| void LoadMeshesAsync(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, UPDA_SkinEntitlement* Entitlement, const USkeletalMesh*& OutFirstPersonMeshArms, const USkeletalMesh*& OutFirstPersonMeshLegs, const USkeletalMesh*& OutThirdPersonMesh) | FinalNative+2 flags | | 0x40 |
| void LoadAllSkinsAsync(UObject* WorldContextObject, const FLatentActionInfo& LatentInfo, const TArray<USkeletalMesh*>& OutMeshes) | FinalNative+2 flags | | 0x30 |
| UPDA_EntitlementList* GetEntitlementList() | FinalNative+2 flags | | 0x08 |
| UPDA_SkinEntitlement* GetDefaultMaleSkinEntitlement() | FinalNative+2 flags | | 0x08 |
| UPDA_SkinEntitlement* GetDefaultFemaleSkinEntitlement() | FinalNative+2 flags | | 0x08 |