| void VetoItem(const FString& ItemName) | FinalNative+1 flags | | 0x10 |
| void TriggerLightOutage() | FinalNative+1 flags | | 0x00 |
| void TriggerLightFlicker(float Duration) | FinalNative+1 flags | | 0x04 |
| void ToggleWeatherDamage(bool bIsEnabled) | FinalNative+1 flags | | 0x01 |
| void ToggleTornadoSpawning(bool bEnabled) | FinalNative+1 flags | | 0x01 |
| void ToggleTornadoProgress(bool bResume) | FinalNative+1 flags | | 0x01 |
| void ToggleStormGeneration(bool bIsEnabled) | FinalNative+1 flags | | 0x01 |
| void ToggleProximitySynth(bool bEnabled) | FinalNative+1 flags | | 0x01 |
| void TogglePlayerDrag(bool bEnabled, int32 Player) | FinalNative+1 flags | | 0x08 |
| void ToggleGameUI(bool bIsVisible, int32 Player) | FinalNative+1 flags | | 0x08 |
| void ToggleFreeCam(int32 Player) | FinalNative+1 flags | | 0x04 |
| void ToggleFinalTornadoHouseDamage(bool bEnabled) | FinalNative+1 flags | | 0x01 |
| void ToggleEnvironmentDestruction(bool bEnabled) | FinalNative+1 flags | | 0x01 |
| void ToggleCrosshair(bool bIsVisible, int32 Player) | FinalNative+1 flags | | 0x08 |
| void ToggleCameraRotationLag(bool bIsEnabled) | FinalNative+1 flags | | 0x01 |
| void SpawnTornado(uint8 CategoryIndex, float TopDiameter, float Duration, float Strength, bool bTowardsPlayer, int32 Player) | FinalNative+1 flags | | 0x18 |
| void SpawnActor(const FString& ActorClassSoftPtr) | FinalNative+1 flags | | 0x10 |
| void SetVanProblemBudget(int32 NewBudget) | FinalNative+1 flags | | 0x04 |
| void SetTornadoArrival(float ArrivalMinutes) | FinalNative+1 flags | | 0x04 |
| void SetTimeOfDay(const FString& TimeOfDayStr) | FinalNative+1 flags | | 0x10 |
| void SetScreamingThreshold(float NewThreshold) | FinalNative+1 flags | | 0x04 |
| void SetScreamingMinScreamingTime(float NewMinScreamingTime) | FinalNative+1 flags | | 0x04 |
| void SetScreamingDecayRate(float NewDecayRate) | FinalNative+1 flags | | 0x04 |
| void SetReflectionMethod(const FString& Method) | FinalNative+1 flags | | 0x10 |
| void SetPlayerWalkSpeed(float WalkSpeed, int32 Player) | FinalNative+1 flags | | 0x08 |
| void SetPlayerTokens(int32 NewAmount, int32 Player) | FinalNative+1 flags | | 0x08 |
| void SetPlayerImmune(bool bIsImmune, int32 Player) | FinalNative+1 flags | | 0x08 |
| void SetPlayerHealth(float health, int32 Player) | FinalNative+1 flags | | 0x08 |
| void SetPlayerEnergy(float health, int32 Player) | FinalNative+1 flags | | 0x08 |
| void SetMatchStormEffect(const FString& EffectName) | FinalNative+1 flags | | 0x10 |
| void SetGlobalIlluminationMethod(const FString& Method) | FinalNative+1 flags | | 0x10 |
| void SetEnergyUnlimited(bool bIsUnlimited, int32 Player) | FinalNative+1 flags | | 0x08 |
| void SetCameraRotationLagSpeed(float NewSpeed) | FinalNative+1 flags | | 0x04 |
| void ResetSteamAchievements() | FinalNative+1 flags | | 0x00 |
| void ResetSpawnPosition(int32 Player) | FinalNative+1 flags | | 0x04 |
| void ResetPlayerWalkSpeed(int32 Player) | FinalNative+1 flags | | 0x04 |
| void ResetPlayerHealth(int32 Player) | FinalNative+1 flags | | 0x04 |
| void ResetPlayerEnergy(int32 Player) | FinalNative+1 flags | | 0x04 |
| void RefreshLights() | FinalNative+1 flags | | 0x00 |
| void KillPlayer(int32 Player) | FinalNative+1 flags | | 0x04 |
| void IncapacitatePlayer(float Duration, int32 Player) | FinalNative+1 flags | | 0x08 |
| void ForceGarbageCollection() | FinalNative+2 flags | | 0x00 |
| void DestroyActor(const FString& ActorName, const FString& ActorClassName) | FinalNative+1 flags | | 0x20 |
| void ClearTornadoes() | FinalNative+1 flags | | 0x00 |
| void ChangeWeather(const FString& WeatherType) | FinalNative+1 flags | | 0x10 |
| void CancelAllLightEvents() | FinalNative+1 flags | | 0x00 |
| void AwakenPlayer(int32 Player) | FinalNative+1 flags | | 0x04 |
| void ApplyMoodlet(const FString& DataAssetPathOrName, int32 Player) | FinalNative+1 flags | | 0x14 |
| void AddVanIssue(const FString& PartNameOrValue) | FinalNative+1 flags | | 0x10 |