| void .ctor() | 2 flags | — | 0x00 |
| void get_topLevelBvhBuffer() | 2 flags | — | 0x00 |
| void get_bottomLevelBvhBuffer() | 2 flags | — | 0x00 |
| void get_instanceInfoBuffer() | 2 flags | — | 0x00 |
| void Dispose() | PublicFinal+2 flags | — | 0x00 |
| void AddInstance() | PublicFinal+2 flags | — | 0x00 |
| void RemoveInstance() | PublicFinal+2 flags | — | 0x00 |
| void ClearInstances() | PublicFinal+2 flags | — | 0x00 |
| void UpdateInstanceTransform() | PublicFinal+2 flags | — | 0x00 |
| void UpdateInstanceID() | PublicFinal+2 flags | — | 0x00 |
| void UpdateInstanceMask() | PublicFinal+2 flags | — | 0x00 |
| void Build() | PublicFinal+2 flags | — | 0x00 |
| void GetBuildScratchBufferRequiredSizeInBytes() | PublicFinal+2 flags | — | 0x00 |
| void FreeTopLevelAccelStruct() | Private | — | 0x00 |
| void GetOrAllocateMeshBlas() | Private | — | 0x00 |
| void AllocateBlas() | Private | — | 0x00 |
| void LoadIndexBuffer() | Private | — | 0x00 |
| void LoadPositionBuffer() | Private | — | 0x00 |
| void DeleteMeshBlas() | Private | — | 0x00 |
| void GetBvhBuildScratchBufferSizeInDwords() | Private | — | 0x00 |
| void CreateBvh() | Private | — | 0x00 |
| void BuildMissingBottomLevelAccelStructs() | Private | — | 0x00 |
| void BuildTopLevelAccelStruct() | Private | — | 0x00 |
| void ConvertFlagsToGpuBuild() | Private | — | 0x00 |
| void Bind() | Public | — | 0x00 |
| void Bind() | Public | — | 0x00 |
| void ConvertTranform() | PrivateStatic | — | 0x00 |
| void ConvertTranform() | PrivateStatic | — | 0x00 |
| void GetFaceIndices() | PrivateStatic | — | 0x00 |
| void GetTriangle() | PrivateStatic | — | 0x00 |
| void AllocateBlasInternalNodes() | Private | — | 0x00 |
| void AllocateBlasLeafNodes() | Private | — | 0x00 |
| void NewHandle() | Private | — | 0x00 |
| void ReleaseHandle() | Private | — | 0x00 |
| void CheckInstanceHandleIsValid() | Private | — | 0x00 |