Zdexby TheHolyOneZ
5,360 classes
Class

UModularSynthComponent

: USynthComponent : USceneComponent : UActorComponent : UObject
/Script/Synthesis.ModularSynthComponent 0x0FA0 (4,000 B) align 16 inherited 0x08A0 vtable /Script/Synthesis
0x00x0FA0

Members 1

OffsetSizeNameTypeFlagsDefault
0x04VoiceCountint328 flags8
0x08A40x6FCunreflected bytes to end of UModularSynthComponent
Inherited from USynthComponent 25
OffsetSizeNameTypeFlagsDefault
0x01bAutoDestroy : 1bit 0bool3 flagsfalse
0x01bStopWhenOwnerDestroyed : 1bit 1bool3 flagstrue
0x01bAllowSpatialization : 1bit 2bool5 flagsfalse
0x01bOverrideAttenuation : 1bit 3bool5 flagsfalse
0x02410x03padding / unreflected
0x01bEnableBusSends : 1bit 0bool5 flagstrue
0x01bEnableBaseSubmix : 1bit 1bool4 flagstrue
0x01bEnableSubmixSends : 1bit 2bool4 flagstrue
0x02450x03padding / unreflected
0x08AttenuationSettingsUSoundAttenuation*8 flagsnullptr
0x3D0AttenuationOverridesFSoundAttenuationSettings3 flags{bAttenuate=true, bSpatialize=true, bAttenuateWithLPF=false…
0x08ConcurrencySettingsUSoundConcurrency*Deprecated+6 flagsnullptr
0x50ConcurrencySetTSet<USoundConcurrency*>5 flags<TSet>
0x168ModulationRoutingFSoundModulationDefaultRoutingSettings3 flags{VolumeRouting=Inherit, PitchRouting=Inherit, HighpassRouti…
0x08SoundClassUSoundClass*7 flagsnullptr
0x08SourceEffectChainUSoundEffectSourcePresetChain*7 flagsnullptr
0x08SoundSubmixUSoundSubmixBase*7 flagsnullptr
0x10SoundSubmixSendsTArray<FSoundSubmixSendInfo>4 flags[]
0x10BusSendsTArray<FSoundSourceBusSendInfo>4 flags[]
0x10PreEffectBusSendsTArray<FSoundSourceBusSendInfo>4 flags[]
0x01bIsUISound : 1bit 0bool5 flagsfalse
0x01bIsPreviewSound : 1bit 1bool3 flagsfalse
0x08290x03padding / unreflected
0x04EnvelopeFollowerAttackTimeint327 flags0
0x04EnvelopeFollowerReleaseTimeint327 flags0
0x08340x04padding / unreflected
0x10OnAudioEnvelopeValueFMulticastScriptDelegate4 flags<delegate>
0x08480x20padding / unreflected
0x08SynthUSynthSound*Transient+6 flagsnullptr
0x08AudioComponentUAudioComponent*Transient+8 flagsnullptr
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00D80x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01000x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 59

SignatureFlagsNativeParams
void SetSynthPreset(FModularSynthPreset& SynthPreset)FinalNative+1 flags0xE0
void SetSustainGain(float SustainGain)FinalNative+1 flags0x04
void SetStereoDelayWetlevel(float DelayWetlevel)FinalNative+1 flags0x04
void SetStereoDelayTime(float DelayTimeMsec)FinalNative+1 flags0x04
void SetStereoDelayRatio(float DelayRatio)FinalNative+1 flags0x04
void SetStereoDelayMode(const ESynthStereoDelayMode& StereoDelayMode)FinalNative+1 flags0x01
void SetStereoDelayIsEnabled(bool StereoDelayEnabled)FinalNative+1 flags0x01
void SetStereoDelayFeedback(float DelayFeedback)FinalNative+1 flags0x04
void SetSpread(float Spread)FinalNative+1 flags0x04
void SetReleaseTime(float ReleaseTimeMsec)FinalNative+1 flags0x04
void SetPortamento(float Portamento)FinalNative+1 flags0x04
void SetPitchBend(float PitchBend)FinalNative+1 flags0x04
void SetPan(float Pan)FinalNative+1 flags0x04
void SetOscType(int32 OscIndex, const ESynth1OscType& OscType)FinalNative+1 flags0x05
void SetOscSync(bool bIsSynced)FinalNative+1 flags0x01
void SetOscSemitones(int32 OscIndex, float Semitones)FinalNative+1 flags0x08
void SetOscPulsewidth(int32 OscIndex, float Pulsewidth)FinalNative+1 flags0x08
void SetOscOctave(int32 OscIndex, float Octave)FinalNative+1 flags0x08
void SetOscGainMod(int32 OscIndex, float OscGainMod)FinalNative+1 flags0x08
void SetOscGain(int32 OscIndex, float OscGain)FinalNative+1 flags0x08
void SetOscFrequencyMod(int32 OscIndex, float OscFreqMod)FinalNative+1 flags0x08
void SetOscCents(int32 OscIndex, float Cents)FinalNative+1 flags0x08
void SetModEnvSustainGain(float SustainGain)FinalNative+1 flags0x04
void SetModEnvReleaseTime(float Release)FinalNative+1 flags0x04
void SetModEnvPatch(const ESynthModEnvPatch& InPatchType)FinalNative+1 flags0x01
void SetModEnvInvert(bool bInvert)FinalNative+1 flags0x01
void SetModEnvDepth(float Depth)FinalNative+1 flags0x04
void SetModEnvDecayTime(float DecayTimeMsec)FinalNative+1 flags0x04
void SetModEnvBiasPatch(const ESynthModEnvBiasPatch& InPatchType)FinalNative+1 flags0x01
void SetModEnvBiasInvert(bool bInvert)FinalNative+1 flags0x01
void SetModEnvAttackTime(float AttackTimeMsec)FinalNative+1 flags0x04
void SetLFOType(int32 LFOIndex, const ESynthLFOType& LFOType)FinalNative+1 flags0x05
void SetLFOPatch(int32 LFOIndex, const ESynthLFOPatchType& LFOPatchType)FinalNative+1 flags0x05
void SetLFOMode(int32 LFOIndex, const ESynthLFOMode& LFOMode)FinalNative+1 flags0x05
void SetLFOGainMod(int32 LFOIndex, float GainMod)FinalNative+1 flags0x08
void SetLFOGain(int32 LFOIndex, float Gain)FinalNative+1 flags0x08
void SetLFOFrequencyMod(int32 LFOIndex, float FrequencyModHz)FinalNative+1 flags0x08
void SetLFOFrequency(int32 LFOIndex, float FrequencyHz)FinalNative+1 flags0x08
void SetGainDb(float GainDb)FinalNative+1 flags0x04
void SetFilterType(const ESynthFilterType& FilterType)FinalNative+1 flags0x01
void SetFilterQMod(float FilterQ)FinalNative+1 flags0x04
void SetFilterQ(float FilterQ)FinalNative+1 flags0x04
void SetFilterFrequencyMod(float FilterFrequencyHz)FinalNative+1 flags0x04
void SetFilterFrequency(float FilterFrequencyHz)FinalNative+1 flags0x04
void SetFilterAlgorithm(const ESynthFilterAlgorithm& FilterAlgorithm)FinalNative+1 flags0x01
void SetEnableUnison(bool EnableUnison)FinalNative+1 flags0x01
void SetEnableRetrigger(bool RetriggerEnabled)FinalNative+1 flags0x01
void SetEnablePolyphony(bool bEnablePolyphony)FinalNative+1 flags0x01
bool SetEnablePatch(const FPatchId& PatchId, bool bIsEnabled)FinalNative+1 flags0x06
void SetEnableLegato(bool LegatoEnabled)FinalNative+1 flags0x01
void SetDecayTime(float DecayTimeMsec)FinalNative+1 flags0x04
void SetChorusFrequency(float Frequency)FinalNative+1 flags0x04
void SetChorusFeedback(float Feedback)FinalNative+1 flags0x04
void SetChorusEnabled(bool EnableChorus)FinalNative+1 flags0x01
void SetChorusDepth(float Depth)FinalNative+1 flags0x04
void SetAttackTime(float AttackTimeMsec)FinalNative+1 flags0x04
void NoteOn(float Note, int32 Velocity, float Duration)FinalNative+1 flags0x0C
void NoteOff(float Note, bool bAllNotesOff, bool bKillAllNotes)FinalNative+1 flags0x06
FPatchId CreatePatch(const ESynth1PatchSource& PatchSource, const TArray<FSynth1PatchCable>& PatchCables, bool bEnableByDefault)FinalNative+1 flags0x20