Zdexby TheHolyOneZ
49,743 classes
Class

Object

: Object
UnityEngine.Object, UnityEngine.CoreModule 0x0018 (24 B) inherited 0x0010 UnityEngine.CoreModule.dll
0x00x0018

Members 5

OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 117

SignatureFlagsNativeParams
int GetInstanceID()Public0x04
int GetHashCode()Public+1 flags0x04
bool Equals(object other)Public+1 flags0x08
bool op_Implicit(Object exists)PublicStatic+1 flags0x08
bool CompareBaseObjects(Object lhs, Object rhs)PrivateStatic0x08
void EnsureRunningOnMainThread()Private0x00
bool IsNativeObjectAlive(Object o)PrivateStatic0x08
long GetCachedPtr()Private0x08
string get_name()Public+1 flags0x08
void set_name(const string& value)Public+1 flags0x08
AsyncInstantiateOperation<T> InstantiateAsync(const uint8& original)PublicStatic0x08
AsyncInstantiateOperation<T> InstantiateAsync(const uint8& original, Transform parent)PublicStatic0x08
AsyncInstantiateOperation<T> InstantiateAsync(const uint8& original, const Vector3& position, const Quaternion& rotation)PublicStatic0x10
AsyncInstantiateOperation<T> InstantiateAsync(const uint8& original, Transform parent, const Vector3& position, const Quaternion& rotation)PublicStatic0x10
AsyncInstantiateOperation<T> InstantiateAsync(const uint8& original, int count)PublicStatic0x08
AsyncInstantiateOperation<T> InstantiateAsync(const uint8& original, int count, Transform parent)PublicStatic0x08
AsyncInstantiateOperation<T> InstantiateAsync(const uint8& original, int count, const Vector3& position, const Quaternion& rotation)PublicStatic0x10
AsyncInstantiateOperation<T> InstantiateAsync(const uint8& original, int count, const ReadOnlySpan<UnityEngine.Vector3>& positions, const ReadOnlySpan<UnityEngine.Quaternion>& rotations)PublicStatic0x10
AsyncInstantiateOperation<T> InstantiateAsync(const uint8& original, int count, Transform parent, const Vector3& position, const Quaternion& rotation)PublicStatic0x10
AsyncInstantiateOperation<T> InstantiateAsync(const uint8& original, int count, Transform parent, const Vector3& position, const Quaternion& rotation, const CancellationToken& cancellationToken)PublicStatic0x10
AsyncInstantiateOperation<T> InstantiateAsync(const uint8& original, int count, Transform parent, const ReadOnlySpan<UnityEngine.Vector3>& positions, const ReadOnlySpan<UnityEngine.Quaternion>& rotations)PublicStatic0x10
AsyncInstantiateOperation<T> InstantiateAsync(const uint8& original, int count, Transform parent, const ReadOnlySpan<UnityEngine.Vector3>& positions, const ReadOnlySpan<UnityEngine.Quaternion>& rotations, const CancellationToken& cancellationToken)PublicStatic0x10
AsyncInstantiateOperation<T> InstantiateAsync(const uint8& original, const InstantiateParameters& parameters, const CancellationToken& cancellationToken)PublicStatic0x10
AsyncInstantiateOperation<T> InstantiateAsync(const uint8& original, int count, const InstantiateParameters& parameters, const CancellationToken& cancellationToken)PublicStatic0x10
AsyncInstantiateOperation<T> InstantiateAsync(const uint8& original, const Vector3& position, const Quaternion& rotation, const InstantiateParameters& parameters, const CancellationToken& cancellationToken)PublicStatic0x10
AsyncInstantiateOperation<T> InstantiateAsync(const uint8& original, int count, const Vector3& position, const Quaternion& rotation, const InstantiateParameters& parameters, const CancellationToken& cancellationToken)PublicStatic0x10
AsyncInstantiateOperation<T> InstantiateAsync(const uint8& original, int count, const ReadOnlySpan<UnityEngine.Vector3>& positions, const ReadOnlySpan<UnityEngine.Quaternion>& rotations, const InstantiateParameters& parameters, const CancellationToken& cancellationToken)PublicStatic0x10
Object Instantiate(Object original, const Vector3& position, const Quaternion& rotation)PublicStatic0x10
Object Instantiate(Object original, const Vector3& position, const Quaternion& rotation, Transform parent)PublicStatic0x10
Object Instantiate(Object original)PublicStatic0x08
Object Instantiate(Object original, const Scene& scene)PublicStatic0x08
uint8 Instantiate(const uint8& original, const InstantiateParameters& parameters)PublicStatic0x10
uint8 Instantiate(const uint8& original, const Vector3& position, const Quaternion& rotation, const InstantiateParameters& parameters)PublicStatic0x10
Object Instantiate(Object original, Transform parent)PublicStatic0x08
Object Instantiate(Object original, Transform parent, bool instantiateInWorldSpace)PublicStatic0x08
uint8 Instantiate(const uint8& original)PublicStatic0x00
uint8 Instantiate(const uint8& original, const Vector3& position, const Quaternion& rotation)PublicStatic0x10
uint8 Instantiate(const uint8& original, const Vector3& position, const Quaternion& rotation, Transform parent)PublicStatic0x10
uint8 Instantiate(const uint8& original, Transform parent)PublicStatic0x08
uint8 Instantiate(const uint8& original, Transform parent, bool worldPositionStays)PublicStatic0x08
void Destroy(Object obj, float t)PublicStatic0x08
void Destroy(Object obj)PublicStatic0x08
void DestroyImmediate(Object obj, bool allowDestroyingAssets)PublicStatic0x08
void DestroyImmediate(Object obj)PublicStatic0x08
Object[] FindObjectsOfType(Type type)PublicStatic0x08
Object[] FindObjectsOfType(Type type, bool includeInactive)PublicStatic0x08
Object[] FindObjectsByType(Type type, const FindObjectsSortMode& sortMode)PublicStatic0x08
Object[] FindObjectsByType(Type type, const FindObjectsInactive& findObjectsInactive, const FindObjectsSortMode& sortMode)PublicStatic0x08
void DontDestroyOnLoad(Object target)PublicStatic0x08
HideFlags get_hideFlags()Public+1 flags0x04
void set_hideFlags(const HideFlags& value)Public+1 flags0x04
void DestroyObject(Object obj, float t)PublicStatic0x08
void DestroyObject(Object obj)PublicStatic0x08
Object[] FindSceneObjectsOfType(Type type)PublicStatic0x08
Object[] FindObjectsOfTypeIncludingAssets(Type type)PublicStatic0x08
T[] FindObjectsOfType()PublicStatic0x08
T[] FindObjectsByType(const FindObjectsSortMode& sortMode)PublicStatic0x08
T[] FindObjectsOfType(bool includeInactive)PublicStatic0x08
T[] FindObjectsByType(const FindObjectsInactive& findObjectsInactive, const FindObjectsSortMode& sortMode)PublicStatic—0x08
uint8 FindObjectOfType()PublicStatic0x00
uint8 FindObjectOfType(bool includeInactive)PublicStatic0x01
uint8 FindFirstObjectByType()PublicStatic0x00
uint8 FindAnyObjectByType()PublicStatic0x00
uint8 FindFirstObjectByType(const FindObjectsInactive& findObjectsInactive)PublicStatic0x04
uint8 FindAnyObjectByType(const FindObjectsInactive& findObjectsInactive)PublicStatic0x04
Object[] FindObjectsOfTypeAll(Type type)PublicStatic0x08
void CheckNullArgument(object arg, const string& message)PrivateStatic0x08
Object FindObjectOfType(Type type)PublicStatic0x08
Object FindFirstObjectByType(Type type)PublicStatic0x08
Object FindAnyObjectByType(Type type)PublicStatic0x08
Object FindObjectOfType(Type type, bool includeInactive)PublicStatic0x08
Object FindFirstObjectByType(Type type, const FindObjectsInactive& findObjectsInactive)PublicStatic0x08
Object FindAnyObjectByType(Type type, const FindObjectsInactive& findObjectsInactive)PublicStatic0x08
string ToString()Public+1 flags0x08
bool op_Equality(Object x, Object y)PublicStatic+1 flags0x08
bool op_Inequality(Object x, Object y)PublicStatic+1 flags0x08
int GetOffsetOfInstanceIDInCPlusPlusObject()PrivateStatic0x04
bool CurrentThreadIsMainThread()PrivateStatic0x01
Object Internal_CloneSingle(Object data)PrivateStatic0x08
Object Internal_CloneSingleWithScene(Object data, const Scene& scene)PrivateStatic0x08
Object Internal_CloneSingleWithParams(Object data, const InstantiateParameters& parameters)PrivateStatic0x10
Object Internal_InstantiateSingleWithParams(Object data, const Vector3& position, const Quaternion& rotation, const InstantiateParameters& parameters)PrivateStatic0x10
Object Internal_CloneSingleWithParent(Object data, Transform parent, bool worldPositionStays)PrivateStatic0x08
long Internal_InstantiateAsyncWithParams(Object original, int count, const InstantiateParameters& parameters, long positions, int positionsCount, long rotations, int rotationsCount)PrivateStatic0x10
Object Internal_InstantiateSingle(Object data, const Vector3& pos, const Quaternion& rot)PrivateStatic0x10
Object Internal_InstantiateSingleWithParent(Object data, Transform parent, const Vector3& pos, const Quaternion& rot)PrivateStatic0x10
string ToString(Object obj)PrivateStatic0x08
string GetName()Private0x08
bool IsPersistent(Object obj)Static+1 flags0x08
void SetName(const string& name)Private0x08
bool DoesObjectWithInstanceIDExist(int instanceID)Static+1 flags0x04
Object FindObjectFromInstanceID(int instanceID)Static+1 flags0x08
long GetPtrFromInstanceID(int instanceID, Type objectType, ref bool& isMonoBehaviour)PrivateStatic0x08
Object ForceLoadFromInstanceID(int instanceID)Static+1 flags0x08
void MarkDirty()1 flags0x00
void .ctor()Public+1 flags0x00
void .cctor()PrivateStatic+1 flags0x00
void Destroy_Injected(long obj, float t)PrivateStatic0x08
void DestroyImmediate_Injected(long obj, bool allowDestroyingAssets)PrivateStatic0x08
void DontDestroyOnLoad_Injected(long target)PrivateStatic0x08
HideFlags get_hideFlags_Injected(long _unity_self)PrivateStatic0x08
void set_hideFlags_Injected(long _unity_self, const HideFlags& value)PrivateStatic0x08
long Internal_CloneSingle_Injected(long data)PrivateStatic0x08
long Internal_CloneSingleWithScene_Injected(long data, ref Scene& scene)PrivateStatic0x08
long Internal_CloneSingleWithParams_Injected(long data, ref InstantiateParameters& parameters)PrivateStatic0x10
long Internal_InstantiateSingleWithParams_Injected(long data, ref Vector3& position, ref Quaternion& rotation, ref InstantiateParameters& parameters)PrivateStatic0x10
long Internal_CloneSingleWithParent_Injected(long data, long parent, bool worldPositionStays)PrivateStatic0x08
long Internal_InstantiateAsyncWithParams_Injected(long original, int count, ref InstantiateParameters& parameters, long positions, int positionsCount, long rotations, int rotationsCount)PrivateStatic0x10
long Internal_InstantiateSingle_Injected(long data, ref Vector3& pos, ref Quaternion& rot)PrivateStatic0x10
long Internal_InstantiateSingleWithParent_Injected(long data, long parent, ref Vector3& pos, ref Quaternion& rot)PrivateStatic0x10
void ToString_Injected(long obj, ref ManagedSpanWrapper& ret)PrivateStatic0x10
void GetName_Injected(long _unity_self, ref ManagedSpanWrapper& ret)PrivateStatic0x10
bool IsPersistent_Injected(long obj)PrivateStatic0x08
void SetName_Injected(long _unity_self, ref ManagedSpanWrapper& name)PrivateStatic0x10
long FindObjectFromInstanceID_Injected(int instanceID)PrivateStatic0x08
long ForceLoadFromInstanceID_Injected(int instanceID)PrivateStatic0x08
void MarkDirty_Injected(long _unity_self)PrivateStatic0x08

Subclasses 33

Used by 266

types with a member, parameter or interface of this type