Zdexby TheHolyOneZ
9,486 classes
Class

ASN2DeployableElevator

: AActor : UObject
/Script/Subnautica2.SN2DeployableElevator 0x0330 (816 B) align 8 inherited 0x02C0 vtable /Script/Subnautica2
0x00x0330

Members 16

OffsetSizeNameTypeFlagsDefault
0x02C00x08padding / unreflected
0x04CallElevatorDelayfloat8 flags1
0x02CC0x04padding / unreflected
0x08SaveComponentUUWESaveComponent*Protected+10 flags/Script/Subnautica2.Default__SN2DeployableElevator.SaveComp…
0x08PawnAttachmentOwnerUUWEPawnAttachmentOwner*Protected+10 flags/Script/Subnautica2.Default__SN2DeployableElevator.PawnAtta…
0x08SceneRootUSceneComponent*Protected+10 flags/Script/Subnautica2.Default__SN2DeployableElevator.SceneRoot
0x08ElevatorMeshUSkeletalMeshComponent*Protected+10 flags/Script/Subnautica2.Default__SN2DeployableElevator.Elevator…
0x08ElevatorTubeUUWEInteractableStaticMesh*Protected+10 flags/Script/Subnautica2.Default__SN2DeployableElevator.Elevator…
0x08ElevatorBottomUStaticMeshComponent*Protected+10 flags/Script/Subnautica2.Default__SN2DeployableElevator.Elevator…
0x04StoredLocationfloatNetProtected+8 flags0
0x04DestinationLocationfloatNetRepNotify+9 flags0
0x04CurrentSpeedfloatProtected+10 flags0
0x08MovementCueTagFGameplayTagProtected+4 flags{TagName=None}
0x08CallCueTagFGameplayTagProtected+4 flags{TagName=None}
0x01bDeserializedboolProtected+7 flagsfalse
0x031D0x03padding / unreflected
0x04MaxDepthfloatNetRepNotify+6 flags2000
0x04Speedfloat6 flags2000
0x08CallElevatorTimerHandleFTimerHandle3 flags{Handle=0}
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 11

SignatureFlagsNativeParams
void SetMaxDepth(float InMaxDepth)FinalNative+1 flags0x04
void SetDestinationLocation(float NewLocation)FinalNative+1 flags0x04
void OnRep_MaxDepth()FinalNative+1 flags0x00
void OnRep_DestinationLocation()FinalNative+1 flags0x00
void OnElevatorTubeInteracted(AController* Controller, APawn* Pawn, FHitResult& HitResult)FinalNative+1 flags0x110
void OnDetachFinished(AActor* Actor, const FName& SlotName)FinalNative+1 flags0x10
float GetMinLocation()FinalNative+1 flags0x04
float GetMaxLocation()FinalNative+1 flags0x04
float GetLocationFraction()FinalNative+1 flags0x04
float GetElevatorDepth(UObject* WorldContextObject, AActor* Elevator, const FVector& StartingLocation, float InMaxDepth, float InTraceRadius, bool ShowDebug)FinalNative+2 flags0x38
float GetCurrentLocation()FinalNative+1 flags0x04