| int get_version() | PublicFinal+3 flags | | 0x04 |
| bool UnityEngine.Rendering.IRenderPipelineGraphicsSettings.get_isAvailableInPlayerBuild() | PrivateFinal+3 flags | | 0x01 |
| Shader get_debugReplacementPS() | Public+1 flags | | 0x08 |
| void set_debugReplacementPS(Shader value) | Public+1 flags | | 0x08 |
| Shader get_hdrDebugViewPS() | Public+1 flags | | 0x08 |
| void set_hdrDebugViewPS(Shader value) | Public+1 flags | | 0x08 |
| ComputeShader get_probeVolumeSamplingDebugComputeShader() | Public+1 flags | | 0x08 |
| void set_probeVolumeSamplingDebugComputeShader(ComputeShader value) | Public+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |