| int UnityEngine.Rendering.IRenderPipelineGraphicsSettings.get_version() | PrivateFinal+3 flags | | 0x04 |
| ComputeShader get_instanceDataBufferCopyKernels() | Public+1 flags | | 0x08 |
| void set_instanceDataBufferCopyKernels(ComputeShader value) | Public+1 flags | | 0x08 |
| ComputeShader get_instanceDataBufferUploadKernels() | Public+1 flags | | 0x08 |
| void set_instanceDataBufferUploadKernels(ComputeShader value) | Public+1 flags | | 0x08 |
| ComputeShader get_transformUpdaterKernels() | Public+1 flags | | 0x08 |
| void set_transformUpdaterKernels(ComputeShader value) | Public+1 flags | | 0x08 |
| ComputeShader get_windDataUpdaterKernels() | Public+1 flags | | 0x08 |
| void set_windDataUpdaterKernels(ComputeShader value) | Public+1 flags | | 0x08 |
| ComputeShader get_occluderDepthPyramidKernels() | Public+1 flags | | 0x08 |
| void set_occluderDepthPyramidKernels(ComputeShader value) | Public+1 flags | | 0x08 |
| ComputeShader get_instanceOcclusionCullingKernels() | Public+1 flags | | 0x08 |
| void set_instanceOcclusionCullingKernels(ComputeShader value) | Public+1 flags | | 0x08 |
| ComputeShader get_occlusionCullingDebugKernels() | Public+1 flags | | 0x08 |
| void set_occlusionCullingDebugKernels(ComputeShader value) | Public+1 flags | | 0x08 |
| Shader get_debugOcclusionTestPS() | Public+1 flags | | 0x08 |
| void set_debugOcclusionTestPS(Shader value) | Public+1 flags | | 0x08 |
| Shader get_debugOccluderPS() | Public+1 flags | | 0x08 |
| void set_debugOccluderPS(Shader value) | Public+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |