| 0x08 | IdlePose_FP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | Idle_FP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | Run_FP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | Walk_FP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | Run_Limp_FP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | Walk_Limp_FP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | Look_BS_FP | UBlendSpace* | 6 flags | nullptr |
| 0x08 | Lowered_Up_Pose_FP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | Lowered_Down_Pose_FP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | ADS_Run_FP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | ADS_Walk_FP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | ADS_Run_Limp_FP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | ADS_Walk_Limp_FP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | IdlePose_AFG_FP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | IdlePose_VFG_FP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | IdlePose_HSTOP_FP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | IdlePose_RK1_FP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | IdlePose_CQR_FP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | IdlePose_Low_TP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | IdlePose_Up_TP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | IdlePose_Shld_TP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | IdlePose_Sights_TP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | IdlePose_Ret_TP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | IdlePose_Ovr_TP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | Crouch_IdlePose_Low_TP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | Crouch_IdlePose_Up_TP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | Crouch_IdlePose_Shld_TP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | Crouch_IdlePose_Sights_TP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | Crouch_IdlePose_Ret_TP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | Crouch_IdlePose_Ovr_TP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x20 | Reload | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | ReloadEmpty | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_Reload | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_ReloadEmpty | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Tactical_Reload | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Tactical_ReloadEmpty | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x10 | ShellRack_Reload | TArray<FWeaponAnim> | 3 flags | [] |
| 0x10 | ShellRack_ReloadEmpty | TArray<FWeaponAnim> | 3 flags | [] |
| 0x10 | ShellRack_ReloadRack | TArray<FWeaponAnim> | 3 flags | [] |
| 0x20 | Tactical_Crouch_Reload | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Tactical_Crouch_ReloadEmpty | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | MeleeHit | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | MeleeMiss | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | FireSelect_Auto | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | FireSelect_Burst | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | FireSelect_Semi | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | FireSelect_Safe | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_FireSelect_Auto | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_FireSelect_Burst | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_FireSelect_Semi | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_FireSelect_Safe | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Reload_Start | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Reload_Loop | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Reload_End | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Reload_Start_Empty | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Reload_Start_Empty_Single | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Reload_Loop_Empty | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Reload_End_Empty | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_Reload_Start | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_Reload_Loop | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_Reload_End | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_Reload_Start_Empty | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_Reload_Loop_Empty | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_Reload_End_Empty | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | MagazineCheck | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_MagazineCheck | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | MagazineCheckSights | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_MagazineCheckSights | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x10 | FireSingle | TArray<FWeaponAnim> | 3 flags | [] |
| 0x10 | FireSingleSights | TArray<FWeaponAnim> | 3 flags | [] |
| 0x20 | FireSingleLast | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | FireSingleSightsLast | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | DryFire | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x10 | Crouch_FireSingle | TArray<FWeaponAnim> | 3 flags | [] |
| 0x10 | Crouch_FireSingleSights | TArray<FWeaponAnim> | 3 flags | [] |
| 0x20 | Crouch_FireSingleLast | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_FireSingleSightsLast | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_Dryfire | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | FireLoop | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | FireLoopEnd | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | FireLoopSights | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | FireLoopSightsEnd | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_FireLoop | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_FireLoopEnd | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_FireLoopSights | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_FireLoopSightsEnd | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Draw | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | DrawFirst | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_Draw | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_DrawFirst | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Holster | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_Holster | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | PullPin | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Throw | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | PullPinUnderarm | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | ThrowUnderarm | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_PullPin | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_Throw | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_PullPinUnderarm | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_ThrowUnderarm | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | QuickThrow_PinPull | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Quickthrow_Throw | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_QuickThrow_PinPull | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_QuickThrow_Throw | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | QuickThrow_Fast | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_QuickThrow_Fast | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Multitool_Use | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Multitool_Use_End | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Multitool_Cutters_To_Lockpick | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Multitool_Cutters_To_Knife | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Multitool_Lockpick_To_Cutters | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Multitool_Lockpick_To_Knife | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Multitool_Knife_To_Lockpick | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Multitool_Knife_To_Cutters | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Optiwand_Start_Screening | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Optiwand_End_Screening | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Charge_Valid_Plant_Start | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Charge_Valid_Plant_End | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | PlantCharge | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | DetonateCharge | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | EnableNVG | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | DisableNVG | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | ShieldDownToUp | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | ShieldUpToDown | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_ShieldDownToUp | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Crouch_ShieldUpToDown | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | ShieldHit | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | TabletDownToUp | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | TabletUpToDown | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | TabletSwitchCameraDown | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | TabletSwitchCameraUp | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | EvidencePickup | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Yell | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | RadioSelect | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x01 | bRadioUsesNotifies | bool | 6 flags | false |
| 0x0DB1 | 0x07 | padding / unreflected |
| 0x20 | DoorPush | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | ButtonPush | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | WeaponClearing | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | ReactToSting | FWeaponAnim | 3 flags | {Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/… |
| 0x20 | ReactToFlash | FWeaponAnim | 3 flags | {Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/… |
| 0x20 | ReactToTaser | FWeaponAnim | 3 flags | {Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/… |
| 0x20 | ReactToGas | FWeaponAnim | 3 flags | {Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/… |
| 0x20 | ReactToPepperSpray | FWeaponAnim | 3 flags | {Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/… |
| 0x20 | ReactToSting_End | FWeaponAnim | 3 flags | {Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/… |
| 0x20 | ReactToFlash_End | FWeaponAnim | 3 flags | {Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/… |
| 0x20 | ReactToTaser_End | FWeaponAnim | 3 flags | {Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/… |
| 0x20 | ReactToGas_End | FWeaponAnim | 3 flags | {Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/… |
| 0x20 | ReactToPepperSpray_End | FWeaponAnim | 3 flags | {Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/… |
| 0x20 | Reload_Level_01 | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Reload_Level_02 | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Reload_Level_03 | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Recoil_Level_01 | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Recoil_Level_02 | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | Recoil_Level_03 | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x08 | Grip_VFG_Body_FP_Fire | UAnimMontage* | 6 flags | nullptr |
| 0x08 | Grip_VFG_Body_FP_Fire_Last | UAnimMontage* | 6 flags | nullptr |
| 0x08 | Grip_VFG_Body_FP_Fire_Aim | UAnimMontage* | 6 flags | nullptr |
| 0x08 | Grip_VFG_Body_FP_Fire_Aim_Last | UAnimMontage* | 6 flags | nullptr |
| 0x08 | Grip_AFG_Body_FP_Fire | UAnimMontage* | 6 flags | nullptr |
| 0x08 | Grip_AFG_Body_FP_Fire_Last | UAnimMontage* | 6 flags | nullptr |
| 0x08 | Grip_AFG_Body_FP_Fire_Aim | UAnimMontage* | 6 flags | nullptr |
| 0x08 | Grip_AFG_Body_FP_Fire_Aim_Last | UAnimMontage* | 6 flags | nullptr |
| 0x20 | SpeedReload_OneTime | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x20 | SpeedReloadEmpty_OneTime | FWeaponAnim | 3 flags | {Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n… |
| 0x08 | Reload_FP_Ads | UAnimMontage* | 6 flags | nullptr |
| 0x08 | ReloadEmpty_FP_Ads | UAnimMontage* | 6 flags | nullptr |
| 0x08 | Tactical_Reload_FP_Ads | UAnimMontage* | 6 flags | nullptr |
| 0x08 | Tactical_ReloadEmpty_FP_Ads | UAnimMontage* | 6 flags | nullptr |
| 0x01 | bEmptyReload | bool | 6 flags | false |
| 0x01 | bHasRetentionAdditives | bool | 6 flags | false |
| 0x01 | bHasLoweredAdditives | bool | 6 flags | false |
| 0x01 | bHasSightAdditives | bool | 6 flags | false |
| 0x01 | bOverrideFireAnimForGrip | bool | 6 flags | false |
| 0x01 | bUseOneTimeSpeedReload | bool | 6 flags | false |
| 0x10BE | 0x02 | padding / unreflected |
| 0x08 | IdlePose_AFG_TP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | IdlePose_VFG_TP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | IdlePose_HSTOP_TP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | IdlePose_RK1_TP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | IdlePose_CQR_TP | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | IdlePose_AI_Calm | UAnimSequenceBase* | 6 flags | nullptr |
| 0x08 | IdlePose_AI_Aiming | UAnimSequenceBase* | 6 flags | nullptr |