Struct TerrainDesc : ValueType : Object Path C++ Link UnityEngine.Rendering.UnifiedRayTracing.TerrainDesc, Unity.UnifiedRayTracing.Runtime 0x0058 (88 B) align 8 Unity.UnifiedRayTracing.Runtime 0x00x0058 Members 7 Show inherited members OffsetSizeNameTypeFlags0x00000x08terrainTerrainPublic0x00080x40localToWorldMatrixMatrix4x4Public0x00480x04maskuintPublic0x004C0x04renderingLayerMaskuintPublic0x00500x04materialIDuintPublic0x00540x01enableTriangleCullingboolPublic0x00550x01frontTriangleCounterClockwiseboolPublic0x00560x02unreflected bytes to end of TerrainDesc Functions 1 SignatureFlagsNativeParamsvoid .ctor()Public+1 flags—0x00 // UnityEngine.Rendering.UnifiedRayTracing.TerrainDesc, Unity.UnifiedRayTracing.Runtime // size 0x0058 (88), align 8 struct TerrainDesc : public ValueType { public: Terrain terrain; // 0x0000(0x08) Public Matrix4x4 localToWorldMatrix; // 0x0008(0x40) Public uint mask; // 0x0048(0x04) Public uint renderingLayerMask; // 0x004C(0x04) Public uint materialID; // 0x0050(0x04) Public bool enableTriangleCulling; // 0x0054(0x01) Public bool frontTriangleCounterClockwise; // 0x0055(0x01) Public uint8 pad_0[0x02]; // 0x0056(0x02) void .ctor(); [Public SpecialName] };