Zdexby TheHolyOneZ
5,360 classes
Class

UBillboardComponent

: UPrimitiveComponent : USceneComponent : UActorComponent : UObject
/Script/Engine.BillboardComponent 0x0550 (1,360 B) align 16 inherited 0x0520 vtable /Script/Engine
0x00x0550

Members 8

OffsetSizeNameTypeFlagsDefault
0x08SpriteUTexture2D*8 flagsnullptr
0x01bIsScreenSizeScaled : 1bit 0bool5 flagsfalse
0x05290x03padding / unreflected
0x04ScreenSizefloat7 flags0.0025
0x04Ufloat7 flags0
0x04ULfloat7 flags0
0x04Vfloat7 flags0
0x04VLfloat7 flags0
0x04OpacityMaskRefValfloat8 flags0.5
0x05440x0Cunreflected bytes to end of UBillboardComponent
Inherited from UPrimitiveComponent 109
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01ViewOwnerDepthPriorityGroupESceneDepthPriorityGroup5 flagsSDPG_World
0x01IndirectLightingCacheQualityEIndirectLightingCacheQuality9 flagsILCQ_Point
0x01LightmapTypeELightmapType9 flagsDefault
0x01HLODBatchingPolicyEHLODBatchingPolicy8 flagsNone
0x01ShadowCacheInvalidationBehaviorEShadowCacheInvalidationBehavior9 flagsAuto
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsActorTextureStreamingBuiltData : 1bit 1bool3 flagsfalse
0x01bIsValidTextureStreamingBuiltData : 1bit 2bool3 flagsfalse
0x01bNeverDistanceCull : 1bit 3bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 2bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 3bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 4bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 5bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 6bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 7bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 0bool7 flagstrue
0x01bVisibleInReflectionCaptures : 1bit 1bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 2bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 3bool7 flagstrue
0x01bRenderInMainPass : 1bit 4bool7 flagstrue
0x01bRenderInDepthPass : 1bit 5bool7 flagstrue
0x01bReceivesDecals : 1bit 6bool7 flagstrue
0x01bHoldout : 1bit 7bool8 flagsfalse
0x01bOwnerNoSee : 1bit 0bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 1bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 2bool7 flagsfalse
0x01bUseAsOccluder : 1bit 3bool7 flagsfalse
0x01bSelectable : 1bit 4bool3 flagstrue
0x01bWantsEditorEffects : 1bit 5bool3 flagsfalse
0x01bForceMipStreaming : 1bit 6bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 7bool7 flagsfalse
0x01CastShadow : 1bit 0bool7 flagsfalse
0x01bEmissiveLightSource : 1bit 1bool7 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 2bool8 flagstrue
0x01bAffectIndirectLightingWhileHidden : 1bit 3bool8 flagsfalse
0x01bAffectDistanceFieldLighting : 1bit 4bool7 flagstrue
0x01bCastDynamicShadow : 1bit 5bool7 flagstrue
0x01bCastStaticShadow : 1bit 6bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 7bool7 flagsfalse
0x01bCastContactShadow : 1bit 0bool7 flagstrue
0x01bSelfShadowOnly : 1bit 1bool7 flagsfalse
0x01bCastFarShadow : 1bit 2bool7 flagsfalse
0x01bCastInsetShadow : 1bit 3bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 4bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 5bool8 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 6bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 7boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 0bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 1bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 2bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 3bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 4bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 5bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 6bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 7bool5 flagstrue
0x01bFillCollisionUnderneathForNavmesh : 1bit 0bool4 flagsfalse
0x01bRasterizeAsFilledConvexVolume : 1bit 1bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 2bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 3bool3 flagstrue
0x01bUseEditorCompositing : 1bit 4bool3 flagsfalse
0x01bIsBeingMovedByEditor : 1bit 5boolTransient+4 flagsfalse
0x01bRenderCustomDepth : 1bit 6bool7 flagsfalse
0x01bVisibleInSceneCaptureOnly : 1bit 7bool7 flagsfalse
0x01bHiddenInSceneCapture : 1bit 0bool7 flagsfalse
0x01bRayTracingFarField : 1bit 1bool3 flagsfalse
0x01FirstPersonPrimitiveTypeEFirstPersonPrimitiveType9 flagsNone
0x01bHasNoStreamableTextures : 1bit 1boolProtected+3 flagsfalse
0x01bStaticWhenNotMoveable : 1bit 2boolProtected+7 flagstrue
0x01bHasCustomNavigableGeometryEHasCustomNavigableGeometry5 flagsNo
0x02760x01padding / unreflected
0x01CanCharacterStepUpOnECanBeCharacterBase7 flagsECB_Yes
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x02790x20padding / unreflected
0x01RayTracingGroupCullingPriorityERayTracingGroupCullingPriority9 flagsCP_4_DEFAULT
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x01ExcludeFromHLODLevelsuint87 flags0
0x04RayTracingGroupIdint329 flags-1
0x04VisibilityIdint325 flags-1
0x04CustomDepthStencilValueint329 flags0
0x10CustomPrimitiveDataFCustomPrimitiveData2 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x02C80x28padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04TranslucencySortDistanceOffsetfloat9 flags0
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>6 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType7 flagsExclusive
0x030C0x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x03180x30padding / unreflected
0x10MoveIgnoreActorsTArray<AActor*>Transient+5 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+7 flags[]
0x03680x10padding / unreflected
0x180BodyInstanceFBodyInstance4 flags{PositionSolverIterationCount=8, VelocitySolverIterationCou…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x04FD0x01padding / unreflected
0x01OnComponentPhysicsStateChangedFMulticastScriptDelegate5 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x05070x11padding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*9 flagsnullptr
Inherited from USceneComponent 29
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flagsnullptr
0x08AttachParentUSceneComponent*NetRepNotify+8 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x00D80x08padding / unreflected
0x10AttachChildrenTArray<USceneComponent*>NetTransient+7 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+6 flags[]
0x01000x40padding / unreflected
0x18RelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x18RelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x18RelativeScale3DFVectorNetRepNotify+8 flags{X=1, Y=1, Z=1}
0x18ComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldSnapScaleWhenAttached : 1bit 1boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 2bool6 flagsfalse
0x01bHiddenInGame : 1bit 3bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 4bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 5bool6 flagsfalse
0x01bComputeFastLocalBounds : 1bit 6bool3 flagsfalse
0x01bComputeBoundsOnceForGame : 1bit 7bool3 flagsfalse
0x01bComputedBoundsOnceForGame : 1bit 0bool3 flagsfalse
0x01bIsNotRenderAttachmentRoot : 1bit 1bool3 flagsfalse
0x01MobilityEComponentMobilityNet+8 flagsMovable
0x01DetailModeEDetailMode9 flagsDM_Low
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+8 flags[]
0x00880x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x00900x04padding / unreflected
0x01bNetAddressable : 1bit 5boolProtected+3 flagsfalse
0x01bReplicateUsingRegisteredSubObjectList : 1bit 6boolProtected+9 flagsfalse
0x01bReplicates : 1bit 7boolNet+7 flagsfalse
0x00950x01padding / unreflected
0x01bAutoActivate : 1bit 3bool6 flagsfalse
0x01bIsActive : 1bit 4boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 5bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 7boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 1bool6 flagsfalse
0x00980x19padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>

Functions 4

SignatureFlagsNativeParams
void SetUV(int32 NewU, int32 NewUL, int32 NewV, int32 NewVL)NativePublic0x10
void SetSpriteAndUV(UTexture2D* NewSprite, int32 NewU, int32 NewUL, int32 NewV, int32 NewVL)NativePublic0x18
void SetSprite(UTexture2D* NewSprite)NativePublic0x08
void SetOpacityMaskRefVal(float RefVal)FinalNative+1 flags0x04

Used by 10

types with a member, parameter or interface of this type