Zdexby TheHolyOneZ
5,562 structs
Struct

ComputeTerrainMeshJob

: ValueType : Object
UnityEngine.Rendering.UnifiedRayTracing.ComputeTerrainMeshJob, Unity.UnifiedRayTracing.Runtime 0x0078 (120 B) align 8 Unity.UnifiedRayTracing.Runtime
implements IJobParallelFor
0x00x0078

Members 9

OffsetSizeNameTypeFlags
0x10heightmapNativeArray`1Public
0x10holesNativeArray`1Public
0x04widthintPublic
0x04heightintPublic
0x0CheightmapScalefloat3Public
0x00340x04padding / unreflected
0x10positionsNativeArray`1Public
0x10uvsNativeArray`1Public
0x10normalsNativeArray`1Public
0x10indicesNativeArray`1Public

Functions 4

SignatureFlagsNativeParams
void DisposeArrays()Public—0x00
void Execute()PublicFinal+2 flags—0x00
void CalculateTerrainNormal()PrivateStatic—0x00
void SampleHeight()PrivateStatic—0x00

Used by 1

types with a member, parameter or interface of this type