Zdexby TheHolyOneZ
17,715 classes
Class

RayTracingContext

: Object
UnityEngine.Rendering.UnifiedRayTracing.RayTracingContext, Unity.UnifiedRayTracing.Runtime 0x0038 (56 B) align 8 inherited 0x0010 Unity.UnifiedRayTracing.Runtime
implements IDisposable
0x00x0038

Members 5

OffsetSizeNameTypeFlags
0x08<Resources>k__BackingFieldRayTracingResourcesPrivate
0x00180x18padding / unreflected
0x04<BackendType>k__BackingFieldRayTracingBackendPrivate
0x08m_BackendIRayTracingBackendPrivate+1 flags
0x08m_AccelStructCounterReferenceCounterPrivate+1 flags
0x08m_DispatchBufferGraphicsBufferPrivate+1 flags
0x00340x04unreflected bytes to end of RayTracingContext

Functions 13

SignatureFlagsNativeParams
void .ctor()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void Dispose()PublicFinal+2 flags—0x00
void get_Resources()Public+1 flags—0x00
void set_Resources()Private+1 flags—0x00
void IsBackendSupported()PublicStatic—0x00
void CreateRayTracingShader()Public—0x00
void LoadRayTracingShaderFromAssetBundle()Public—0x00
void CreateAccelerationStructure()Public—0x00
void GetRequiredTraceScratchBufferSizeInBytes()Public—0x00
void GetScratchBufferStrideInBytes()PublicStatic—0x00
void get_BackendType()Public+1 flags—0x00
void set_BackendType()Private+1 flags—0x00

Used by 1

types with a member, parameter or interface of this type