Zdexby TheHolyOneZ
5,360 classes
Class

AFlashlightItem

: ABaseDeviceItem : ABaseItem : AActor : UObject
/Script/StormEscape.FlashlightItem 0x06A0 (1,696 B) align 16 inherited 0x0570 vtable /Script/StormEscape
0x00x06A0

Members 26

OffsetSizeNameTypeFlagsDefault
0x08LightUSpotLightComponent*Protected+9 flags/Script/StormEscape.Default__FlashlightItem.Light
0x08bleedUSpotLightComponent*Protected+9 flags/Script/StormEscape.Default__FlashlightItem.bleed
0x04ColorFColorProtected+8 flags{B=255, G=255, R=255, A=255}
0x04IntensityfloatProtected+8 flags15000
0x08intensityMultiplierCurveUCurveFloat*Protected+7 flagsnullptr
0x04ReachfloatProtected+8 flags1000
0x058C0x04padding / unreflected
0x10ConeAngleFVector2DProtected+8 flags{X=12, Y=30}
0x04bleedPercentfloatProtected+8 flags0.05
0x05A40x04padding / unreflected
0x10bleedAngleFVector2DProtected+8 flags{X=50, Y=70}
0x08toggleAnimationUAnimMontage*Protected+7 flagsnullptr
0x10flickerDurationFVector2DProtected+8 flags{X=0.30000001192092896, Y=1}
0x04flickerSpeedfloatProtected+8 flags100
0x04flickerStrengthfloatProtected+8 flags0.1
0x08flickerStrengthCurveUCurveFloat*Protected+7 flagsnullptr
0x04flickerChancefloatProtected+8 flags0.3
0x05E40x04padding / unreflected
0x08flickerChanceCurveUCurveFloat*Protected+7 flagsnullptr
0x04flickerCooldownfloatProtected+8 flags5
0x05F40x04padding / unreflected
0x28flickerCooldownCurveTSoftObjectPtr<UCurveFloat>Protected+6 flags<SoftObjectProperty>
0x04intensityLossfloatProtected+8 flags1
0x04reachLossfloatProtected+8 flags1
0x04angleLossfloatProtected+8 flags1
0x062C0x04padding / unreflected
0x10blackoutDurationFVector2DProtected+8 flags{X=0.30000001192092896, Y=5}
0x04blackoutChancefloatProtected+8 flags0.1
0x06440x04padding / unreflected
0x28blackoutChanceCurveTSoftObjectPtr<UCurveFloat>Protected+6 flags<SoftObjectProperty>
0x08MeshDynamicMaterialUMaterialInstanceDynamic*Protected+5 flagsnullptr
0x06780x04padding / unreflected
0x01bDebugDurabilityboolProtected+7 flagsfalse
0x067D0x23unreflected bytes to end of AFlashlightItem
Inherited from ABaseDeviceItem 4
OffsetSizeNameTypeFlagsDefault
0x04durabilityfloatNetRepNotify+8 flags1
0x04maxDurabilityfloatProtected+8 flags1
0x04activationCostfloatProtected+8 flags0
0x04consumePerSecondfloatProtected+8 flags0
Inherited from ABaseItem 56
OffsetSizeNameTypeFlagsDefault
0x08itemMeshUStaticMeshComponent*Protected+10 flags/Script/StormEscape.Default__BaseItem.itemMesh
0x08itemCollisionUSphereComponent*Protected+10 flags/Script/StormEscape.Default__BaseItem.itemCollision
0x08highlightIconUMaterialBillboardComponent*Protected+10 flags/Script/StormEscape.Default__BaseItem.highlightIcon
0x08interactWidgetUWidgetComponent*Protected+10 flags/Script/StormEscape.Default__BaseItem.interactWidget
0x08ItemSpringArmUSpringArmComponent*Protected+10 flags/Script/StormEscape.Default__BaseItem.ItemSpringArm
0x08ItemAudioComponentUItemAudioComponent*Protected+12 flags/Script/StormEscape.Default__BaseItem.ItemAudioComponent
0x08ItemCarryAudioComponentUItemCarryAudioComponent*Protected+12 flags/Script/StormEscape.Default__BaseItem.ItemCarryAudioCompone…
0x08userComponentUInteractComponent*Protected+6 flagsnullptr
0x01bIsCosmeticItemboolProtected+8 flagsfalse
0x01bInitializedExternallyboolProtected+9 flagsfalse
0x03020x06padding / unreflected
0x50InventoryIconsTMap<int32, TSoftObjectPtr<UTexture2D>>Protected+5 flags<TMap>
0x01bUseActivatedIconboolProtected+9 flagsfalse
0x03590x07padding / unreflected
0x50ActivatedInventoryIconsTMap<int32, TSoftObjectPtr<UTexture2D>>Protected+5 flags<TMap>
0x10DisplayNameFTextProtected+4 flags<FText>
0x10PrimaryActionDescriptionFTextProtected+4 flags<FText>
0x10SecondaryActionDescriptionFTextProtected+4 flags<FText>
0x04ItemSizeint32Protected+9 flags1
0x01bDropsWhenOtherSelectedboolProtected+9 flagsfalse
0x01bIsPermanentItemboolNetProtected+9 flagsfalse
0x01bCanOnlyCollectboolProtected+9 flagsfalse
0x01bIsTransientItemboolProtected+9 flagsfalse
0x01bDeactivatesWhenStoredboolProtected+9 flagstrue
0x01bDeactivatesWhenDroppedboolProtected+9 flagstrue
0x01bWasActiveWhenStoredboolNetProtected+9 flagsfalse
0x01ItemTypeEItemTypeProtected+8 flagsNone
0x01bUpdateOwnerOnInteractboolProtected+7 flagsfalse
0x01bIsPickableboolNetProtected+8 flagsfalse
0x01heldObjectTypeEHeldObjectTypeProtected+8 flagsDefault
0x03EF0x01padding / unreflected
0x08grabSocketFNameProtected+8 flagsDefaultSocket
0x08pickupAnimationFPUAnimMontage*Protected+8 flagsnullptr
0x08pickupAnimationTPUAnimMontage*Protected+8 flagsnullptr
0x01bTwoHandedItemboolProtected+8 flagsfalse
0x01ItemWeightEWeatherObjectWeightProtected+8 flagsMedium
0x01activationTypeEActivationTypeProtected+8 flagsHold
0x01bAutoActivateboolProtected+7 flagsfalse
0x01bActivatesOnceboolProtected+8 flagsfalse
0x01progressTypeEProgressTypeProtected+8 flagsActivation
0x040E0x02padding / unreflected
0x04actionDurationfloatNetRepNotify+9 flags0
0x04140x04padding / unreflected
0x08GrabSoundUSoundBase*Protected+8 flagsnullptr
0x08HoldSoundUSoundBase*Protected+8 flagsnullptr
0x01bIsSelectedboolNetRepNotify+7 flagsfalse
0x01bIsHeldboolNetRepNotify+7 flagsfalse
0x01bIsFocusedboolNetRepNotify+7 flagsfalse
0x01bIsBeingInteractedboolNetRepNotify+7 flagsfalse
0x01bIsCompleteboolNetRepNotify+7 flagsfalse
0x01bIsHiddenboolNetRepNotify+7 flagsfalse
0x01bIsDiscardedboolNetRepNotify+8 flagsfalse
0x01bIsScavengedItemboolNetRepNotify+6 flagsfalse
0x04300x10padding / unreflected
0x08TimingWheelClassTSubclassOf<UTimingWheelWidget>Protected+8 flagsnullptr
0x10TimingWheelLevelDataTArray<FTimingWheelLevelData>NetProtected+6 flags[]
0x04TimingWheelDamagefloatNetProtected+9 flags20
0x045C0x04padding / unreflected
0x10OnActivationChangedDelegateFMulticastScriptDelegate4 flags<delegate>
0x01bActivatedboolNetRepNotify+7 flagsfalse
0x04710x47padding / unreflected
0x04progressfloatNetRepNotify+7 flags0
0x04BC0x24padding / unreflected
0x60ServerAuthoredPhysicsReplicatedTransformFTransformNetRepNotify+4 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x01bIsItemAlwaysNetRelevantboolNetRepNotify+5 flagsfalse
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 9

SignatureFlagsNativeParams
void Server_Deactivate()FinalNative+2 flags0x00
void Server_Activate()FinalNative+2 flags0x00
void MulticastStopFlicker()FinalNative+2 flags0x00
void MulticastStartFlicker(float loss, float Duration, float blackout)FinalNative+2 flags0x0C
float GetIntensityMultiplier()FinalNative+1 flags0x04
float GetFlickerStrength()FinalNative+1 flags0x04
float GetFlickerCooldown()FinalNative+1 flags0x04
float GetFlickerChance()FinalNative+1 flags0x04
float GetBlackoutChance()FinalNative+1 flags0x04