Zdexby TheHolyOneZ
5,360 classes
Class

UStormEscapeCheatManager

: UCheatManager : UObject
/Script/StormEscape.StormEscapeCheatManager 0x0088 (136 B) align 8 inherited 0x0088 vtable /Script/StormEscape
0x00x0088

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from UCheatManager 3
OffsetSizeNameTypeFlagsDefault
0x08DebugCameraControllerRefADebugCameraController*6 flagsnullptr
0x08DebugCameraControllerClassTSubclassOf<ADebugCameraController>9 flags/Script/Engine.DebugCameraController
0x00380x40padding / unreflected
0x10CheatManagerExtensionsTArray<UCheatManagerExtension*>TransientProtected+4 flags[]

Functions 49

SignatureFlagsNativeParams
void VetoItem(const FString& ItemName)FinalNative+1 flags0x10
void TriggerLightOutage()FinalNative+1 flags0x00
void TriggerLightFlicker(float Duration)FinalNative+1 flags0x04
void ToggleWeatherDamage(bool bIsEnabled)FinalNative+1 flags0x01
void ToggleTornadoSpawning(bool bEnabled)FinalNative+1 flags0x01
void ToggleTornadoProgress(bool bResume)FinalNative+1 flags0x01
void ToggleStormGeneration(bool bIsEnabled)FinalNative+1 flags0x01
void ToggleProximitySynth(bool bEnabled)FinalNative+1 flags0x01
void TogglePlayerDrag(bool bEnabled, int32 Player)FinalNative+1 flags0x08
void ToggleGameUI(bool bIsVisible, int32 Player)FinalNative+1 flags0x08
void ToggleFreeCam(int32 Player)FinalNative+1 flags0x04
void ToggleFinalTornadoHouseDamage(bool bEnabled)FinalNative+1 flags0x01
void ToggleEnvironmentDestruction(bool bEnabled)FinalNative+1 flags0x01
void ToggleCrosshair(bool bIsVisible, int32 Player)FinalNative+1 flags0x08
void ToggleCameraRotationLag(bool bIsEnabled)FinalNative+1 flags0x01
void SpawnTornado(uint8 CategoryIndex, float TopDiameter, float Duration, float Strength, bool bTowardsPlayer, int32 Player)FinalNative+1 flags0x18
void SpawnActor(const FString& ActorClassSoftPtr)FinalNative+1 flags0x10
void SetVanProblemBudget(int32 NewBudget)FinalNative+1 flags0x04
void SetTornadoArrival(float ArrivalMinutes)FinalNative+1 flags0x04
void SetTimeOfDay(const FString& TimeOfDayStr)FinalNative+1 flags0x10
void SetScreamingThreshold(float NewThreshold)FinalNative+1 flags0x04
void SetScreamingMinScreamingTime(float NewMinScreamingTime)FinalNative+1 flags0x04
void SetScreamingDecayRate(float NewDecayRate)FinalNative+1 flags0x04
void SetReflectionMethod(const FString& Method)FinalNative+1 flags0x10
void SetPlayerWalkSpeed(float WalkSpeed, int32 Player)FinalNative+1 flags0x08
void SetPlayerTokens(int32 NewAmount, int32 Player)FinalNative+1 flags0x08
void SetPlayerImmune(bool bIsImmune, int32 Player)FinalNative+1 flags0x08
void SetPlayerHealth(float health, int32 Player)FinalNative+1 flags0x08
void SetPlayerEnergy(float health, int32 Player)FinalNative+1 flags0x08
void SetMatchStormEffect(const FString& EffectName)FinalNative+1 flags0x10
void SetGlobalIlluminationMethod(const FString& Method)FinalNative+1 flags0x10
void SetEnergyUnlimited(bool bIsUnlimited, int32 Player)FinalNative+1 flags0x08
void SetCameraRotationLagSpeed(float NewSpeed)FinalNative+1 flags0x04
void ResetSteamAchievements()FinalNative+1 flags0x00
void ResetSpawnPosition(int32 Player)FinalNative+1 flags0x04
void ResetPlayerWalkSpeed(int32 Player)FinalNative+1 flags0x04
void ResetPlayerHealth(int32 Player)FinalNative+1 flags0x04
void ResetPlayerEnergy(int32 Player)FinalNative+1 flags0x04
void RefreshLights()FinalNative+1 flags0x00
void KillPlayer(int32 Player)FinalNative+1 flags0x04
void IncapacitatePlayer(float Duration, int32 Player)FinalNative+1 flags0x08
void ForceGarbageCollection()FinalNative+2 flags0x00
void DestroyActor(const FString& ActorName, const FString& ActorClassName)FinalNative+1 flags0x20
void ClearTornadoes()FinalNative+1 flags0x00
void ChangeWeather(const FString& WeatherType)FinalNative+1 flags0x10
void CancelAllLightEvents()FinalNative+1 flags0x00
void AwakenPlayer(int32 Player)FinalNative+1 flags0x04
void ApplyMoodlet(const FString& DataAssetPathOrName, int32 Player)FinalNative+1 flags0x14
void AddVanIssue(const FString& PartNameOrValue)FinalNative+1 flags0x10