implements ILandscapeSplineInterface
0x00x07C0
Members 81
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x02A8 | 0x08 | padding / unreflected | |||
| 0x08 | SplineComponent | ULandscapeSplinesComponent* | Protected+8 flags | nullptr | |
| 0x10 | LandscapeGuid | FGuid | Protected+5 flags | {A=0, B=0, C=0, D=0} | |
| 0x10 | OriginalLandscapeGuid | FGuid | TransientProtected+6 flags | {A=0, B=0, C=0, D=0} | |
| 0x01 | bEnableNanite | bool | Protected+8 flags | false | |
| 0x02D9 | 0x07 | padding / unreflected | |||
| 0x10 | PerLODOverrideMaterials | TArray<FLandscapePerLODMaterialOverride> | Protected+3 flags | [] | |
| 0x01 | bDisableRuntimeGrassMapGeneration | bool | Protected+5 flags | false | |
| 0x02F1 | 0x03 | padding / unreflected | |||
| 0x08 | LandscapeSectionOffset | FIntPoint | 5 flags | {X=0, Y=0} | |
| 0x04 | MaxLODLevel | int32 | 6 flags | -1 | |
| 0x04 | LOD0ScreenSize | float | 6 flags | 0.5 | |
| 0x04 | LODGroupKey | uint32 | 7 flags | 0 | |
| 0x04 | LOD0DistributionSetting | float | 6 flags | 1.25 | |
| 0x04 | LODDistributionSetting | float | 6 flags | 3 | |
| 0x68 | ScalableLOD0ScreenSize | FPerQualityLevelFloat | 2 flags | {Default=0.5, PerQuality=<TMap>} | |
| 0x68 | ScalableLOD0DistributionSetting | FPerQualityLevelFloat | 2 flags | {Default=1.25, PerQuality=<TMap>} | |
| 0x68 | ScalableLODDistributionSetting | FPerQualityLevelFloat | 2 flags | {Default=3, PerQuality=<TMap>} | |
| 0x01 | bUseScalableLODSettings | bool | 6 flags | false | |
| 0x0449 | 0x03 | padding / unreflected | |||
| 0x04 | LODBlendRange | float | 6 flags | 0.1 | |
| 0x04 | StaticLightingLOD | int32 | 6 flags | 0 | |
| 0x0454 | 0x04 | padding / unreflected | |||
| 0x08 | DefaultPhysMaterial | UPhysicalMaterial* | 7 flags | nullptr | |
| 0x04 | StreamingDistanceMultiplier | float | 6 flags | 1 | |
| 0x0464 | 0x04 | padding / unreflected | |||
| 0x08 | LandscapeMaterial | UMaterialInterface* | 8 flags | nullptr | |
| 0x08 | LandscapeHoleMaterial | UMaterialInterface* | 8 flags | nullptr | |
| 0x10 | RuntimeVirtualTextures | TArray<URuntimeVirtualTexture*> | 6 flags | [] | |
| 0x01 | bSetCreateRuntimeVirtualTextureVolumes | bool | Transient+7 flags | false | |
| 0x01 | bVirtualTextureRenderWithQuad | bool | 9 flags | false | |
| 0x01 | bVirtualTextureRenderWithQuadHQ | bool | 9 flags | true | |
| 0x048B | 0x01 | padding / unreflected | |||
| 0x04 | VirtualTextureNumLods | int32 | 9 flags | 6 | |
| 0x04 | VirtualTextureLodBias | int32 | 9 flags | 0 | |
| 0x01 | VirtualTextureRenderPassType | ERuntimeVirtualTextureMainPassType | 7 flags | Always | |
| 0x0495 | 0x03 | padding / unreflected | |||
| 0x04 | NegativeZBoundsExtension | float | 6 flags | 0 | |
| 0x04 | PositiveZBoundsExtension | float | 6 flags | 0 | |
| 0x10 | LandscapeComponents | TArray<ULandscapeComponent*> | 6 flags | [] | |
| 0x10 | CollisionComponents | TArray<ULandscapeHeightfieldCollisionComponent*> | 6 flags | [] | |
| 0x10 | FoliageComponents | TArray<UHierarchicalInstancedStaticMeshComponent*> | Transient+7 flags | [] | |
| 0x08 | NaniteComponent | ULandscapeNaniteComponent* | Deprecated+8 flags | nullptr | |
| 0x10 | NaniteComponents | TArray<ULandscapeNaniteComponent*> | 9 flags | [] | |
| 0x04E8 | 0x64 | padding / unreflected | |||
| 0x04 | GrassTypesMaxDiscardDistance | float | 5 flags | 0 | |
| 0x0550 | 0x10 | padding / unreflected | |||
| 0x04 | StaticLightingResolution | float | 6 flags | 1 | |
| 0x01 | CastShadow : 1bit 0 | bool | 6 flags | true | |
| 0x01 | bCastDynamicShadow : 1bit 1 | bool | 7 flags | true | |
| 0x01 | bCastStaticShadow : 1bit 2 | bool | 7 flags | true | |
| 0x01 | ShadowCacheInvalidationBehavior | EShadowCacheInvalidationBehavior | 9 flags | Auto | |
| 0x01 | bCastContactShadow : 1bit 0 | bool | 7 flags | true | |
| 0x0567 | 0x01 | padding / unreflected | |||
| 0x01 | bCastFarShadow : 1bit 0 | bool | 7 flags | true | |
| 0x0569 | 0x03 | padding / unreflected | |||
| 0x01 | bCastHiddenShadow : 1bit 0 | bool | 7 flags | false | |
| 0x056D | 0x03 | padding / unreflected | |||
| 0x01 | bCastShadowAsTwoSided : 1bit 0 | bool | 7 flags | false | |
| 0x0571 | 0x03 | padding / unreflected | |||
| 0x01 | bAffectDistanceFieldLighting : 1bit 0 | bool | 7 flags | true | |
| 0x01 | bAffectDynamicIndirectLighting : 1bit 1 | bool | 8 flags | true | |
| 0x01 | bAffectIndirectLightingWhileHidden : 1bit 2 | bool | 8 flags | false | |
| 0x01 | LightingChannels | FLightingChannels | 6 flags | {bChannel0=true, bChannel1=false, bChannel2=false} | |
| 0x0576 | 0x02 | padding / unreflected | |||
| 0x01 | bUseMaterialPositionOffsetInStaticLighting : 1bit 0 | bool | 5 flags | false | |
| 0x0579 | 0x03 | padding / unreflected | |||
| 0x04 | NonNaniteVirtualShadowMapConstantDepthBias | float | 7 flags | 150 | |
| 0x04 | NonNaniteVirtualShadowMapInvalidationHeightErrorThreshold | float | 7 flags | 250 | |
| 0x04 | NonNaniteVirtualShadowMapInvalidationScreenSizeLimit | float | 7 flags | 0.2 | |
| 0x01 | bHoldout : 1bit 0 | bool | 7 flags | false | |
| 0x0589 | 0x03 | padding / unreflected | |||
| 0x01 | bRenderCustomDepth : 1bit 0 | bool | 7 flags | false | |
| 0x058D | 0x03 | padding / unreflected | |||
| 0x01 | CustomDepthStencilWriteMask | ERendererStencilMask | 9 flags | ERSM_Default | |
| 0x0591 | 0x03 | padding / unreflected | |||
| 0x04 | CustomDepthStencilValue | int32 | 9 flags | 0 | |
| 0x04 | LDMaxDrawDistance | float | 9 flags | 0 | |
| 0x18 | LightmassSettings | FLightmassPrimitiveSettings | 3 flags | {bUseTwoSidedLighting=false, bShadowIndirectOnly=false, bUs… | |
| 0x04 | CollisionMipLevel | int32 | 6 flags | 0 | |
| 0x04 | SimpleCollisionMipLevel | int32 | 6 flags | 0 | |
| 0x05BC | 0x04 | padding / unreflected | |||
| 0x180 | BodyInstance | FBodyInstance | 4 flags | {PositionSolverIterationCount=8, VelocitySolverIterationCou… | |
| 0x01 | bGenerateOverlapEvents : 1bit 0 | bool | 6 flags | false | |
| 0x01 | bBakeMaterialPositionOffsetIntoCollision : 1bit 1 | bool | 5 flags | false | |
| 0x0741 | 0x07 | padding / unreflected | |||
| 0x08 | RegisteredToSubsystem | ULandscapeSubsystem* | Transient+8 flags | nullptr | |
| 0x04 | ComponentSizeQuads | int32 | 5 flags | 0 | |
| 0x04 | SubsectionSizeQuads | int32 | 5 flags | 0 | |
| 0x04 | NumSubsections | int32 | 5 flags | 0 | |
| 0x01 | bUsedForNavigation : 1bit 0 | bool | 4 flags | true | |
| 0x01 | bFillCollisionUnderLandscapeForNavmesh : 1bit 1 | bool | 4 flags | false | |
| 0x075D | 0x03 | padding / unreflected | |||
| 0x01 | NavigationGeometryGatheringMode | ENavDataGatheringMode | 7 flags | Default | |
| 0x01 | bUseDynamicMaterialInstance | bool | 6 flags | false | |
| 0x01 | bUseLandscapeForCullingInvisibleHLODVertices | bool | 6 flags | false | |
| 0x01 | bHasLayersContent | bool | 5 flags | false | |
| 0x0764 | 0x02 | padding / unreflected | |||
| 0x01 | bUseCompressedHeightmapStorage | bool | Deprecated+5 flags | false | |
| 0x01 | bStripPhysicsWhenCookedClient | bool | 7 flags | false | |
| 0x01 | bStripPhysicsWhenCookedServer | bool | 7 flags | false | |
| 0x01 | bStripGrassWhenCookedClient | bool | 7 flags | false | |
| 0x01 | bStripGrassWhenCookedServer | bool | 7 flags | false | |
| 0x076B | 0x05 | padding / unreflected | |||
| 0x50 | TargetLayers | TMap<FName, FLandscapeTargetLayerSettings> | 3 flags | <TMap> | |
Inherited from AActor 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 6 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0200 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetVirtualTextureRenderPassType(const ERuntimeVirtualTextureMainPassType& InType) | FinalNative+1 flags | 0x01 | |
| void SetLandscapeMaterialVectorParameterValue(const FName& ParameterName, const FLinearColor& Value) | FinalNative+1 flags | 0x18 | |
| void SetLandscapeMaterialTextureParameterValue(const FName& ParameterName, UTexture* Value) | FinalNative+1 flags | 0x10 | |
| void SetLandscapeMaterialScalarParameterValue(const FName& ParameterName, float Value) | FinalNative+1 flags | 0x0C | |
| bool LandscapeExportHeightmapToRenderTarget(UTextureRenderTarget2D* InRenderTarget, bool InExportHeightIntoRGChannel, bool InExportLandscapeProxies) | FinalNative+1 flags | 0x0B | |
| ALandscape* GetLandscapeActor() | NativePublic | 0x08 | |
| void EditorSetLandscapeMaterial(UMaterialInterface* NewLandscapeMaterial) | FinalNative+1 flags | 0x08 | |
| void EditorApplySpline(USplineComponent* InSplineComponent, float StartWidth, float EndWidth, float StartSideFalloff, float EndSideFalloff, float StartRoll, float EndRoll, int32 NumSubdivisions, bool bRaiseHeights, bool bLowerHeights, ULandscapeLayerInfoObject* PaintLayer, const FName& EditLayerName) | FinalNative+1 flags | 0x38 | |
| void ChangeLODDistanceFactor(float InLODDistanceFactor) | NativePublic | 0x04 | |
| void ChangeComponentScreenSizeToUseSubSections(float InComponentScreenSizeToUseSubSections) | NativePublic | 0x04 |