Zdexby TheHolyOneZ
49,743 classes
Class

Camera

: Behaviour : Component : Object : Object
UnityEngine.Camera, UnityEngine.CoreModule 0x0020 (32 B) inherited 0x0018 UnityEngine.CoreModule.dll
0x00x0020

Members 8

OffsetSizeNameTypeFlagsDefault
—0x04kMinAperturefloatPublicStatic+1 flags0
—0x04kMaxAperturefloatPublicStatic+1 flags0
—0x04kMinBladeCountintPublicStatic+1 flags0
—0x04kMaxBladeCountintPublicStatic+1 flags0
0x04m_NonSerializedVersionuint1 flags—
0x08onPreCullCameraCallbackPublicStatic—
0x08onPreRenderCameraCallbackPublicStatic—
0x08onPostRenderCameraCallbackPublicStatic—
0x001C0x04unreflected bytes to end of Camera
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 407

SignatureFlagsNativeParams
void .ctor()Public+1 flags0x00
float get_nearClipPlane()Public+1 flags0x04
void set_nearClipPlane(float value)Public+1 flags0x04
float get_farClipPlane()Public+1 flags0x04
void set_farClipPlane(float value)Public+1 flags0x04
float get_fieldOfView()Public+1 flags0x04
void set_fieldOfView(float value)Public+1 flags0x04
RenderingPath get_renderingPath()Public+1 flags0x04
void set_renderingPath(const RenderingPath& value)Public+1 flags0x04
RenderingPath get_actualRenderingPath()Public+1 flags0x04
void Reset()Public0x00
bool get_allowHDR()Public+1 flags0x01
void set_allowHDR(bool value)Public+1 flags0x01
bool get_allowMSAA()Public+1 flags0x01
void set_allowMSAA(bool value)Public+1 flags0x01
bool get_allowDynamicResolution()Public+1 flags0x01
void set_allowDynamicResolution(bool value)Public+1 flags0x01
bool get_forceIntoRenderTexture()Public+1 flags0x01
void set_forceIntoRenderTexture(bool value)Public+1 flags0x01
float get_orthographicSize()Public+1 flags0x04
void set_orthographicSize(float value)Public+1 flags0x04
bool get_orthographic()Public+1 flags0x01
void set_orthographic(bool value)Public+1 flags0x01
OpaqueSortMode get_opaqueSortMode()Public+1 flags0x04
void set_opaqueSortMode(const OpaqueSortMode& value)Public+1 flags0x04
TransparencySortMode get_transparencySortMode()Public+1 flags0x04
void set_transparencySortMode(const TransparencySortMode& value)Public+1 flags0x04
Vector3 get_transparencySortAxis()Public+1 flags0x0C
void set_transparencySortAxis(const Vector3& value)Public+1 flags0x0C
void ResetTransparencySortSettings()Public0x00
float get_depth()Public+1 flags0x04
void set_depth(float value)Public+1 flags0x04
float get_aspect()Public+1 flags0x04
void set_aspect(float value)Public+1 flags0x04
void ResetAspect()Public0x00
Vector3 get_velocity()Public+1 flags0x0C
int get_cullingMask()Public+1 flags0x04
void set_cullingMask(int value)Public+1 flags0x04
int get_eventMask()Public+1 flags0x04
void set_eventMask(int value)Public+1 flags0x04
bool get_layerCullSpherical()Public+1 flags0x01
void set_layerCullSpherical(bool value)Public+1 flags0x01
bool get_layerCullSphericalInternal()2 flags0x01
void set_layerCullSphericalInternal(bool value)2 flags0x01
CameraType get_cameraType()Public+1 flags0x04
void set_cameraType(const CameraType& value)Public+1 flags0x04
Material get_skyboxMaterial()2 flags0x08
ulong get_overrideSceneCullingMask()Public+1 flags0x08
void set_overrideSceneCullingMask(ulong value)Public+1 flags0x08
ulong get_sceneCullingMask()2 flags0x08
bool get_useInteractiveLightBakingData()2 flags0x01
void set_useInteractiveLightBakingData(bool value)2 flags0x01
float[] GetLayerCullDistances()Private0x08
void SetLayerCullDistances(const float[]& d)Private0x08
float[] get_layerCullDistances()Public+1 flags0x08
void set_layerCullDistances(const float[]& value)Public+1 flags0x08
int get_PreviewCullingLayer()Static+2 flags0x04
bool get_useOcclusionCulling()Public+1 flags0x01
void set_useOcclusionCulling(bool value)Public+1 flags0x01
Matrix4x4 get_cullingMatrix()Public+1 flags0x40
void set_cullingMatrix(const Matrix4x4& value)Public+1 flags0x40
void ResetCullingMatrix()Public0x00
Color get_backgroundColor()Public+1 flags0x10
void set_backgroundColor(const Color& value)Public+1 flags0x10
CameraClearFlags get_clearFlags()Public+1 flags0x04
void set_clearFlags(const CameraClearFlags& value)Public+1 flags0x04
DepthTextureMode get_depthTextureMode()Public+1 flags0x04
void set_depthTextureMode(const DepthTextureMode& value)Public+1 flags0x04
bool get_clearStencilAfterLightingPass()Public+1 flags0x01
void set_clearStencilAfterLightingPass(bool value)Public+1 flags0x01
void SetReplacementShader(Shader shader, const string& replacementTag)Public0x08
void ResetReplacementShader()Public0x00
ProjectionMatrixMode get_projectionMatrixMode()2 flags0x04
bool get_usePhysicalProperties()Public+1 flags0x01
void set_usePhysicalProperties(bool value)Public+1 flags0x01
int get_iso()Public+1 flags0x04
void set_iso(int value)Public+1 flags0x04
float get_shutterSpeed()Public+1 flags0x04
void set_shutterSpeed(float value)Public+1 flags0x04
float get_aperture()Public+1 flags0x04
void set_aperture(float value)Public+1 flags0x04
float get_focusDistance()Public+1 flags0x04
void set_focusDistance(float value)Public+1 flags0x04
float get_focalLength()Public+1 flags0x04
void set_focalLength(float value)Public+1 flags0x04
int get_bladeCount()Public+1 flags0x04
void set_bladeCount(int value)Public+1 flags0x04
Vector2 get_curvature()Public+1 flags0x08
void set_curvature(const Vector2& value)Public+1 flags0x08
float get_barrelClipping()Public+1 flags0x04
void set_barrelClipping(float value)Public+1 flags0x04
float get_anamorphism()Public+1 flags0x04
void set_anamorphism(float value)Public+1 flags0x04
Vector2 get_sensorSize()Public+1 flags0x08
void set_sensorSize(const Vector2& value)Public+1 flags0x08
Vector2 get_lensShift()Public+1 flags0x08
void set_lensShift(const Vector2& value)Public+1 flags0x08
GateFitMode get_gateFit()Public+1 flags0x04
void set_gateFit(const GateFitMode& value)Public+1 flags0x04
float GetGateFittedFieldOfView()Public0x04
Vector2 GetGateFittedLensShift()Public0x08
Vector3 GetLocalSpaceAim()1 flags0x0C
Rect get_rect()Public+1 flags0x10
void set_rect(const Rect& value)Public+1 flags0x10
Rect get_pixelRect()Public+1 flags0x10
void set_pixelRect(const Rect& value)Public+1 flags0x10
int get_pixelWidth()Public+1 flags0x04
int get_pixelHeight()Public+1 flags0x04
int get_scaledPixelWidth()Public+1 flags0x04
int get_scaledPixelHeight()Public+1 flags0x04
RenderTexture get_targetTexture()Public+1 flags0x08
void set_targetTexture(RenderTexture value)Public+1 flags0x08
RenderTexture get_activeTexture()Public+1 flags0x08
int get_targetDisplay()Public+1 flags0x04
void set_targetDisplay(int value)Public+1 flags0x04
void SetTargetBuffersImpl(const RenderBuffer& color, const RenderBuffer& depth)Private0x10
void SetTargetBuffers(const RenderBuffer& colorBuffer, const RenderBuffer& depthBuffer)Public0x10
void SetTargetBuffersMRTImpl(const RenderBuffer[]& color, const RenderBuffer& depth)Private0x10
void SetTargetBuffers(const RenderBuffer[]& colorBuffer, const RenderBuffer& depthBuffer)Public0x10
string[] GetCameraBufferWarnings()1 flags0x08
Matrix4x4 get_cameraToWorldMatrix()Public+1 flags0x40
Matrix4x4 get_worldToCameraMatrix()Public+1 flags0x40
void set_worldToCameraMatrix(const Matrix4x4& value)Public+1 flags0x40
Matrix4x4 get_projectionMatrix()Public+1 flags0x40
void set_projectionMatrix(const Matrix4x4& value)Public+1 flags0x40
Matrix4x4 get_nonJitteredProjectionMatrix()Public+1 flags0x40
void set_nonJitteredProjectionMatrix(const Matrix4x4& value)Public+1 flags0x40
bool get_useJitteredProjectionMatrixForTransparentRendering()Public+1 flags0x01
void set_useJitteredProjectionMatrixForTransparentRendering(bool value)Public+1 flags0x01
Matrix4x4 get_previousViewProjectionMatrix()Public+1 flags0x40
void ResetWorldToCameraMatrix()Public0x00
void ResetProjectionMatrix()Public0x00
Matrix4x4 CalculateObliqueMatrix(const Vector4& clipPlane)Public0x40
Vector3 WorldToScreenPoint(const Vector3& position, const MonoOrStereoscopicEye& eye)Public0x0C
Vector3 WorldToViewportPoint(const Vector3& position, const MonoOrStereoscopicEye& eye)Public0x0C
Vector3 ViewportToWorldPoint(const Vector3& position, const MonoOrStereoscopicEye& eye)Public0x0C
Vector3 ScreenToWorldPoint(const Vector3& position, const MonoOrStereoscopicEye& eye)Public0x0C
Vector3 WorldToScreenPoint(const Vector3& position)Public0x0C
Vector3 WorldToViewportPoint(const Vector3& position)Public0x0C
Vector3 ViewportToWorldPoint(const Vector3& position)Public0x0C
Vector3 ScreenToWorldPoint(const Vector3& position)Public0x0C
Vector3 ScreenToViewportPoint(const Vector3& position)Public0x0C
Vector3 ViewportToScreenPoint(const Vector3& position)Public0x0C
Vector2 GetFrustumPlaneSizeAt(float distance)1 flags0x08
Ray ViewportPointToRay(const Vector2& pos, const MonoOrStereoscopicEye& eye)Private0x18
Ray ViewportPointToRay(const Vector3& pos, const MonoOrStereoscopicEye& eye)Public0x18
Ray ViewportPointToRay(const Vector3& pos)Public0x18
Ray ScreenPointToRay(const Vector2& pos, const MonoOrStereoscopicEye& eye)Private0x18
Ray ScreenPointToRay(const Vector3& pos, const MonoOrStereoscopicEye& eye)Public0x18
Ray ScreenPointToRay(const Vector3& pos)Public0x18
void CalculateFrustumCornersInternal(const Rect& viewport, float z, const MonoOrStereoscopicEye& eye, const Vector3[]& outCorners)Private0x10
void CalculateFrustumCorners(const Rect& viewport, float z, const MonoOrStereoscopicEye& eye, const Vector3[]& outCorners)Public0x10
void CalculateProjectionMatrixFromPhysicalPropertiesInternal(ref Matrix4x4& output, float focalLength, const Vector2& sensorSize, const Vector2& lensShift, float nearClip, float farClip, float gateAspect, const GateFitMode& gateFitMode)PrivateStatic0x40
void CalculateProjectionMatrixFromPhysicalProperties(ref Matrix4x4& output, float focalLength, const Vector2& sensorSize, const Vector2& lensShift, float nearClip, float farClip, const GateFitParameters& gateFitParameters)PublicStatic0x40
float FocalLengthToFieldOfView(float focalLength, float sensorSize)PublicStatic0x04
float FieldOfViewToFocalLength(float fieldOfView, float sensorSize)PublicStatic0x04
float HorizontalToVerticalFieldOfView(float horizontalFieldOfView, float aspectRatio)PublicStatic0x04
float VerticalToHorizontalFieldOfView(float verticalFieldOfView, float aspectRatio)PublicStatic0x04
Camera get_main()PublicStatic+1 flags0x08
Camera get_current()PublicStatic+1 flags0x08
Camera get_currentInternal()PrivateStatic+1 flags0x08
Scene get_scene()Public+1 flags0x04
void set_scene(const Scene& value)Public+1 flags0x04
bool get_stereoEnabled()Public+1 flags0x01
float get_stereoSeparation()Public+1 flags0x04
void set_stereoSeparation(float value)Public+1 flags0x04
float get_stereoConvergence()Public+1 flags0x04
void set_stereoConvergence(float value)Public+1 flags0x04
bool get_areVRStereoViewMatricesWithinSingleCullTolerance()Public+1 flags0x01
StereoTargetEyeMask get_stereoTargetEye()Public+1 flags0x04
void set_stereoTargetEye(const StereoTargetEyeMask& value)Public+1 flags0x04
StereoTargetEyeMask get_stereoTargetEyeInternal()2 flags0x04
void set_stereoTargetEyeInternal(const StereoTargetEyeMask& value)2 flags0x04
MonoOrStereoscopicEye get_stereoActiveEye()Public+1 flags0x04
Matrix4x4 GetStereoNonJitteredProjectionMatrix(const StereoscopicEye& eye)Public0x40
Matrix4x4 GetStereoViewMatrix(const StereoscopicEye& eye)Public0x40
void CopyStereoDeviceProjectionMatrixToNonJittered(const StereoscopicEye& eye)Public0x04
Matrix4x4 GetStereoProjectionMatrix(const StereoscopicEye& eye)Public0x40
void SetStereoProjectionMatrix(const StereoscopicEye& eye, const Matrix4x4& matrix)Public0x40
void ResetStereoProjectionMatrices()Public0x00
void SetStereoViewMatrix(const StereoscopicEye& eye, const Matrix4x4& matrix)Public0x40
void ResetStereoViewMatrices()Public0x00
int GetAllCamerasCount()PrivateStatic0x04
int GetAllCamerasImpl(const Camera[]& cam)PrivateStatic0x08
int get_allCamerasCount()PublicStatic+1 flags0x04
Camera[] get_allCameras()PublicStatic+1 flags0x08
int GetAllCameras(const Camera[]& cameras)PublicStatic0x08
bool RenderToCubemapImpl(Texture tex, int faceMask)Private0x08
bool RenderToCubemap(Cubemap cubemap, int faceMask)Public0x08
bool RenderToCubemap(Cubemap cubemap)Public0x08
bool RenderToCubemap(RenderTexture cubemap, int faceMask)Public0x08
bool RenderToCubemap(RenderTexture cubemap)Public0x08
int GetFilterMode()Private0x04
SceneViewFilterMode get_sceneViewFilterMode()Public+1 flags0x04
bool get_renderCloudsInSceneView()Public+1 flags0x01
void set_renderCloudsInSceneView(bool value)Public+1 flags0x01
bool RenderToCubemapEyeImpl(RenderTexture cubemap, int faceMask, const MonoOrStereoscopicEye& stereoEye)Private0x08
bool RenderToCubemap(RenderTexture cubemap, int faceMask, const MonoOrStereoscopicEye& stereoEye)Public0x08
void Render()Public0x00
void RenderWithShader(Shader shader, const string& replacementTag)Public0x08
void RenderDontRestore()Public0x00
void SubmitRenderRequests(List<UnityEngine.Camera.RenderRequest> renderRequests)Public0x08
void SubmitRenderRequest(const uint8& renderRequest)Public0x00
void SubmitRenderRequestsInternal(object requests)Private0x08
Object[] SubmitBuiltInObjectIDRenderRequest(RenderTexture target, int mipLevel, const CubemapFace& cubemapFace, int depthSlice)Private0x08
void SetupCurrent(Camera cur)PublicStatic0x08
void CopyFrom(Camera other)Public0x08
int get_commandBufferCount()Public+1 flags0x04
void RemoveCommandBuffersImpl(const CameraEvent& evt)Private0x04
void RemoveAllCommandBuffersImpl()Private0x00
void RemoveCommandBuffers(const CameraEvent& evt)Public0x04
void RemoveAllCommandBuffers()Public0x00
void AddCommandBufferImpl(const CameraEvent& evt, CommandBuffer buffer)Private0x08
void AddCommandBufferAsyncImpl(const CameraEvent& evt, CommandBuffer buffer, const ComputeQueueType& queueType)Private0x08
void RemoveCommandBufferImpl(const CameraEvent& evt, CommandBuffer buffer)Private0x08
void AddCommandBuffer(const CameraEvent& evt, CommandBuffer buffer)Public0x08
void AddCommandBufferAsync(const CameraEvent& evt, CommandBuffer buffer, const ComputeQueueType& queueType)Public0x08
void RemoveCommandBuffer(const CameraEvent& evt, CommandBuffer buffer)Public0x08
CommandBuffer[] GetCommandBuffers(const CameraEvent& evt)Public0x08
CommandBuffer[] GetCommandBuffersImpl(const CameraEvent& evt)1 flags0x08
void FireOnPreCull(Camera cam)PrivateStatic0x08
void FireOnPreRender(Camera cam)PrivateStatic0x08
void FireOnPostRender(Camera cam)PrivateStatic0x08
void BumpNonSerializedVersion(Camera cam)PrivateStatic0x08
void OnlyUsedForTesting1()1 flags0x00
void OnlyUsedForTesting2()1 flags0x00
bool TryGetCullingParameters(ref ScriptableCullingParameters& cullingParameters)Public0x638
bool TryGetCullingParameters(bool stereoAware, ref ScriptableCullingParameters& cullingParameters)Public0x638
bool GetCullingParameters_Internal(Camera camera, bool stereoAware, ref ScriptableCullingParameters& cullingParameters, int managedCullingParametersSize)PrivateStatic0x638
float get_nearClipPlane_Injected(long _unity_self)PrivateStatic0x08
void set_nearClipPlane_Injected(long _unity_self, float value)PrivateStatic0x08
float get_farClipPlane_Injected(long _unity_self)PrivateStatic0x08
void set_farClipPlane_Injected(long _unity_self, float value)PrivateStatic0x08
float get_fieldOfView_Injected(long _unity_self)PrivateStatic0x08
void set_fieldOfView_Injected(long _unity_self, float value)PrivateStatic0x08
RenderingPath get_renderingPath_Injected(long _unity_self)PrivateStatic0x08
void set_renderingPath_Injected(long _unity_self, const RenderingPath& value)PrivateStatic0x08
RenderingPath get_actualRenderingPath_Injected(long _unity_self)PrivateStatic0x08
void Reset_Injected(long _unity_self)PrivateStatic0x08
bool get_allowHDR_Injected(long _unity_self)PrivateStatic0x08
void set_allowHDR_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_allowMSAA_Injected(long _unity_self)PrivateStatic0x08
void set_allowMSAA_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_allowDynamicResolution_Injected(long _unity_self)PrivateStatic0x08
void set_allowDynamicResolution_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_forceIntoRenderTexture_Injected(long _unity_self)PrivateStatic0x08
void set_forceIntoRenderTexture_Injected(long _unity_self, bool value)PrivateStatic0x08
float get_orthographicSize_Injected(long _unity_self)PrivateStatic0x08
void set_orthographicSize_Injected(long _unity_self, float value)PrivateStatic0x08
bool get_orthographic_Injected(long _unity_self)PrivateStatic0x08
void set_orthographic_Injected(long _unity_self, bool value)PrivateStatic0x08
OpaqueSortMode get_opaqueSortMode_Injected(long _unity_self)PrivateStatic0x08
void set_opaqueSortMode_Injected(long _unity_self, const OpaqueSortMode& value)PrivateStatic0x08
TransparencySortMode get_transparencySortMode_Injected(long _unity_self)PrivateStatic0x08
void set_transparencySortMode_Injected(long _unity_self, const TransparencySortMode& value)PrivateStatic0x08
void get_transparencySortAxis_Injected(long _unity_self, ref Vector3& ret)PrivateStatic0x0C
void set_transparencySortAxis_Injected(long _unity_self, ref Vector3& value)PrivateStatic0x0C
void ResetTransparencySortSettings_Injected(long _unity_self)PrivateStatic0x08
float get_depth_Injected(long _unity_self)PrivateStatic0x08
void set_depth_Injected(long _unity_self, float value)PrivateStatic0x08
float get_aspect_Injected(long _unity_self)PrivateStatic0x08
void set_aspect_Injected(long _unity_self, float value)PrivateStatic0x08
void ResetAspect_Injected(long _unity_self)PrivateStatic0x08
void get_velocity_Injected(long _unity_self, ref Vector3& ret)PrivateStatic0x0C
int get_cullingMask_Injected(long _unity_self)PrivateStatic0x08
void set_cullingMask_Injected(long _unity_self, int value)PrivateStatic0x08
int get_eventMask_Injected(long _unity_self)PrivateStatic0x08
void set_eventMask_Injected(long _unity_self, int value)PrivateStatic0x08
bool get_layerCullSphericalInternal_Injected(long _unity_self)PrivateStatic0x08
void set_layerCullSphericalInternal_Injected(long _unity_self, bool value)PrivateStatic0x08
CameraType get_cameraType_Injected(long _unity_self)PrivateStatic0x08
void set_cameraType_Injected(long _unity_self, const CameraType& value)PrivateStatic0x08
long get_skyboxMaterial_Injected(long _unity_self)PrivateStatic0x08
ulong get_overrideSceneCullingMask_Injected(long _unity_self)PrivateStatic0x08
void set_overrideSceneCullingMask_Injected(long _unity_self, ulong value)PrivateStatic0x08
ulong get_sceneCullingMask_Injected(long _unity_self)PrivateStatic0x08
bool get_useInteractiveLightBakingData_Injected(long _unity_self)PrivateStatic0x08
void set_useInteractiveLightBakingData_Injected(long _unity_self, bool value)PrivateStatic0x08
void GetLayerCullDistances_Injected(long _unity_self, ref BlittableArrayWrapper& ret)PrivateStatic0x10
void SetLayerCullDistances_Injected(long _unity_self, ref ManagedSpanWrapper& d)PrivateStatic0x10
bool get_useOcclusionCulling_Injected(long _unity_self)PrivateStatic0x08
void set_useOcclusionCulling_Injected(long _unity_self, bool value)PrivateStatic0x08
void get_cullingMatrix_Injected(long _unity_self, ref Matrix4x4& ret)PrivateStatic0x40
void set_cullingMatrix_Injected(long _unity_self, ref Matrix4x4& value)PrivateStatic0x40
void ResetCullingMatrix_Injected(long _unity_self)PrivateStatic0x08
void get_backgroundColor_Injected(long _unity_self, ref Color& ret)PrivateStatic0x10
void set_backgroundColor_Injected(long _unity_self, ref Color& value)PrivateStatic0x10
CameraClearFlags get_clearFlags_Injected(long _unity_self)PrivateStatic0x08
void set_clearFlags_Injected(long _unity_self, const CameraClearFlags& value)PrivateStatic0x08
DepthTextureMode get_depthTextureMode_Injected(long _unity_self)PrivateStatic0x08
void set_depthTextureMode_Injected(long _unity_self, const DepthTextureMode& value)PrivateStatic0x08
bool get_clearStencilAfterLightingPass_Injected(long _unity_self)PrivateStatic0x08
void set_clearStencilAfterLightingPass_Injected(long _unity_self, bool value)PrivateStatic0x08
void SetReplacementShader_Injected(long _unity_self, long shader, ref ManagedSpanWrapper& replacementTag)PrivateStatic0x10
void ResetReplacementShader_Injected(long _unity_self)PrivateStatic0x08
ProjectionMatrixMode get_projectionMatrixMode_Injected(long _unity_self)PrivateStatic0x08
bool get_usePhysicalProperties_Injected(long _unity_self)PrivateStatic0x08
void set_usePhysicalProperties_Injected(long _unity_self, bool value)PrivateStatic0x08
int get_iso_Injected(long _unity_self)PrivateStatic0x08
void set_iso_Injected(long _unity_self, int value)PrivateStatic0x08
float get_shutterSpeed_Injected(long _unity_self)PrivateStatic0x08
void set_shutterSpeed_Injected(long _unity_self, float value)PrivateStatic0x08
float get_aperture_Injected(long _unity_self)PrivateStatic0x08
void set_aperture_Injected(long _unity_self, float value)PrivateStatic0x08
float get_focusDistance_Injected(long _unity_self)PrivateStatic0x08
void set_focusDistance_Injected(long _unity_self, float value)PrivateStatic0x08
float get_focalLength_Injected(long _unity_self)PrivateStatic0x08
void set_focalLength_Injected(long _unity_self, float value)PrivateStatic0x08
int get_bladeCount_Injected(long _unity_self)PrivateStatic0x08
void set_bladeCount_Injected(long _unity_self, int value)PrivateStatic0x08
void get_curvature_Injected(long _unity_self, ref Vector2& ret)PrivateStatic0x08
void set_curvature_Injected(long _unity_self, ref Vector2& value)PrivateStatic0x08
float get_barrelClipping_Injected(long _unity_self)PrivateStatic0x08
void set_barrelClipping_Injected(long _unity_self, float value)PrivateStatic0x08
float get_anamorphism_Injected(long _unity_self)PrivateStatic0x08
void set_anamorphism_Injected(long _unity_self, float value)PrivateStatic0x08
void get_sensorSize_Injected(long _unity_self, ref Vector2& ret)PrivateStatic0x08
void set_sensorSize_Injected(long _unity_self, ref Vector2& value)PrivateStatic0x08
void get_lensShift_Injected(long _unity_self, ref Vector2& ret)PrivateStatic0x08
void set_lensShift_Injected(long _unity_self, ref Vector2& value)PrivateStatic0x08
GateFitMode get_gateFit_Injected(long _unity_self)PrivateStatic0x08
void set_gateFit_Injected(long _unity_self, const GateFitMode& value)PrivateStatic0x08
float GetGateFittedFieldOfView_Injected(long _unity_self)PrivateStatic0x08
void GetGateFittedLensShift_Injected(long _unity_self, ref Vector2& ret)PrivateStatic0x08
void GetLocalSpaceAim_Injected(long _unity_self, ref Vector3& ret)PrivateStatic0x0C
void get_rect_Injected(long _unity_self, ref Rect& ret)PrivateStatic0x10
void set_rect_Injected(long _unity_self, ref Rect& value)PrivateStatic0x10
void get_pixelRect_Injected(long _unity_self, ref Rect& ret)PrivateStatic0x10
void set_pixelRect_Injected(long _unity_self, ref Rect& value)PrivateStatic0x10
int get_pixelWidth_Injected(long _unity_self)PrivateStatic0x08
int get_pixelHeight_Injected(long _unity_self)PrivateStatic0x08
int get_scaledPixelWidth_Injected(long _unity_self)PrivateStatic0x08
int get_scaledPixelHeight_Injected(long _unity_self)PrivateStatic0x08
long get_targetTexture_Injected(long _unity_self)PrivateStatic0x08
void set_targetTexture_Injected(long _unity_self, long value)PrivateStatic0x08
long get_activeTexture_Injected(long _unity_self)PrivateStatic0x08
int get_targetDisplay_Injected(long _unity_self)PrivateStatic0x08
void set_targetDisplay_Injected(long _unity_self, int value)PrivateStatic0x08
void SetTargetBuffersImpl_Injected(long _unity_self, ref RenderBuffer& color, ref RenderBuffer& depth)PrivateStatic0x10
void SetTargetBuffersMRTImpl_Injected(long _unity_self, ref ManagedSpanWrapper& color, ref RenderBuffer& depth)PrivateStatic0x10
string[] GetCameraBufferWarnings_Injected(long _unity_self)PrivateStatic0x08
void get_cameraToWorldMatrix_Injected(long _unity_self, ref Matrix4x4& ret)PrivateStatic0x40
void get_worldToCameraMatrix_Injected(long _unity_self, ref Matrix4x4& ret)PrivateStatic0x40
void set_worldToCameraMatrix_Injected(long _unity_self, ref Matrix4x4& value)PrivateStatic0x40
void get_projectionMatrix_Injected(long _unity_self, ref Matrix4x4& ret)PrivateStatic0x40
void set_projectionMatrix_Injected(long _unity_self, ref Matrix4x4& value)PrivateStatic0x40
void get_nonJitteredProjectionMatrix_Injected(long _unity_self, ref Matrix4x4& ret)PrivateStatic0x40
void set_nonJitteredProjectionMatrix_Injected(long _unity_self, ref Matrix4x4& value)PrivateStatic0x40
bool get_useJitteredProjectionMatrixForTransparentRendering_Injected(long _unity_self)PrivateStatic0x08
void set_useJitteredProjectionMatrixForTransparentRendering_Injected(long _unity_self, bool value)PrivateStatic0x08
void get_previousViewProjectionMatrix_Injected(long _unity_self, ref Matrix4x4& ret)PrivateStatic0x40
void ResetWorldToCameraMatrix_Injected(long _unity_self)PrivateStatic0x08
void ResetProjectionMatrix_Injected(long _unity_self)PrivateStatic0x08
void CalculateObliqueMatrix_Injected(long _unity_self, ref Vector4& clipPlane, ref Matrix4x4& ret)PrivateStatic0x40
void WorldToScreenPoint_Injected(long _unity_self, ref Vector3& position, const MonoOrStereoscopicEye& eye, ref Vector3& ret)PrivateStatic0x0C
void WorldToViewportPoint_Injected(long _unity_self, ref Vector3& position, const MonoOrStereoscopicEye& eye, ref Vector3& ret)PrivateStatic0x0C
void ViewportToWorldPoint_Injected(long _unity_self, ref Vector3& position, const MonoOrStereoscopicEye& eye, ref Vector3& ret)PrivateStatic0x0C
void ScreenToWorldPoint_Injected(long _unity_self, ref Vector3& position, const MonoOrStereoscopicEye& eye, ref Vector3& ret)PrivateStatic0x0C
void ScreenToViewportPoint_Injected(long _unity_self, ref Vector3& position, ref Vector3& ret)PrivateStatic0x0C
void ViewportToScreenPoint_Injected(long _unity_self, ref Vector3& position, ref Vector3& ret)PrivateStatic0x0C
void GetFrustumPlaneSizeAt_Injected(long _unity_self, float distance, ref Vector2& ret)PrivateStatic0x08
void ViewportPointToRay_Injected(long _unity_self, ref Vector2& pos, const MonoOrStereoscopicEye& eye, ref Ray& ret)PrivateStatic0x18
void ScreenPointToRay_Injected(long _unity_self, ref Vector2& pos, const MonoOrStereoscopicEye& eye, ref Ray& ret)PrivateStatic0x18
void CalculateFrustumCornersInternal_Injected(long _unity_self, ref Rect& viewport, float z, const MonoOrStereoscopicEye& eye, ref BlittableArrayWrapper& outCorners)PrivateStatic0x10
void CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(ref Matrix4x4& output, float focalLength, ref Vector2& sensorSize, ref Vector2& lensShift, float nearClip, float farClip, float gateAspect, const GateFitMode& gateFitMode)PrivateStatic0x40
long get_main_Injected()PrivateStatic0x08
long get_currentInternal_Injected()PrivateStatic0x08
void get_scene_Injected(long _unity_self, ref Scene& ret)PrivateStatic0x08
void set_scene_Injected(long _unity_self, ref Scene& value)PrivateStatic0x08
bool get_stereoEnabled_Injected(long _unity_self)PrivateStatic0x08
float get_stereoSeparation_Injected(long _unity_self)PrivateStatic0x08
void set_stereoSeparation_Injected(long _unity_self, float value)PrivateStatic0x08
float get_stereoConvergence_Injected(long _unity_self)PrivateStatic0x08
void set_stereoConvergence_Injected(long _unity_self, float value)PrivateStatic0x08
bool get_areVRStereoViewMatricesWithinSingleCullTolerance_Injected(long _unity_self)PrivateStatic0x08
StereoTargetEyeMask get_stereoTargetEyeInternal_Injected(long _unity_self)PrivateStatic0x08
void set_stereoTargetEyeInternal_Injected(long _unity_self, const StereoTargetEyeMask& value)PrivateStatic0x08
MonoOrStereoscopicEye get_stereoActiveEye_Injected(long _unity_self)PrivateStatic0x08
void GetStereoNonJitteredProjectionMatrix_Injected(long _unity_self, const StereoscopicEye& eye, ref Matrix4x4& ret)PrivateStatic0x40
void GetStereoViewMatrix_Injected(long _unity_self, const StereoscopicEye& eye, ref Matrix4x4& ret)PrivateStatic0x40
void CopyStereoDeviceProjectionMatrixToNonJittered_Injected(long _unity_self, const StereoscopicEye& eye)PrivateStatic0x08
void GetStereoProjectionMatrix_Injected(long _unity_self, const StereoscopicEye& eye, ref Matrix4x4& ret)PrivateStatic0x40
void SetStereoProjectionMatrix_Injected(long _unity_self, const StereoscopicEye& eye, ref Matrix4x4& matrix)PrivateStatic0x40
void ResetStereoProjectionMatrices_Injected(long _unity_self)PrivateStatic0x08
void SetStereoViewMatrix_Injected(long _unity_self, const StereoscopicEye& eye, ref Matrix4x4& matrix)PrivateStatic0x40
void ResetStereoViewMatrices_Injected(long _unity_self)PrivateStatic0x08
int GetAllCamerasImpl_Injected(const Camera[]& cam)PrivateStatic0x08
bool RenderToCubemapImpl_Injected(long _unity_self, long tex, int faceMask)PrivateStatic0x08
int GetFilterMode_Injected(long _unity_self)PrivateStatic0x08
bool get_renderCloudsInSceneView_Injected(long _unity_self)PrivateStatic0x08
void set_renderCloudsInSceneView_Injected(long _unity_self, bool value)PrivateStatic0x08
bool RenderToCubemapEyeImpl_Injected(long _unity_self, long cubemap, int faceMask, const MonoOrStereoscopicEye& stereoEye)PrivateStatic0x08
void Render_Injected(long _unity_self)PrivateStatic0x08
void RenderWithShader_Injected(long _unity_self, long shader, ref ManagedSpanWrapper& replacementTag)PrivateStatic0x10
void RenderDontRestore_Injected(long _unity_self)PrivateStatic0x08
void SubmitRenderRequestsInternal_Injected(long _unity_self, object requests)PrivateStatic0x08
Object[] SubmitBuiltInObjectIDRenderRequest_Injected(long _unity_self, long target, int mipLevel, const CubemapFace& cubemapFace, int depthSlice)PrivateStatic0x08
void SetupCurrent_Injected(long cur)PrivateStatic0x08
void CopyFrom_Injected(long _unity_self, long other)PrivateStatic0x08
int get_commandBufferCount_Injected(long _unity_self)PrivateStatic0x08
void RemoveCommandBuffersImpl_Injected(long _unity_self, const CameraEvent& evt)PrivateStatic0x08
void RemoveAllCommandBuffersImpl_Injected(long _unity_self)PrivateStatic0x08
void AddCommandBufferImpl_Injected(long _unity_self, const CameraEvent& evt, long buffer)PrivateStatic0x08
void AddCommandBufferAsyncImpl_Injected(long _unity_self, const CameraEvent& evt, long buffer, const ComputeQueueType& queueType)PrivateStatic0x08
void RemoveCommandBufferImpl_Injected(long _unity_self, const CameraEvent& evt, long buffer)PrivateStatic0x08
CommandBuffer[] GetCommandBuffersImpl_Injected(long _unity_self, const CameraEvent& evt)PrivateStatic0x08
bool GetCullingParameters_Internal_Injected(long camera, bool stereoAware, ref ScriptableCullingParameters& cullingParameters, int managedCullingParametersSize)PrivateStatic0x638

Used by 146

types with a member, parameter or interface of this type