How to Fish / steam 25127368
Unity Mono dumped 2026-09-26 · uploaded by Ꭲ𝒉𝒆𝗭 · Zircon 0.9.0 · report
Unity Mono, live walk merged with the game's managed assemblies
Runtime and source
- Runtime
- Unity Mono
- Evidence
- mono-2.0-bdwgc.dll exports 1202 mono_* entry points; 29 of 29 the walk needs resolved
- every entry point resolved by name, so no runtime version is involved
- attached to the Mono root domain as a managed thread
- enum values are absent from a live Mono walk: a const has no storage and the embedding API has no call that reads one, so they come from the assembly metadata instead -- run --mode dual for them
- metadata: read from the game's own managed assemblies with no process: names, namespaces, tokens, interfaces, method signatures, IL RVAs and enum values are exact, because all of it is ECMA-335 metadata rather than anything Unity invented
- metadata: field offsets are absent: the CLI does not store them, the runtime computes a layout when a type is first used. Run live, or --mode dual, for offsets
- metadata: an interface named against a facade assembly -- netstandard, System.Runtime -- is recorded as the metadata names it. The type itself lives in mscorlib and reaches the facade through a type forwarder, so the reference is correct and does not resolve inside this dump
- Process
- How to Fish.exe
- Module base
- 0x7ff875120000 · image 10.3 MB
- Method
- internal
- Read from
- both the running runtime and global-metadata.dat, merged
- Dumped
- 2026-09-26 13:12 UTC
- Zircon
- 0.9.0 · schema 4
- Index
- 149 MB SQLite from 112 MB JSON · search: fts5
Largest packages
178 in total
mscorlib
System
UnityEngine.UIElementsModule
UnityEngine.CoreModule
System.Xml
System.Data
System.Core
Unity.RenderPipelines.Core.Runtime
Unity.InputSystem
Unity.RenderPipelines.Universal.Runtime
FishNet.Runtime
com.rlabrecque.steamworks.net
Types per package. The full list is in the browser sidebar.
Runtime addresses
module-relative · click to copyGlobals0
| Name | Address |
|---|---|
| No globals recorded. | |
Derived runtime offsets0
| Field | Offset |
|---|---|
| No offsets recorded. | |
Downloads
Generated on the server from this dump. Free for research and modding; see the terms.
Or from the terminal: zircon fetch 48. A .usmap describes Unreal asset serialisation and a Unity build has no equivalent, so neither it nor the C++ SDK is offered here — zircon emit renders this dump into the formats that do apply.
46 downloads so far.