Zdexby TheHolyOneZ
5,360 classes
Class

ALandscapeProxy

: APartitionActor : AActor : UObject
/Script/Landscape.LandscapeProxy 0x07C0 (1,984 B) align 8 inherited 0x02A8 vtable /Script/Landscape
0x00x07C0

Members 81

OffsetSizeNameTypeFlagsDefault
0x02A80x08padding / unreflected
0x08SplineComponentULandscapeSplinesComponent*Protected+8 flagsnullptr
0x10LandscapeGuidFGuidProtected+5 flags{A=0, B=0, C=0, D=0}
0x10OriginalLandscapeGuidFGuidTransientProtected+6 flags{A=0, B=0, C=0, D=0}
0x01bEnableNaniteboolProtected+8 flagsfalse
0x02D90x07padding / unreflected
0x10PerLODOverrideMaterialsTArray<FLandscapePerLODMaterialOverride>Protected+3 flags[]
0x01bDisableRuntimeGrassMapGenerationboolProtected+5 flagsfalse
0x02F10x03padding / unreflected
0x08LandscapeSectionOffsetFIntPoint5 flags{X=0, Y=0}
0x04MaxLODLevelint326 flags-1
0x04LOD0ScreenSizefloat6 flags0.5
0x04LODGroupKeyuint327 flags0
0x04LOD0DistributionSettingfloat6 flags1.25
0x04LODDistributionSettingfloat6 flags3
0x68ScalableLOD0ScreenSizeFPerQualityLevelFloat2 flags{Default=0.5, PerQuality=<TMap>}
0x68ScalableLOD0DistributionSettingFPerQualityLevelFloat2 flags{Default=1.25, PerQuality=<TMap>}
0x68ScalableLODDistributionSettingFPerQualityLevelFloat2 flags{Default=3, PerQuality=<TMap>}
0x01bUseScalableLODSettingsbool6 flagsfalse
0x04490x03padding / unreflected
0x04LODBlendRangefloat6 flags0.1
0x04StaticLightingLODint326 flags0
0x04540x04padding / unreflected
0x08DefaultPhysMaterialUPhysicalMaterial*7 flagsnullptr
0x04StreamingDistanceMultiplierfloat6 flags1
0x04640x04padding / unreflected
0x08LandscapeMaterialUMaterialInterface*8 flagsnullptr
0x08LandscapeHoleMaterialUMaterialInterface*8 flagsnullptr
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>6 flags[]
0x01bSetCreateRuntimeVirtualTextureVolumesboolTransient+7 flagsfalse
0x01bVirtualTextureRenderWithQuadbool9 flagsfalse
0x01bVirtualTextureRenderWithQuadHQbool9 flagstrue
0x048B0x01padding / unreflected
0x04VirtualTextureNumLodsint329 flags6
0x04VirtualTextureLodBiasint329 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType7 flagsAlways
0x04950x03padding / unreflected
0x04NegativeZBoundsExtensionfloat6 flags0
0x04PositiveZBoundsExtensionfloat6 flags0
0x10LandscapeComponentsTArray<ULandscapeComponent*>6 flags[]
0x10CollisionComponentsTArray<ULandscapeHeightfieldCollisionComponent*>6 flags[]
0x10FoliageComponentsTArray<UHierarchicalInstancedStaticMeshComponent*>Transient+7 flags[]
0x08NaniteComponentULandscapeNaniteComponent*Deprecated+8 flagsnullptr
0x10NaniteComponentsTArray<ULandscapeNaniteComponent*>9 flags[]
0x04E80x64padding / unreflected
0x04GrassTypesMaxDiscardDistancefloat5 flags0
0x05500x10padding / unreflected
0x04StaticLightingResolutionfloat6 flags1
0x01CastShadow : 1bit 0bool6 flagstrue
0x01bCastDynamicShadow : 1bit 1bool7 flagstrue
0x01bCastStaticShadow : 1bit 2bool7 flagstrue
0x01ShadowCacheInvalidationBehaviorEShadowCacheInvalidationBehavior9 flagsAuto
0x01bCastContactShadow : 1bit 0bool7 flagstrue
0x05670x01padding / unreflected
0x01bCastFarShadow : 1bit 0bool7 flagstrue
0x05690x03padding / unreflected
0x01bCastHiddenShadow : 1bit 0bool7 flagsfalse
0x056D0x03padding / unreflected
0x01bCastShadowAsTwoSided : 1bit 0bool7 flagsfalse
0x05710x03padding / unreflected
0x01bAffectDistanceFieldLighting : 1bit 0bool7 flagstrue
0x01bAffectDynamicIndirectLighting : 1bit 1bool8 flagstrue
0x01bAffectIndirectLightingWhileHidden : 1bit 2bool8 flagsfalse
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x05760x02padding / unreflected
0x01bUseMaterialPositionOffsetInStaticLighting : 1bit 0bool5 flagsfalse
0x05790x03padding / unreflected
0x04NonNaniteVirtualShadowMapConstantDepthBiasfloat7 flags150
0x04NonNaniteVirtualShadowMapInvalidationHeightErrorThresholdfloat7 flags250
0x04NonNaniteVirtualShadowMapInvalidationScreenSizeLimitfloat7 flags0.2
0x01bHoldout : 1bit 0bool7 flagsfalse
0x05890x03padding / unreflected
0x01bRenderCustomDepth : 1bit 0bool7 flagsfalse
0x058D0x03padding / unreflected
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x05910x03padding / unreflected
0x04CustomDepthStencilValueint329 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x18LightmassSettingsFLightmassPrimitiveSettings3 flags{bUseTwoSidedLighting=false, bShadowIndirectOnly=false, bUs…
0x04CollisionMipLevelint326 flags0
0x04SimpleCollisionMipLevelint326 flags0
0x05BC0x04padding / unreflected
0x180BodyInstanceFBodyInstance4 flags{PositionSolverIterationCount=8, VelocitySolverIterationCou…
0x01bGenerateOverlapEvents : 1bit 0bool6 flagsfalse
0x01bBakeMaterialPositionOffsetIntoCollision : 1bit 1bool5 flagsfalse
0x07410x07padding / unreflected
0x08RegisteredToSubsystemULandscapeSubsystem*Transient+8 flagsnullptr
0x04ComponentSizeQuadsint325 flags0
0x04SubsectionSizeQuadsint325 flags0
0x04NumSubsectionsint325 flags0
0x01bUsedForNavigation : 1bit 0bool4 flagstrue
0x01bFillCollisionUnderLandscapeForNavmesh : 1bit 1bool4 flagsfalse
0x075D0x03padding / unreflected
0x01bUseDynamicMaterialInstancebool6 flagsfalse
0x01bUseLandscapeForCullingInvisibleHLODVerticesbool6 flagsfalse
0x01bHasLayersContentbool5 flagsfalse
0x07640x02padding / unreflected
0x01bUseCompressedHeightmapStorageboolDeprecated+5 flagsfalse
0x01bStripPhysicsWhenCookedClientbool7 flagsfalse
0x01bStripPhysicsWhenCookedServerbool7 flagsfalse
0x01bStripGrassWhenCookedClientbool7 flagsfalse
0x01bStripGrassWhenCookedServerbool7 flagsfalse
0x076B0x05padding / unreflected
0x50TargetLayersTMap<FName, FLandscapeTargetLayerSettings>3 flags<TMap>
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 10

SignatureFlagsNativeParams
void SetVirtualTextureRenderPassType(const ERuntimeVirtualTextureMainPassType& InType)FinalNative+1 flags0x01
void SetLandscapeMaterialVectorParameterValue(const FName& ParameterName, const FLinearColor& Value)FinalNative+1 flags0x18
void SetLandscapeMaterialTextureParameterValue(const FName& ParameterName, UTexture* Value)FinalNative+1 flags0x10
void SetLandscapeMaterialScalarParameterValue(const FName& ParameterName, float Value)FinalNative+1 flags0x0C
bool LandscapeExportHeightmapToRenderTarget(UTextureRenderTarget2D* InRenderTarget, bool InExportHeightIntoRGChannel, bool InExportLandscapeProxies)FinalNative+1 flags0x0B
ALandscape* GetLandscapeActor()NativePublic0x08
void EditorSetLandscapeMaterial(UMaterialInterface* NewLandscapeMaterial)FinalNative+1 flags0x08
void EditorApplySpline(USplineComponent* InSplineComponent, float StartWidth, float EndWidth, float StartSideFalloff, float EndSideFalloff, float StartRoll, float EndRoll, int32 NumSubdivisions, bool bRaiseHeights, bool bLowerHeights, ULandscapeLayerInfoObject* PaintLayer, const FName& EditLayerName)FinalNative+1 flags0x38
void ChangeLODDistanceFactor(float InLODDistanceFactor)NativePublic0x04
void ChangeComponentScreenSizeToUseSubSections(float InComponentScreenSizeToUseSubSections)NativePublic0x04

Subclasses 2

Used by 1

types with a member, parameter or interface of this type