Zdexby TheHolyOneZ
49,743 classes
Class

Renderer2DResources

: Object
UnityEngine.Rendering.Universal.Renderer2DResources, Unity.RenderPipelines.Universal.Runtime 0x0058 (88 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0058

Members 9

OffsetSizeNameTypeFlagsDefault
0x04m_VersionintPrivate—
0x00140x04padding / unreflected
0x08m_LightShaderShaderPrivate—
0x08m_ProjectedShadowShaderShaderPrivate—
0x08m_SpriteShadowShaderShaderPrivate—
0x08m_SpriteUnshadowShaderShaderPrivate—
0x08m_GeometryShadowShaderShaderPrivate—
0x08m_GeometryUnshadowShaderShaderPrivate—
0x08m_FallOffLookupTexture2DPrivate—
0x08m_CopyDepthPSShaderPrivate—

Functions 19

SignatureFlagsNativeParams
int get_version()PublicFinal+3 flags—0x04
bool UnityEngine.Rendering.IRenderPipelineGraphicsSettings.get_isAvailableInPlayerBuild()PrivateFinal+3 flags—0x01
Shader get_lightShader()2 flags—0x08
void set_lightShader(Shader value)2 flags—0x08
Shader get_projectedShadowShader()2 flags—0x08
void set_projectedShadowShader(Shader value)2 flags—0x08
Shader get_spriteShadowShader()2 flags—0x08
void set_spriteShadowShader(Shader value)2 flags—0x08
Shader get_spriteUnshadowShader()2 flags—0x08
void set_spriteUnshadowShader(Shader value)2 flags—0x08
Shader get_geometryShadowShader()2 flags0x08
void set_geometryShadowShader(Shader value)2 flags0x08
Shader get_geometryUnshadowShader()2 flags0x08
void set_geometryUnshadowShader(Shader value)2 flags0x08
Texture2D get_fallOffLookup()2 flags0x08
void set_fallOffLookup(Texture2D value)2 flags0x08
Shader get_copyDepthPS()2 flags0x08
void set_copyDepthPS(Shader value)2 flags0x08
void .ctor()Public+1 flags0x00