| int get_version() | PublicFinal+3 flags | | 0x04 |
| bool UnityEngine.Rendering.IRenderPipelineGraphicsSettings.get_isAvailableInPlayerBuild() | PrivateFinal+3 flags | | 0x01 |
| Shader get_fallbackErrorShader() | Public+1 flags | | 0x08 |
| void set_fallbackErrorShader(Shader value) | Public+1 flags | | 0x08 |
| Shader get_blitHDROverlay() | Public+1 flags | | 0x08 |
| void set_blitHDROverlay(Shader value) | Public+1 flags | | 0x08 |
| Shader get_coreBlitPS() | Public+1 flags | | 0x08 |
| void set_coreBlitPS(Shader value) | Public+1 flags | | 0x08 |
| Shader get_coreBlitColorAndDepthPS() | Public+1 flags | | 0x08 |
| void set_coreBlitColorAndDepthPS(Shader value) | Public+1 flags | | 0x08 |
| Shader get_samplingPS() | Public+1 flags | | 0x08 |
| void set_samplingPS(Shader value) | Public+1 flags | | 0x08 |
| Shader get_terrainDetailLitShader() | Public+1 flags | | 0x08 |
| void set_terrainDetailLitShader(Shader value) | Public+1 flags | | 0x08 |
| Shader get_terrainDetailGrassBillboardShader() | Public+1 flags | | 0x08 |
| void set_terrainDetailGrassBillboardShader(Shader value) | Public+1 flags | | 0x08 |
| Shader get_terrainDetailGrassShader() | Public+1 flags | | 0x08 |
| void set_terrainDetailGrassShader(Shader value) | Public+1 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |