Zdexby TheHolyOneZ
17,715 classes
Class

HardwareRayTracingAccelStruct

: Object
UnityEngine.Rendering.UnifiedRayTracing.HardwareRayTracingAccelStruct, Unity.UnifiedRayTracing.Runtime 0x0030 (48 B) align 8 inherited 0x0010 Unity.UnifiedRayTracing.Runtime
0x00x0030

Members 4

OffsetSizeNameTypeFlags
0x08<accelStruct>k__BackingFieldRayTracingAccelerationStructurePrivate+1 flags
0x00180x10padding / unreflected
0x04m_BuildFlagsRayTracingAccelerationStructureBuildFlagsPrivate+1 flags
0x08m_MeshesDictionary`2Private+1 flags
0x08m_CounterReferenceCounterPrivate+1 flags
0x002C0x04unreflected bytes to end of HardwareRayTracingAccelStruct

Functions 12

SignatureFlagsNativeParams
void get_accelStruct()Public+1 flags—0x00
void .ctor()2 flags—0x00
void Dispose()PublicFinal+2 flags—0x00
void AddInstance()PublicFinal+2 flags—0x00
void RemoveInstance()PublicFinal+2 flags—0x00
void ClearInstances()PublicFinal+2 flags—0x00
void UpdateInstanceTransform()PublicFinal+2 flags—0x00
void UpdateInstanceID()PublicFinal+2 flags—0x00
void UpdateInstanceMask()PublicFinal+2 flags—0x00
void Build()PublicFinal+2 flags—0x00
void GetBuildScratchBufferRequiredSizeInBytes()PublicFinal+2 flags—0x00
void CheckInstanceHandleIsValid()Private—0x00