implements IRayTracingShader
0x00x0020
Members 2
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x08 | m_Shader | RayTracingShader | Private+1 flags | |
| 0x08 | m_ShaderDispatchFuncName | string | Private+1 flags |
Functions 15
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor() | 2 flags | — | 0x00 |
| void GetThreadGroupSizes() | PublicFinal+2 flags | — | 0x00 |
| void SetAccelerationStructure() | PublicFinal+2 flags | — | 0x00 |
| void SetIntParam() | PublicFinal+2 flags | — | 0x00 |
| void SetFloatParam() | PublicFinal+2 flags | — | 0x00 |
| void SetVectorParam() | PublicFinal+2 flags | — | 0x00 |
| void SetMatrixParam() | PublicFinal+2 flags | — | 0x00 |
| void SetTextureParam() | PublicFinal+2 flags | — | 0x00 |
| void SetBufferParam() | PublicFinal+2 flags | — | 0x00 |
| void SetBufferParam() | PublicFinal+2 flags | — | 0x00 |
| void SetConstantBufferParam() | PublicFinal+2 flags | — | 0x00 |
| void SetConstantBufferParam() | PublicFinal+2 flags | — | 0x00 |
| void Dispatch() | PublicFinal+2 flags | — | 0x00 |
| void Dispatch() | PublicFinal+2 flags | — | 0x00 |
| void GetTraceScratchBufferRequiredSizeInBytes() | PublicFinal+2 flags | — | 0x00 |