Zdexby TheHolyOneZ
5,360 classes
Class

UGeometryCollectionComponent

: UMeshComponent : UPrimitiveComponent : USceneComponent : UActorComponent : UObject
/Script/GeometryCollectionEngine.GeometryCollectionComponent 0x0A10 (2,576 B) align 16 inherited 0x0570 vtable /Script/GeometryCollectionEngine
0x00x0A10

Members 78

OffsetSizeNameTypeFlagsDefault
0x08ChaosSolverActorAChaosSolverActor*8 flagsnullptr
0x08RestCollectionUGeometryCollection*10 flagsnullptr
0x10InitializationFieldsTArray<AFieldSystemActor*>8 flags[]
0x01SimulatingboolDeprecated+5 flagsfalse
0x05910x01padding / unreflected
0x01ObjectTypeEObjectStateTypeEnum7 flagsChaos_Object_Dynamic
0x05930x01padding / unreflected
0x04GravityGroupIndexint327 flags0
0x04OneWayInteractionLevelint327 flags-1
0x01bDensityFromPhysicsMaterialbool7 flagsfalse
0x01bForceMotionBlurbool7 flagsfalse
0x01EnableClusteringbool7 flagstrue
0x059F0x01padding / unreflected
0x04ClusterGroupIndexint327 flags0
0x04MaxClusterLevelint327 flags100
0x04MaxSimulatedLevelint327 flags100
0x01DamageModelEDamageModelTypeEnum7 flagsChaos_Damage_Model_UserDefined_Damage_Threshold
0x05AD0x03padding / unreflected
0x10DamageThresholdTArray<float>4 flags[3 items]
0x01bUseSizeSpecificDamageThresholdbool7 flagsfalse
0x01bUseMaterialDamageModifiersbool7 flagsfalse
0x05C20x02padding / unreflected
0x0CDamagePropagationDataFGeometryCollectionDamagePropagationData4 flags{bEnabled=false, BreakDamagePropagationFactor=1, ShockDamag…
0x01bEnableDamageFromCollisionbool7 flagstrue
0x01bAllowRemovalOnSleepbool7 flagstrue
0x01bAllowRemovalOnBreakbool7 flagstrue
0x01bForceUpdateActiveTransformsbool7 flagsfalse
0x01ClusterConnectionTypeEClusterConnectionTypeEnumDeprecated+5 flagsChaos_MinimalSpanningSubsetDelaunayTriangulation
0x05D50x03padding / unreflected
0x04CollisionGroupint327 flags0
0x04CollisionSampleFractionfloat7 flags1
0x04LinearEtherDragfloatDeprecated+5 flags0
0x05E40x04padding / unreflected
0x08PhysicalMaterialUChaosPhysicalMaterial*Deprecated+6 flagsnullptr
0x01InitialVelocityTypeEInitialVelocityTypeEnum7 flagsChaos_Initial_Velocity_User_Defined
0x05F10x07padding / unreflected
0x18InitialLinearVelocityFVector7 flags{X=0, Y=0, Z=0}
0x18InitialAngularVelocityFVector7 flags{X=0, Y=0, Z=0}
0x08PhysicalMaterialOverrideUPhysicalMaterial*Deprecated+6 flagsnullptr
0x50CacheParametersFGeomComponentCacheParameters2 flags{CacheMode=None, TargetCache=nullptr, ReverseCacheBeginTime…
0x10RestTransformsTArray<FTransform>2 flags[]
0x10NotifyGeometryCollectionPhysicsStateChangeFMulticastScriptDelegate4 flags<delegate>
0x10NotifyGeometryCollectionPhysicsLoadingStateChangeFMulticastScriptDelegate4 flags<delegate>
0x06B00x18padding / unreflected
0x10OnChaosBreakEventFMulticastScriptDelegate4 flags<delegate>
0x10OnChaosRemovalEventFMulticastScriptDelegate4 flags<delegate>
0x10OnChaosCrumblingEventFMulticastScriptDelegate4 flags<delegate>
0x06F80x48padding / unreflected
0x04DesiredCacheTimefloatTransient+9 flags0
0x01CachePlaybackboolTransient+8 flagsfalse
0x07450x03padding / unreflected
0x10OnChaosPhysicsCollisionFMulticastScriptDelegate4 flags<delegate>
0x01bNotifyBreaksbool8 flagsfalse
0x01bNotifyCollisionsbool8 flagsfalse
0x01bNotifyTrailingbool8 flagsfalse
0x01bNotifyRemovalsbool8 flagsfalse
0x01bNotifyCrumblingsbool8 flagsfalse
0x01bCrumblingEventIncludesChildrenbool8 flagsfalse
0x01bNotifyGlobalBreaksbool8 flagsfalse
0x01bNotifyGlobalCollisionsbool8 flagsfalse
0x01bNotifyGlobalRemovalsbool8 flagsfalse
0x01bNotifyGlobalCrumblingsbool8 flagsfalse
0x01bGlobalCrumblingEventIncludesChildrenbool8 flagsfalse
0x01bStoreVelocitiesbool8 flagsfalse
0x01bIsCurrentlyNavigationRelevantboolTransient+5 flagstrue
0x01bShowBoneColorsboolProtected+7 flagsfalse
0x01bUpdateComponentTransformToRootBoneboolProtected+7 flagsfalse
0x01bUseRootProxyForNavigationboolProtected+9 flagsfalse
0x01bUpdateNavigationInTickboolProtected+9 flagstrue
0x07690x01padding / unreflected
0x01bEnableReplicationboolProtected+7 flagsfalse
0x01bEnableAbandonAfterLevelboolProtected+7 flagstrue
0x08AbandonedCollisionProfileNameFNameProtected+7 flagsCustom
0x07740x04padding / unreflected
0x08ISMPoolAISMPoolActor*DeprecatedProtected+6 flagsnullptr
0x08CustomRendererTypeTSubclassOf<UObject>Protected+8 flagsnullptr
0x01bOverrideCustomRendererboolProtected+7 flagsfalse
0x01bAutoAssignISMPoolboolDeprecatedProtected+5 flagsfalse
0x078A0x01padding / unreflected
0x01bUseStaticMeshCollisionForTracesboolProtected+7 flagsfalse
0x04ReplicationAbandonClusterLevelint32DeprecatedProtected+5 flags0
0x10CustomRendererTScriptInterface<IGeometryCollectionExternalRenderInterface>Protected+7 flags<InterfaceProperty>
0x10CollisionProfilePerLevelTArray<FName>Protected+4 flags[]
0x07B00x10padding / unreflected
0x04ReplicationAbandonAfterLevelint32Protected+7 flags0
0x04ReplicationMaxPositionAndVelocityCorrectionLevelint32Protected+7 flags100
0x38RepDataFGeometryCollectionRepDataNetRepNotify+2 flags{}
0x40RepStateDataFGeometryCollectionRepStateDataNetRepNotify+2 flags{}
0x18RepDynamicDataFGeometryCollectionRepDynamicDataNetRepNotify+2 flags{}
0x08580x118padding / unreflected
0x08DummyBodySetupUBodySetup*Transient+6 flagsnullptr
0x08EventDispatcherUChaosGameplayEventDispatcher*Transient+8 flagsnullptr
0x10EmbeddedGeometryComponentsTArray<UInstancedStaticMeshComponent*>6 flags[]
0x09900x14padding / unreflected
0x04AngularEtherDragfloatDeprecated+5 flags0
0x09A80x68unreflected bytes to end of UGeometryCollectionComponent
Inherited from UMeshComponent 5
OffsetSizeNameTypeFlagsDefault
0x10OverrideMaterialsTArray<UMaterialInterface*>6 flags[]
0x08OverlayMaterialUMaterialInterface*10 flagsnullptr
0x04OverlayMaterialMaxDrawDistancefloat9 flags0
0x053C0x04padding / unreflected
0x10MaterialSlotsOverlayMaterialTArray<UMaterialInterface*>8 flags[]
0x01bEnableMaterialParameterCaching : 1bit 0bool7 flagsfalse
Inherited from UPrimitiveComponent 109
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flagsILCQ_Point
0x01LightmapTypeELightmapType9 flagsDefault
0x01HLODBatchingPolicyEHLODBatchingPolicy8 flagsNone
0x01ShadowCacheInvalidationBehaviorEShadowCacheInvalidationBehavior9 flagsAuto
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsActorTextureStreamingBuiltData : 1bit 1bool3 flagsfalse
0x01bIsValidTextureStreamingBuiltData : 1bit 2bool3 flagsfalse
0x01bNeverDistanceCull : 1bit 3bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 2bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 3bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 4bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 5bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 6bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 7bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 0bool7 flagstrue
0x01bVisibleInReflectionCaptures : 1bit 1bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 2bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 3bool7 flagstrue
0x01bRenderInMainPass : 1bit 4bool7 flagstrue
0x01bRenderInDepthPass : 1bit 5bool7 flagstrue
0x01bReceivesDecals : 1bit 6bool7 flagstrue
0x01bHoldout : 1bit 7bool8 flagsfalse
0x01bOwnerNoSee : 1bit 0bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 1bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 2bool7 flagsfalse
0x01bUseAsOccluder : 1bit 3bool7 flagsfalse
0x01bSelectable : 1bit 4bool3 flagstrue
0x01bWantsEditorEffects : 1bit 5bool3 flagsfalse
0x01bForceMipStreaming : 1bit 6bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 7bool7 flagsfalse
0x01CastShadow : 1bit 0bool7 flagsfalse
0x01bEmissiveLightSource : 1bit 1bool7 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 2bool8 flagstrue
0x01bAffectIndirectLightingWhileHidden : 1bit 3bool8 flagsfalse
0x01bAffectDistanceFieldLighting : 1bit 4bool7 flagstrue
0x01bCastDynamicShadow : 1bit 5bool7 flagstrue
0x01bCastStaticShadow : 1bit 6bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 7bool7 flagsfalse
0x01bCastContactShadow : 1bit 0bool7 flagstrue
0x01bSelfShadowOnly : 1bit 1bool7 flagsfalse
0x01bCastFarShadow : 1bit 2bool7 flagsfalse
0x01bCastInsetShadow : 1bit 3bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 4bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 5bool8 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 6bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 7boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 0bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 1bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 2bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 3bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 4bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 5bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 6bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 7bool5 flagstrue
0x01bFillCollisionUnderneathForNavmesh : 1bit 0bool4 flagsfalse
0x01bRasterizeAsFilledConvexVolume : 1bit 1bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 2bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 3bool3 flagstrue
0x01bUseEditorCompositing : 1bit 4bool3 flagsfalse
0x01bIsBeingMovedByEditor : 1bit 5boolTransient+4 flagsfalse
0x01bRenderCustomDepth : 1bit 6bool7 flagsfalse
0x01bVisibleInSceneCaptureOnly : 1bit 7bool7 flagsfalse
0x01bHiddenInSceneCapture : 1bit 0bool7 flagsfalse
0x01bRayTracingFarField : 1bit 1bool3 flagsfalse
0x01FirstPersonPrimitiveTypeEFirstPersonPrimitiveType9 flagsNone
0x01bHasNoStreamableTextures : 1bit 1boolProtected+3 flagsfalse
0x01bStaticWhenNotMoveable : 1bit 2boolProtected+7 flagstrue
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flagsNo
0x02760x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flagsECB_Yes
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x02790x20padding / unreflected
0x01RayTracingGroupCullingPriorityERayTracingGroupCullingPriority9 flagsCP_4_DEFAULT
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x01ExcludeFromHLODLevelsuint87 flags0
0x04RayTracingGroupIdint329 flags-1
0x04VisibilityIdint325 flags-1
0x04CustomDepthStencilValueint329 flags0
0x10CustomPrimitiveDataFCustomPrimitiveData2 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x02C80x28padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04TranslucencySortDistanceOffsetfloat9 flags0
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>6 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType7 flagsExclusive
0x030C0x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x03180x30padding / unreflected
0x10MoveIgnoreActorsTArray<AActor*>Transient+5 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+7 flags[]
0x03680x10padding / unreflected
0x180BodyInstanceFBodyInstance4 flags{PositionSolverIterationCount=8, VelocitySolverIterationCou…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x04FD0x01padding / unreflected
0x01OnComponentPhysicsStateChangedFMulticastScriptDelegate5 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x05070x11padding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*9 flagsnullptr
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00D80x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01000x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 59

SignatureFlagsNativeParams
void SetUseStaticMeshCollisionForTraces(bool bInUseStaticMeshCollisionForTraces)FinalNative+1 flags0x01
void SetUseMaterialDamageModifiers(bool bInUseMaterialDamageModifiers)FinalNative+1 flags0x01
void SetSolverActor(AChaosSolverActor* InSolverActor)FinalNative+1 flags0x08
void SetRootProxyComponentSpaceTransform(int32 Index, FTransform& RootProxyTransform)FinalNative+1 flags0x70
void SetRestCollection(UGeometryCollection* RestCollectionIn, bool bApplyAssetDefaults)FinalNative+1 flags0x09
void SetPerParticleCollisionProfileName(const TArray<int32>& BoneIds, const FName& ProfileName)FinalNative+1 flags0x18
void SetPerLevelCollisionProfileNames(const TArray<FName>& ProfileNames)FinalNative+1 flags0x10
void SetOneWayInteractionLevel(int32 InOneWayInteractionLevel)FinalNative+1 flags0x04
void SetNotifyRemovals(bool bNewNotifyRemovals)FinalNative+1 flags0x01
void SetNotifyGlobalRemovals(bool bNewNotifyGlobalRemovals)FinalNative+1 flags0x01
void SetNotifyGlobalCrumblings(bool bNewNotifyGlobalCrumblings, bool bGlobalNewCrumblingEventIncludesChildren)FinalNative+1 flags0x02
void SetNotifyGlobalCollision(bool bNewNotifyGlobalCollisions)FinalNative+1 flags0x01
void SetNotifyGlobalBreaks(bool bNewNotifyGlobalBreaks)FinalNative+1 flags0x01
void SetNotifyCrumblings(bool bNewNotifyCrumblings, bool bNewCrumblingEventIncludesChildren)FinalNative+1 flags0x02
void SetNotifyBreaks(bool bNewNotifyBreaks)FinalNative+1 flags0x01
void SetLocalRestTransforms(const TArray<FTransform>& Transforms, bool bOnlyLeaves)FinalNative+1 flags0x11
void SetGravityGroupIndex(int32 InGravityGroupIndex)FinalNative+1 flags0x04
void SetEnableDamageFromCollision(bool bValue)FinalNative+1 flags0x01
void SetDensityFromPhysicsMaterial(bool bInDensityFromPhysicsMaterial)FinalNative+1 flags0x01
void SetDamageThreshold(const TArray<float>& InDamageThreshold)FinalNative+1 flags0x10
void SetDamagePropagationData(FGeometryCollectionDamagePropagationData& InDamagePropagationData)FinalNative+1 flags0x0C
void SetDamageModel(const EDamageModelTypeEnum& InDamageModel)FinalNative+1 flags0x01
void SetAnchoredByTransformedBox(const FBox& Box, const FTransform& Transform, bool bAnchored, int32 MaxLevel)FinalNative+1 flags0xA8
void SetAnchoredByIndex(int32 Index, bool bAnchored)FinalNative+1 flags0x05
void SetAnchoredByBox(const FBox& WorldSpaceBox, bool bAnchored, int32 MaxLevel)FinalNative+1 flags0x40
void SetAbandonedParticleCollisionProfileName(const FName& CollisionProfile)FinalNative+1 flags0x08
void RemoveAllAnchors()FinalNative+1 flags0x00
void ReceivePhysicsCollision(FChaosPhysicsCollisionInfo& CollisionInfo)EventPublic0xC0
void OnRep_RepStateData()FinalNative+1 flags0x00
void OnRep_RepDynamicData()FinalNative+1 flags0x00
void OnRep_RepData()FinalNative+1 flags0x00
void NotifyGeometryCollectionPhysicsStateChange__DelegateSignature(UGeometryCollectionComponent* FracturedComponent)Public0x08
void NotifyGeometryCollectionPhysicsLoadingStateChange__DelegateSignature(UGeometryCollectionComponent* FracturedComponent)Public0x08
bool IsRootBroken()FinalNative+1 flags0x01
bool GetUseStaticMeshCollisionForTraces()FinalNative+1 flags0x01
AChaosSolverActor* GetSolverActor()FinalNative+1 flags0x08
FTransform GetRootInitialTransform()FinalNative+1 flags0x60
int32 GetRootIndex()FinalNative+1 flags0x04
FTransform GetRootCurrentTransform()FinalNative+1 flags0x60
void GetMassAndExtents(int32 ItemIndex, const float& OutMass, const FBox& OutExtents)FinalNative+1 flags0x40
TArray<FTransform> GetLocalRestTransforms(bool bInitialTransforms)FinalNative+1 flags0x18
FBox GetLocalBounds()FinalNative+1 flags0x38
TArray<FTransform> GetInitialLocalRestTransforms()FinalNative+1 flags0x10
int32 GetInitialLevel(int32 ItemIndex)FinalNative+1 flags0x08
FString GetDebugInfo()FinalNative+1 flags0x10
TArray<float> GetDamageThreshold()FinalNative+1 flags0x10
void ForceBrokenForCustomRenderer(bool bForceBroken)FinalNative+1 flags0x01
void EnableRootProxyForCustomRenderer(bool bEnable)FinalNative+1 flags0x01
void CrumbleCluster(int32 ItemIndex)FinalNative+1 flags0x04
void CrumbleActiveClusters()FinalNative+1 flags0x00
void ApplyPhysicsField(bool Enabled, const EGeometryCollectionPhysicsTypeEnum& Target, UFieldSystemMetaData* MetaData, UFieldNodeBase* Field)FinalNative+1 flags0x18
void ApplyLinearVelocity(int32 ItemIndex, const FVector& LinearVelocity)FinalNative+1 flags0x20
void ApplyKinematicField(float Radius, const FVector& Position)FinalNative+1 flags0x20
void ApplyInternalStrain(int32 ItemIndex, const FVector& Location, float Radius, int32 PropagationDepth, float PropagationFactor, float Strain)FinalNative+1 flags0x30
void ApplyExternalStrain(int32 ItemIndex, const FVector& Location, float Radius, int32 PropagationDepth, float PropagationFactor, float Strain)FinalNative+1 flags0x30
void ApplyBreakingLinearVelocity(int32 ItemIndex, const FVector& LinearVelocity)FinalNative+1 flags0x20
void ApplyBreakingAngularVelocity(int32 ItemIndex, const FVector& AngularVelocity)FinalNative+1 flags0x20
void ApplyAssetDefaults()FinalNative+1 flags0x00
void ApplyAngularVelocity(int32 ItemIndex, const FVector& AngularVelocity)FinalNative+1 flags0x20

Used by 3

types with a member, parameter or interface of this type