Zdexby TheHolyOneZ
5,562 structs
Struct

TopLevelAccelStruct

: ValueType : Object
UnityEngine.Rendering.RadeonRays.TopLevelAccelStruct, Unity.UnifiedRayTracing.Runtime 0x0020 (32 B) align 8 Unity.UnifiedRayTracing.Runtime
implements IDisposable
0x00x0020

Members 6

OffsetSizeNameTypeFlags
—0x04topLevelBvhTargetTargetPublicStatic+1 flags
—0x04instanceInfoTargetTargetPublicStatic+1 flags
0x08topLevelBvhGraphicsBufferPublic
0x08bottomLevelBvhsGraphicsBufferPublic
0x08instanceInfosGraphicsBufferPublic
0x04instanceCountuintPublic
0x001C0x04unreflected bytes to end of TopLevelAccelStruct

Functions 1

SignatureFlagsNativeParams
void Dispose()PublicFinal+2 flags—0x00