| bool SetSlotMaterialDependencyUid(const FString& SlotName, const FString& MaterialDependencyUid) | FinalNative+1 flags | | 0x21 |
| bool SetCustomInstancedAssetFactoryNodeUid(const FString& AttributeValue) | FinalNative+1 flags | | 0x11 |
| bool SetCustomGeometricTransform(FTransform& AttributeValue) | FinalNative+1 flags | | 0x61 |
| bool SetCustomAnimationAssetUidToPlay(const FString& AttributeValue) | FinalNative+1 flags | | 0x11 |
| bool RemoveSlotMaterialDependencyUid(const FString& SlotName) | FinalNative+1 flags | | 0x11 |
| bool GetSlotMaterialDependencyUid(const FString& SlotName, const FString& OutMaterialDependency) | FinalNative+1 flags | | 0x21 |
| void GetSlotMaterialDependencies(TMap<FString, FString>& OutMaterialDependencies) | FinalNative+1 flags | | 0x50 |
| bool GetCustomInstancedAssetFactoryNodeUid(const FString& AttributeValue) | FinalNative+1 flags | | 0x11 |
| bool GetCustomGeometricTransform(FTransform& AttributeValue) | FinalNative+1 flags | | 0x61 |
| bool GetCustomAnimationAssetUidToPlay(const FString& AttributeValue) | FinalNative+1 flags | | 0x11 |