0x00x0128
Members 12
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | LoadoutItems | TArray<ABaseItem*> | Transient+3 flags | [] | |
| 0x10 | PrimaryWeapons | TArray<ABaseItem*> | Transient+3 flags | [] | |
| 0x10 | SecondaryWeapons | TArray<ABaseItem*> | Transient+3 flags | [] | |
| 0x10 | LongTacticalItems | TArray<ABaseItem*> | Transient+3 flags | [] | |
| 0x10 | TacticalItems | TArray<ABaseItem*> | Transient+3 flags | [] | |
| 0x10 | BodyArmors | TArray<ABaseItem*> | Transient+3 flags | [] | |
| 0x10 | Helmets | TArray<ABaseItem*> | Transient+3 flags | [] | |
| 0x10 | HelmetMounts | TArray<ABaseItem*> | Transient+3 flags | [] | |
| 0x10 | Facewears | TArray<ABaseItem*> | Transient+3 flags | [] | |
| 0x10 | ArmorMaterials | TArray<UArmourMaterial*> | Transient+3 flags | [] | |
| 0x10 | CustomizationAssets | TArray<UCustomizationDataBase*> | Transient+3 flags | [] | |
| 0x50 | ItemLookupMap | TMap<FName, ABaseItem*> | 2 flags | <TMap> |
Functions 12
| Signature | Flags | Native | Params |
|---|---|---|---|
| TArray<ABaseItem*> GetTacticalItems() | FinalNative+1 flags | 0x10 | |
| TArray<ABaseItem*> GetSecondaryWeapons() | FinalNative+1 flags | 0x10 | |
| TArray<ABaseItem*> GetPrimaryWeapons() | FinalNative+1 flags | 0x10 | |
| TArray<ABaseItem*> GetLongTacticalItems() | FinalNative+1 flags | 0x10 | |
| TArray<TSubclassOf<ABaseItem>> GetLoadoutItemsInCategory(UObject* WorldContextObject, const EItemCategory& InItemCategory) | FinalNative+2 flags | 0x20 | |
| TArray<TSubclassOf<ABaseItem>> GetLoadoutItems(UObject* WorldContextObject) | FinalNative+2 flags | 0x18 | |
| TSubclassOf<ABaseItem> GetItemByLookupIdx(UObject* WorldContextObject, const FName& LookupIdx) | FinalNative+2 flags | 0x18 | |
| TArray<ABaseItem*> GetHelmets() | FinalNative+1 flags | 0x10 | |
| TArray<ABaseItem*> GetHelmetMounts() | FinalNative+1 flags | 0x10 | |
| TArray<ABaseItem*> GetFacewears() | FinalNative+1 flags | 0x10 | |
| TArray<ABaseItem*> GetBodyArmors() | FinalNative+1 flags | 0x10 | |
| ULoadoutManager* Get(UObject* WorldContextObject) | FinalNative+2 flags | 0x10 |