Zdexby TheHolyOneZ
49,743 classes
Class

RenderTexture

: Texture : Object : Object
UnityEngine.RenderTexture, UnityEngine.CoreModule 0x0018 (24 B) inherited 0x0018 UnityEngine.CoreModule.dll
0x00x0018

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from Texture 1
OffsetSizeNameTypeFlagsDefault
0x04GenerateAllMipsintPublicStatic+1 flags—
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 183

SignatureFlagsNativeParams
int get_width()Public+2 flags0x04
void set_width(int value)Public+2 flags0x04
int get_height()Public+2 flags0x04
void set_height(int value)Public+2 flags0x04
TextureDimension get_dimension()Public+2 flags0x04
void set_dimension(const TextureDimension& value)Public+2 flags0x04
GraphicsFormat GetColorFormat(bool suppressWarnings)Private0x04
void SetColorFormat(const GraphicsFormat& format)Private0x04
GraphicsFormat get_graphicsFormat()Public+1 flags0x04
void set_graphicsFormat(const GraphicsFormat& value)Public+1 flags0x04
bool get_useMipMap()Public+1 flags0x01
void set_useMipMap(bool value)Public+1 flags0x01
bool get_sRGB()Public+1 flags0x01
VRTextureUsage get_vrUsage()Public+1 flags0x04
void set_vrUsage(const VRTextureUsage& value)Public+1 flags0x04
RenderTextureMemoryless get_memorylessMode()Public+1 flags0x04
void set_memorylessMode(const RenderTextureMemoryless& value)Public+1 flags0x04
RenderTextureFormat get_format()Public+1 flags0x04
void set_format(const RenderTextureFormat& value)Public+1 flags0x04
GraphicsFormat get_stencilFormat()Public+1 flags0x04
void set_stencilFormat(const GraphicsFormat& value)Public+1 flags0x04
GraphicsFormat get_depthStencilFormat()Public+1 flags0x04
void set_depthStencilFormat(const GraphicsFormat& value)Public+1 flags0x04
bool get_autoGenerateMips()Public+1 flags0x01
void set_autoGenerateMips(bool value)Public+1 flags0x01
int get_volumeDepth()Public+1 flags0x04
void set_volumeDepth(int value)Public+1 flags0x04
int get_antiAliasing()Public+1 flags0x04
void set_antiAliasing(int value)Public+1 flags0x04
bool get_bindTextureMS()Public+1 flags0x01
void set_bindTextureMS(bool value)Public+1 flags0x01
bool get_enableRandomWrite()Public+1 flags0x01
void set_enableRandomWrite(bool value)Public+1 flags0x01
bool get_useDynamicScale()Public+1 flags0x01
void set_useDynamicScale(bool value)Public+1 flags0x01
bool get_useDynamicScaleExplicit()Public+1 flags0x01
void set_useDynamicScaleExplicit(bool value)Public+1 flags0x01
void ApplyDynamicScale()Public0x00
bool GetIsPowerOfTwo()Private0x01
bool get_isPowerOfTwo()Public+1 flags0x01
void set_isPowerOfTwo(bool value)Public+1 flags0x01
RenderTexture GetActive()PrivateStatic0x08
void SetActive(RenderTexture rt)PrivateStatic0x08
RenderTexture get_active()PublicStatic+1 flags0x08
void set_active(RenderTexture value)PublicStatic+1 flags0x08
RenderBuffer GetColorBuffer()Private0x10
RenderBuffer GetDepthBuffer()Private0x10
void SetMipMapCount(int count)Private0x04
void SetShadowSamplingMode(const ShadowSamplingMode& samplingMode)1 flags0x04
RenderBuffer get_colorBuffer()Public+1 flags0x10
RenderBuffer get_depthBuffer()Public+1 flags0x10
long GetNativeDepthBufferPtr()Public0x08
void DiscardContents(bool discardColor, bool discardDepth)Public0x01
void MarkRestoreExpected()Public0x00
void DiscardContents()Public0x00
void ResolveAA()Private0x00
void ResolveAATo(RenderTexture rt)Private0x08
void ResolveAntiAliasedSurface()Public0x00
void ResolveAntiAliasedSurface(RenderTexture target)Public0x08
void SetGlobalShaderProperty(const string& propertyName)Public0x08
bool Create()Public0x01
void Release()Public0x00
bool IsCreated()Public0x01
void GenerateMips()Public0x00
void ConvertToEquirect(RenderTexture equirect, const MonoOrStereoscopicEye& eye)Public0x08
void SetSRGBReadWrite(bool srgb)1 flags0x01
void Internal_Create(RenderTexture rt)PrivateStatic0x08
bool SupportsStencil(RenderTexture rt)PublicStatic0x08
void SetRenderTextureDescriptor(const RenderTextureDescriptor& desc)Private0x34
RenderTextureDescriptor GetDescriptor()Private0x34
RenderTexture GetTemporary_Internal(const RenderTextureDescriptor& desc)PrivateStatic0x34
void ReleaseTemporary(RenderTexture temp)PublicStatic0x08
int get_depth()Public+1 flags0x04
void set_depth(int value)Public+1 flags0x04
void .ctor()2 flags0x00
void .ctor(const RenderTextureDescriptor& desc)Public+1 flags0x34
void .ctor(RenderTexture textureToCopy)Public+1 flags0x08
void .ctor(int width, int height, int depth, const DefaultFormat& format)Public+1 flags0x04
void .ctor(int width, int height, int depth, const GraphicsFormat& format)Public+1 flags0x04
void .ctor(int width, int height, int depth, const GraphicsFormat& format, int mipCount)Public+1 flags0x04
void .ctor(int width, int height, const GraphicsFormat& colorFormat, const GraphicsFormat& depthStencilFormat, int mipCount)Public+1 flags0x04
void .ctor(int width, int height, const GraphicsFormat& colorFormat, const GraphicsFormat& depthStencilFormat)Public+1 flags0x04
void .ctor(int width, int height, int depth, const RenderTextureFormat& format, const RenderTextureReadWrite& readWrite)Public+1 flags0x04
void .ctor(int width, int height, int depth, const RenderTextureFormat& format)Public+1 flags0x04
void .ctor(int width, int height, int depth)Public+1 flags0x04
void .ctor(int width, int height, int depth, const RenderTextureFormat& format, int mipCount)Public+1 flags0x04
void Initialize(int width, int height, int depth, const RenderTextureFormat& format, const RenderTextureReadWrite& readWrite, int mipCount)Private0x04
GraphicsFormat GetDepthStencilFormatLegacy(int depthBits, const GraphicsFormat& colorFormat)Static+1 flags0x04
GraphicsFormat GetDepthStencilFormatLegacy(int depthBits, const RenderTextureFormat& format, bool disableFallback)Static+1 flags0x04
GraphicsFormat GetDepthStencilFormatLegacy(int depthBits, const DefaultFormat& format)Static+1 flags0x04
GraphicsFormat GetDepthStencilFormatLegacy(int depthBits, const ShadowSamplingMode& shadowSamplingMode)Static+1 flags0x04
GraphicsFormat GetDepthStencilFormatLegacy(int depthBits, bool requestedShadowMap)Static+1 flags0x04
RenderTextureDescriptor get_descriptor()Public+1 flags0x34
void set_descriptor(const RenderTextureDescriptor& value)Public+1 flags0x34
void ValidateRenderTextureDesc(ref RenderTextureDescriptor& desc)PrivateStatic0x34
GraphicsFormat GetDefaultColorFormat(const DefaultFormat& format)Static+1 flags0x04
GraphicsFormat GetDefaultDepthStencilFormat(const DefaultFormat& format, int depth)Static+1 flags0x04
ShadowSamplingMode GetShadowSamplingModeForFormat(const RenderTextureFormat& format)Static+1 flags0x04
ShadowSamplingMode GetShadowSamplingModeForFormat(const DefaultFormat& format)Static+1 flags0x04
void WarnAboutFallbackTo16BitsDepth(const RenderTextureFormat& format)Static+1 flags0x04
GraphicsFormat GetCompatibleFormat(const RenderTextureFormat& renderTextureFormat, const RenderTextureReadWrite& readWrite)Static+1 flags0x04
RenderTexture GetTemporary(const RenderTextureDescriptor& desc)PublicStatic0x34
RenderTexture GetTemporaryImpl(int width, int height, const GraphicsFormat& depthStencilFormat, const GraphicsFormat& colorFormat, int antiAliasing, const RenderTextureMemoryless& memorylessMode, const VRTextureUsage& vrUsage, bool useDynamicScale, const ShadowSamplingMode& shadowSamplingMode)PrivateStatic0x08
RenderTexture GetTemporary(int width, int height, int depthBuffer, const GraphicsFormat& format, int antiAliasing, const RenderTextureMemoryless& memorylessMode, const VRTextureUsage& vrUsage, bool useDynamicScale)PublicStatic0x08
RenderTexture GetTemporary(int width, int height, int depthBuffer, const GraphicsFormat& format, int antiAliasing, const RenderTextureMemoryless& memorylessMode, const VRTextureUsage& vrUsage)PublicStatic0x08
RenderTexture GetTemporary(int width, int height, int depthBuffer, const GraphicsFormat& format, int antiAliasing, const RenderTextureMemoryless& memorylessMode)PublicStatic0x08
RenderTexture GetTemporary(int width, int height, int depthBuffer, const GraphicsFormat& format, int antiAliasing)PublicStatic0x08
RenderTexture GetTemporary(int width, int height, int depthBuffer, const GraphicsFormat& format)PublicStatic0x08
RenderTexture GetTemporary(int width, int height, int depthBuffer, const RenderTextureFormat& format, const RenderTextureReadWrite& readWrite, int antiAliasing, const RenderTextureMemoryless& memorylessMode, const VRTextureUsage& vrUsage, bool useDynamicScale)PublicStatic0x08
RenderTexture GetTemporary(int width, int height, int depthBuffer, const RenderTextureFormat& format, const RenderTextureReadWrite& readWrite, int antiAliasing, const RenderTextureMemoryless& memorylessMode, const VRTextureUsage& vrUsage)PublicStatic0x08
RenderTexture GetTemporary(int width, int height, int depthBuffer, const RenderTextureFormat& format, const RenderTextureReadWrite& readWrite, int antiAliasing, const RenderTextureMemoryless& memorylessMode)PublicStatic0x08
RenderTexture GetTemporary(int width, int height, int depthBuffer, const RenderTextureFormat& format, const RenderTextureReadWrite& readWrite, int antiAliasing)PublicStatic0x08
RenderTexture GetTemporary(int width, int height, int depthBuffer, const RenderTextureFormat& format, const RenderTextureReadWrite& readWrite)PublicStatic0x08
RenderTexture GetTemporary(int width, int height, int depthBuffer, const RenderTextureFormat& format)PublicStatic0x08
RenderTexture GetTemporary(int width, int height, int depthBuffer)PublicStatic0x08
RenderTexture GetTemporary(int width, int height)PublicStatic0x08
bool get_isCubemap()Public+1 flags0x01
void set_isCubemap(bool value)Public+1 flags0x01
bool get_isVolume()Public+1 flags0x01
void set_isVolume(bool value)Public+1 flags0x01
bool get_enabled()PublicStatic+1 flags0x01
void set_enabled(bool value)PublicStatic+1 flags0x01
Vector2 GetTexelOffset()Public0x08
int get_width_Injected(long _unity_self)PrivateStatic0x08
void set_width_Injected(long _unity_self, int value)PrivateStatic0x08
int get_height_Injected(long _unity_self)PrivateStatic0x08
void set_height_Injected(long _unity_self, int value)PrivateStatic0x08
TextureDimension get_dimension_Injected(long _unity_self)PrivateStatic0x08
void set_dimension_Injected(long _unity_self, const TextureDimension& value)PrivateStatic0x08
GraphicsFormat GetColorFormat_Injected(long _unity_self, bool suppressWarnings)PrivateStatic0x08
void SetColorFormat_Injected(long _unity_self, const GraphicsFormat& format)PrivateStatic0x08
bool get_useMipMap_Injected(long _unity_self)PrivateStatic0x08
void set_useMipMap_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_sRGB_Injected(long _unity_self)PrivateStatic0x08
VRTextureUsage get_vrUsage_Injected(long _unity_self)PrivateStatic0x08
void set_vrUsage_Injected(long _unity_self, const VRTextureUsage& value)PrivateStatic0x08
RenderTextureMemoryless get_memorylessMode_Injected(long _unity_self)PrivateStatic0x08
void set_memorylessMode_Injected(long _unity_self, const RenderTextureMemoryless& value)PrivateStatic0x08
GraphicsFormat get_stencilFormat_Injected(long _unity_self)PrivateStatic0x08
void set_stencilFormat_Injected(long _unity_self, const GraphicsFormat& value)PrivateStatic0x08
GraphicsFormat get_depthStencilFormat_Injected(long _unity_self)PrivateStatic0x08
void set_depthStencilFormat_Injected(long _unity_self, const GraphicsFormat& value)PrivateStatic0x08
bool get_autoGenerateMips_Injected(long _unity_self)PrivateStatic0x08
void set_autoGenerateMips_Injected(long _unity_self, bool value)PrivateStatic0x08
int get_volumeDepth_Injected(long _unity_self)PrivateStatic0x08
void set_volumeDepth_Injected(long _unity_self, int value)PrivateStatic0x08
int get_antiAliasing_Injected(long _unity_self)PrivateStatic0x08
void set_antiAliasing_Injected(long _unity_self, int value)PrivateStatic0x08
bool get_bindTextureMS_Injected(long _unity_self)PrivateStatic0x08
void set_bindTextureMS_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_enableRandomWrite_Injected(long _unity_self)PrivateStatic0x08
void set_enableRandomWrite_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_useDynamicScale_Injected(long _unity_self)PrivateStatic0x08
void set_useDynamicScale_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_useDynamicScaleExplicit_Injected(long _unity_self)PrivateStatic0x08
void set_useDynamicScaleExplicit_Injected(long _unity_self, bool value)PrivateStatic0x08
void ApplyDynamicScale_Injected(long _unity_self)PrivateStatic0x08
bool GetIsPowerOfTwo_Injected(long _unity_self)PrivateStatic0x08
long GetActive_Injected()PrivateStatic0x08
void SetActive_Injected(long rt)PrivateStatic0x08
void GetColorBuffer_Injected(long _unity_self, ref RenderBuffer& ret)PrivateStatic0x10
void GetDepthBuffer_Injected(long _unity_self, ref RenderBuffer& ret)PrivateStatic0x10
void SetMipMapCount_Injected(long _unity_self, int count)PrivateStatic0x08
void SetShadowSamplingMode_Injected(long _unity_self, const ShadowSamplingMode& samplingMode)PrivateStatic0x08
long GetNativeDepthBufferPtr_Injected(long _unity_self)PrivateStatic0x08
void DiscardContents_Injected(long _unity_self, bool discardColor, bool discardDepth)PrivateStatic0x08
void MarkRestoreExpected_Injected(long _unity_self)PrivateStatic0x08
void ResolveAA_Injected(long _unity_self)PrivateStatic0x08
void ResolveAATo_Injected(long _unity_self, long rt)PrivateStatic0x08
void SetGlobalShaderProperty_Injected(long _unity_self, ref ManagedSpanWrapper& propertyName)PrivateStatic0x10
bool Create_Injected(long _unity_self)PrivateStatic0x08
void Release_Injected(long _unity_self)PrivateStatic0x08
bool IsCreated_Injected(long _unity_self)PrivateStatic0x08
void GenerateMips_Injected(long _unity_self)PrivateStatic0x08
void ConvertToEquirect_Injected(long _unity_self, long equirect, const MonoOrStereoscopicEye& eye)PrivateStatic0x08
void SetSRGBReadWrite_Injected(long _unity_self, bool srgb)PrivateStatic0x08
bool SupportsStencil_Injected(long rt)PrivateStatic0x08
void SetRenderTextureDescriptor_Injected(long _unity_self, ref RenderTextureDescriptor& desc)PrivateStatic0x34
void GetDescriptor_Injected(long _unity_self, ref RenderTextureDescriptor& ret)PrivateStatic0x34
long GetTemporary_Internal_Injected(ref RenderTextureDescriptor& desc)PrivateStatic0x34
void ReleaseTemporary_Injected(long temp)PrivateStatic0x08
int get_depth_Injected(long _unity_self)PrivateStatic0x08
void set_depth_Injected(long _unity_self, int value)PrivateStatic0x08

Subclasses 1

Used by 58

types with a member, parameter or interface of this type