| void Initialize(Shader blitPS, Shader blitColorAndDepthPS) | PublicStatic | | 0x08 |
| void Cleanup() | PublicStatic | | 0x00 |
| Material GetBlitMaterial(const TextureDimension& dimension, bool singleSlice) | PublicStatic | | 0x08 |
| void DrawTriangle(RasterCommandBuffer cmd, Material material, int shaderPass) | Static+1 flags | | 0x08 |
| void DrawTriangle(CommandBuffer cmd, Material material, int shaderPass) | Static+1 flags | | 0x08 |
| void DrawTriangle(CommandBuffer cmd, Material material, int shaderPass, MaterialPropertyBlock propertyBlock) | Static+1 flags | | 0x08 |
| void DrawQuadMesh(CommandBuffer cmd, Material material, int shaderPass, MaterialPropertyBlock propertyBlock) | Static+1 flags | | 0x08 |
| void DrawQuad(RasterCommandBuffer cmd, Material material, int shaderPass, MaterialPropertyBlock propertyBlock) | Static+1 flags | | 0x08 |
| void DrawQuad(CommandBuffer cmd, Material material, int shaderPass) | Static+1 flags | | 0x08 |
| void DrawQuad(CommandBuffer cmd, Material material, int shaderPass, MaterialPropertyBlock propertyBlock) | Static+1 flags | | 0x08 |
| bool CanCopyMSAA() | Static+1 flags | | 0x01 |
| bool CanCopyMSAA(ref TextureDesc& sourceDesc) | Static+1 flags | | 0x80 |
| void CopyTexture(RasterCommandBuffer cmd, bool isMSAA, bool force2DForXR) | Static+1 flags | | 0x08 |
| void BlitTexture(CommandBuffer cmd, RTHandle source, const Vector4& scaleBias, float sourceMipLevel, int sourceDepthSlice, bool bilinear) | Static+1 flags | | 0x10 |
| void BlitTexture(CommandBuffer cmd, RTHandle source, const Vector4& scaleBias, Material material, int pass, float sourceMipLevel, int sourceDepthSlice) | Static+1 flags | | 0x10 |
| void BlitTexture(RasterCommandBuffer cmd, RTHandle source, const Vector4& scaleBias, float mipLevel, bool bilinear) | PublicStatic | | 0x10 |
| void BlitTexture(CommandBuffer cmd, RTHandle source, const Vector4& scaleBias, float mipLevel, bool bilinear) | PublicStatic | | 0x10 |
| void BlitTexture2D(RasterCommandBuffer cmd, RTHandle source, const Vector4& scaleBias, float mipLevel, bool bilinear) | PublicStatic | | 0x10 |
| void BlitTexture2D(CommandBuffer cmd, RTHandle source, const Vector4& scaleBias, float mipLevel, bool bilinear) | PublicStatic | | 0x10 |
| void BlitColorAndDepth(RasterCommandBuffer cmd, Texture sourceColor, RenderTexture sourceDepth, const Vector4& scaleBias, float mipLevel, bool blitDepth) | PublicStatic | | 0x10 |
| void BlitColorAndDepth(CommandBuffer cmd, Texture sourceColor, RenderTexture sourceDepth, const Vector4& scaleBias, float mipLevel, bool blitDepth) | PublicStatic | | 0x10 |
| void BlitTexture(RasterCommandBuffer cmd, RTHandle source, const Vector4& scaleBias, Material material, int pass) | PublicStatic | | 0x10 |
| void BlitTexture(CommandBuffer cmd, RTHandle source, const Vector4& scaleBias, Material material, int pass) | PublicStatic | | 0x10 |
| void BlitTexture(RasterCommandBuffer cmd, const RenderTargetIdentifier& source, const Vector4& scaleBias, Material material, int pass) | PublicStatic | | 0x28 |
| void BlitTexture(CommandBuffer cmd, const RenderTargetIdentifier& source, const Vector4& scaleBias, Material material, int pass) | PublicStatic | | 0x28 |
| void BlitTexture(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, Material material, int pass) | PublicStatic | | 0x28 |
| void BlitTexture(CommandBuffer cmd, const RenderTargetIdentifier& source, const RenderTargetIdentifier& destination, const RenderBufferLoadAction& loadAction, const RenderBufferStoreAction& storeAction, Material material, int pass) | PublicStatic | | 0x28 |
| void BlitTexture(CommandBuffer cmd, const Vector4& scaleBias, Material material, int pass) | PublicStatic | | 0x10 |
| void BlitTexture(RasterCommandBuffer cmd, const Vector4& scaleBias, Material material, int pass) | PublicStatic | | 0x10 |
| void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandle destination, float mipLevel, bool bilinear) | PublicStatic | | 0x08 |
| void BlitCameraTexture2D(CommandBuffer cmd, RTHandle source, RTHandle destination, float mipLevel, bool bilinear) | PublicStatic | | 0x08 |
| void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandle destination, Material material, int pass) | PublicStatic | | 0x08 |
| void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandle destination, const RenderBufferLoadAction& loadAction, const RenderBufferStoreAction& storeAction, Material material, int pass) | PublicStatic | | 0x08 |
| void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandle destination, const Vector4& scaleBias, float mipLevel, bool bilinear) | PublicStatic | | 0x10 |
| void BlitCameraTexture(CommandBuffer cmd, RTHandle source, RTHandle destination, const Rect& destViewport, float mipLevel, bool bilinear) | PublicStatic | | 0x10 |
| void BlitQuad(CommandBuffer cmd, Texture source, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex, bool bilinear) | PublicStatic | | 0x10 |
| void BlitQuadWithPadding(CommandBuffer cmd, Texture source, const Vector2& textureSize, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex, bool bilinear, int paddingInPixels) | PublicStatic | | 0x10 |
| void BlitQuadWithPaddingMultiply(CommandBuffer cmd, Texture source, const Vector2& textureSize, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex, bool bilinear, int paddingInPixels) | PublicStatic | | 0x10 |
| void BlitOctahedralWithPadding(CommandBuffer cmd, Texture source, const Vector2& textureSize, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex, bool bilinear, int paddingInPixels) | PublicStatic | | 0x10 |
| void BlitOctahedralWithPaddingMultiply(CommandBuffer cmd, Texture source, const Vector2& textureSize, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex, bool bilinear, int paddingInPixels) | PublicStatic | | 0x10 |
| void BlitCubeToOctahedral2DQuad(CommandBuffer cmd, Texture source, const Vector4& scaleBiasRT, int mipLevelTex) | PublicStatic | | 0x10 |
| void BlitCubeToOctahedral2DQuadWithPadding(CommandBuffer cmd, Texture source, const Vector2& textureSize, const Vector4& scaleBiasRT, int mipLevelTex, bool bilinear, int paddingInPixels, const Nullable<UnityEngine.Vector4>& decodeInstructions) | PublicStatic | | 0x14 |
| void BlitCubeToOctahedral2DQuadSingleChannel(CommandBuffer cmd, Texture source, const Vector4& scaleBiasRT, int mipLevelTex) | PublicStatic | | 0x10 |
| void BlitQuadSingleChannel(CommandBuffer cmd, Texture source, const Vector4& scaleBiasTex, const Vector4& scaleBiasRT, int mipLevelTex) | PublicStatic | | 0x10 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| Vector3[] <Initialize>g__GetFullScreenTriangleVertexPosition|14_0(float z) | Static+1 flags | | 0x08 |
| Vector2[] <Initialize>g__GetFullScreenTriangleTexCoord|14_1() | Static+1 flags | | 0x08 |
| Vector3[] <Initialize>g__GetQuadVertexPosition|14_2(float z) | Static+1 flags | | 0x08 |
| Vector2[] <Initialize>g__GetQuadTexCoord|14_3() | Static+1 flags | | 0x08 |