Zdexby TheHolyOneZ
5,360 classes
Class

UKismetRenderingLibrary

: UBlueprintFunctionLibrary : UObject
/Script/Engine.KismetRenderingLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/Engine
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 36

SignatureFlagsNativeParams
void SetCastInsetShadowForAllAttachments(UPrimitiveComponent* PrimitiveComponent, bool bCastInsetShadow, bool bLightAttachmentsAsGroup)FinalNative+2 flags0x0A
void ResizeRenderTarget2D(UTextureRenderTarget2D* TextureRenderTarget, int32 Width, int32 Height)FinalNative+2 flags0x10
UVolumeTexture* RenderTargetCreateStaticVolumeTextureEditorOnly(UTextureRenderTargetVolume* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings)FinalNative+2 flags0x28
UTextureCube* RenderTargetCreateStaticTextureCubeEditorOnly(UTextureRenderTargetCube* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings)FinalNative+2 flags0x28
UTexture2D* RenderTargetCreateStaticTexture2DEditorOnly(UTextureRenderTarget2D* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings)FinalNative+2 flags0x28
UTexture2DArray* RenderTargetCreateStaticTexture2DArrayEditorOnly(UTextureRenderTarget2DArray* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings)FinalNative+2 flags0x28
void ReleaseRenderTarget2D(UTextureRenderTarget2D* TextureRenderTarget)FinalNative+2 flags0x08
void RefreshPathTracingOutput()FinalNative+2 flags0x00
FColor ReadRenderTargetUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V)FinalNative+2 flags0x1C
TArray<FLinearColor> ReadRenderTargetRawUVArea(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FBox2D& Area, bool bNormalize)FinalNative+2 flags0x50
FLinearColor ReadRenderTargetRawUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V, bool bNormalize)FinalNative+2 flags0x2C
TArray<FLinearColor> ReadRenderTargetRawPixelArea(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 MinX, int32 MinY, int32 MaxX, int32 MaxY, bool bNormalize)FinalNative+2 flags0x38
FLinearColor ReadRenderTargetRawPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y, bool bNormalize)FinalNative+2 flags0x2C
bool ReadRenderTargetRaw(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const TArray<FLinearColor>& OutLinearSamples, bool bNormalize)FinalNative+2 flags0x22
FColor ReadRenderTargetPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y)FinalNative+2 flags0x1C
bool ReadRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const TArray<FColor>& OutSamples, bool bNormalize)FinalNative+2 flags0x22
int32 NumPrecompilingPSOsRemaining()FinalNative+2 flags0x04
FSkelMeshSkinWeightInfo MakeSkinWeightInfo(int32 Bone0, uint8 Weight0, int32 Bone1, uint8 Weight1, int32 Bone2, uint8 Weight2, int32 Bone3, uint8 Weight3)FinalNative+2 flags0x5C
UTexture2D* ImportFileAsTexture2D(UObject* WorldContextObject, const FString& Filename)FinalNative+2 flags0x20
UTexture2D* ImportBufferAsTexture2D(UObject* WorldContextObject, const TArray<uint8>& Buffer)FinalNative+2 flags0x20
void ExportTexture2D(UObject* WorldContextObject, UTexture2D* Texture, const FString& FilePath, const FString& Filename)FinalNative+2 flags0x30
void ExportRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FString& FilePath, const FString& Filename)FinalNative+2 flags0x30
void EndDrawCanvasToRenderTarget(UObject* WorldContextObject, FDrawToRenderTargetContext& Context)FinalNative+2 flags0x10
void EnablePathTracing(bool bEnablePathTracer)FinalNative+2 flags0x01
void DrawMaterialToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, UMaterialInterface* Material)FinalNative+2 flags0x18
UTextureRenderTargetVolume* CreateRenderTargetVolume(UObject* WorldContextObject, int32 Width, int32 Height, int32 Depth, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs)FinalNative+2 flags0x38
UTextureRenderTarget2DArray* CreateRenderTarget2DArray(UObject* WorldContextObject, int32 Width, int32 Height, int32 Slices, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs)FinalNative+2 flags0x38
UTextureRenderTarget2D* CreateRenderTarget2D(UObject* WorldContextObject, int32 Width, int32 Height, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs)FinalNative+2 flags0x30
void ConvertRenderTargetToTextureVolumeEditorOnly(UObject* WorldContextObject, UTextureRenderTargetVolume* RenderTarget, UVolumeTexture* Texture)FinalNative+2 flags0x18
void ConvertRenderTargetToTextureCubeEditorOnly(UObject* WorldContextObject, UTextureRenderTargetCube* RenderTarget, UTextureCube* Texture)FinalNative+2 flags0x18
void ConvertRenderTargetToTexture2DEditorOnly(UObject* WorldContextObject, UTextureRenderTarget2D* RenderTarget, UTexture2D* Texture)FinalNative+2 flags0x18
void ConvertRenderTargetToTexture2DArrayEditorOnly(UObject* WorldContextObject, UTextureRenderTarget2DArray* RenderTarget, UTexture2DArray* Texture)FinalNative+2 flags0x18
void ClearRenderTarget2D(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FLinearColor& ClearColor)FinalNative+2 flags0x20
FMatrix CalculateProjectionMatrix(FMinimalViewInfo& MinimalViewInfo)FinalNative+2 flags0x940
void BreakSkinWeightInfo(const FSkelMeshSkinWeightInfo& InWeight, const int32& Bone0, const uint8& Weight0, const int32& Bone1, const uint8& Weight1, const int32& Bone2, const uint8& Weight2, const int32& Bone3, const uint8& Weight3)FinalNative+2 flags0x59
void BeginDrawCanvasToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const UCanvas*& Canvas, const FVector2D& Size, FDrawToRenderTargetContext& Context)FinalNative+2 flags0x30