 | padding / unreflected | |||
| 0x10 | DesiredFocusWidget | FWidgetChild | 5 flags | {WidgetName=None, WidgetPtr=nullptr} | |
| 0x0294 | 0x04 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | TransientProtected+8 flags | nullptr | |
| 0x10 | AnimationCallbacks | TArray<FAnimationEventBinding> | TransientProtected+4 flags | [] | |
Inherited from UWidget 23
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Slot | UPanelSlot* | 12 flags | nullptr | |
| 0x10 | bIsEnabledDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x18 | ToolTipText | FText | 3 flags | <FText> | |
| 0x10 | ToolTipTextDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x08 | ToolTipWidget | UWidget* | 11 flags | nullptr | |
| 0x10 | ToolTipWidgetDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x10 | VisibilityDelegate | FScriptDelegate | 5 flags | <delegate> | |
| 0x38 | RenderTransform | FWidgetTransform | 4 flags | {Translation={X=0, Y=0}, Scale={X=1, Y=1}, Shear={X=0, Y=0}… | |
| 0x10 | RenderTransformPivot | FVector2D | 7 flags | {X=0.5, Y=0.5} | |
| 0x01 | FlowDirectionPreference | EFlowDirectionPreference | 7 flags | Inherit | |
| 0x01 | bIsVariable : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bCreatedByConstructionScript : 1bit 1 | bool | Transient+3 flags | false | |
| 0x01 | bIsEnabled : 1bit 2 | bool | 5 flags | true | |
| 0x01 | bOverride_Cursor : 1bit 3 | bool | 4 flags | false | |
| 0x01 | bIsVolatile : 1bit 4 | bool | Protected+6 flags | false | |
| 0x01 | Cursor | EMouseCursor | 8 flags | Default | |
| 0x01 | Clipping | EWidgetClipping | 7 flags | Inherit | |
| 0x01 | Visibility | ESlateVisibility | 7 flags | Visible | |
| 0x00E5 | 0x03 | padding / unreflected | |||
| 0x04 | RenderOpacity | float | 7 flags | 1 | |
| 0x01 | PixelSnapping | EWidgetPixelSnapping | 7 flags | Inherit | |
| 0x00ED | 0x03 | padding / unreflected | |||
| 0x08 | AccessibleWidgetData | USlateAccessibleWidgetData* | 8 flags | nullptr | |
| 0x08 | Navigation | UWidgetNavigation* | 11 flags | nullptr | |
| 0x0100 | 0x58 | padding / unreflected | |||
| 0x10 | NativeBindings | TArray<UPropertyBinding*> | TransientProtected+3 flags | [] | |
Functions 78
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UpdateWorkbenchCameraRotation(float DeltaTime) | FinalNative+1 flags | 0x04 | |
| void UpdatePreview(const EItemCategory& Selection) | FinalNative+1 flags | 0x01 | |
| void UpdateHUDStates() | FinalNative+1 flags | 0x00 | |
| void UpdateCurrentItem() | FinalNative+1 flags | 0x00 | |
| void UpdateAllPreviewWeaponAttachments(bool bIsWorkbench, TSubclassOf<ABaseItem> Weapon, bool bIsSidearm) | FinalNative+1 flags | 0x11 | |
| void SidearmChanged() | FinalNative+1 flags | 0x00 | |
| void ShowToolTip(const FLevelDataLookupTable& MissionDetails) | FinalNative+1 flags | 0x8D0 | |
| void ShowItemInfoPanel(ULoadoutSlotWidget* LoadoutSlot) | FinalNative+1 flags | 0x08 | |
| void ShowHUD() | FinalNative+1 flags | 0x00 | |
| void SetupWorkbenchCamera() | FinalNative+1 flags | 0x00 | |
| void SetupBindings() | FinalNative+1 flags | 0x00 | |
| void SetPresetModified(bool bPresetDirty) | FinalNative+1 flags | 0x01 | |
| void SetPreMissionCameraBySlot(const EItemCategory& LoadoutSlot, float BlendTime) | FinalNative+1 flags | 0x08 | |
| void SetPreMissionCamera(const FName& Tag, const FName& Animation, float BlendTime) | FinalNative+1 flags | 0x14 | |
| void SetActiveQuartermasterSlot() | FinalNative+1 flags | 0x00 | |
| void SetActiveLoadout(const FString& LoadoutName, AReadyOrNotPlayerState* RoNPlayerState, const EEquippingSwat& EquippingUnit) | FinalNative+1 flags | 0x19 | |
| void SaveWeaponPreset(UUserWidget* TriggeringModal, const FText& TextEntry) | FinalNative+1 flags | 0x20 | |
| void SaveTacticalSlotcount(int32 TacticalSlotsCount) | FinalNative+1 flags | 0x04 | |
| void SaveSidearmAmmoSlotCount(int32 SidearmAmmoSlotCount) | FinalNative+1 flags | 0x04 | |
| void SavePrimaryAmmoSlotCount(int32 PrimaryAmmoSlotCount) | FinalNative+1 flags | 0x04 | |
| void SaveLoadoutPreset(UUserWidget* TriggeringModal, const FText& TextEntry) | FinalNative+1 flags | 0x20 | |
| void SaveGrenadeSlotCount(int32 GrenadeSlotsCount) | FinalNative+1 flags | 0x04 | |
| void SaveArmorCoverage(const EArmourCoverage& ArmourCoverage) | FinalNative+1 flags | 0x01 | |
| void SaveActiveLoadoutOld() | FinalNative+1 flags | 0x00 | |
| void RefreshItemInfoPanel(ULoadoutSlotWidget* LoadoutSlot) | FinalNative+1 flags | 0x08 | |
| void RefreshAttachmentInfoPanel(ULoadoutSlotWidget* LoadoutSlot) | FinalNative+1 flags | 0x08 | |
| void PrimaryChanged() | FinalNative+1 flags | 0x00 | |
| void PlaySetPreMissionCameraAnimation() | FinalNative+1 flags | 0x00 | |
| void OpenWeaponQuartermaster(ABaseItem* ItemToModify) | FinalNative+1 flags | 0x08 | |
| void OpenLoadoutPresetModal(const FString& CurrentPreset, bool bDelete) | FinalNative+1 flags | 0x11 | |
| void OpenItemList(bool bVerticalList, const EItemCategory& LoadoutSlot, const TArray<FLoadoutCategory>& GearCategoryClasses) | FinalNative+1 flags | 0x18 | |
| void OpenDeployableList(bool bVerticalList, const EItemCategory& LoadoutSlot, const TArray<FLoadoutCategory>& GearCategoryClasses, const TArray<TSubclassOf<ABaseItem>>& ExcludedItems) | FinalNative+1 flags | 0x28 | |
| void OpenAttachmentList(bool bVerticalList, TSubclassOf<ABaseItem> ItemData, const EWeaponAttachmentType& AttachmentType) | FinalNative+1 flags | 0x11 | |
| void OpenArmourMaterialList(bool bVerticalList) | FinalNative+1 flags | 0x01 | |
| void OpenArmorQuartermaster(ABaseItem* ItemToModify) | FinalNative+1 flags | 0x08 | |
| void OpenAmmoList(bool bVerticalList, const FName& ExcludedAmmoType, TSubclassOf<ABaseItem> Weapon) | FinalNative+1 flags | 0x18 | |
| void LookAtAttachmentSlot(const EWeaponAttachmentType& AttachmentSlot) | FinalNative+1 flags | 0x01 | |
| void LoadDefaultLoadout() | FinalNative+1 flags | 0x00 | |
| void ItemUnhovered(ULoadoutSlotWidget* TriggeringSlot) | FinalNative+1 flags | 0x08 | |
| void ItemHovered(ULoadoutSlotWidget* TriggeringSlot) | FinalNative+1 flags | 0x08 | |
| void ItemClicked(ULoadoutSlotWidget* TriggeringSlot) | FinalNative+1 flags | 0x08 | |
| bool IsNullAttachment(TSubclassOf<UWeaponAttachment> Attachment) | FinalNative+1 flags | 0x09 | |
| void InitializeWeaponAttachmentMap() | FinalNative+1 flags | 0x00 | |
| void InitializeQuartermaster() | FinalNative+1 flags | 0x00 | |
| void InitializeOverview() | FinalNative+1 flags | 0x00 | |
| void InitializeItemSelectionRemote(ULoadoutSlotWidget* TriggeringSlot) | FinalNative+1 flags | 0x08 | |
| void InitializeItemSelectionPanel(ULoadoutSlotWidget* TriggeringSlot) | FinalNative+1 flags | 0x08 | |
| void InitializeAttachmentSelectionPanel(ULoadoutSlotWidget* TriggeringSlot) | FinalNative+1 flags | 0x08 | |
| bool HolsterPreviewCharacterWeapon() | FinalNative+1 flags | 0x01 | |
| void HideItemList() | FinalNative+1 flags | 0x00 | |
| void HideItemInfoPanel() | FinalNative+1 flags | 0x00 | |
| void HideHUD() | FinalNative+1 flags | 0x00 | |
| void GoBack() | FinalNative+1 flags | 0x00 | |
| ULoadoutWidget* GetLoadoutWidget() | FinalNative+2 flags | 0x08 | |
| void EquipTactical(const TArray<ABaseItem*>& ItemData) | FinalNative+1 flags | 0x10 | |
| void EquipSidearmAttachments(const EWeaponAttachmentType& AttachmentType, UWeaponAttachment* AttachmentData, ABaseItem* AttachingWeapon) | FinalNative+1 flags | 0x18 | |
| void EquipSidearmAmmo(const TArray<FName>& SidearmAmmo) | FinalNative+1 flags | 0x10 | |
| void EquipPrimaryAttachments(const EWeaponAttachmentType& AttachmentType, UWeaponAttachment* AttachmentData, ABaseItem* AttachingWeapon) | FinalNative+1 flags | 0x18 | |
| void EquipPrimaryAmmo(const TArray<FName>& PrimaryAmmo) | FinalNative+1 flags | 0x10 | |
| void EquipLongTactical(ABaseItem* ItemData) | FinalNative+1 flags | 0x08 | |
| void EquipItem(ABaseItem* ItemData) | FinalNative+1 flags | 0x08 | |
| void EquipHeadwear(ABaseItem* ItemData) | FinalNative+1 flags | 0x08 | |
| void EquipGrenades(const TArray<ABaseItem*>& ItemData) | FinalNative+1 flags | 0x10 | |
| void EquipAttachment(ABaseItem* AttachingWeapon, UWeaponAttachment* AttachmentData) | FinalNative+1 flags | 0x10 | |
| void EquipArmourMaterial(UArmourMaterial* ArmourMaterial) | FinalNative+1 flags | 0x08 | |
| void EquipArmor(ABaseItem* ItemData) | FinalNative+1 flags | 0x08 | |
| void DoItemUnhover() | FinalNative+1 flags | 0x00 | |
| void DeselectLoadoutSlot() | FinalNative+1 flags | 0x00 | |
| void DeselectAttachmentSlot() | FinalNative+1 flags | 0x00 | |
| void DeleteLoadoutPreset(UUserWidget* TriggeringModal, const FText& TextEntry) | FinalNative+1 flags | 0x20 | |
| void CloseLoadout() | FinalNative+1 flags | 0x00 | |
| void ClearPreset() | FinalNative+1 flags | 0x00 | |
| void CleanCurrentWeapon() | FinalNative+1 flags | 0x00 | |
| void CheckPreset() | FinalNative+1 flags | 0x00 | |
| void AttachmentUnhovered(ULoadoutSlotAttachmentWidget* AttachmentSlot) | FinalNative+1 flags | 0x08 | |
| void AttachmentHovered(ULoadoutSlotAttachmentWidget* AttachmentSlot) | FinalNative+1 flags | 0x08 | |
| void AttachmentClicked(ULoadoutSlotAttachmentWidget* AttachmentSlot) | FinalNative+1 flags | 0x08 | |
| void ApplyLoadoutPreset(const FLoadoutPreset& LoadoutPreset) | FinalNative+1 flags | 0x2F0 |