Zdexby TheHolyOneZ
5,360 classes
/Script/Engine.SplineComponent 0x05D0 (1,488 B) align 16 inherited 0x0520 vtable /Script/Engine
0x00x05D0

Members 13

OffsetSizeNameTypeFlagsDefault
0x18SplineFSplineTransient+3 flags{}
0x68SplineCurvesFSplineCurvesNet+2 flags{Position={Points=[2 items], bIsLooped=false, LoopKeyOffset…
0x04ReparamStepsPerSegmentint32Net+7 flags10
0x04Durationfloat7 flags1
0x01bStationaryEndpointsboolNet+8 flagsfalse
0x01bSplineHasBeenEditedboolNet+6 flagsfalse
0x01bModifiedByConstructionScriptbool5 flagsfalse
0x01bInputSplinePointsToConstructionScriptboolNet+7 flagsfalse
0x01bDrawDebugbool7 flagstrue
0x01bClosedLoopboolNet+6 flagsfalse
0x01bLoopPositionOverrideboolNet+6 flagsfalse
0x05AF0x01padding / unreflected
0x04LoopPositionfloatNet+6 flags0
0x05B40x04padding / unreflected
0x18DefaultUpVectorFVectorNet+7 flags{X=0, Y=0, Z=1}
Inherited from UPrimitiveComponent 109
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flagsILCQ_Point
0x01LightmapTypeELightmapType9 flagsDefault
0x01HLODBatchingPolicyEHLODBatchingPolicy8 flagsNone
0x01ShadowCacheInvalidationBehaviorEShadowCacheInvalidationBehavior9 flagsAuto
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsActorTextureStreamingBuiltData : 1bit 1bool3 flagsfalse
0x01bIsValidTextureStreamingBuiltData : 1bit 2bool3 flagsfalse
0x01bNeverDistanceCull : 1bit 3bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 2bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 3bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 4bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 5bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 6bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 7bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 0bool7 flagstrue
0x01bVisibleInReflectionCaptures : 1bit 1bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 2bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 3bool7 flagstrue
0x01bRenderInMainPass : 1bit 4bool7 flagstrue
0x01bRenderInDepthPass : 1bit 5bool7 flagstrue
0x01bReceivesDecals : 1bit 6bool7 flagstrue
0x01bHoldout : 1bit 7bool8 flagsfalse
0x01bOwnerNoSee : 1bit 0bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 1bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 2bool7 flagsfalse
0x01bUseAsOccluder : 1bit 3bool7 flagsfalse
0x01bSelectable : 1bit 4bool3 flagstrue
0x01bWantsEditorEffects : 1bit 5bool3 flagsfalse
0x01bForceMipStreaming : 1bit 6bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 7bool7 flagsfalse
0x01CastShadow : 1bit 0bool7 flagsfalse
0x01bEmissiveLightSource : 1bit 1bool7 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 2bool8 flagstrue
0x01bAffectIndirectLightingWhileHidden : 1bit 3bool8 flagsfalse
0x01bAffectDistanceFieldLighting : 1bit 4bool7 flagstrue
0x01bCastDynamicShadow : 1bit 5bool7 flagstrue
0x01bCastStaticShadow : 1bit 6bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 7bool7 flagsfalse
0x01bCastContactShadow : 1bit 0bool7 flagstrue
0x01bSelfShadowOnly : 1bit 1bool7 flagsfalse
0x01bCastFarShadow : 1bit 2bool7 flagsfalse
0x01bCastInsetShadow : 1bit 3bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 4bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 5bool8 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 6bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 7boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 0bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 1bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 2bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 3bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 4bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 5bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 6bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 7bool5 flagstrue
0x01bFillCollisionUnderneathForNavmesh : 1bit 0bool4 flagsfalse
0x01bRasterizeAsFilledConvexVolume : 1bit 1bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 2bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 3bool3 flagstrue
0x01bUseEditorCompositing : 1bit 4bool3 flagsfalse
0x01bIsBeingMovedByEditor : 1bit 5boolTransient+4 flagsfalse
0x01bRenderCustomDepth : 1bit 6bool7 flagsfalse
0x01bVisibleInSceneCaptureOnly : 1bit 7bool7 flagsfalse
0x01bHiddenInSceneCapture : 1bit 0bool7 flagsfalse
0x01bRayTracingFarField : 1bit 1bool3 flagsfalse
0x01FirstPersonPrimitiveTypeEFirstPersonPrimitiveType9 flagsNone
0x01bHasNoStreamableTextures : 1bit 1boolProtected+3 flagsfalse
0x01bStaticWhenNotMoveable : 1bit 2boolProtected+7 flagstrue
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flagsNo
0x02760x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flagsECB_Yes
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x02790x20padding / unreflected
0x01RayTracingGroupCullingPriorityERayTracingGroupCullingPriority9 flagsCP_4_DEFAULT
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x01ExcludeFromHLODLevelsuint87 flags0
0x04RayTracingGroupIdint329 flags-1
0x04VisibilityIdint325 flags-1
0x04CustomDepthStencilValueint329 flags0
0x10CustomPrimitiveDataFCustomPrimitiveData2 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x02C80x28padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04TranslucencySortDistanceOffsetfloat9 flags0
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>6 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType7 flagsExclusive
0x030C0x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x03180x30padding / unreflected
0x10MoveIgnoreActorsTArray<AActor*>Transient+5 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+7 flags[]
0x03680x10padding / unreflected
0x180BodyInstanceFBodyInstance4 flags{PositionSolverIterationCount=8, VelocitySolverIterationCou…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x04FD0x01padding / unreflected
0x01OnComponentPhysicsStateChangedFMulticastScriptDelegate5 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x05070x11padding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*9 flagsnullptr
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00D80x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01000x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 112

SignatureFlagsNativeParams
void UpdateSpline()NativePublic0x00
void SetWorldLocationAtSplinePoint(int32 PointIndex, const FVector& InLocation)FinalNative+1 flags0x20
void SetUpVectorAtSplinePoint(int32 PointIndex, const FVector& InUpVector, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline)FinalNative+1 flags0x22
void SetUnselectedSplineSegmentColor(const FLinearColor& SegmentColor)FinalNative+1 flags0x10
void SetTangentsAtSplinePoint(int32 PointIndex, const FVector& InArriveTangent, const FVector& InLeaveTangent, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline)FinalNative+1 flags0x3A
void SetTangentColor(const FLinearColor& TangentColor)FinalNative+1 flags0x10
void SetTangentAtSplinePoint(int32 PointIndex, const FVector& InTangent, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline)FinalNative+1 flags0x22
void SetSplineWorldPoints(const TArray<FVector>& Points)FinalNative+1 flags0x10
void SetSplinePointType(int32 PointIndex, const ESplinePointType& Type, bool bUpdateSpline)FinalNative+1 flags0x06
void SetSplinePoints(const TArray<FVector>& Points, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline)FinalNative+1 flags0x12
void SetSplineLocalPoints(const TArray<FVector>& Points)FinalNative+1 flags0x10
void SetSelectedSplineSegmentColor(const FLinearColor& SegmentColor)FinalNative+1 flags0x10
void SetScaleAtSplinePoint(int32 PointIndex, const FVector& InScaleVector, bool bUpdateSpline)FinalNative+1 flags0x21
void SetRotationAtSplinePoint(int32 PointIndex, const FRotator& InRotation, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline)FinalNative+1 flags0x22
void SetOverrideConstructionScript(bool InOverride)NativePublic0x01
void SetLocationAtSplinePoint(int32 PointIndex, const FVector& InLocation, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline)FinalNative+1 flags0x22
void SetDrawDebug(bool bShow)FinalNative+1 flags0x01
void SetDefaultUpVector(const FVector& UpVector, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x19
void SetClosedLoopAtPosition(bool bInClosedLoop, float Key, bool bUpdateSpline)FinalNative+1 flags0x09
void SetClosedLoop(bool bInClosedLoop, bool bUpdateSpline)FinalNative+1 flags0x02
void RemoveSplinePoint(int32 Index, bool bUpdateSpline)FinalNative+1 flags0x05
bool IsClosedLoop()FinalNative+1 flags0x01
FVector GetWorldTangentAtDistanceAlongSpline(float Distance)FinalNative+1 flags0x20
FRotator GetWorldRotationAtTime(float Time, bool bUseConstantVelocity)FinalNative+1 flags0x20
FRotator GetWorldRotationAtDistanceAlongSpline(float Distance)FinalNative+1 flags0x20
FVector GetWorldLocationAtTime(float Time, bool bUseConstantVelocity)FinalNative+1 flags0x20
FVector GetWorldLocationAtSplinePoint(int32 PointIndex)FinalNative+1 flags0x20
FVector GetWorldLocationAtDistanceAlongSpline(float Distance)FinalNative+1 flags0x20
FVector GetWorldDirectionAtTime(float Time, bool bUseConstantVelocity)FinalNative+1 flags0x20
FVector GetWorldDirectionAtDistanceAlongSpline(float Distance)FinalNative+1 flags0x20
FVector GetVectorPropertyAtSplinePoint(int32 Index, const FName& PropertyName)FinalNative+1 flags0x28
FVector GetVectorPropertyAtSplineInputKey(float InKey, const FName& PropertyName)FinalNative+1 flags0x28
FVector GetUpVectorAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity)FinalNative+1 flags0x20
FVector GetUpVectorAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FVector GetUpVectorAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FVector GetUpVectorAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FTransform GetTransformAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity, bool bUseScale)FinalNative+1 flags0x70
FTransform GetTransformAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale)FinalNative+1 flags0x70
FTransform GetTransformAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale)FinalNative+1 flags0x70
FTransform GetTransformAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale)FinalNative+1 flags0x70
float GetTimeAtDistanceAlongSpline(float Distance)FinalNative+1 flags0x08
FVector GetTangentAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity)FinalNative+1 flags0x20
FVector GetTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FVector GetTangentAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FVector GetTangentAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
ESplinePointType GetSplinePointType(int32 PointIndex)FinalNative+1 flags0x05
FSplinePoint GetSplinePointAt(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x90
float GetSplineLength()FinalNative+1 flags0x04
FVector GetScaleAtTime(float Time, bool bUseConstantVelocity)FinalNative+1 flags0x20
FVector GetScaleAtSplinePoint(int32 PointIndex)FinalNative+1 flags0x20
FVector GetScaleAtSplineInputKey(float InKey)FinalNative+1 flags0x20
FVector GetScaleAtDistanceAlongSpline(float Distance)FinalNative+1 flags0x20
FRotator GetRotationAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity)FinalNative+1 flags0x20
FRotator GetRotationAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FRotator GetRotationAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FRotator GetRotationAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
float GetRollAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity)FinalNative+1 flags0x0C
float GetRollAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x0C
float GetRollAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x0C
float GetRollAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x0C
FVector GetRightVectorAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity)FinalNative+1 flags0x20
FVector GetRightVectorAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FVector GetRightVectorAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FVector GetRightVectorAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
int32 GetNumberOfSplineSegments()FinalNative+1 flags0x04
int32 GetNumberOfSplinePoints()FinalNative+1 flags0x04
FVector GetLocationAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity)FinalNative+1 flags0x20
FVector GetLocationAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FVector GetLocationAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FVector GetLocationAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
void GetLocationAndTangentAtSplinePoint(int32 PointIndex, const FVector& Location, const FVector& Tangent, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x39
void GetLocalLocationAndTangentAtSplinePoint(int32 PointIndex, const FVector& LocalLocation, const FVector& LocalTangent)FinalNative+1 flags0x38
FVector GetLeaveTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
float GetInputKeyValueAtSplinePoint(int32 PointIndex)FinalNative+1 flags0x08
float GetInputKeyValueAtDistanceAlongSpline(float Distance)FinalNative+1 flags0x08
float GetInputKeyAtDistanceAlongSpline(float Distance)FinalNative+1 flags0x08
float GetFloatPropertyAtSplinePoint(int32 Index, const FName& PropertyName)FinalNative+1 flags0x10
float GetFloatPropertyAtSplineInputKey(float InKey, const FName& PropertyName)FinalNative+1 flags0x10
float GetDistanceAlongSplineAtSplinePoint(int32 PointIndex)FinalNative+1 flags0x08
float GetDistanceAlongSplineAtSplineInputKey(float InKey)FinalNative+1 flags0x08
float GetDistanceAlongSplineAtLocation(const FVector& InLocation, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FVector GetDirectionAtTime(float Time, const ESplineCoordinateSpace& CoordinateSpace, bool bUseConstantVelocity)FinalNative+1 flags0x20
FVector GetDirectionAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FVector GetDirectionAtSplineInputKey(float InKey, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FVector GetDirectionAtDistanceAlongSpline(float Distance, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FVector GetDefaultUpVector(const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FVector GetArriveTangentAtSplinePoint(int32 PointIndex, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FVector FindUpVectorClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x38
FTransform FindTransformClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace, bool bUseScale)FinalNative+1 flags0x80
FVector FindTangentClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x38
FVector FindScaleClosestToWorldLocation(const FVector& WorldLocation)FinalNative+1 flags0x30
FRotator FindRotationClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x38
float FindRollClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x20
FVector FindRightVectorClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x38
FVector FindLocationClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x38
float FindInputKeyOnSegmentClosestToWorldLocation(const FVector& WorldLocation, int32 Index)FinalNative+1 flags0x20
float FindInputKeyClosestToWorldLocation(const FVector& WorldLocation)FinalNative+1 flags0x1C
FVector FindDirectionClosestToWorldLocation(const FVector& WorldLocation, const ESplineCoordinateSpace& CoordinateSpace)FinalNative+1 flags0x38
bool DivideSplineIntoPolylineRecursiveWithDistances(float StartDistanceAlongSpline, float EndDistanceAlongSpline, const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints, const TArray<double>& OutDistancesAlongSpline)FinalNative+1 flags0x31
bool DivideSplineIntoPolylineRecursive(float StartDistanceAlongSpline, float EndDistanceAlongSpline, const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints)FinalNative+1 flags0x21
bool ConvertSplineToPolyLineWithDistances(const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints, const TArray<double>& OutDistancesAlongSpline)FinalNative+1 flags0x29
bool ConvertSplineToPolyline_InTimeRange(const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, float StartTimeAlongSpline, float EndTimeAlongSpline, bool bUseConstantVelocity, const TArray<FVector>& OutPoints, const TArray<double>& OutDistancesAlongSpline, bool bAllowWrappingIfClosed)FinalNative+1 flags0x3A
bool ConvertSplineToPolyline_InDistanceRange(const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, float StartDistAlongSpline, float EndDistAlongSpline, const TArray<FVector>& OutPoints, const TArray<double>& OutDistancesAlongSpline, bool bAllowWrappingIfClosed)FinalNative+1 flags0x32
bool ConvertSplineToPolyLine(const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints)FinalNative+1 flags0x19
bool ConvertSplineSegmentToPolyLine(int32 SplinePointStartIndex, const ESplineCoordinateSpace& CoordinateSpace, float MaxSquareDistanceFromSpline, const TArray<FVector>& OutPoints)FinalNative+1 flags0x21
void ClearSplinePoints(bool bUpdateSpline)FinalNative+1 flags0x01
void AddSplineWorldPoint(const FVector& Position)FinalNative+1 flags0x18
void AddSplinePointAtIndex(const FVector& Position, int32 Index, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline)FinalNative+1 flags0x1E
void AddSplinePoint(const FVector& Position, const ESplineCoordinateSpace& CoordinateSpace, bool bUpdateSpline)FinalNative+1 flags0x1A
void AddSplineLocalPoint(const FVector& Position)FinalNative+1 flags0x18
void AddPoints(const TArray<FSplinePoint>& Points, bool bUpdateSpline)FinalNative+1 flags0x11
void AddPoint(FSplinePoint& Point, bool bUpdateSpline)FinalNative+1 flags0x89

Subclasses 1

Used by 4

types with a member, parameter or interface of this type