| void SetCastInsetShadowForAllAttachments(UPrimitiveComponent* PrimitiveComponent, bool bCastInsetShadow, bool bLightAttachmentsAsGroup) | FinalNative+2 flags | | 0x0A |
| void ResizeRenderTarget2D(UTextureRenderTarget2D* TextureRenderTarget, int32 Width, int32 Height) | FinalNative+2 flags | | 0x10 |
| UVolumeTexture* RenderTargetCreateStaticVolumeTextureEditorOnly(UTextureRenderTargetVolume* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings) | FinalNative+2 flags | | 0x28 |
| UTextureCube* RenderTargetCreateStaticTextureCubeEditorOnly(UTextureRenderTargetCube* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings) | FinalNative+2 flags | | 0x28 |
| UTexture2D* RenderTargetCreateStaticTexture2DEditorOnly(UTextureRenderTarget2D* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings) | FinalNative+2 flags | | 0x28 |
| UTexture2DArray* RenderTargetCreateStaticTexture2DArrayEditorOnly(UTextureRenderTarget2DArray* RenderTarget, const FString& Name, const TextureCompressionSettings& CompressionSettings, const TextureMipGenSettings& MipSettings) | FinalNative+2 flags | | 0x28 |
| void ReleaseRenderTarget2D(UTextureRenderTarget2D* TextureRenderTarget) | FinalNative+2 flags | | 0x08 |
| void RefreshPathTracingOutput() | FinalNative+2 flags | | 0x00 |
| FColor ReadRenderTargetUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V) | FinalNative+2 flags | | 0x1C |
| TArray<FLinearColor> ReadRenderTargetRawUVArea(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FBox2D& Area, bool bNormalize) | FinalNative+2 flags | | 0x50 |
| FLinearColor ReadRenderTargetRawUV(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, float U, float V, bool bNormalize) | FinalNative+2 flags | | 0x2C |
| TArray<FLinearColor> ReadRenderTargetRawPixelArea(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 MinX, int32 MinY, int32 MaxX, int32 MaxY, bool bNormalize) | FinalNative+2 flags | | 0x38 |
| FLinearColor ReadRenderTargetRawPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y, bool bNormalize) | FinalNative+2 flags | | 0x2C |
| bool ReadRenderTargetRaw(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const TArray<FLinearColor>& OutLinearSamples, bool bNormalize) | FinalNative+2 flags | | 0x22 |
| FColor ReadRenderTargetPixel(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, int32 X, int32 Y) | FinalNative+2 flags | | 0x1C |
| bool ReadRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const TArray<FColor>& OutSamples, bool bNormalize) | FinalNative+2 flags | | 0x22 |
| int32 NumPrecompilingPSOsRemaining() | FinalNative+2 flags | | 0x04 |
| FSkelMeshSkinWeightInfo MakeSkinWeightInfo(int32 Bone0, uint8 Weight0, int32 Bone1, uint8 Weight1, int32 Bone2, uint8 Weight2, int32 Bone3, uint8 Weight3) | FinalNative+2 flags | | 0x5C |
| UTexture2D* ImportFileAsTexture2D(UObject* WorldContextObject, const FString& Filename) | FinalNative+2 flags | | 0x20 |
| UTexture2D* ImportBufferAsTexture2D(UObject* WorldContextObject, const TArray<uint8>& Buffer) | FinalNative+2 flags | | 0x20 |
| void ExportTexture2D(UObject* WorldContextObject, UTexture2D* Texture, const FString& FilePath, const FString& Filename) | FinalNative+2 flags | | 0x30 |
| void ExportRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FString& FilePath, const FString& Filename) | FinalNative+2 flags | | 0x30 |
| void EndDrawCanvasToRenderTarget(UObject* WorldContextObject, FDrawToRenderTargetContext& Context) | FinalNative+2 flags | | 0x10 |
| void EnablePathTracing(bool bEnablePathTracer) | FinalNative+2 flags | | 0x01 |
| void DrawMaterialToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, UMaterialInterface* Material) | FinalNative+2 flags | | 0x18 |
| UTextureRenderTargetVolume* CreateRenderTargetVolume(UObject* WorldContextObject, int32 Width, int32 Height, int32 Depth, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs) | FinalNative+2 flags | | 0x38 |
| UTextureRenderTarget2DArray* CreateRenderTarget2DArray(UObject* WorldContextObject, int32 Width, int32 Height, int32 Slices, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs) | FinalNative+2 flags | | 0x38 |
| UTextureRenderTarget2D* CreateRenderTarget2D(UObject* WorldContextObject, int32 Width, int32 Height, const ETextureRenderTargetFormat& Format, const FLinearColor& ClearColor, bool bAutoGenerateMipMaps, bool bSupportUAVs) | FinalNative+2 flags | | 0x30 |
| void ConvertRenderTargetToTextureVolumeEditorOnly(UObject* WorldContextObject, UTextureRenderTargetVolume* RenderTarget, UVolumeTexture* Texture) | FinalNative+2 flags | | 0x18 |
| void ConvertRenderTargetToTextureCubeEditorOnly(UObject* WorldContextObject, UTextureRenderTargetCube* RenderTarget, UTextureCube* Texture) | FinalNative+2 flags | | 0x18 |
| void ConvertRenderTargetToTexture2DEditorOnly(UObject* WorldContextObject, UTextureRenderTarget2D* RenderTarget, UTexture2D* Texture) | FinalNative+2 flags | | 0x18 |
| void ConvertRenderTargetToTexture2DArrayEditorOnly(UObject* WorldContextObject, UTextureRenderTarget2DArray* RenderTarget, UTexture2DArray* Texture) | FinalNative+2 flags | | 0x18 |
| void ClearRenderTarget2D(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const FLinearColor& ClearColor) | FinalNative+2 flags | | 0x20 |
| FMatrix CalculateProjectionMatrix(FMinimalViewInfo& MinimalViewInfo) | FinalNative+2 flags | | 0x940 |
| void BreakSkinWeightInfo(const FSkelMeshSkinWeightInfo& InWeight, const int32& Bone0, const uint8& Weight0, const int32& Bone1, const uint8& Weight1, const int32& Bone2, const uint8& Weight2, const int32& Bone3, const uint8& Weight3) | FinalNative+2 flags | | 0x59 |
| void BeginDrawCanvasToRenderTarget(UObject* WorldContextObject, UTextureRenderTarget2D* TextureRenderTarget, const UCanvas*& Canvas, const FVector2D& Size, FDrawToRenderTargetContext& Context) | FinalNative+2 flags | | 0x30 |