Struct FBox2D Path C++ Link /Script/CoreUObject.Box2D 0x0028 (40 B) align 8 /Script/CoreUObject 0x00x0028 Members 3 OffsetSizeNameTypeFlags—0x10minFVector2D8 flags0x00100x10maxFVector2D8 flags0x00200x01bIsValidbool8 flags0x00210x07unreflected bytes to end of FBox2D Used by 8types with a member, parameter or interface of this type FEquirectPropsUKismetMathLibraryUKismetRenderingLibraryALandscapeUStereoLayerComponentUStereoLayerShapeEquirectFStructSerializerLWCTypesTestAWorldPartitionMiniMap // /Script/CoreUObject.Box2D // size 0x0028 (40), align 8 struct FBox2D { public: FVector2D min; // ????(0x10) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FVector2D max; // 0x0010(0x10) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic bool bIsValid; // 0x0020(0x01) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x07]; // 0x0021(0x07) };