| void .ctor() | Public+1 flags | | 0x00 |
| float get_nearClipPlane() | Public+1 flags | | 0x04 |
| void set_nearClipPlane(float value) | Public+1 flags | | 0x04 |
| float get_farClipPlane() | Public+1 flags | | 0x04 |
| void set_farClipPlane(float value) | Public+1 flags | | 0x04 |
| float get_fieldOfView() | Public+1 flags | | 0x04 |
| void set_fieldOfView(float value) | Public+1 flags | | 0x04 |
| RenderingPath get_renderingPath() | Public+1 flags | | 0x04 |
| void set_renderingPath(const RenderingPath& value) | Public+1 flags | | 0x04 |
| RenderingPath get_actualRenderingPath() | Public+1 flags | | 0x04 |
| void Reset() | Public | | 0x00 |
| bool get_allowHDR() | Public+1 flags | | 0x01 |
| void set_allowHDR(bool value) | Public+1 flags | | 0x01 |
| bool get_allowMSAA() | Public+1 flags | | 0x01 |
| void set_allowMSAA(bool value) | Public+1 flags | | 0x01 |
| bool get_allowDynamicResolution() | Public+1 flags | | 0x01 |
| void set_allowDynamicResolution(bool value) | Public+1 flags | | 0x01 |
| bool get_forceIntoRenderTexture() | Public+1 flags | | 0x01 |
| void set_forceIntoRenderTexture(bool value) | Public+1 flags | | 0x01 |
| float get_orthographicSize() | Public+1 flags | | 0x04 |
| void set_orthographicSize(float value) | Public+1 flags | | 0x04 |
| bool get_orthographic() | Public+1 flags | | 0x01 |
| void set_orthographic(bool value) | Public+1 flags | | 0x01 |
| OpaqueSortMode get_opaqueSortMode() | Public+1 flags | | 0x04 |
| void set_opaqueSortMode(const OpaqueSortMode& value) | Public+1 flags | | 0x04 |
| TransparencySortMode get_transparencySortMode() | Public+1 flags | | 0x04 |
| void set_transparencySortMode(const TransparencySortMode& value) | Public+1 flags | | 0x04 |
| Vector3 get_transparencySortAxis() | Public+1 flags | | 0x0C |
| void set_transparencySortAxis(const Vector3& value) | Public+1 flags | | 0x0C |
| void ResetTransparencySortSettings() | Public | | 0x00 |
| float get_depth() | Public+1 flags | | 0x04 |
| void set_depth(float value) | Public+1 flags | | 0x04 |
| float get_aspect() | Public+1 flags | | 0x04 |
| void set_aspect(float value) | Public+1 flags | | 0x04 |
| void ResetAspect() | Public | | 0x00 |
| Vector3 get_velocity() | Public+1 flags | | 0x0C |
| int get_cullingMask() | Public+1 flags | | 0x04 |
| void set_cullingMask(int value) | Public+1 flags | | 0x04 |
| int get_eventMask() | Public+1 flags | | 0x04 |
| void set_eventMask(int value) | Public+1 flags | | 0x04 |
| bool get_layerCullSpherical() | Public+1 flags | | 0x01 |
| void set_layerCullSpherical(bool value) | Public+1 flags | | 0x01 |
| bool get_layerCullSphericalInternal() | 2 flags | | 0x01 |
| void set_layerCullSphericalInternal(bool value) | 2 flags | | 0x01 |
| CameraType get_cameraType() | Public+1 flags | | 0x04 |
| void set_cameraType(const CameraType& value) | Public+1 flags | | 0x04 |
| Material get_skyboxMaterial() | 2 flags | | 0x08 |
| ulong get_overrideSceneCullingMask() | Public+1 flags | | 0x08 |
| void set_overrideSceneCullingMask(ulong value) | Public+1 flags | | 0x08 |
| ulong get_sceneCullingMask() | 2 flags | | 0x08 |
| bool get_useInteractiveLightBakingData() | 2 flags | | 0x01 |
| void set_useInteractiveLightBakingData(bool value) | 2 flags | | 0x01 |
| float[] GetLayerCullDistances() | Private | | 0x08 |
| void SetLayerCullDistances(const float[]& d) | Private | | 0x08 |
| float[] get_layerCullDistances() | Public+1 flags | | 0x08 |
| void set_layerCullDistances(const float[]& value) | Public+1 flags | | 0x08 |
| int get_PreviewCullingLayer() | Static+2 flags | | 0x04 |
| bool get_useOcclusionCulling() | Public+1 flags | | 0x01 |
| void set_useOcclusionCulling(bool value) | Public+1 flags | | 0x01 |
| Matrix4x4 get_cullingMatrix() | Public+1 flags | | 0x40 |
| void set_cullingMatrix(const Matrix4x4& value) | Public+1 flags | | 0x40 |
| void ResetCullingMatrix() | Public | | 0x00 |
| Color get_backgroundColor() | Public+1 flags | | 0x10 |
| void set_backgroundColor(const Color& value) | Public+1 flags | | 0x10 |
| CameraClearFlags get_clearFlags() | Public+1 flags | | 0x04 |
| void set_clearFlags(const CameraClearFlags& value) | Public+1 flags | | 0x04 |
| DepthTextureMode get_depthTextureMode() | Public+1 flags | | 0x04 |
| void set_depthTextureMode(const DepthTextureMode& value) | Public+1 flags | | 0x04 |
| bool get_clearStencilAfterLightingPass() | Public+1 flags | | 0x01 |
| void set_clearStencilAfterLightingPass(bool value) | Public+1 flags | | 0x01 |
| void SetReplacementShader(Shader shader, const string& replacementTag) | Public | | 0x08 |
| void ResetReplacementShader() | Public | | 0x00 |
| ProjectionMatrixMode get_projectionMatrixMode() | 2 flags | | 0x04 |
| bool get_usePhysicalProperties() | Public+1 flags | | 0x01 |
| void set_usePhysicalProperties(bool value) | Public+1 flags | | 0x01 |
| int get_iso() | Public+1 flags | | 0x04 |
| void set_iso(int value) | Public+1 flags | | 0x04 |
| float get_shutterSpeed() | Public+1 flags | | 0x04 |
| void set_shutterSpeed(float value) | Public+1 flags | | 0x04 |
| float get_aperture() | Public+1 flags | | 0x04 |
| void set_aperture(float value) | Public+1 flags | | 0x04 |
| float get_focusDistance() | Public+1 flags | | 0x04 |
| void set_focusDistance(float value) | Public+1 flags | | 0x04 |
| float get_focalLength() | Public+1 flags | | 0x04 |
| void set_focalLength(float value) | Public+1 flags | | 0x04 |
| int get_bladeCount() | Public+1 flags | | 0x04 |
| void set_bladeCount(int value) | Public+1 flags | | 0x04 |
| Vector2 get_curvature() | Public+1 flags | | 0x08 |
| void set_curvature(const Vector2& value) | Public+1 flags | | 0x08 |
| float get_barrelClipping() | Public+1 flags | | 0x04 |
| void set_barrelClipping(float value) | Public+1 flags | | 0x04 |
| float get_anamorphism() | Public+1 flags | | 0x04 |
| void set_anamorphism(float value) | Public+1 flags | | 0x04 |
| Vector2 get_sensorSize() | Public+1 flags | | 0x08 |
| void set_sensorSize(const Vector2& value) | Public+1 flags | | 0x08 |
| Vector2 get_lensShift() | Public+1 flags | | 0x08 |
| void set_lensShift(const Vector2& value) | Public+1 flags | | 0x08 |
| GateFitMode get_gateFit() | Public+1 flags | | 0x04 |
| void set_gateFit(const GateFitMode& value) | Public+1 flags | | 0x04 |
| float GetGateFittedFieldOfView() | Public | | 0x04 |
| Vector2 GetGateFittedLensShift() | Public | | 0x08 |
| Vector3 GetLocalSpaceAim() | 1 flags | | 0x0C |
| Rect get_rect() | Public+1 flags | | 0x10 |
| void set_rect(const Rect& value) | Public+1 flags | | 0x10 |
| Rect get_pixelRect() | Public+1 flags | | 0x10 |
| void set_pixelRect(const Rect& value) | Public+1 flags | | 0x10 |
| int get_pixelWidth() | Public+1 flags | | 0x04 |
| int get_pixelHeight() | Public+1 flags | | 0x04 |
| int get_scaledPixelWidth() | Public+1 flags | | 0x04 |
| int get_scaledPixelHeight() | Public+1 flags | | 0x04 |
| RenderTexture get_targetTexture() | Public+1 flags | | 0x08 |
| void set_targetTexture(RenderTexture value) | Public+1 flags | | 0x08 |
| RenderTexture get_activeTexture() | Public+1 flags | | 0x08 |
| int get_targetDisplay() | Public+1 flags | | 0x04 |
| void set_targetDisplay(int value) | Public+1 flags | | 0x04 |
| void SetTargetBuffersImpl(const RenderBuffer& color, const RenderBuffer& depth) | Private | | 0x10 |
| void SetTargetBuffers(const RenderBuffer& colorBuffer, const RenderBuffer& depthBuffer) | Public | | 0x10 |
| void SetTargetBuffersMRTImpl(const RenderBuffer[]& color, const RenderBuffer& depth) | Private | | 0x10 |
| void SetTargetBuffers(const RenderBuffer[]& colorBuffer, const RenderBuffer& depthBuffer) | Public | | 0x10 |
| string[] GetCameraBufferWarnings() | 1 flags | | 0x08 |
| Matrix4x4 get_cameraToWorldMatrix() | Public+1 flags | | 0x40 |
| Matrix4x4 get_worldToCameraMatrix() | Public+1 flags | | 0x40 |
| void set_worldToCameraMatrix(const Matrix4x4& value) | Public+1 flags | | 0x40 |
| Matrix4x4 get_projectionMatrix() | Public+1 flags | | 0x40 |
| void set_projectionMatrix(const Matrix4x4& value) | Public+1 flags | | 0x40 |
| Matrix4x4 get_nonJitteredProjectionMatrix() | Public+1 flags | | 0x40 |
| void set_nonJitteredProjectionMatrix(const Matrix4x4& value) | Public+1 flags | | 0x40 |
| bool get_useJitteredProjectionMatrixForTransparentRendering() | Public+1 flags | | 0x01 |
| void set_useJitteredProjectionMatrixForTransparentRendering(bool value) | Public+1 flags | | 0x01 |
| Matrix4x4 get_previousViewProjectionMatrix() | Public+1 flags | | 0x40 |
| void ResetWorldToCameraMatrix() | Public | | 0x00 |
| void ResetProjectionMatrix() | Public | | 0x00 |
| Matrix4x4 CalculateObliqueMatrix(const Vector4& clipPlane) | Public | | 0x40 |
| Vector3 WorldToScreenPoint(const Vector3& position, const MonoOrStereoscopicEye& eye) | Public | | 0x0C |
| Vector3 WorldToViewportPoint(const Vector3& position, const MonoOrStereoscopicEye& eye) | Public | | 0x0C |
| Vector3 ViewportToWorldPoint(const Vector3& position, const MonoOrStereoscopicEye& eye) | Public | | 0x0C |
| Vector3 ScreenToWorldPoint(const Vector3& position, const MonoOrStereoscopicEye& eye) | Public | | 0x0C |
| Vector3 WorldToScreenPoint(const Vector3& position) | Public | | 0x0C |
| Vector3 WorldToViewportPoint(const Vector3& position) | Public | | 0x0C |
| Vector3 ViewportToWorldPoint(const Vector3& position) | Public | | 0x0C |
| Vector3 ScreenToWorldPoint(const Vector3& position) | Public | | 0x0C |
| Vector3 ScreenToViewportPoint(const Vector3& position) | Public | | 0x0C |
| Vector3 ViewportToScreenPoint(const Vector3& position) | Public | | 0x0C |
| Vector2 GetFrustumPlaneSizeAt(float distance) | 1 flags | | 0x08 |
| Ray ViewportPointToRay(const Vector2& pos, const MonoOrStereoscopicEye& eye) | Private | | 0x18 |
| Ray ViewportPointToRay(const Vector3& pos, const MonoOrStereoscopicEye& eye) | Public | | 0x18 |
| Ray ViewportPointToRay(const Vector3& pos) | Public | | 0x18 |
| Ray ScreenPointToRay(const Vector2& pos, const MonoOrStereoscopicEye& eye) | Private | | 0x18 |
| Ray ScreenPointToRay(const Vector3& pos, const MonoOrStereoscopicEye& eye) | Public | | 0x18 |
| Ray ScreenPointToRay(const Vector3& pos) | Public | | 0x18 |
| void CalculateFrustumCornersInternal(const Rect& viewport, float z, const MonoOrStereoscopicEye& eye, const Vector3[]& outCorners) | Private | | 0x10 |
| void CalculateFrustumCorners(const Rect& viewport, float z, const MonoOrStereoscopicEye& eye, const Vector3[]& outCorners) | Public | | 0x10 |
| void CalculateProjectionMatrixFromPhysicalPropertiesInternal(ref Matrix4x4& output, float focalLength, const Vector2& sensorSize, const Vector2& lensShift, float nearClip, float farClip, float gateAspect, const GateFitMode& gateFitMode) | PrivateStatic | | 0x40 |
| void CalculateProjectionMatrixFromPhysicalProperties(ref Matrix4x4& output, float focalLength, const Vector2& sensorSize, const Vector2& lensShift, float nearClip, float farClip, const GateFitParameters& gateFitParameters) | PublicStatic | | 0x40 |
| float FocalLengthToFieldOfView(float focalLength, float sensorSize) | PublicStatic | | 0x04 |
| float FieldOfViewToFocalLength(float fieldOfView, float sensorSize) | PublicStatic | | 0x04 |
| float HorizontalToVerticalFieldOfView(float horizontalFieldOfView, float aspectRatio) | PublicStatic | | 0x04 |
| float VerticalToHorizontalFieldOfView(float verticalFieldOfView, float aspectRatio) | PublicStatic | | 0x04 |
| Camera get_main() | PublicStatic+1 flags | | 0x08 |
| Camera get_current() | PublicStatic+1 flags | | 0x08 |
| Camera get_currentInternal() | PrivateStatic+1 flags | | 0x08 |
| Scene get_scene() | Public+1 flags | | 0x04 |
| void set_scene(const Scene& value) | Public+1 flags | | 0x04 |
| bool get_stereoEnabled() | Public+1 flags | | 0x01 |
| float get_stereoSeparation() | Public+1 flags | | 0x04 |
| void set_stereoSeparation(float value) | Public+1 flags | | 0x04 |
| float get_stereoConvergence() | Public+1 flags | | 0x04 |
| void set_stereoConvergence(float value) | Public+1 flags | | 0x04 |
| bool get_areVRStereoViewMatricesWithinSingleCullTolerance() | Public+1 flags | | 0x01 |
| StereoTargetEyeMask get_stereoTargetEye() | Public+1 flags | | 0x04 |
| void set_stereoTargetEye(const StereoTargetEyeMask& value) | Public+1 flags | | 0x04 |
| StereoTargetEyeMask get_stereoTargetEyeInternal() | 2 flags | | 0x04 |
| void set_stereoTargetEyeInternal(const StereoTargetEyeMask& value) | 2 flags | | 0x04 |
| MonoOrStereoscopicEye get_stereoActiveEye() | Public+1 flags | | 0x04 |
| Matrix4x4 GetStereoNonJitteredProjectionMatrix(const StereoscopicEye& eye) | Public | | 0x40 |
| Matrix4x4 GetStereoViewMatrix(const StereoscopicEye& eye) | Public | | 0x40 |
| void CopyStereoDeviceProjectionMatrixToNonJittered(const StereoscopicEye& eye) | Public | | 0x04 |
| Matrix4x4 GetStereoProjectionMatrix(const StereoscopicEye& eye) | Public | | 0x40 |
| void SetStereoProjectionMatrix(const StereoscopicEye& eye, const Matrix4x4& matrix) | Public | | 0x40 |
| void ResetStereoProjectionMatrices() | Public | | 0x00 |
| void SetStereoViewMatrix(const StereoscopicEye& eye, const Matrix4x4& matrix) | Public | | 0x40 |
| void ResetStereoViewMatrices() | Public | | 0x00 |
| int GetAllCamerasCount() | PrivateStatic | | 0x04 |
| int GetAllCamerasImpl(const Camera[]& cam) | PrivateStatic | | 0x08 |
| int get_allCamerasCount() | PublicStatic+1 flags | | 0x04 |
| Camera[] get_allCameras() | PublicStatic+1 flags | | 0x08 |
| int GetAllCameras(const Camera[]& cameras) | PublicStatic | | 0x08 |
| bool RenderToCubemapImpl(Texture tex, int faceMask) | Private | | 0x08 |
| bool RenderToCubemap(Cubemap cubemap, int faceMask) | Public | | 0x08 |
| bool RenderToCubemap(Cubemap cubemap) | Public | | 0x08 |
| bool RenderToCubemap(RenderTexture cubemap, int faceMask) | Public | | 0x08 |
| bool RenderToCubemap(RenderTexture cubemap) | Public | | 0x08 |
| int GetFilterMode() | Private | | 0x04 |
| SceneViewFilterMode get_sceneViewFilterMode() | Public+1 flags | | 0x04 |
| bool get_renderCloudsInSceneView() | Public+1 flags | | 0x01 |
| void set_renderCloudsInSceneView(bool value) | Public+1 flags | | 0x01 |
| bool RenderToCubemapEyeImpl(RenderTexture cubemap, int faceMask, const MonoOrStereoscopicEye& stereoEye) | Private | | 0x08 |
| bool RenderToCubemap(RenderTexture cubemap, int faceMask, const MonoOrStereoscopicEye& stereoEye) | Public | | 0x08 |
| void Render() | Public | | 0x00 |
| void RenderWithShader(Shader shader, const string& replacementTag) | Public | | 0x08 |
| void RenderDontRestore() | Public | | 0x00 |
| void SubmitRenderRequests(List<UnityEngine.Camera.RenderRequest> renderRequests) | Public | | 0x08 |
| void SubmitRenderRequest(const uint8& renderRequest) | Public | | 0x00 |
| void SubmitRenderRequestsInternal(object requests) | Private | | 0x08 |
| Object[] SubmitBuiltInObjectIDRenderRequest(RenderTexture target, int mipLevel, const CubemapFace& cubemapFace, int depthSlice) | Private | | 0x08 |
| void SetupCurrent(Camera cur) | PublicStatic | | 0x08 |
| void CopyFrom(Camera other) | Public | | 0x08 |
| int get_commandBufferCount() | Public+1 flags | | 0x04 |
| void RemoveCommandBuffersImpl(const CameraEvent& evt) | Private | | 0x04 |
| void RemoveAllCommandBuffersImpl() | Private | | 0x00 |
| void RemoveCommandBuffers(const CameraEvent& evt) | Public | | 0x04 |
| void RemoveAllCommandBuffers() | Public | | 0x00 |
| void AddCommandBufferImpl(const CameraEvent& evt, CommandBuffer buffer) | Private | | 0x08 |
| void AddCommandBufferAsyncImpl(const CameraEvent& evt, CommandBuffer buffer, const ComputeQueueType& queueType) | Private | | 0x08 |
| void RemoveCommandBufferImpl(const CameraEvent& evt, CommandBuffer buffer) | Private | | 0x08 |
| void AddCommandBuffer(const CameraEvent& evt, CommandBuffer buffer) | Public | | 0x08 |
| void AddCommandBufferAsync(const CameraEvent& evt, CommandBuffer buffer, const ComputeQueueType& queueType) | Public | | 0x08 |
| void RemoveCommandBuffer(const CameraEvent& evt, CommandBuffer buffer) | Public | | 0x08 |
| CommandBuffer[] GetCommandBuffers(const CameraEvent& evt) | Public | | 0x08 |
| CommandBuffer[] GetCommandBuffersImpl(const CameraEvent& evt) | 1 flags | | 0x08 |
| void FireOnPreCull(Camera cam) | PrivateStatic | | 0x08 |
| void FireOnPreRender(Camera cam) | PrivateStatic | | 0x08 |
| void FireOnPostRender(Camera cam) | PrivateStatic | | 0x08 |
| void BumpNonSerializedVersion(Camera cam) | PrivateStatic | | 0x08 |
| void OnlyUsedForTesting1() | 1 flags | | 0x00 |
| void OnlyUsedForTesting2() | 1 flags | | 0x00 |
| bool TryGetCullingParameters(ref ScriptableCullingParameters& cullingParameters) | Public | | 0x638 |
| bool TryGetCullingParameters(bool stereoAware, ref ScriptableCullingParameters& cullingParameters) | Public | | 0x638 |
| bool GetCullingParameters_Internal(Camera camera, bool stereoAware, ref ScriptableCullingParameters& cullingParameters, int managedCullingParametersSize) | PrivateStatic | | 0x638 |
| float get_nearClipPlane_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_nearClipPlane_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_farClipPlane_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_farClipPlane_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_fieldOfView_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_fieldOfView_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| RenderingPath get_renderingPath_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_renderingPath_Injected(long _unity_self, const RenderingPath& value) | PrivateStatic | | 0x08 |
| RenderingPath get_actualRenderingPath_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void Reset_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_allowHDR_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_allowHDR_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_allowMSAA_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_allowMSAA_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_allowDynamicResolution_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_allowDynamicResolution_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_forceIntoRenderTexture_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_forceIntoRenderTexture_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| float get_orthographicSize_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_orthographicSize_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| bool get_orthographic_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_orthographic_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| OpaqueSortMode get_opaqueSortMode_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_opaqueSortMode_Injected(long _unity_self, const OpaqueSortMode& value) | PrivateStatic | | 0x08 |
| TransparencySortMode get_transparencySortMode_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_transparencySortMode_Injected(long _unity_self, const TransparencySortMode& value) | PrivateStatic | | 0x08 |
| void get_transparencySortAxis_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void set_transparencySortAxis_Injected(long _unity_self, ref Vector3& value) | PrivateStatic | | 0x0C |
| void ResetTransparencySortSettings_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_depth_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_depth_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_aspect_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_aspect_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| void ResetAspect_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void get_velocity_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| int get_cullingMask_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_cullingMask_Injected(long _unity_self, int value) | PrivateStatic | | 0x08 |
| int get_eventMask_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_eventMask_Injected(long _unity_self, int value) | PrivateStatic | | 0x08 |
| bool get_layerCullSphericalInternal_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_layerCullSphericalInternal_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| CameraType get_cameraType_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_cameraType_Injected(long _unity_self, const CameraType& value) | PrivateStatic | | 0x08 |
| long get_skyboxMaterial_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| ulong get_overrideSceneCullingMask_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_overrideSceneCullingMask_Injected(long _unity_self, ulong value) | PrivateStatic | | 0x08 |
| ulong get_sceneCullingMask_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_useInteractiveLightBakingData_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_useInteractiveLightBakingData_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| void GetLayerCullDistances_Injected(long _unity_self, ref BlittableArrayWrapper& ret) | PrivateStatic | | 0x10 |
| void SetLayerCullDistances_Injected(long _unity_self, ref ManagedSpanWrapper& d) | PrivateStatic | | 0x10 |
| bool get_useOcclusionCulling_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_useOcclusionCulling_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| void get_cullingMatrix_Injected(long _unity_self, ref Matrix4x4& ret) | PrivateStatic | | 0x40 |
| void set_cullingMatrix_Injected(long _unity_self, ref Matrix4x4& value) | PrivateStatic | | 0x40 |
| void ResetCullingMatrix_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void get_backgroundColor_Injected(long _unity_self, ref Color& ret) | PrivateStatic | | 0x10 |
| void set_backgroundColor_Injected(long _unity_self, ref Color& value) | PrivateStatic | | 0x10 |
| CameraClearFlags get_clearFlags_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_clearFlags_Injected(long _unity_self, const CameraClearFlags& value) | PrivateStatic | | 0x08 |
| DepthTextureMode get_depthTextureMode_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_depthTextureMode_Injected(long _unity_self, const DepthTextureMode& value) | PrivateStatic | | 0x08 |
| bool get_clearStencilAfterLightingPass_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_clearStencilAfterLightingPass_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| void SetReplacementShader_Injected(long _unity_self, long shader, ref ManagedSpanWrapper& replacementTag) | PrivateStatic | | 0x10 |
| void ResetReplacementShader_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| ProjectionMatrixMode get_projectionMatrixMode_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_usePhysicalProperties_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_usePhysicalProperties_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| int get_iso_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_iso_Injected(long _unity_self, int value) | PrivateStatic | | 0x08 |
| float get_shutterSpeed_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_shutterSpeed_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_aperture_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_aperture_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_focusDistance_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_focusDistance_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_focalLength_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_focalLength_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| int get_bladeCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_bladeCount_Injected(long _unity_self, int value) | PrivateStatic | | 0x08 |
| void get_curvature_Injected(long _unity_self, ref Vector2& ret) | PrivateStatic | | 0x08 |
| void set_curvature_Injected(long _unity_self, ref Vector2& value) | PrivateStatic | | 0x08 |
| float get_barrelClipping_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_barrelClipping_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_anamorphism_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_anamorphism_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| void get_sensorSize_Injected(long _unity_self, ref Vector2& ret) | PrivateStatic | | 0x08 |
| void set_sensorSize_Injected(long _unity_self, ref Vector2& value) | PrivateStatic | | 0x08 |
| void get_lensShift_Injected(long _unity_self, ref Vector2& ret) | PrivateStatic | | 0x08 |
| void set_lensShift_Injected(long _unity_self, ref Vector2& value) | PrivateStatic | | 0x08 |
| GateFitMode get_gateFit_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_gateFit_Injected(long _unity_self, const GateFitMode& value) | PrivateStatic | | 0x08 |
| float GetGateFittedFieldOfView_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void GetGateFittedLensShift_Injected(long _unity_self, ref Vector2& ret) | PrivateStatic | | 0x08 |
| void GetLocalSpaceAim_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void get_rect_Injected(long _unity_self, ref Rect& ret) | PrivateStatic | | 0x10 |
| void set_rect_Injected(long _unity_self, ref Rect& value) | PrivateStatic | | 0x10 |
| void get_pixelRect_Injected(long _unity_self, ref Rect& ret) | PrivateStatic | | 0x10 |
| void set_pixelRect_Injected(long _unity_self, ref Rect& value) | PrivateStatic | | 0x10 |
| int get_pixelWidth_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int get_pixelHeight_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int get_scaledPixelWidth_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int get_scaledPixelHeight_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| long get_targetTexture_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_targetTexture_Injected(long _unity_self, long value) | PrivateStatic | | 0x08 |
| long get_activeTexture_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int get_targetDisplay_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_targetDisplay_Injected(long _unity_self, int value) | PrivateStatic | | 0x08 |
| void SetTargetBuffersImpl_Injected(long _unity_self, ref RenderBuffer& color, ref RenderBuffer& depth) | PrivateStatic | | 0x10 |
| void SetTargetBuffersMRTImpl_Injected(long _unity_self, ref ManagedSpanWrapper& color, ref RenderBuffer& depth) | PrivateStatic | | 0x10 |
| string[] GetCameraBufferWarnings_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void get_cameraToWorldMatrix_Injected(long _unity_self, ref Matrix4x4& ret) | PrivateStatic | | 0x40 |
| void get_worldToCameraMatrix_Injected(long _unity_self, ref Matrix4x4& ret) | PrivateStatic | | 0x40 |
| void set_worldToCameraMatrix_Injected(long _unity_self, ref Matrix4x4& value) | PrivateStatic | | 0x40 |
| void get_projectionMatrix_Injected(long _unity_self, ref Matrix4x4& ret) | PrivateStatic | | 0x40 |
| void set_projectionMatrix_Injected(long _unity_self, ref Matrix4x4& value) | PrivateStatic | | 0x40 |
| void get_nonJitteredProjectionMatrix_Injected(long _unity_self, ref Matrix4x4& ret) | PrivateStatic | | 0x40 |
| void set_nonJitteredProjectionMatrix_Injected(long _unity_self, ref Matrix4x4& value) | PrivateStatic | | 0x40 |
| bool get_useJitteredProjectionMatrixForTransparentRendering_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_useJitteredProjectionMatrixForTransparentRendering_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| void get_previousViewProjectionMatrix_Injected(long _unity_self, ref Matrix4x4& ret) | PrivateStatic | | 0x40 |
| void ResetWorldToCameraMatrix_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void ResetProjectionMatrix_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void CalculateObliqueMatrix_Injected(long _unity_self, ref Vector4& clipPlane, ref Matrix4x4& ret) | PrivateStatic | | 0x40 |
| void WorldToScreenPoint_Injected(long _unity_self, ref Vector3& position, const MonoOrStereoscopicEye& eye, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void WorldToViewportPoint_Injected(long _unity_self, ref Vector3& position, const MonoOrStereoscopicEye& eye, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void ViewportToWorldPoint_Injected(long _unity_self, ref Vector3& position, const MonoOrStereoscopicEye& eye, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void ScreenToWorldPoint_Injected(long _unity_self, ref Vector3& position, const MonoOrStereoscopicEye& eye, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void ScreenToViewportPoint_Injected(long _unity_self, ref Vector3& position, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void ViewportToScreenPoint_Injected(long _unity_self, ref Vector3& position, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void GetFrustumPlaneSizeAt_Injected(long _unity_self, float distance, ref Vector2& ret) | PrivateStatic | | 0x08 |
| void ViewportPointToRay_Injected(long _unity_self, ref Vector2& pos, const MonoOrStereoscopicEye& eye, ref Ray& ret) | PrivateStatic | | 0x18 |
| void ScreenPointToRay_Injected(long _unity_self, ref Vector2& pos, const MonoOrStereoscopicEye& eye, ref Ray& ret) | PrivateStatic | | 0x18 |
| void CalculateFrustumCornersInternal_Injected(long _unity_self, ref Rect& viewport, float z, const MonoOrStereoscopicEye& eye, ref BlittableArrayWrapper& outCorners) | PrivateStatic | | 0x10 |
| void CalculateProjectionMatrixFromPhysicalPropertiesInternal_Injected(ref Matrix4x4& output, float focalLength, ref Vector2& sensorSize, ref Vector2& lensShift, float nearClip, float farClip, float gateAspect, const GateFitMode& gateFitMode) | PrivateStatic | | 0x40 |
| long get_main_Injected() | PrivateStatic | | 0x08 |
| long get_currentInternal_Injected() | PrivateStatic | | 0x08 |
| void get_scene_Injected(long _unity_self, ref Scene& ret) | PrivateStatic | | 0x08 |
| void set_scene_Injected(long _unity_self, ref Scene& value) | PrivateStatic | | 0x08 |
| bool get_stereoEnabled_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_stereoSeparation_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_stereoSeparation_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_stereoConvergence_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_stereoConvergence_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| bool get_areVRStereoViewMatricesWithinSingleCullTolerance_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| StereoTargetEyeMask get_stereoTargetEyeInternal_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_stereoTargetEyeInternal_Injected(long _unity_self, const StereoTargetEyeMask& value) | PrivateStatic | | 0x08 |
| MonoOrStereoscopicEye get_stereoActiveEye_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void GetStereoNonJitteredProjectionMatrix_Injected(long _unity_self, const StereoscopicEye& eye, ref Matrix4x4& ret) | PrivateStatic | | 0x40 |
| void GetStereoViewMatrix_Injected(long _unity_self, const StereoscopicEye& eye, ref Matrix4x4& ret) | PrivateStatic | | 0x40 |
| void CopyStereoDeviceProjectionMatrixToNonJittered_Injected(long _unity_self, const StereoscopicEye& eye) | PrivateStatic | | 0x08 |
| void GetStereoProjectionMatrix_Injected(long _unity_self, const StereoscopicEye& eye, ref Matrix4x4& ret) | PrivateStatic | | 0x40 |
| void SetStereoProjectionMatrix_Injected(long _unity_self, const StereoscopicEye& eye, ref Matrix4x4& matrix) | PrivateStatic | | 0x40 |
| void ResetStereoProjectionMatrices_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void SetStereoViewMatrix_Injected(long _unity_self, const StereoscopicEye& eye, ref Matrix4x4& matrix) | PrivateStatic | | 0x40 |
| void ResetStereoViewMatrices_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int GetAllCamerasImpl_Injected(const Camera[]& cam) | PrivateStatic | | 0x08 |
| bool RenderToCubemapImpl_Injected(long _unity_self, long tex, int faceMask) | PrivateStatic | | 0x08 |
| int GetFilterMode_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_renderCloudsInSceneView_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_renderCloudsInSceneView_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool RenderToCubemapEyeImpl_Injected(long _unity_self, long cubemap, int faceMask, const MonoOrStereoscopicEye& stereoEye) | PrivateStatic | | 0x08 |
| void Render_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void RenderWithShader_Injected(long _unity_self, long shader, ref ManagedSpanWrapper& replacementTag) | PrivateStatic | | 0x10 |
| void RenderDontRestore_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void SubmitRenderRequestsInternal_Injected(long _unity_self, object requests) | PrivateStatic | | 0x08 |
| Object[] SubmitBuiltInObjectIDRenderRequest_Injected(long _unity_self, long target, int mipLevel, const CubemapFace& cubemapFace, int depthSlice) | PrivateStatic | | 0x08 |
| void SetupCurrent_Injected(long cur) | PrivateStatic | | 0x08 |
| void CopyFrom_Injected(long _unity_self, long other) | PrivateStatic | | 0x08 |
| int get_commandBufferCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void RemoveCommandBuffersImpl_Injected(long _unity_self, const CameraEvent& evt) | PrivateStatic | | 0x08 |
| void RemoveAllCommandBuffersImpl_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void AddCommandBufferImpl_Injected(long _unity_self, const CameraEvent& evt, long buffer) | PrivateStatic | | 0x08 |
| void AddCommandBufferAsyncImpl_Injected(long _unity_self, const CameraEvent& evt, long buffer, const ComputeQueueType& queueType) | PrivateStatic | | 0x08 |
| void RemoveCommandBufferImpl_Injected(long _unity_self, const CameraEvent& evt, long buffer) | PrivateStatic | | 0x08 |
| CommandBuffer[] GetCommandBuffersImpl_Injected(long _unity_self, const CameraEvent& evt) | PrivateStatic | | 0x08 |
| bool GetCullingParameters_Internal_Injected(long camera, bool stereoAware, ref ScriptableCullingParameters& cullingParameters, int managedCullingParametersSize) | PrivateStatic | | 0x638 |