| ShaderHardwareTier get_globalShaderHardwareTier() | PublicStatic+1 flags | | 0x04 |
| void set_globalShaderHardwareTier(const ShaderHardwareTier& value) | PublicStatic+1 flags | | 0x04 |
| Shader Find(const string& name) | PublicStatic | | 0x08 |
| Shader FindBuiltin(const string& name) | Static+1 flags | | 0x08 |
| int get_maximumChunksOverride() | PublicStatic+1 flags | | 0x04 |
| void set_maximumChunksOverride(int value) | PublicStatic+1 flags | | 0x04 |
| int get_maximumLOD() | Public+1 flags | | 0x04 |
| void set_maximumLOD(int value) | Public+1 flags | | 0x04 |
| int get_globalMaximumLOD() | PublicStatic+1 flags | | 0x04 |
| void set_globalMaximumLOD(int value) | PublicStatic+1 flags | | 0x04 |
| bool get_isSupported() | Public+1 flags | | 0x01 |
| string get_globalRenderPipeline() | PublicStatic+1 flags | | 0x08 |
| void set_globalRenderPipeline(const string& value) | PublicStatic+1 flags | | 0x08 |
| GlobalKeyword[] get_enabledGlobalKeywords() | PublicStatic+1 flags | | 0x08 |
| GlobalKeyword[] get_globalKeywords() | PublicStatic+1 flags | | 0x08 |
| LocalKeywordSpace get_keywordSpace() | Public+1 flags | | 0x08 |
| GlobalKeyword[] GetEnabledGlobalKeywords() | Static+1 flags | | 0x08 |
| GlobalKeyword[] GetAllGlobalKeywords() | Static+1 flags | | 0x08 |
| void EnableKeyword(const string& keyword) | PublicStatic | | 0x08 |
| void DisableKeyword(const string& keyword) | PublicStatic | | 0x08 |
| bool IsKeywordEnabled(const string& keyword) | PublicStatic | | 0x08 |
| void EnableKeywordFast(const GlobalKeyword& keyword) | Static+1 flags | | 0x10 |
| void DisableKeywordFast(const GlobalKeyword& keyword) | Static+1 flags | | 0x10 |
| void SetKeywordFast(const GlobalKeyword& keyword, bool value) | Static+1 flags | | 0x10 |
| bool IsKeywordEnabledFast(const GlobalKeyword& keyword) | Static+1 flags | | 0x10 |
| void EnableKeyword(ref GlobalKeyword& keyword) | PublicStatic | | 0x10 |
| void DisableKeyword(ref GlobalKeyword& keyword) | PublicStatic | | 0x10 |
| void SetKeyword(ref GlobalKeyword& keyword, bool value) | PublicStatic | | 0x10 |
| bool IsKeywordEnabled(ref GlobalKeyword& keyword) | PublicStatic | | 0x10 |
| int get_renderQueue() | Public+1 flags | | 0x04 |
| DisableBatchingType get_disableBatching() | 2 flags | | 0x04 |
| void WarmupAllShaders() | PublicStatic | | 0x00 |
| int TagToID(const string& name) | Static+1 flags | | 0x08 |
| string IDToTag(int name) | Static+1 flags | | 0x08 |
| int PropertyToID(const string& name) | PublicStatic | | 0x08 |
| Shader GetDependency(const string& name) | Public | | 0x08 |
| int get_passCount() | Public+1 flags | | 0x04 |
| int get_subshaderCount() | Public+1 flags | | 0x04 |
| int GetPassCountInSubshader(int subshaderIndex) | Public | | 0x04 |
| ShaderTagId FindPassTagValue(int passIndex, const ShaderTagId& tagName) | Public | | 0x04 |
| ShaderTagId FindPassTagValue(int subshaderIndex, int passIndex, const ShaderTagId& tagName) | Public | | 0x04 |
| ShaderTagId FindSubshaderTagValue(int subshaderIndex, const ShaderTagId& tagName) | Public | | 0x04 |
| int Internal_FindPassTagValue(int passIndex, int tagName) | Private | | 0x04 |
| int Internal_FindPassTagValueInSubShader(int subShaderIndex, int passIndex, int tagName) | Private | | 0x04 |
| int Internal_FindSubshaderTagValue(int subShaderIndex, int tagName) | Private | | 0x04 |
| void SetGlobalIntImpl(int name, int value) | PrivateStatic | | 0x04 |
| void SetGlobalFloatImpl(int name, float value) | PrivateStatic | | 0x04 |
| void SetGlobalVectorImpl(int name, const Vector4& value) | PrivateStatic | | 0x10 |
| void SetGlobalMatrixImpl(int name, const Matrix4x4& value) | PrivateStatic | | 0x40 |
| void SetGlobalTextureImpl(int name, Texture value) | PrivateStatic | | 0x08 |
| void SetGlobalRenderTextureImpl(int name, RenderTexture value, const RenderTextureSubElement& element) | PrivateStatic | | 0x08 |
| void SetGlobalBufferImpl(int name, ComputeBuffer value) | PrivateStatic | | 0x08 |
| void SetGlobalGraphicsBufferImpl(int name, GraphicsBuffer value) | PrivateStatic | | 0x08 |
| void SetGlobalConstantBufferImpl(int name, ComputeBuffer value, int offset, int size) | PrivateStatic | | 0x08 |
| void SetGlobalConstantGraphicsBufferImpl(int name, GraphicsBuffer value, int offset, int size) | PrivateStatic | | 0x08 |
| void SetGlobalRayTracingAccelerationStructureImpl(int name, RayTracingAccelerationStructure accelerationStructure) | PrivateStatic | | 0x08 |
| int GetGlobalIntImpl(int name) | PrivateStatic | | 0x04 |
| float GetGlobalFloatImpl(int name) | PrivateStatic | | 0x04 |
| Vector4 GetGlobalVectorImpl(int name) | PrivateStatic | | 0x10 |
| Matrix4x4 GetGlobalMatrixImpl(int name) | PrivateStatic | | 0x40 |
| Texture GetGlobalTextureImpl(int name) | PrivateStatic | | 0x08 |
| void SetGlobalFloatArrayImpl(int name, const float[]& values, int count) | PrivateStatic | | 0x08 |
| void SetGlobalVectorArrayImpl(int name, const Vector4[]& values, int count) | PrivateStatic | | 0x08 |
| void SetGlobalMatrixArrayImpl(int name, const Matrix4x4[]& values, int count) | PrivateStatic | | 0x08 |
| float[] GetGlobalFloatArrayImpl(int name) | PrivateStatic | | 0x08 |
| Vector4[] GetGlobalVectorArrayImpl(int name) | PrivateStatic | | 0x08 |
| Matrix4x4[] GetGlobalMatrixArrayImpl(int name) | PrivateStatic | | 0x08 |
| int GetGlobalFloatArrayCountImpl(int name) | PrivateStatic | | 0x04 |
| int GetGlobalVectorArrayCountImpl(int name) | PrivateStatic | | 0x04 |
| int GetGlobalMatrixArrayCountImpl(int name) | PrivateStatic | | 0x04 |
| void SetGlobalFloatArray(int name, const float[]& values, int count) | PrivateStatic | | 0x08 |
| void SetGlobalVectorArray(int name, const Vector4[]& values, int count) | PrivateStatic | | 0x08 |
| void SetGlobalMatrixArray(int name, const Matrix4x4[]& values, int count) | PrivateStatic | | 0x08 |
| void SetGlobalInt(const string& name, int value) | PublicStatic | | 0x08 |
| void SetGlobalInt(int nameID, int value) | PublicStatic | | 0x04 |
| void SetGlobalFloat(const string& name, float value) | PublicStatic | | 0x08 |
| void SetGlobalFloat(int nameID, float value) | PublicStatic | | 0x04 |
| void SetGlobalInteger(const string& name, int value) | PublicStatic | | 0x08 |
| void SetGlobalInteger(int nameID, int value) | PublicStatic | | 0x04 |
| void SetGlobalVector(const string& name, const Vector4& value) | PublicStatic | | 0x10 |
| void SetGlobalVector(int nameID, const Vector4& value) | PublicStatic | | 0x10 |
| void SetGlobalColor(const string& name, const Color& value) | PublicStatic | | 0x10 |
| void SetGlobalColor(int nameID, const Color& value) | PublicStatic | | 0x10 |
| void SetGlobalMatrix(const string& name, const Matrix4x4& value) | PublicStatic | | 0x40 |
| void SetGlobalMatrix(int nameID, const Matrix4x4& value) | PublicStatic | | 0x40 |
| void SetGlobalTexture(const string& name, Texture value) | PublicStatic | | 0x08 |
| void SetGlobalTexture(int nameID, Texture value) | PublicStatic | | 0x08 |
| void SetGlobalTexture(const string& name, RenderTexture value, const RenderTextureSubElement& element) | PublicStatic | | 0x08 |
| void SetGlobalTexture(int nameID, RenderTexture value, const RenderTextureSubElement& element) | PublicStatic | | 0x08 |
| void SetGlobalBuffer(const string& name, ComputeBuffer value) | PublicStatic | | 0x08 |
| void SetGlobalBuffer(int nameID, ComputeBuffer value) | PublicStatic | | 0x08 |
| void SetGlobalBuffer(const string& name, GraphicsBuffer value) | PublicStatic | | 0x08 |
| void SetGlobalBuffer(int nameID, GraphicsBuffer value) | PublicStatic | | 0x08 |
| void SetGlobalConstantBuffer(const string& name, ComputeBuffer value, int offset, int size) | PublicStatic | | 0x08 |
| void SetGlobalConstantBuffer(int nameID, ComputeBuffer value, int offset, int size) | PublicStatic | | 0x08 |
| void SetGlobalConstantBuffer(const string& name, GraphicsBuffer value, int offset, int size) | PublicStatic | | 0x08 |
| void SetGlobalConstantBuffer(int nameID, GraphicsBuffer value, int offset, int size) | PublicStatic | | 0x08 |
| void SetGlobalRayTracingAccelerationStructure(const string& name, RayTracingAccelerationStructure value) | PublicStatic | | 0x08 |
| void SetGlobalRayTracingAccelerationStructure(int nameID, RayTracingAccelerationStructure value) | PublicStatic | | 0x08 |
| void SetGlobalFloatArray(const string& name, List<System.Single> values) | PublicStatic | | 0x08 |
| void SetGlobalFloatArray(int nameID, List<System.Single> values) | PublicStatic | | 0x08 |
| void SetGlobalFloatArray(const string& name, const float[]& values) | PublicStatic | | 0x08 |
| void SetGlobalFloatArray(int nameID, const float[]& values) | PublicStatic | | 0x08 |
| void SetGlobalVectorArray(const string& name, List<UnityEngine.Vector4> values) | PublicStatic | | 0x08 |
| void SetGlobalVectorArray(int nameID, List<UnityEngine.Vector4> values) | PublicStatic | | 0x08 |
| void SetGlobalVectorArray(const string& name, const Vector4[]& values) | PublicStatic | | 0x08 |
| void SetGlobalVectorArray(int nameID, const Vector4[]& values) | PublicStatic | | 0x08 |
| void SetGlobalMatrixArray(const string& name, List<UnityEngine.Matrix4x4> values) | PublicStatic | | 0x08 |
| void SetGlobalMatrixArray(int nameID, List<UnityEngine.Matrix4x4> values) | PublicStatic | | 0x08 |
| void SetGlobalMatrixArray(const string& name, const Matrix4x4[]& values) | PublicStatic | | 0x08 |
| void SetGlobalMatrixArray(int nameID, const Matrix4x4[]& values) | PublicStatic | | 0x08 |
| int GetGlobalInt(const string& name) | PublicStatic | | 0x08 |
| int GetGlobalInt(int nameID) | PublicStatic | | 0x04 |
| float GetGlobalFloat(const string& name) | PublicStatic | | 0x08 |
| float GetGlobalFloat(int nameID) | PublicStatic | | 0x04 |
| int GetGlobalInteger(const string& name) | PublicStatic | | 0x08 |
| int GetGlobalInteger(int nameID) | PublicStatic | | 0x04 |
| Vector4 GetGlobalVector(const string& name) | PublicStatic | | 0x10 |
| Vector4 GetGlobalVector(int nameID) | PublicStatic | | 0x10 |
| Color GetGlobalColor(const string& name) | PublicStatic | | 0x10 |
| Color GetGlobalColor(int nameID) | PublicStatic | | 0x10 |
| Matrix4x4 GetGlobalMatrix(const string& name) | PublicStatic | | 0x40 |
| Matrix4x4 GetGlobalMatrix(int nameID) | PublicStatic | | 0x40 |
| Texture GetGlobalTexture(const string& name) | PublicStatic | | 0x08 |
| Texture GetGlobalTexture(int nameID) | PublicStatic | | 0x08 |
| float[] GetGlobalFloatArray(const string& name) | PublicStatic | | 0x08 |
| float[] GetGlobalFloatArray(int nameID) | PublicStatic | | 0x08 |
| Vector4[] GetGlobalVectorArray(const string& name) | PublicStatic | | 0x08 |
| Vector4[] GetGlobalVectorArray(int nameID) | PublicStatic | | 0x08 |
| Matrix4x4[] GetGlobalMatrixArray(const string& name) | PublicStatic | | 0x08 |
| Matrix4x4[] GetGlobalMatrixArray(int nameID) | PublicStatic | | 0x08 |
| void GetGlobalFloatArray(const string& name, List<System.Single> values) | PublicStatic | | 0x08 |
| void GetGlobalFloatArray(int nameID, List<System.Single> values) | PublicStatic | | 0x08 |
| void GetGlobalVectorArray(const string& name, List<UnityEngine.Vector4> values) | PublicStatic | | 0x08 |
| void GetGlobalVectorArray(int nameID, List<UnityEngine.Vector4> values) | PublicStatic | | 0x08 |
| void GetGlobalMatrixArray(const string& name, List<UnityEngine.Matrix4x4> values) | PublicStatic | | 0x08 |
| void GetGlobalMatrixArray(int nameID, List<UnityEngine.Matrix4x4> values) | PublicStatic | | 0x08 |
| void .ctor() | Private+1 flags | | 0x00 |
| string GetPropertyName(Shader shader, int propertyIndex) | PrivateStatic | | 0x08 |
| int GetPropertyNameId(Shader shader, int propertyIndex) | PrivateStatic | | 0x08 |
| ShaderPropertyType GetPropertyType(Shader shader, int propertyIndex) | PrivateStatic | | 0x08 |
| string GetPropertyDescription(Shader shader, int propertyIndex) | PrivateStatic | | 0x08 |
| ShaderPropertyFlags GetPropertyFlags(Shader shader, int propertyIndex) | PrivateStatic | | 0x08 |
| string[] GetPropertyAttributes(Shader shader, int propertyIndex) | PrivateStatic | | 0x08 |
| int GetPropertyDefaultIntValue(Shader shader, int propertyIndex) | PrivateStatic | | 0x08 |
| Vector4 GetPropertyDefaultValue(Shader shader, int propertyIndex) | PrivateStatic | | 0x10 |
| TextureDimension GetPropertyTextureDimension(Shader shader, int propertyIndex) | PrivateStatic | | 0x08 |
| string GetPropertyTextureDefaultName(Shader shader, int propertyIndex) | PrivateStatic | | 0x08 |
| bool FindTextureStackImpl(Shader s, int propertyIdx, ref string& stackName, ref int& layerIndex) | PrivateStatic | | 0x08 |
| void CheckPropertyIndex(Shader s, int propertyIndex) | PrivateStatic | | 0x08 |
| int GetPropertyCount() | Public | | 0x04 |
| int FindPropertyIndex(const string& propertyName) | Public | | 0x08 |
| string GetPropertyName(int propertyIndex) | Public | | 0x08 |
| int GetPropertyNameId(int propertyIndex) | Public | | 0x04 |
| ShaderPropertyType GetPropertyType(int propertyIndex) | Public | | 0x04 |
| string GetPropertyDescription(int propertyIndex) | Public | | 0x08 |
| ShaderPropertyFlags GetPropertyFlags(int propertyIndex) | Public | | 0x04 |
| string[] GetPropertyAttributes(int propertyIndex) | Public | | 0x08 |
| float GetPropertyDefaultFloatValue(int propertyIndex) | Public | | 0x04 |
| Vector4 GetPropertyDefaultVectorValue(int propertyIndex) | Public | | 0x10 |
| Vector2 GetPropertyRangeLimits(int propertyIndex) | Public | | 0x08 |
| int GetPropertyDefaultIntValue(int propertyIndex) | Public | | 0x04 |
| TextureDimension GetPropertyTextureDimension(int propertyIndex) | Public | | 0x04 |
| string GetPropertyTextureDefaultName(int propertyIndex) | Public | | 0x08 |
| bool FindTextureStack(int propertyIndex, ref string& stackName, ref int& layerIndex) | Public | | 0x08 |
| long FindBuiltin_Injected(ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| int get_maximumLOD_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_maximumLOD_Injected(long _unity_self, int value) | PrivateStatic | | 0x08 |
| bool get_isSupported_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void get_globalRenderPipeline_Injected(ref ManagedSpanWrapper& ret) | PrivateStatic | | 0x10 |
| void set_globalRenderPipeline_Injected(ref ManagedSpanWrapper& value) | PrivateStatic | | 0x10 |
| void get_keywordSpace_Injected(long _unity_self, ref LocalKeywordSpace& ret) | PrivateStatic | | 0x08 |
| void EnableKeyword_Injected(ref ManagedSpanWrapper& keyword) | PrivateStatic | | 0x10 |
| void DisableKeyword_Injected(ref ManagedSpanWrapper& keyword) | PrivateStatic | | 0x10 |
| bool IsKeywordEnabled_Injected(ref ManagedSpanWrapper& keyword) | PrivateStatic | | 0x10 |
| void EnableKeywordFast_Injected(ref GlobalKeyword& keyword) | PrivateStatic | | 0x10 |
| void DisableKeywordFast_Injected(ref GlobalKeyword& keyword) | PrivateStatic | | 0x10 |
| void SetKeywordFast_Injected(ref GlobalKeyword& keyword, bool value) | PrivateStatic | | 0x10 |
| bool IsKeywordEnabledFast_Injected(ref GlobalKeyword& keyword) | PrivateStatic | | 0x10 |
| int get_renderQueue_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| DisableBatchingType get_disableBatching_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int TagToID_Injected(ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| void IDToTag_Injected(int name, ref ManagedSpanWrapper& ret) | PrivateStatic | | 0x10 |
| int PropertyToID_Injected(ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| long GetDependency_Injected(long _unity_self, ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| int get_passCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int get_subshaderCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int GetPassCountInSubshader_Injected(long _unity_self, int subshaderIndex) | PrivateStatic | | 0x08 |
| int Internal_FindPassTagValue_Injected(long _unity_self, int passIndex, int tagName) | PrivateStatic | | 0x08 |
| int Internal_FindPassTagValueInSubShader_Injected(long _unity_self, int subShaderIndex, int passIndex, int tagName) | PrivateStatic | | 0x08 |
| int Internal_FindSubshaderTagValue_Injected(long _unity_self, int subShaderIndex, int tagName) | PrivateStatic | | 0x08 |
| void SetGlobalVectorImpl_Injected(int name, ref Vector4& value) | PrivateStatic | | 0x10 |
| void SetGlobalMatrixImpl_Injected(int name, ref Matrix4x4& value) | PrivateStatic | | 0x40 |
| void SetGlobalTextureImpl_Injected(int name, long value) | PrivateStatic | | 0x08 |
| void SetGlobalRenderTextureImpl_Injected(int name, long value, const RenderTextureSubElement& element) | PrivateStatic | | 0x08 |
| void SetGlobalBufferImpl_Injected(int name, long value) | PrivateStatic | | 0x08 |
| void SetGlobalGraphicsBufferImpl_Injected(int name, long value) | PrivateStatic | | 0x08 |
| void SetGlobalConstantBufferImpl_Injected(int name, long value, int offset, int size) | PrivateStatic | | 0x08 |
| void SetGlobalConstantGraphicsBufferImpl_Injected(int name, long value, int offset, int size) | PrivateStatic | | 0x08 |
| void SetGlobalRayTracingAccelerationStructureImpl_Injected(int name, long accelerationStructure) | PrivateStatic | | 0x08 |
| void GetGlobalVectorImpl_Injected(int name, ref Vector4& ret) | PrivateStatic | | 0x10 |
| void GetGlobalMatrixImpl_Injected(int name, ref Matrix4x4& ret) | PrivateStatic | | 0x40 |
| long GetGlobalTextureImpl_Injected(int name) | PrivateStatic | | 0x08 |
| void SetGlobalFloatArrayImpl_Injected(int name, ref ManagedSpanWrapper& values, int count) | PrivateStatic | | 0x10 |
| void SetGlobalVectorArrayImpl_Injected(int name, ref ManagedSpanWrapper& values, int count) | PrivateStatic | | 0x10 |
| void SetGlobalMatrixArrayImpl_Injected(int name, ref ManagedSpanWrapper& values, int count) | PrivateStatic | | 0x10 |
| void GetGlobalFloatArrayImpl_Injected(int name, ref BlittableArrayWrapper& ret) | PrivateStatic | | 0x10 |
| void GetGlobalVectorArrayImpl_Injected(int name, ref BlittableArrayWrapper& ret) | PrivateStatic | | 0x10 |
| void GetGlobalMatrixArrayImpl_Injected(int name, ref BlittableArrayWrapper& ret) | PrivateStatic | | 0x10 |
| void GetPropertyName_Injected(long shader, int propertyIndex, ref ManagedSpanWrapper& ret) | PrivateStatic | | 0x10 |
| int GetPropertyNameId_Injected(long shader, int propertyIndex) | PrivateStatic | | 0x08 |
| ShaderPropertyType GetPropertyType_Injected(long shader, int propertyIndex) | PrivateStatic | | 0x08 |
| void GetPropertyDescription_Injected(long shader, int propertyIndex, ref ManagedSpanWrapper& ret) | PrivateStatic | | 0x10 |
| ShaderPropertyFlags GetPropertyFlags_Injected(long shader, int propertyIndex) | PrivateStatic | | 0x08 |
| string[] GetPropertyAttributes_Injected(long shader, int propertyIndex) | PrivateStatic | | 0x08 |
| int GetPropertyDefaultIntValue_Injected(long shader, int propertyIndex) | PrivateStatic | | 0x08 |
| void GetPropertyDefaultValue_Injected(long shader, int propertyIndex, ref Vector4& ret) | PrivateStatic | | 0x10 |
| TextureDimension GetPropertyTextureDimension_Injected(long shader, int propertyIndex) | PrivateStatic | | 0x08 |
| void GetPropertyTextureDefaultName_Injected(long shader, int propertyIndex, ref ManagedSpanWrapper& ret) | PrivateStatic | | 0x10 |
| bool FindTextureStackImpl_Injected(long s, int propertyIdx, ref ManagedSpanWrapper& stackName, ref int& layerIndex) | PrivateStatic | | 0x10 |
| int GetPropertyCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int FindPropertyIndex_Injected(long _unity_self, ref ManagedSpanWrapper& propertyName) | PrivateStatic | | 0x10 |