| Material Create(const string& scriptContents) | PublicStatic | | 0x08 |
| void CreateWithShader(Material self, Shader shader) | PrivateStatic | | 0x08 |
| void CreateWithMaterial(Material self, Material source) | PrivateStatic | | 0x08 |
| void CreateWithString(Material self) | PrivateStatic | | 0x08 |
| void .ctor(Shader shader) | Public+1 flags | | 0x08 |
| void .ctor(Material source) | Public+1 flags | | 0x08 |
| void .ctor(const string& contents) | Public+1 flags | | 0x08 |
| Material GetDefaultMaterial() | Static+1 flags | | 0x08 |
| Material GetDefaultParticleMaterial() | Static+1 flags | | 0x08 |
| Material GetDefaultLineMaterial() | Static+1 flags | | 0x08 |
| Shader get_shader() | Public+1 flags | | 0x08 |
| void set_shader(Shader value) | Public+1 flags | | 0x08 |
| Color get_color() | Public+1 flags | | 0x10 |
| void set_color(const Color& value) | Public+1 flags | | 0x10 |
| Texture get_mainTexture() | Public+1 flags | | 0x08 |
| void set_mainTexture(Texture value) | Public+1 flags | | 0x08 |
| Vector2 get_mainTextureOffset() | Public+1 flags | | 0x08 |
| void set_mainTextureOffset(const Vector2& value) | Public+1 flags | | 0x08 |
| Vector2 get_mainTextureScale() | Public+1 flags | | 0x08 |
| void set_mainTextureScale(const Vector2& value) | Public+1 flags | | 0x08 |
| int GetFirstPropertyNameIdByAttribute(const ShaderPropertyFlags& attributeFlag) | Private | | 0x04 |
| bool HasProperty(int nameID) | Public | | 0x04 |
| bool HasProperty(const string& name) | Public | | 0x08 |
| bool HasFloatImpl(int name) | Private | | 0x04 |
| bool HasFloat(const string& name) | Public | | 0x08 |
| bool HasFloat(int nameID) | Public | | 0x04 |
| bool HasInt(const string& name) | Public | | 0x08 |
| bool HasInt(int nameID) | Public | | 0x04 |
| bool HasIntImpl(int name) | Private | | 0x04 |
| bool HasInteger(const string& name) | Public | | 0x08 |
| bool HasInteger(int nameID) | Public | | 0x04 |
| bool HasTextureImpl(int name) | Private | | 0x04 |
| bool HasTexture(const string& name) | Public | | 0x08 |
| bool HasTexture(int nameID) | Public | | 0x04 |
| bool HasMatrixImpl(int name) | Private | | 0x04 |
| bool HasMatrix(const string& name) | Public | | 0x08 |
| bool HasMatrix(int nameID) | Public | | 0x04 |
| bool HasVectorImpl(int name) | Private | | 0x04 |
| bool HasVector(const string& name) | Public | | 0x08 |
| bool HasVector(int nameID) | Public | | 0x04 |
| bool HasColor(const string& name) | Public | | 0x08 |
| bool HasColor(int nameID) | Public | | 0x04 |
| bool HasBufferImpl(int name) | Private | | 0x04 |
| bool HasBuffer(const string& name) | Public | | 0x08 |
| bool HasBuffer(int nameID) | Public | | 0x04 |
| bool HasConstantBufferImpl(int name) | Private | | 0x04 |
| bool HasConstantBuffer(const string& name) | Public | | 0x08 |
| bool HasConstantBuffer(int nameID) | Public | | 0x04 |
| int get_renderQueue() | Public+1 flags | | 0x04 |
| void set_renderQueue(int value) | Public+1 flags | | 0x04 |
| int get_rawRenderQueue() | Public+1 flags | | 0x04 |
| void EnableKeyword(const string& keyword) | Public | | 0x08 |
| void DisableKeyword(const string& keyword) | Public | | 0x08 |
| bool IsKeywordEnabled(const string& keyword) | Public | | 0x08 |
| void EnableLocalKeyword(const LocalKeyword& keyword) | Private | | 0x18 |
| void DisableLocalKeyword(const LocalKeyword& keyword) | Private | | 0x18 |
| void SetLocalKeyword(const LocalKeyword& keyword, bool value) | Private | | 0x18 |
| bool IsLocalKeywordEnabled(const LocalKeyword& keyword) | Private | | 0x18 |
| void EnableKeyword(ref LocalKeyword& keyword) | Public | | 0x18 |
| void DisableKeyword(ref LocalKeyword& keyword) | Public | | 0x18 |
| void SetKeyword(ref LocalKeyword& keyword, bool value) | Public | | 0x18 |
| bool IsKeywordEnabled(ref LocalKeyword& keyword) | Public | | 0x18 |
| LocalKeyword[] GetEnabledKeywords() | Private | | 0x08 |
| void SetEnabledKeywords(const LocalKeyword[]& keywords) | Private | | 0x08 |
| LocalKeyword[] get_enabledKeywords() | Public+1 flags | | 0x08 |
| void set_enabledKeywords(const LocalKeyword[]& value) | Public+1 flags | | 0x08 |
| MaterialGlobalIlluminationFlags get_globalIlluminationFlags() | Public+1 flags | | 0x04 |
| void set_globalIlluminationFlags(const MaterialGlobalIlluminationFlags& value) | Public+1 flags | | 0x04 |
| bool get_doubleSidedGI() | Public+1 flags | | 0x01 |
| void set_doubleSidedGI(bool value) | Public+1 flags | | 0x01 |
| bool get_enableInstancing() | Public+1 flags | | 0x01 |
| void set_enableInstancing(bool value) | Public+1 flags | | 0x01 |
| int get_passCount() | Public+1 flags | | 0x04 |
| void SetShaderPassEnabled(const string& passName, bool enabled) | Public | | 0x08 |
| bool GetShaderPassEnabled(const string& passName) | Public | | 0x08 |
| string GetPassName(int pass) | Public | | 0x08 |
| int FindPass(const string& passName) | Public | | 0x08 |
| void SetOverrideTag(const string& tag, const string& val) | Public | | 0x08 |
| string GetTagImpl(const string& tag, bool currentSubShaderOnly, const string& defaultValue) | Private | | 0x08 |
| string GetTag(const string& tag, bool searchFallbacks, const string& defaultValue) | Public | | 0x08 |
| string GetTag(const string& tag, bool searchFallbacks) | Public | | 0x08 |
| void Lerp(Material start, Material end, float t) | Public | | 0x08 |
| bool SetPass(int pass) | Public | | 0x04 |
| void CopyPropertiesFromMaterial(Material mat) | Public | | 0x08 |
| void CopyMatchingPropertiesFromMaterial(Material mat) | Public | | 0x08 |
| string[] GetShaderKeywords() | Private | | 0x08 |
| void SetShaderKeywords(const string[]& names) | Private | | 0x08 |
| string[] get_shaderKeywords() | Public+1 flags | | 0x08 |
| void set_shaderKeywords(const string[]& value) | Public+1 flags | | 0x08 |
| string[] GetPropertyNamesImpl(int propertyType) | Private | | 0x08 |
| int ComputeCRC() | Public | | 0x04 |
| string[] GetTexturePropertyNames() | Public | | 0x08 |
| int[] GetTexturePropertyNameIDs() | Public | | 0x08 |
| void GetTexturePropertyNamesInternal(object outNames) | Private | | 0x08 |
| void GetTexturePropertyNameIDsInternal(object outNames) | Private | | 0x08 |
| void GetTexturePropertyNames(List<System.String> outNames) | Public | | 0x08 |
| void GetTexturePropertyNameIDs(List<System.Int32> outNames) | Public | | 0x08 |
| void SetIntImpl(int name, int value) | Private | | 0x04 |
| void SetFloatImpl(int name, float value) | Private | | 0x04 |
| void SetColorImpl(int name, const Color& value) | Private | | 0x10 |
| void SetMatrixImpl(int name, const Matrix4x4& value) | Private | | 0x40 |
| void SetTextureImpl(int name, Texture value) | Private | | 0x08 |
| void SetRenderTextureImpl(int name, RenderTexture value, const RenderTextureSubElement& element) | Private | | 0x08 |
| void SetBufferImpl(int name, ComputeBuffer value) | Private | | 0x08 |
| void SetGraphicsBufferImpl(int name, GraphicsBuffer value) | Private | | 0x08 |
| void SetConstantBufferImpl(int name, ComputeBuffer value, int offset, int size) | Private | | 0x08 |
| void SetConstantGraphicsBufferImpl(int name, GraphicsBuffer value, int offset, int size) | Private | | 0x08 |
| int GetIntImpl(int name) | Private | | 0x04 |
| float GetFloatImpl(int name) | Private | | 0x04 |
| Color GetColorImpl(int name) | Private | | 0x10 |
| Matrix4x4 GetMatrixImpl(int name) | Private | | 0x40 |
| Texture GetTextureImpl(int name) | Private | | 0x08 |
| GraphicsBufferHandle GetBufferImpl(int name) | Private | | 0x04 |
| GraphicsBufferHandle GetConstantBufferImpl(int name) | Private | | 0x04 |
| void SetFloatArrayImpl(int name, const float[]& values, int count) | Private | | 0x08 |
| void SetVectorArrayImpl(int name, const Vector4[]& values, int count) | Private | | 0x08 |
| void SetColorArrayImpl(int name, const Color[]& values, int count) | Private | | 0x08 |
| void SetMatrixArrayImpl(int name, const Matrix4x4[]& values, int count) | Private | | 0x08 |
| float[] GetFloatArrayImpl(int name) | Private | | 0x08 |
| Vector4[] GetVectorArrayImpl(int name) | Private | | 0x08 |
| Color[] GetColorArrayImpl(int name) | Private | | 0x08 |
| Matrix4x4[] GetMatrixArrayImpl(int name) | Private | | 0x08 |
| int GetFloatArrayCountImpl(int name) | Private | | 0x04 |
| int GetVectorArrayCountImpl(int name) | Private | | 0x04 |
| int GetColorArrayCountImpl(int name) | Private | | 0x04 |
| int GetMatrixArrayCountImpl(int name) | Private | | 0x04 |
| Vector4 GetTextureScaleAndOffsetImpl(int name) | Private | | 0x10 |
| void SetTextureOffsetImpl(int name, const Vector2& offset) | Private | | 0x08 |
| void SetTextureScaleImpl(int name, const Vector2& scale) | Private | | 0x08 |
| void SetFloatArray(int name, const float[]& values, int count) | Private | | 0x08 |
| void SetVectorArray(int name, const Vector4[]& values, int count) | Private | | 0x08 |
| void SetColorArray(int name, const Color[]& values, int count) | Private | | 0x08 |
| void SetMatrixArray(int name, const Matrix4x4[]& values, int count) | Private | | 0x08 |
| void SetInt(const string& name, int value) | Public | | 0x08 |
| void SetInt(int nameID, int value) | Public | | 0x04 |
| void SetFloat(const string& name, float value) | Public | | 0x08 |
| void SetFloat(int nameID, float value) | Public | | 0x04 |
| void SetInteger(const string& name, int value) | Public | | 0x08 |
| void SetInteger(int nameID, int value) | Public | | 0x04 |
| void SetColor(const string& name, const Color& value) | Public | | 0x10 |
| void SetColor(int nameID, const Color& value) | Public | | 0x10 |
| void SetVector(const string& name, const Vector4& value) | Public | | 0x10 |
| void SetVector(int nameID, const Vector4& value) | Public | | 0x10 |
| void SetMatrix(const string& name, const Matrix4x4& value) | Public | | 0x40 |
| void SetMatrix(int nameID, const Matrix4x4& value) | Public | | 0x40 |
| void SetTexture(const string& name, Texture value) | Public | | 0x08 |
| void SetTexture(int nameID, Texture value) | Public | | 0x08 |
| void SetTexture(const string& name, RenderTexture value, const RenderTextureSubElement& element) | Public | | 0x08 |
| void SetTexture(int nameID, RenderTexture value, const RenderTextureSubElement& element) | Public | | 0x08 |
| void SetBuffer(const string& name, ComputeBuffer value) | Public | | 0x08 |
| void SetBuffer(int nameID, ComputeBuffer value) | Public | | 0x08 |
| void SetBuffer(const string& name, GraphicsBuffer value) | Public | | 0x08 |
| void SetBuffer(int nameID, GraphicsBuffer value) | Public | | 0x08 |
| void SetConstantBuffer(const string& name, ComputeBuffer value, int offset, int size) | Public | | 0x08 |
| void SetConstantBuffer(int nameID, ComputeBuffer value, int offset, int size) | Public | | 0x08 |
| void SetConstantBuffer(const string& name, GraphicsBuffer value, int offset, int size) | Public | | 0x08 |
| void SetConstantBuffer(int nameID, GraphicsBuffer value, int offset, int size) | Public | | 0x08 |
| void SetFloatArray(const string& name, List<System.Single> values) | Public | | 0x08 |
| void SetFloatArray(int nameID, List<System.Single> values) | Public | | 0x08 |
| void SetFloatArray(const string& name, const float[]& values) | Public | | 0x08 |
| void SetFloatArray(int nameID, const float[]& values) | Public | | 0x08 |
| void SetColorArray(const string& name, List<UnityEngine.Color> values) | Public | | 0x08 |
| void SetColorArray(int nameID, List<UnityEngine.Color> values) | Public | | 0x08 |
| void SetColorArray(const string& name, const Color[]& values) | Public | | 0x08 |
| void SetColorArray(int nameID, const Color[]& values) | Public | | 0x08 |
| void SetVectorArray(const string& name, List<UnityEngine.Vector4> values) | Public | | 0x08 |
| void SetVectorArray(int nameID, List<UnityEngine.Vector4> values) | Public | | 0x08 |
| void SetVectorArray(const string& name, const Vector4[]& values) | Public | | 0x08 |
| void SetVectorArray(int nameID, const Vector4[]& values) | Public | | 0x08 |
| void SetMatrixArray(const string& name, List<UnityEngine.Matrix4x4> values) | Public | | 0x08 |
| void SetMatrixArray(int nameID, List<UnityEngine.Matrix4x4> values) | Public | | 0x08 |
| void SetMatrixArray(const string& name, const Matrix4x4[]& values) | Public | | 0x08 |
| void SetMatrixArray(int nameID, const Matrix4x4[]& values) | Public | | 0x08 |
| int GetInt(const string& name) | Public | | 0x08 |
| int GetInt(int nameID) | Public | | 0x04 |
| float GetFloat(const string& name) | Public | | 0x08 |
| float GetFloat(int nameID) | Public | | 0x04 |
| int GetInteger(const string& name) | Public | | 0x08 |
| int GetInteger(int nameID) | Public | | 0x04 |
| Color GetColor(const string& name) | Public | | 0x10 |
| Color GetColor(int nameID) | Public | | 0x10 |
| Vector4 GetVector(const string& name) | Public | | 0x10 |
| Vector4 GetVector(int nameID) | Public | | 0x10 |
| Matrix4x4 GetMatrix(const string& name) | Public | | 0x40 |
| Matrix4x4 GetMatrix(int nameID) | Public | | 0x40 |
| Texture GetTexture(const string& name) | Public | | 0x08 |
| Texture GetTexture(int nameID) | Public | | 0x08 |
| GraphicsBufferHandle GetBuffer(const string& name) | Public | | 0x08 |
| GraphicsBufferHandle GetConstantBuffer(const string& name) | Public | | 0x08 |
| float[] GetFloatArray(const string& name) | Public | | 0x08 |
| float[] GetFloatArray(int nameID) | Public | | 0x08 |
| Color[] GetColorArray(const string& name) | Public | | 0x08 |
| Color[] GetColorArray(int nameID) | Public | | 0x08 |
| Vector4[] GetVectorArray(const string& name) | Public | | 0x08 |
| Vector4[] GetVectorArray(int nameID) | Public | | 0x08 |
| Matrix4x4[] GetMatrixArray(const string& name) | Public | | 0x08 |
| Matrix4x4[] GetMatrixArray(int nameID) | Public | | 0x08 |
| void GetFloatArray(const string& name, List<System.Single> values) | Public | | 0x08 |
| void GetFloatArray(int nameID, List<System.Single> values) | Public | | 0x08 |
| void GetColorArray(const string& name, List<UnityEngine.Color> values) | Public | | 0x08 |
| void GetColorArray(int nameID, List<UnityEngine.Color> values) | Public | | 0x08 |
| void GetVectorArray(const string& name, List<UnityEngine.Vector4> values) | Public | | 0x08 |
| void GetVectorArray(int nameID, List<UnityEngine.Vector4> values) | Public | | 0x08 |
| void GetMatrixArray(const string& name, List<UnityEngine.Matrix4x4> values) | Public | | 0x08 |
| void GetMatrixArray(int nameID, List<UnityEngine.Matrix4x4> values) | Public | | 0x08 |
| void SetTextureOffset(const string& name, const Vector2& value) | Public | | 0x08 |
| void SetTextureOffset(int nameID, const Vector2& value) | Public | | 0x08 |
| void SetTextureScale(const string& name, const Vector2& value) | Public | | 0x08 |
| void SetTextureScale(int nameID, const Vector2& value) | Public | | 0x08 |
| Vector2 GetTextureOffset(const string& name) | Public | | 0x08 |
| Vector2 GetTextureOffset(int nameID) | Public | | 0x08 |
| Vector2 GetTextureScale(const string& name) | Public | | 0x08 |
| Vector2 GetTextureScale(int nameID) | Public | | 0x08 |
| string[] GetPropertyNames(const MaterialPropertyType& type) | Public | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void CreateWithShader_Injected(Material self, long shader) | PrivateStatic | | 0x08 |
| void CreateWithMaterial_Injected(Material self, long source) | PrivateStatic | | 0x08 |
| long GetDefaultMaterial_Injected() | PrivateStatic | | 0x08 |
| long GetDefaultParticleMaterial_Injected() | PrivateStatic | | 0x08 |
| long GetDefaultLineMaterial_Injected() | PrivateStatic | | 0x08 |
| long get_shader_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_shader_Injected(long _unity_self, long value) | PrivateStatic | | 0x08 |
| int GetFirstPropertyNameIdByAttribute_Injected(long _unity_self, const ShaderPropertyFlags& attributeFlag) | PrivateStatic | | 0x08 |
| bool HasProperty_Injected(long _unity_self, int nameID) | PrivateStatic | | 0x08 |
| bool HasFloatImpl_Injected(long _unity_self, int name) | PrivateStatic | | 0x08 |
| bool HasIntImpl_Injected(long _unity_self, int name) | PrivateStatic | | 0x08 |
| bool HasTextureImpl_Injected(long _unity_self, int name) | PrivateStatic | | 0x08 |
| bool HasMatrixImpl_Injected(long _unity_self, int name) | PrivateStatic | | 0x08 |
| bool HasVectorImpl_Injected(long _unity_self, int name) | PrivateStatic | | 0x08 |
| bool HasBufferImpl_Injected(long _unity_self, int name) | PrivateStatic | | 0x08 |
| bool HasConstantBufferImpl_Injected(long _unity_self, int name) | PrivateStatic | | 0x08 |
| int get_renderQueue_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_renderQueue_Injected(long _unity_self, int value) | PrivateStatic | | 0x08 |
| int get_rawRenderQueue_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void EnableKeyword_Injected(long _unity_self, ref ManagedSpanWrapper& keyword) | PrivateStatic | | 0x10 |
| void DisableKeyword_Injected(long _unity_self, ref ManagedSpanWrapper& keyword) | PrivateStatic | | 0x10 |
| bool IsKeywordEnabled_Injected(long _unity_self, ref ManagedSpanWrapper& keyword) | PrivateStatic | | 0x10 |
| void EnableLocalKeyword_Injected(long _unity_self, ref LocalKeyword& keyword) | PrivateStatic | | 0x18 |
| void DisableLocalKeyword_Injected(long _unity_self, ref LocalKeyword& keyword) | PrivateStatic | | 0x18 |
| void SetLocalKeyword_Injected(long _unity_self, ref LocalKeyword& keyword, bool value) | PrivateStatic | | 0x18 |
| bool IsLocalKeywordEnabled_Injected(long _unity_self, ref LocalKeyword& keyword) | PrivateStatic | | 0x18 |
| LocalKeyword[] GetEnabledKeywords_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void SetEnabledKeywords_Injected(long _unity_self, const LocalKeyword[]& keywords) | PrivateStatic | | 0x08 |
| MaterialGlobalIlluminationFlags get_globalIlluminationFlags_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_globalIlluminationFlags_Injected(long _unity_self, const MaterialGlobalIlluminationFlags& value) | PrivateStatic | | 0x08 |
| bool get_doubleSidedGI_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_doubleSidedGI_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_enableInstancing_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_enableInstancing_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| int get_passCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void SetShaderPassEnabled_Injected(long _unity_self, ref ManagedSpanWrapper& passName, bool enabled) | PrivateStatic | | 0x10 |
| bool GetShaderPassEnabled_Injected(long _unity_self, ref ManagedSpanWrapper& passName) | PrivateStatic | | 0x10 |
| void GetPassName_Injected(long _unity_self, int pass, ref ManagedSpanWrapper& ret) | PrivateStatic | | 0x10 |
| int FindPass_Injected(long _unity_self, ref ManagedSpanWrapper& passName) | PrivateStatic | | 0x10 |
| void SetOverrideTag_Injected(long _unity_self, ref ManagedSpanWrapper& tag, ref ManagedSpanWrapper& val) | PrivateStatic | | 0x10 |
| void GetTagImpl_Injected(long _unity_self, ref ManagedSpanWrapper& tag, bool currentSubShaderOnly, ref ManagedSpanWrapper& defaultValue, ref ManagedSpanWrapper& ret) | PrivateStatic | | 0x10 |
| void Lerp_Injected(long _unity_self, long start, long end, float t) | PrivateStatic | | 0x08 |
| bool SetPass_Injected(long _unity_self, int pass) | PrivateStatic | | 0x08 |
| void CopyPropertiesFromMaterial_Injected(long _unity_self, long mat) | PrivateStatic | | 0x08 |
| void CopyMatchingPropertiesFromMaterial_Injected(long _unity_self, long mat) | PrivateStatic | | 0x08 |
| string[] GetShaderKeywords_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void SetShaderKeywords_Injected(long _unity_self, const string[]& names) | PrivateStatic | | 0x08 |
| string[] GetPropertyNamesImpl_Injected(long _unity_self, int propertyType) | PrivateStatic | | 0x08 |
| int ComputeCRC_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| string[] GetTexturePropertyNames_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void GetTexturePropertyNameIDs_Injected(long _unity_self, ref BlittableArrayWrapper& ret) | PrivateStatic | | 0x10 |
| void GetTexturePropertyNamesInternal_Injected(long _unity_self, object outNames) | PrivateStatic | | 0x08 |
| void GetTexturePropertyNameIDsInternal_Injected(long _unity_self, object outNames) | PrivateStatic | | 0x08 |
| void SetIntImpl_Injected(long _unity_self, int name, int value) | PrivateStatic | | 0x08 |
| void SetFloatImpl_Injected(long _unity_self, int name, float value) | PrivateStatic | | 0x08 |
| void SetColorImpl_Injected(long _unity_self, int name, ref Color& value) | PrivateStatic | | 0x10 |
| void SetMatrixImpl_Injected(long _unity_self, int name, ref Matrix4x4& value) | PrivateStatic | | 0x40 |
| void SetTextureImpl_Injected(long _unity_self, int name, long value) | PrivateStatic | | 0x08 |
| void SetRenderTextureImpl_Injected(long _unity_self, int name, long value, const RenderTextureSubElement& element) | PrivateStatic | | 0x08 |
| void SetBufferImpl_Injected(long _unity_self, int name, long value) | PrivateStatic | | 0x08 |
| void SetGraphicsBufferImpl_Injected(long _unity_self, int name, long value) | PrivateStatic | | 0x08 |
| void SetConstantBufferImpl_Injected(long _unity_self, int name, long value, int offset, int size) | PrivateStatic | | 0x08 |
| void SetConstantGraphicsBufferImpl_Injected(long _unity_self, int name, long value, int offset, int size) | PrivateStatic | | 0x08 |
| int GetIntImpl_Injected(long _unity_self, int name) | PrivateStatic | | 0x08 |
| float GetFloatImpl_Injected(long _unity_self, int name) | PrivateStatic | | 0x08 |
| void GetColorImpl_Injected(long _unity_self, int name, ref Color& ret) | PrivateStatic | | 0x10 |
| void GetMatrixImpl_Injected(long _unity_self, int name, ref Matrix4x4& ret) | PrivateStatic | | 0x40 |
| long GetTextureImpl_Injected(long _unity_self, int name) | PrivateStatic | | 0x08 |
| void GetBufferImpl_Injected(long _unity_self, int name, ref GraphicsBufferHandle& ret) | PrivateStatic | | 0x08 |
| void GetConstantBufferImpl_Injected(long _unity_self, int name, ref GraphicsBufferHandle& ret) | PrivateStatic | | 0x08 |
| void SetFloatArrayImpl_Injected(long _unity_self, int name, ref ManagedSpanWrapper& values, int count) | PrivateStatic | | 0x10 |
| void SetVectorArrayImpl_Injected(long _unity_self, int name, ref ManagedSpanWrapper& values, int count) | PrivateStatic | | 0x10 |
| void SetColorArrayImpl_Injected(long _unity_self, int name, ref ManagedSpanWrapper& values, int count) | PrivateStatic | | 0x10 |
| void SetMatrixArrayImpl_Injected(long _unity_self, int name, ref ManagedSpanWrapper& values, int count) | PrivateStatic | | 0x10 |
| void GetFloatArrayImpl_Injected(long _unity_self, int name, ref BlittableArrayWrapper& ret) | PrivateStatic | | 0x10 |
| void GetVectorArrayImpl_Injected(long _unity_self, int name, ref BlittableArrayWrapper& ret) | PrivateStatic | | 0x10 |
| void GetColorArrayImpl_Injected(long _unity_self, int name, ref BlittableArrayWrapper& ret) | PrivateStatic | | 0x10 |
| void GetMatrixArrayImpl_Injected(long _unity_self, int name, ref BlittableArrayWrapper& ret) | PrivateStatic | | 0x10 |
| int GetFloatArrayCountImpl_Injected(long _unity_self, int name) | PrivateStatic | | 0x08 |
| int GetVectorArrayCountImpl_Injected(long _unity_self, int name) | PrivateStatic | | 0x08 |
| int GetColorArrayCountImpl_Injected(long _unity_self, int name) | PrivateStatic | | 0x08 |
| int GetMatrixArrayCountImpl_Injected(long _unity_self, int name) | PrivateStatic | | 0x08 |
| void GetTextureScaleAndOffsetImpl_Injected(long _unity_self, int name, ref Vector4& ret) | PrivateStatic | | 0x10 |
| void SetTextureOffsetImpl_Injected(long _unity_self, int name, ref Vector2& offset) | PrivateStatic | | 0x08 |
| void SetTextureScaleImpl_Injected(long _unity_self, int name, ref Vector2& scale) | PrivateStatic | | 0x08 |