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233,666 functions in Unity.UnifiedRayTracing.Runtime
- .cctorSID
- .cctor<>c
- .cctor<>c
- .cctorGeoPoolShaderIDs
- .cctorSID
- .cctorAllocation
- .cctorBlock
- .cctorGeoPoolEntrySlot
- .cctorGeometrySlot
- .cctorGeometryPoolHandle
- .ctorAABB
- .ctorAABB
- .ctorBvhCheck
- .ctorVertexBuffers
- .ctorVertexBuffersCPU
- .ctorHlbvhBuilder
- .ctorHlbvhTopLevelBuilder
- .ctorRadeonRaysAPI
- .ctorRadeonRaysShaders
- .ctorRadixSort
- .ctorRestructureBvh
- .ctorScan
- .ctorSceneMemoryRequirements
- .ctorAccelStructAdapter
- .ctorAccelStructAdapter
- .ctor<>c
- .ctorAccelStructInstances
- .ctor<>c
- .ctorInstanceEntry
- .ctorAccelerationStructureOptions
- .ctorBLASPositionsPool
- .ctorComputeRayTracingAccelStruct
- .ctorMeshBlas
- .ctorRadeonRaysInstance
- .ctorComputeRayTracingBackend
- .ctorComputeRayTracingShader
- .ctorGeometryPool
- .ctorHardwareRayTracingAccelStruct
- .ctorHardwareRayTracingBackend
- .ctorHardwareRayTracingShader
- .ctorPersistentGpuArray`1
- .ctorRayTracingContext
- .ctorRayTracingContext
- .ctorRayTracingRenderPipelineResources
- .ctorRayTracingResources
- .ctorReferenceCounter
- .ctorUnifiedRayTracingException
- .ctorUnitySourceGeneratedAssemblyMonoScriptTypes_v1
- .ctorTransform
- .ctorAsyncTerrainToMeshRequest
- .ctorMeshInstanceDesc
- .ctorTerrainDesc
- <GetInstanceIDs>b__26_0<>c
- <NextFrame>b__22_0<>c
- AddBLASPositionsPool
- AddPersistentGpuArray`1
- AddPersistentGpuArray`1
- AddHeightmapAccelStructAdapter
- AddIndexUpdateCommandGeometryPool
- AddInstanceAccelStructAdapter
- AddInstanceAccelStructAdapter
- AddInstanceAccelStructAdapter
- AddInstanceAccelStructAdapter
- AddInstanceAccelStructInstances
- AddInstanceAccelStructInstances
- AddInstanceComputeRayTracingAccelStruct
- AddInstanceHardwareRayTracingAccelStruct
- AddInstanceIRayTracingAccelStruct
- AddInstancesAccelStructInstances
- AddTreesAccelStructAdapter
- AddVertexUpdateCommandGeometryPool
- AllocateBlockAllocator
- AllocateBlasComputeRayTracingAccelStruct
- AllocateBlasInternalNodesComputeRayTracingAccelStruct
- AllocateBlasLeafNodesComputeRayTracingAccelStruct
- AllocateCommandBufferGeometryPool
- AllocateGeoGeometryPool
- AllocateResultBuffersHlbvhTopLevelBuilder
- BindAccelStructAdapter
- BindAccelStructInstances
- BindComputeRayTracingAccelStruct
- BindComputeRayTracingAccelStruct
- BindKernelArgumentsHlbvhBuilder
- BindKernelArgumentsHlbvhTopLevelBuilder
- BindKernelArgumentsRestructureBvh
- BuildAccelStructAdapter
- BuildComputeRayTracingAccelStruct
- BuildHardwareRayTracingAccelStruct
- BuildIRayTracingAccelStruct
- BuildMeshAccelStructRadeonRaysAPI
- BuildMissingBottomLevelAccelStructsComputeRayTracingAccelStruct
- BuildSceneAccelStructRadeonRaysAPI
- BuildTopLevelAccelStructComputeRayTracingAccelStruct
- BvhInternalNodeSizeInBytesRadeonRaysAPI
- BvhInternalNodeSizeInDwordsRadeonRaysAPI
- BvhLeafNodeSizeInBytesRadeonRaysAPI
- BvhLeafNodeSizeInDwordsRadeonRaysAPI
- CalcIndexCountGeometryPool
- CalcMeshChunkTablesCountGeometryPool
- CalculateClusterHashGeometryPool
- CalculateGeometricGrowthCapacityBlockAllocator
- CalculateTerrainNormalComputeTerrainMeshJob
- CalcVertexCountGeometryPool
- CeilDivideCommon
- CheckArgUtils
- CheckArgIsNotNullUtils
- CheckArgRangeUtils
- CheckConsistencyBvhCheck
- CheckConsistencyBvhCheck
- CheckConsistencyBvhCheck
- CheckConsistencyBvhCheck
- CheckInstanceHandleIsValidComputeRayTracingAccelStruct
- CheckInstanceHandleIsValidHardwareRayTracingAccelStruct
- ClearBLASPositionsPool
- ClearPersistentGpuArray`1
- ClearInstancesAccelStructInstances
- ClearInstancesComputeRayTracingAccelStruct
- ClearInstancesHardwareRayTracingAccelStruct
- ClearInstancesIRayTracingAccelStruct
- ContainsAABB
- ConvertBvhCheck
- ConvertTerrainToMesh
- ConvertTerrainToMesh
- ConvertAsyncTerrainToMesh
- ConvertAsyncTerrainToMesh
- ConvertFlagsToGpuBuildComputeRayTracingAccelStruct
- ConvertTranformComputeRayTracingAccelStruct
- ConvertTranformComputeRayTracingAccelStruct
- CopyBufferGraphicsHelpers
- CopyBufferGraphicsHelpers
- CreateScratchBufferLayout
- CreateScratchBufferLayout
- CreateScratchBufferLayout
- CreateAccelerationStructureComputeRayTracingBackend
- CreateAccelerationStructureHardwareRayTracingBackend
- CreateAccelerationStructureIRayTracingBackend
- CreateAccelerationStructureRayTracingContext
- CreateBvhComputeRayTracingAccelStruct
- CreateDispatchIndirectBufferRayTracingHelper
- CreateEmptyHlbvhTopLevelBuilder
- CreateJobReflectionData__JobReflectionRegistrationOutput__1874814860780562806
- CreateRayTracingShaderComputeRayTracingBackend
- CreateRayTracingShaderHardwareRayTracingBackend
- CreateRayTracingShaderIRayTracingBackend
- CreateRayTracingShaderRayTracingContext
- CreateSceneAccelStructBuffersRadeonRaysAPI
- CreateScratchBufferForBuildRayTracingHelper
- CreateScratchBufferForBuildAndDispatchRayTracingHelper
- CreateScratchBufferForTraceRayTracingHelper
- DeallocateGeometrySlotGeometryPool
- DeallocateGeometrySlotGeometryPool
- DeallocateGeoPoolEntrySlotGeometryPool
- DeallocateGeoPoolEntrySlotGeometryPool
- DecReferenceCounter
- DecRefMeshBlas
- DeleteMeshBlasComputeRayTracingAccelStruct
- DestroyUtils
- DispatchComputeRayTracingShader
- DispatchComputeRayTracingShader
- DispatchHardwareRayTracingShader
- DispatchHardwareRayTracingShader
- DispatchIRayTracingShader
- DispatchIRayTracingShader
- DispatchIndirectComputeRayTracingShader
- DisposeRadeonRaysAPI
- DisposeRestructureBvh
- DisposeAccelStructAdapter
- DisposeAccelStructInstances
- DisposeBLASPositionsPool
- DisposeComputeRayTracingAccelStruct
- DisposeGeometryPool
- DisposeHardwareRayTracingAccelStruct
- DisposePersistentGpuArray`1
- DisposeRayTracingContext
- DisposeTopLevelAccelStruct
- DisposeBlockAllocator
- DisposeArraysComputeTerrainMeshJob
- DisposeInputBuffersGeometryPool
- DivUpGeometryPool
- DivUpGraphicsHelpers
- DivUpGraphicsHelpers
- DivUpGraphicsHelpers
- DivUpGraphicsHelpers
- DownloadVertexDataBvhCheck
- EarlyInit__JobReflectionRegistrationOutput__1874814860780562806
- EnableKeywordCommon
- EncapsulateAABB
- EncapsulateAABB
- EncodeGPUEntryMeshChunk
- EqualsGeometryPoolHandle
- ExecuteHlbvhBuilder
- ExecuteHlbvhTopLevelBuilder
- ExecuteRadixSort
- ExecuteRestructureBvh
- ExecuteScan
- ExecuteComputeTerrainMeshJob
- ExtractBitsBvhCheck
- FindSubmeshEntryInDescGeometryPool
- FlushGraphicsHelpers
- FNVHashGeometryPool
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