Zdexby TheHolyOneZ
5,221 classes
Class

UReadyOrNotWeaponAnimData

: UDataAsset : UObject
/Script/ReadyOrNot.ReadyOrNotWeaponAnimData 0x10F8 (4,344 B) align 8 inherited 0x0030 vtable /Script/ReadyOrNot
0x00x10F8

Members 181

OffsetSizeNameTypeFlagsDefault
0x08IdlePose_FPUAnimSequenceBase*6 flagsnullptr
0x08Idle_FPUAnimSequenceBase*6 flagsnullptr
0x08Run_FPUAnimSequenceBase*6 flagsnullptr
0x08Walk_FPUAnimSequenceBase*6 flagsnullptr
0x08Run_Limp_FPUAnimSequenceBase*6 flagsnullptr
0x08Walk_Limp_FPUAnimSequenceBase*6 flagsnullptr
0x08Look_BS_FPUBlendSpace*6 flagsnullptr
0x08Lowered_Up_Pose_FPUAnimSequenceBase*6 flagsnullptr
0x08Lowered_Down_Pose_FPUAnimSequenceBase*6 flagsnullptr
0x08ADS_Run_FPUAnimSequenceBase*6 flagsnullptr
0x08ADS_Walk_FPUAnimSequenceBase*6 flagsnullptr
0x08ADS_Run_Limp_FPUAnimSequenceBase*6 flagsnullptr
0x08ADS_Walk_Limp_FPUAnimSequenceBase*6 flagsnullptr
0x08IdlePose_AFG_FPUAnimSequenceBase*6 flagsnullptr
0x08IdlePose_VFG_FPUAnimSequenceBase*6 flagsnullptr
0x08IdlePose_HSTOP_FPUAnimSequenceBase*6 flagsnullptr
0x08IdlePose_RK1_FPUAnimSequenceBase*6 flagsnullptr
0x08IdlePose_CQR_FPUAnimSequenceBase*6 flagsnullptr
0x08IdlePose_Low_TPUAnimSequenceBase*6 flagsnullptr
0x08IdlePose_Up_TPUAnimSequenceBase*6 flagsnullptr
0x08IdlePose_Shld_TPUAnimSequenceBase*6 flagsnullptr
0x08IdlePose_Sights_TPUAnimSequenceBase*6 flagsnullptr
0x08IdlePose_Ret_TPUAnimSequenceBase*6 flagsnullptr
0x08IdlePose_Ovr_TPUAnimSequenceBase*6 flagsnullptr
0x08Crouch_IdlePose_Low_TPUAnimSequenceBase*6 flagsnullptr
0x08Crouch_IdlePose_Up_TPUAnimSequenceBase*6 flagsnullptr
0x08Crouch_IdlePose_Shld_TPUAnimSequenceBase*6 flagsnullptr
0x08Crouch_IdlePose_Sights_TPUAnimSequenceBase*6 flagsnullptr
0x08Crouch_IdlePose_Ret_TPUAnimSequenceBase*6 flagsnullptr
0x08Crouch_IdlePose_Ovr_TPUAnimSequenceBase*6 flagsnullptr
0x20ReloadFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20ReloadEmptyFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_ReloadFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_ReloadEmptyFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Tactical_ReloadFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Tactical_ReloadEmptyFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x10ShellRack_ReloadTArray<FWeaponAnim>3 flags[]
0x10ShellRack_ReloadEmptyTArray<FWeaponAnim>3 flags[]
0x10ShellRack_ReloadRackTArray<FWeaponAnim>3 flags[]
0x20Tactical_Crouch_ReloadFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Tactical_Crouch_ReloadEmptyFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20MeleeHitFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20MeleeMissFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20FireSelect_AutoFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20FireSelect_BurstFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20FireSelect_SemiFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20FireSelect_SafeFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_FireSelect_AutoFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_FireSelect_BurstFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_FireSelect_SemiFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_FireSelect_SafeFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Reload_StartFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Reload_LoopFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Reload_EndFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Reload_Start_EmptyFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Reload_Start_Empty_SingleFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Reload_Loop_EmptyFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Reload_End_EmptyFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_Reload_StartFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_Reload_LoopFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_Reload_EndFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_Reload_Start_EmptyFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_Reload_Loop_EmptyFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_Reload_End_EmptyFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20MagazineCheckFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_MagazineCheckFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20MagazineCheckSightsFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_MagazineCheckSightsFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x10FireSingleTArray<FWeaponAnim>3 flags[]
0x10FireSingleSightsTArray<FWeaponAnim>3 flags[]
0x20FireSingleLastFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20FireSingleSightsLastFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20DryFireFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x10Crouch_FireSingleTArray<FWeaponAnim>3 flags[]
0x10Crouch_FireSingleSightsTArray<FWeaponAnim>3 flags[]
0x20Crouch_FireSingleLastFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_FireSingleSightsLastFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_DryfireFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20FireLoopFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20FireLoopEndFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20FireLoopSightsFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20FireLoopSightsEndFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_FireLoopFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_FireLoopEndFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_FireLoopSightsFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_FireLoopSightsEndFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20DrawFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20DrawFirstFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_DrawFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_DrawFirstFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20HolsterFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_HolsterFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20PullPinFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20ThrowFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20PullPinUnderarmFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20ThrowUnderarmFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_PullPinFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_ThrowFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_PullPinUnderarmFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_ThrowUnderarmFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20QuickThrow_PinPullFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Quickthrow_ThrowFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_QuickThrow_PinPullFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_QuickThrow_ThrowFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20QuickThrow_FastFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_QuickThrow_FastFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Multitool_UseFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Multitool_Use_EndFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Multitool_Cutters_To_LockpickFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Multitool_Cutters_To_KnifeFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Multitool_Lockpick_To_CuttersFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Multitool_Lockpick_To_KnifeFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Multitool_Knife_To_LockpickFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Multitool_Knife_To_CuttersFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Optiwand_Start_ScreeningFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Optiwand_End_ScreeningFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Charge_Valid_Plant_StartFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Charge_Valid_Plant_EndFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20PlantChargeFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20DetonateChargeFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20EnableNVGFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20DisableNVGFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20ShieldDownToUpFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20ShieldUpToDownFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_ShieldDownToUpFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Crouch_ShieldUpToDownFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20ShieldHitFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20TabletDownToUpFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20TabletUpToDownFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20TabletSwitchCameraDownFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20TabletSwitchCameraUpFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20EvidencePickupFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20YellFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20RadioSelectFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x01bRadioUsesNotifiesbool6 flagsfalse
0x0DB10x07padding / unreflected
0x20DoorPushFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20ButtonPushFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20WeaponClearingFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20ReactToStingFWeaponAnim3 flags{Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/…
0x20ReactToFlashFWeaponAnim3 flags{Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/…
0x20ReactToTaserFWeaponAnim3 flags{Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/…
0x20ReactToGasFWeaponAnim3 flags{Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/…
0x20ReactToPepperSprayFWeaponAnim3 flags{Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/…
0x20ReactToSting_EndFWeaponAnim3 flags{Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/…
0x20ReactToFlash_EndFWeaponAnim3 flags{Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/…
0x20ReactToTaser_EndFWeaponAnim3 flags{Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/…
0x20ReactToGas_EndFWeaponAnim3 flags{Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/…
0x20ReactToPepperSpray_EndFWeaponAnim3 flags{Body_FP=/Game/ReadyOrNot/Animations/FP/Gamefeel/base_male/…
0x20Reload_Level_01FWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Reload_Level_02FWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Reload_Level_03FWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Recoil_Level_01FWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Recoil_Level_02FWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20Recoil_Level_03FWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x08Grip_VFG_Body_FP_FireUAnimMontage*6 flagsnullptr
0x08Grip_VFG_Body_FP_Fire_LastUAnimMontage*6 flagsnullptr
0x08Grip_VFG_Body_FP_Fire_AimUAnimMontage*6 flagsnullptr
0x08Grip_VFG_Body_FP_Fire_Aim_LastUAnimMontage*6 flagsnullptr
0x08Grip_AFG_Body_FP_FireUAnimMontage*6 flagsnullptr
0x08Grip_AFG_Body_FP_Fire_LastUAnimMontage*6 flagsnullptr
0x08Grip_AFG_Body_FP_Fire_AimUAnimMontage*6 flagsnullptr
0x08Grip_AFG_Body_FP_Fire_Aim_LastUAnimMontage*6 flagsnullptr
0x20SpeedReload_OneTimeFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x20SpeedReloadEmpty_OneTimeFWeaponAnim3 flags{Body_FP=nullptr, Body_TP=nullptr, Gun_FP=nullptr, Gun_TP=n…
0x08Reload_FP_AdsUAnimMontage*6 flagsnullptr
0x08ReloadEmpty_FP_AdsUAnimMontage*6 flagsnullptr
0x08Tactical_Reload_FP_AdsUAnimMontage*6 flagsnullptr
0x08Tactical_ReloadEmpty_FP_AdsUAnimMontage*6 flagsnullptr
0x01bEmptyReloadbool6 flagsfalse
0x01bHasRetentionAdditivesbool6 flagsfalse
0x01bHasLoweredAdditivesbool6 flagsfalse
0x01bHasSightAdditivesbool6 flagsfalse
0x01bOverrideFireAnimForGripbool6 flagsfalse
0x01bUseOneTimeSpeedReloadbool6 flagsfalse
0x10BE0x02padding / unreflected
0x08IdlePose_AFG_TPUAnimSequenceBase*6 flagsnullptr
0x08IdlePose_VFG_TPUAnimSequenceBase*6 flagsnullptr
0x08IdlePose_HSTOP_TPUAnimSequenceBase*6 flagsnullptr
0x08IdlePose_RK1_TPUAnimSequenceBase*6 flagsnullptr
0x08IdlePose_CQR_TPUAnimSequenceBase*6 flagsnullptr
0x08IdlePose_AI_CalmUAnimSequenceBase*6 flagsnullptr
0x08IdlePose_AI_AimingUAnimSequenceBase*6 flagsnullptr
Inherited from UDataAsset 1
OffsetSizeNameTypeFlagsDefault
0x08NativeClassTSubclassOf<UDataAsset>6 flags/Script/Engine.DataAsset

Functions 0

SignatureFlagsNativeParams
No reflected functions.

Used by 6

types with a member, parameter or interface of this type