| bool get_IsLoaded() | Public+2 flags | | 0x01 |
| IEnumerable<UnityEngine.Material> get_Materials() | Public+2 flags | | 0x08 |
| int get_MaterialCount() | Public+2 flags | | 0x04 |
| Material get_PrimaryMaterial() | Public+2 flags | | 0x08 |
| SpineAtlasAsset CreateRuntimeInstance(TextAsset atlasText, const Material[]& materials, bool initialize, Func<Spine.Unity.SpineAtlasAsset newCustomTextureLoader) | PublicStatic | | 0x08 |
| SpineAtlasAsset CreateRuntimeInstance(TextAsset atlasText, const Texture2D[]& textures, Material materialPropertySource, bool initialize, Func<Spine.Unity.SpineAtlasAsset newCustomTextureLoader, bool renameMaterial) | PublicStatic | | 0x08 |
| SpineAtlasAsset CreateRuntimeInstance(TextAsset atlasText, const Texture2D[]& textures, Shader shader, bool initialize, Func<Spine.Unity.SpineAtlasAsset newCustomTextureLoader) | PublicStatic | | 0x08 |
| void Reset() | Private | | 0x00 |
| void Clear() | Public+1 flags | | 0x00 |
| Atlas GetAtlas(bool onlyMetaData) | Public+1 flags | | 0x08 |
| Mesh GenerateMesh(const string& name, Mesh mesh, ref Material& material, float scale) | Public | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |