Zdexby TheHolyOneZ
17,715 classes
Class

PersistentGpuArray`1

: Object
UnityEngine.Rendering.UnifiedRayTracing.PersistentGpuArray`1, Unity.UnifiedRayTracing.Runtime 0x0058 (88 B) align 8 inherited 0x0010 Unity.UnifiedRayTracing.Runtime
implements IDisposable
0x00x0058

Members 6

OffsetSizeNameTypeFlags
—0x20m_SlotAllocatorBlockAllocatorPrivate
—0x08m_GpuBufferComputeBufferPrivate
—0x10m_CpuListNativeArray`1Private
—0x08m_UpdatesBitArrayPrivate
—0x01m_gpuBufferDirtyboolPrivate
—0x04m_ElementCountintPrivate
0x00100x48unreflected bytes to end of PersistentGpuArray`1

Functions 12

SignatureFlagsNativeParams
void get_elementCount()Public+1 flags—0x00
void .ctor()Public+1 flags—0x00
void Dispose()PublicFinal+2 flags—0x00
void Add()Public—0x00
void Add()Public—0x00
void Remove()Public—0x00
void Clear()Public—0x00
void Set()Public—0x00
void Get()Public—0x00
void ModifyForEach()Public—0x00
void GetGpuBuffer()Public—0x00
void Grow()Private—0x00

Used by 1

types with a member, parameter or interface of this type