| void Init() | PrivateStatic | | 0x00 |
| AtlasRegion ToAtlasRegion(Texture2D t, Material materialPropertySource, float scale) | PublicStatic | | 0x08 |
| AtlasRegion ToAtlasRegion(Texture2D t, Shader shader, float scale, Material materialPropertySource) | PublicStatic | | 0x08 |
| AtlasRegion ToAtlasRegionPMAClone(Texture2D t, Material materialPropertySource, const TextureFormat& textureFormat, bool mipmaps) | PublicStatic | | 0x08 |
| AtlasRegion ToAtlasRegionPMAClone(Texture2D t, Shader shader, const TextureFormat& textureFormat, bool mipmaps, Material materialPropertySource) | PublicStatic | | 0x08 |
| AtlasPage ToSpineAtlasPage(Material m) | PublicStatic | | 0x08 |
| AtlasRegion ToAtlasRegion(Sprite s, AtlasPage page) | PublicStatic | | 0x08 |
| AtlasRegion ToAtlasRegion(Sprite s, Material material) | PublicStatic | | 0x08 |
| AtlasRegion ToAtlasRegionPMAClone(Sprite s, Material materialPropertySource, const TextureFormat& textureFormat, bool mipmaps) | PublicStatic | | 0x08 |
| AtlasRegion ToAtlasRegionPMAClone(Sprite s, Shader shader, const TextureFormat& textureFormat, bool mipmaps, Material materialPropertySource) | PublicStatic | | 0x08 |
| AtlasRegion ToAtlasRegion(Sprite s, bool isolatedTexture) | Static+1 flags | | 0x08 |
| void GetRepackedAttachments(List<Spine.Attachment> sourceAttachments, List<Spine.Attachment> outputAttachments, Material materialPropertySource, ref Material& outputMaterial, ref Texture2D& outputTexture, int maxAtlasSize, int padding, const TextureFormat& textureFormat, bool mipmaps, const string& newAssetName, bool clearCache, bool useOriginalNonrenderables, const int[]& additionalTexturePropertyIDsToCopy, const Texture2D[]& additionalOutputTextures, const TextureFormat[]& additionalTextureFormats, const bool[]& additionalTextureIsLinear) | PublicStatic | | 0x08 |
| void GetRepackedAttachments(List<Spine.Attachment> sourceAttachments, List<Spine.Attachment> outputAttachments, Shader shader, ref Material& outputMaterial, ref Texture2D& outputTexture, int maxAtlasSize, int padding, const TextureFormat& textureFormat, bool mipmaps, const string& newAssetName, Material materialPropertySource, bool clearCache, bool useOriginalNonrenderables, const int[]& additionalTexturePropertyIDsToCopy, const Texture2D[]& additionalOutputTextures, const TextureFormat[]& additionalTextureFormats, const bool[]& additionalTextureIsLinear) | PublicStatic | | 0x08 |
| void AddRegionTexturesToPack(int numTextureParamsToRepack, AtlasRegion region, const TextureFormat& textureFormat, bool mipmaps, const TextureFormat[]& additionalTextureFormats, const int[]& additionalTexturePropertyIDsToCopy, const bool[]& additionalTextureIsLinear) | PrivateStatic | | 0x08 |
| Skin GetRepackedSkin(Skin o, const string& newName, Material materialPropertySource, ref Material& outputMaterial, ref Texture2D& outputTexture, int maxAtlasSize, int padding, const TextureFormat& textureFormat, bool mipmaps, bool useOriginalNonrenderables, bool clearCache, const int[]& additionalTexturePropertyIDsToCopy, const Texture2D[]& additionalOutputTextures, const TextureFormat[]& additionalTextureFormats, const bool[]& additionalTextureIsLinear) | PublicStatic | | 0x08 |
| Skin GetRepackedSkin(Skin o, const string& newName, Shader shader, ref Material& outputMaterial, ref Texture2D& outputTexture, int maxAtlasSize, int padding, const TextureFormat& textureFormat, bool mipmaps, Material materialPropertySource, bool clearCache, bool useOriginalNonrenderables, const int[]& additionalTexturePropertyIDsToCopy, const Texture2D[]& additionalOutputTextures, const TextureFormat[]& additionalTextureFormats, const bool[]& additionalTextureIsLinear) | PublicStatic | | 0x08 |
| Sprite ToSprite(AtlasRegion ar, float pixelsPerUnit) | PublicStatic | | 0x08 |
| void ClearCache() | PublicStatic | | 0x00 |
| Texture2D ToTexture(AtlasRegion ar, const TextureFormat& textureFormat, bool mipmaps, int texturePropertyId, bool linear, bool applyPMA) | PublicStatic | | 0x08 |
| Texture2D ToTexture(Sprite s, const TextureFormat& textureFormat, bool mipmaps, bool linear, bool applyPMA) | PrivateStatic | | 0x08 |
| Texture2D GetClone(Texture2D t, const TextureFormat& textureFormat, bool mipmaps, bool linear, bool applyPMA) | PrivateStatic | | 0x08 |
| void CopyTexture(Texture2D source, const Rect& sourceRect, Texture2D destination) | PrivateStatic | | 0x10 |
| void CopyTextureApplyPMA(Texture2D source, const Rect& sourceRect, Texture2D destination) | PrivateStatic | | 0x10 |
| bool IsRenderable(Attachment a) | PrivateStatic | | 0x08 |
| Rect SpineUnityFlipRect(const Rect& rect, int textureHeight) | PrivateStatic | | 0x10 |
| Rect GetUnityRect(AtlasRegion region) | PrivateStatic | | 0x10 |
| Rect GetUnityRect(AtlasRegion region, int textureHeight) | PrivateStatic | | 0x10 |
| Rect GetSpineAtlasRect(AtlasRegion region, bool includeRotate) | PrivateStatic | | 0x10 |
| Rect UVRectToTextureRect(const Rect& uvRect, int texWidth, int texHeight) | PrivateStatic | | 0x10 |
| Rect TextureRectToUVRect(const Rect& textureRect, int texWidth, int texHeight) | PrivateStatic | | 0x10 |
| AtlasRegion UVRectToAtlasRegion(const Rect& uvRect, AtlasRegion referenceRegion, AtlasPage page) | PrivateStatic | | 0x10 |
| Texture2D GetMainTexture(AtlasRegion region) | PrivateStatic | | 0x08 |
| Texture2D GetTexture(AtlasRegion region, const string& texturePropertyName) | PrivateStatic | | 0x08 |
| Texture2D GetTexture(AtlasRegion region, int texturePropertyId) | PrivateStatic | | 0x08 |
| void CopyTextureAttributesFrom(Texture2D destination, Texture2D source) | PrivateStatic | | 0x08 |
| float InverseLerp(float a, float b, float value) | PrivateStatic | | 0x04 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |