Zdexby TheHolyOneZ
4,358 structs
Struct

FAnimationDataTable

: FTableRowBase
/Script/ReadyOrNot.AnimationDataTable 0x00C8 (200 B) align 8 inherited 0x0008 /Script/ReadyOrNot
0x00x00C8

Members 10

OffsetSizeNameTypeFlags
0x50AnimDataTMap<EAnimWeaponType, FAnimStanceData>3 flags
0x01bRestartIfAlreadyPlayingbool7 flags
0x00590x03padding / unreflected
0x04MaxRandomDelayfloat7 flags
0x04Cooldownfloat7 flags
0x01bNoCanPlayWhileStrafingbool7 flags
0x01bNoCanPlayWhileNotStrafingbool7 flags
0x01bCanQueuebool7 flags
0x01bCanAnimationBeInteruptedbool7 flags
0x50OverrideAnimationTMap<TSubclassOf<ABaseItem>, FName>3 flags
0x10CanOnlyBeInteruptedByTArray<FString>4 flags