0x00x0188
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | renderQueueType | RenderQueueType | Private | — | |
| 0x20 | m_FilteringSettings | FilteringSettings | Private | — | |
| 0x00DC | 0x04 | padding / unreflected | |||
| 0x08 | m_CameraSettings | CustomCameraSettings | Private | — | |
| 0x08 | <overrideMaterial>k__BackingField | Material | Private | — | |
| 0x04 | <overrideMaterialPassIndex>k__BackingField | int | Private | — | |
| 0x00F4 | 0x04 | padding / unreflected | |||
| 0x08 | <overrideShader>k__BackingField | Shader | Private | — | |
| 0x04 | <overrideShaderPassIndex>k__BackingField | int | Private | — | |
| 0x0104 | 0x04 | padding / unreflected | |||
| 0x08 | m_ShaderTagIdList | List<UnityEngine.Rendering.ShaderTagId> | Private | — | |
| 0x08 | m_PassData | PassData | Private | — | |
| 0x6C | m_RenderStateBlock | RenderStateBlock | Private | — | |
| 0x0184 | 0x04 | unreflected bytes to end of RenderObjectsPass | |||
Inherited from ScriptableRenderPass 25
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | k_CameraTarget | RTHandle | PublicStatic | — | |
| 0x0008 | 0x08 | padding / unreflected | |||
| 0x04 | <renderPassEvent>k__BackingField | RenderPassEvent | Private | — | |
| 0x0014 | 0x04 | padding / unreflected | |||
| 0x08 | m_ColorStoreActions | RenderBufferStoreAction[] | Private | — | |
| 0x04 | m_DepthStoreAction | RenderBufferStoreAction | Private | — | |
| 0x01 | <requiresIntermediateTexture>k__BackingField | bool | Private | — | |
| 0x0025 | 0x03 | padding / unreflected | |||
| 0x08 | m_OverriddenColorStoreActions | bool[] | Private | — | |
| 0x01 | m_OverriddenDepthStoreAction | bool | Private | — | |
| 0x0031 | 0x07 | padding / unreflected | |||
| 0x08 | m_ProfingSampler | ProfilingSampler | Private | — | |
| 0x08 | m_PassName | string | Private | — | |
| 0x08 | m_RenderGraphSettings | RenderGraphSettings | Private | — | |
| 0x01 | <overrideCameraTarget>k__BackingField | bool | Private | — | |
| 0x01 | <isBlitRenderPass>k__BackingField | bool | Private | — | |
| 0x01 | <useNativeRenderPass>k__BackingField | bool | Private | — | |
| 0x01 | <breakGBufferAndDeferredRenderPass>k__BackingField | bool | Private | — | |
| 0x04 | <renderPassQueueIndex>k__BackingField | int | Private | — | |
| 0x10 | m_ColorAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x10 | m_InputAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x08 | <renderTargetFormat>k__BackingField | GraphicsFormat[] | Private | — | |
| 0x08 | m_ColorAttachments | RTHandle[] | Private | — | |
| 0x08 | m_InputAttachments | RTHandle[] | 1 flags | — | |
| 0x08 | m_InputAttachmentIsTransient | bool[] | 1 flags | — | |
| 0x08 | m_DepthAttachment | RTHandle | Private | — | |
| 0x04 | m_Input | ScriptableRenderPassInput | Private | — | |
| 0x04 | m_ClearFlag | ClearFlag | Private | — | |
| 0x10 | m_ClearColor | Color | Private | — | |
Functions 19
| Signature | Flags | Native | Params |
|---|---|---|---|
| Material get_overrideMaterial() | Public+1 flags | 0x08 | |
| void set_overrideMaterial(Material value) | Public+1 flags | 0x08 | |
| int get_overrideMaterialPassIndex() | Public+1 flags | 0x04 | |
| void set_overrideMaterialPassIndex(int value) | Public+1 flags | 0x04 | |
| Shader get_overrideShader() | Public+1 flags | 0x08 | |
| void set_overrideShader(Shader value) | Public+1 flags | 0x08 | |
| int get_overrideShaderPassIndex() | Public+1 flags | 0x04 | |
| void set_overrideShaderPassIndex(int value) | Public+1 flags | 0x04 | |
| void SetDetphState(bool writeEnabled, const CompareFunction& function) | Public | 0x04 | |
| void SetDepthState(bool writeEnabled, const CompareFunction& function) | Public | 0x04 | |
| void SetStencilState(int reference, const CompareFunction& compareFunction, const StencilOp& passOp, const StencilOp& failOp, const StencilOp& zFailOp) | Public | 0x04 | |
| void .ctor(const string& profilerTag, const RenderPassEvent& renderPassEvent, const string[]& shaderTags, const RenderQueueType& renderQueueType, int layerMask, CustomCameraSettings cameraSettings) | Public+1 flags | 0x08 | |
| void .ctor(const URPProfileId& profileId, const RenderPassEvent& renderPassEvent, const string[]& shaderTags, const RenderQueueType& renderQueueType, int layerMask, CustomCameraSettings cameraSettings) | 2 flags | 0x08 | |
| void Init(const RenderPassEvent& renderPassEvent, const string[]& shaderTags, const RenderQueueType& renderQueueType, int layerMask, CustomCameraSettings cameraSettings) | 1 flags | 0x08 | |
| void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | 0x28 | |
| void ExecutePass(PassData passData, RasterCommandBuffer cmd, const RendererList& rendererList, bool isYFlipped) | PrivateStatic | 0x18 | |
| void InitPassData(UniversalCameraData cameraData, ref PassData& passData) | Private | 0x08 | |
| void InitRendererLists(UniversalRenderingData renderingData, UniversalLightData lightData, ref PassData& passData, const ScriptableRenderContext& context, RenderGraph renderGraph, bool useRenderGraph) | Private | 0x08 | |
| void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData) | Public+1 flags | 0x08 |